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The Beast is never far from claiming control over the Kindred. For the members of Clan Gangrel, this harsh truth is writ large upon their very flesh. As Self-Control fails and ego falls to Frenzy, the Gangrel come to resemble the very Beast they hope to control. 10 Animalistic Features includes:
10 unique... [click here for more] |
White Wolf |
FREE
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In some games, the acts of hunting and feeding are glossed over, while in others, they are a central part of the story. Presented here are 10 feeding surprises that can be inserted into any game, whether the hunt is an integral and dramatic part of the story or whether it is usually handled quicker and more abstractly. ... [click here for more] |
White Wolf |
FREE
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Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to... [click here for more] |
White Wolf |
$1.99
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Spirits of vengeance personifi ed, the Black Furies are the wardens of the Wyld. Defenders of the unspoiled reaches of the world, the great deeds of this tribe have inspired the legends of mythical warrior women for centuries. That fierceness is tempered by the open arms they extend to those whom have been cast out and turned away from other tribes, or who need a safe harbor in the world.
Those sheltering... [click here for more] |
White Wolf |
$1.99
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Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs... [click here for more] |
White Wolf |
$1.99
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Knowledge is power, as any mage understands, and books can be a source of knowledge. They can also be a source of misinformation and errors, whether deliberate or not. This is a collection of 100 different books that could be found on a mage’s bookshelf. They include subjects such as history, biographies and theory. They are actual, at least intended to be, as they could be deliberate misinformation... [click here for more] |
White Wolf |
$1.25
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The Children of Gaia are known as the peacemakers of the garou nation. They are the voices of reason who bury old grudges, and help find ways for the tribes to move forward as one. When missteps are made by their brothers and sisters, the Children of Gaia are the ones whose cool heads are expected to prevail. It is a fundamental mistake, though, to assume that the Children of Gaia are harmless. They... [click here for more] |
White Wolf |
$1.99
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The Fianna are said to be as unpredictable as the storm; bellowing with rage one moment, and laughing with friends the next. Passionate lovers, and vengeful warriors, the Fianna burn in ways that are terrifying even to other garou, and they apply that fire to every aspect of their lives.
This same desire lives in the hearts of the Fianna kinfolk. From singers and artists, to steelworkers, soldiers,... [click here for more] |
White Wolf |
$1.99
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![100 Garou Kinfolk Bundle [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/1/323912-thumb140.jpg) This special bundle product contains the following titles. 100 Glasswalker Kinfolk Regular price: $1.99 Bundle price: $1.11 Format: PDF Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius... [click here for more] |
White Wolf |
$26.83 $15.00
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What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to... [click here for more] |
White Wolf |
$1.99
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100 Red Talon Kinfolk provides a quick way to generate appropriate NPCs to support the Red Talon tribe. Here are 100 wolves that could be kin of the Talons.
All garou share the nature of the wolf, but nowhere is it more realized than within the Red Talons. A tribe that refused to embrace any aspect of humanity, seeing them as a plague upon the world and a blight to their people, Red Talons revel... [click here for more] |
White Wolf |
$1.99
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100 Shadow Lord Kinfolk
Within this book you'll find the latest addition to this list of NPCs for each tribe.
The strong right hand of the garou nation for centuries, the Shadow Lords were consummate betas; field commanders, diplomats, and when called for, enforcers. They were the ones who turned the gears of power, and ensured the nation went forward. But with the Silver Fangs’ grip slipping,... [click here for more] |
White Wolf |
$1.99
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Welcome to the 100 Kinfolk project!
100 Silent Strider Kinfolk
Dangerous things lurk in the night, but few of them are as deadly as the garou of the Silent Striders. Tracing their lineage to the ancient empire of Egypt, they are known as the messengers of the nation, but they are so much more than that. Banished from their homeland by an ancient curse, and cut off from their... [click here for more] |
White Wolf |
$1.99
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In times gone by, every knee bent, and every head bowed to the majesty of the Silver Fangs. Great warriors and fearsome leaders, the kings and queens of the Garou Nation were respected, as well as feared. As the years have marched on, and the thrones of the world have toppled from their foundations, this once noble tribe is only a shadow of its former glory. Though still proud and fierce, the Silver... [click here for more] |
White Wolf |
$1.99
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The strength of the wolf is the pack, and this is the truth that has led the Garou Nation to so many victories over the centuries. Lone wolves are a rarity, and even rarer still are those who thrive without a pack the safeguard them. The Stargazers, though, are that rarity; werewolves who walk a path of balance, and who often remain apart from the affairs of the world around them. Philosophers and... [click here for more] |
White Wolf |
$1.99
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100 Uktena Kinfolk
While often seen as strange and even dangerous by the standards of Wyrmbringer tribes, no one denies the Uktena have forgotten more mystic secrets than the rest of the nation has ever known. While their peculiar obsessions with lore and knowledge causes many to regard them as scholars, the tribe has no scruples about using any and all weapons when it has decided... [click here for more] |
White Wolf |
$1.99
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When the world was young, the place now called America had three tribes of garou; the Uktena, the Croatan, and the Wendigo. Elder Brother, Middle Brother, and Younger Brother respectively. While they had their conflicts and fights, nothing prepared them for the strife and bloodshed that came with the colonizers, and the tribes they call the Wyrmbringers. While the Croatan are dead, and the Uktena have... [click here for more] |
White Wolf |
$1.99
|
One hundred and one story ideas for your Vampire the Masquerade games!
Find that little spark you need to ignite your imagination and conceive a great story for your group!
Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots.
You can find ideas for all your needs: very basic plots for inexperienced players,... [click here for more] |
White Wolf |
$0.80
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This book presents 11 antagonists of a supernatural origin – a mix of both physical and non-physical threats, as well as both good, old, recognizable foes (such as a Lupine) and more esoteric beings. ... [click here for more] |
White Wolf |
FREE
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As the title suggests, this book contain 12 talens for use in Werewolf: the Apocalypse. ... [click here for more] |
White Wolf |
FREE
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This art pack includes 2 portraits images (male and female) for your Storytellers Vault projects. These images are yours to modify and use in your publications. Please do not distribute the images or resell them as an artwork only product. Please specify Carlos G. Revilla as an artist in your title. If you need any assistance with the product, please do not hesitate to contact me via the comments... [click here for more] |
White Wolf |
Pay What You Want
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In the time of Rome’s expansion, the White Howlers were all that stood between the legions and domination of the land that would come to be known as Scotland. Fanatics, warriors, and mystics, they delved deeper than they ever should have in the defense of their homeland. While they found the power to repel the invaders, they sold their souls and their sanity to do so. Corrupted, and driven mad, they... [click here for more] |
White Wolf |
$2.95
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Mark your next Hive dive on the calendar!
Inside, you'll find the perfect companion piece for your Werewolf the Apocalypse game. Designed to act as an out-of-game resource or as an in-game prop for your MET LARP. A comprehensive "planner style" calendar for the Garou lunar year, beginning in April of 2020 and running through March of 2021. Includes information for... [click here for more] |
White Wolf |
$1.99
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Here's what the 20th Anniversary Edition Werewolf the Wild West Storyteller's Screen includes:
Three 8.5" x 11" pages of a full color collage of selected beautiful art from Werewolf the Wild West
Three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier
This PDF edition of the screen is great for... [click here for more] |
White Wolf |
$1.99
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Essence 6 and 7 Alchemicals are called Collosi, and grow to the size of Warstriders. Essence 8, 9, and 10 Alchemicals are called Metropoli or Patropoli, and grow to the size of buildings or cities. Charms for Colossi and Metropoli are alluded to in the official Alchemicals book, but not defined or detailed. This book fixes that. ... [click here for more] |
White Wolf |
$1.99
|
Some Dragons aren’t the Same
This mini-resource allows Storytellers to easily come up with new unexpected encounters for their players to have. These fifty jumping points are sure to offer cool new personalities and NPCs for your Exalted games, regardless of the edition.
Written by Tobie Abad. ... [click here for more] |
White Wolf |
$1.00
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These Rocks Are Atypical This mini-resource allows Storytellers to easily come up with ideas on other kinds of hearthstones the Circle may come across. These fifty jumping points are sure to offer cool plot ideas for your Exalted games, regardless of the edition. Written by Tobie Abad. ... [click here for more] |
White Wolf |
$1.00
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The Strange World of Spirits
This mini-resource allows Storytellers to easily come up with ideas on what kind of spirits the Circle encounters during their heroic adventures. These fifty jumping points are sure to offer cool plot ideas for your Exalted games, regardless of the edition. Written by Tobie Abad.
... [click here for more] |
White Wolf |
$1.00
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This free supplement contains, as the title may indicate, 9 ghouls, for use as Storyteller Characters. They can be the trusted servants of the Player Characters, minions of other vampires, allies or antagonists. ... [click here for more] |
White Wolf |
FREE
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This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles), places and institutions (such as world-famous hotels, casinos, libraries... [click here for more] |
White Wolf |
Pay What You Want
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Wallachia 1330
Why have the Solificati absconded to this town in Wallachia? What does this move portend for the Order of Reason? Alchemists on the Run
This One-Page Chronicle Jumpstart gives a Storyteller the tools to build a Chronicle in the early Rennaissance, and gives hints to a greater plot that will be building in more works produced by High Level Games for Mage: The Ascenscion.... [click here for more] |
White Wolf |
$1.50
|
Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more] |
White Wolf |
$4.49
|
Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims.
The true path to power comes from calling upon the essence of the unknown.
A Deal With Darkness contains:
• Updated Pact systems... [click here for more] |
White Wolf |
$14.99
|
When journalist Patricia Heron witnesses a murder, she becomes involved in a deeper mystery and unwittingly places herself in great danger; she is Embraced and in a no-win situation, she desperately seeks to find a way to reverse the curse and return to her humanity. A Golconda Story is a novel which details her perilous journey. A Golconda Story touches upon the themes of what it means to be human.... [click here for more] |
White Wolf |
$9.95
|
The harpies of the Camarilla are a force to be reckoned with. From social influences, to being the arbiter of boons, the currency of the Camarilla, they can move the Camarilla in whatever direction they wish. The Harpy Primer is the first of 3 different guides on the position, and is a introduction to getting off on the right foot as a harpy. Both for players and storytellers, this guide is a base... [click here for more] |
White Wolf |
$1.99
|
 Here is a quickplay story hook with some minor details to, hopefully, help get you straight into playing. This can easily be part of an ongoing game by assigning the roles to occupants within your current city or as a short single story, and all suggested parts can easily be adjusted as necessary.
Although there are some ideas on the character’s personalities there are no sheets for them, this is,... [click here for more] |
White Wolf |
$0.62
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Effortless(er) Story Creation from one of the guys at Mage: The Podcast
RANDOMLY GENERATE AN AMAZING TIME!
Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast... [click here for more] |
White Wolf |
Pay What You Want
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Before exalting to become the Sword of Heaven referenced by the Loom of Fate as the Dragon Banner of the Burning Sun, Nellens Pulgaris served as a scale lord in the fledgling Nellens Home Legion. A routine morning meeting with his talon lord reveals some significant history of the still-mortal dynast, already destined for greatness, though yet to be chosen by the greatest of Incarnae.
This... [click here for more] |
White Wolf |
FREE
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A CHRONICLE JUMPSTART FOR VAMPIRE: THE VICTORIAN AGE
Boston, Massachusetts, United States 1880 Prince King has done the unthinkable, he's invited all vampires to enter Boston for a festive party. Your coterie will have the chance to dig into the politics of Boston in the 1800s. This offers you a fantastic launching off point for your chronicle. This product is a... [click here for more] |
White Wolf |
$1.50
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From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’... [click here for more] |
White Wolf |
$6.00
|
A Singular Darkness will help you jumpstart your chronicle. These products provide a single page of story and a couple of important NPCs or other elements to help you get started.
This chronicle jumpstart is based in a small university town in New Hampshire, but the details can quickly be altered to drop into nearly any setting.
A Singular Darkness is the first is a series of five adventures set... [click here for more] |
White Wolf |
$1.50
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The Stone Age Revealed!
The Fera are old and so are their mysteries. It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.
With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory. Hunt mammoths, walk with your ancestors, and fight in the War of Rage.
The Khara,... [click here for more] |
White Wolf |
$14.00
|
Accursed Heirs: Dhampirs is a sourcebook for V20 building upon the rules presented in Time of Thin Blood and Beckett's Jyhad Diary that expands the role of half-vampires in the World of Darkness.
Please note: this is a fan-made title, though I've made every effort to emulate the style and quality of an official release!
Children of the Dead
Born half-shrouded... [click here for more] |
White Wolf |
$16.99
|
Explore Bridgid's Acolytes, a young alchemical cult that is playing with fire in near every sense of the word. Inspired by ancient Celtic Mythology, the Acolytes mingle neopaganism with a terrible, terrible misunderstanding of the Divine Fire, creating Pandorans every year on a special feast day. Yet to turn to hunting Prometheans directly, they are an opportunity for the Throng to nip an alchemical... [click here for more] |
White Wolf |
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![Age of Darkness: Gloria Mundi [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/1/279027-thumb140.jpg) This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy... [click here for more] |
White Wolf |
$51.10 $30.66
|
![Age of Darkness: Land of the Living [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/1/279025-thumb140.jpg) This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy... [click here for more] |
White Wolf |
$17.85 $10.71
|
![Age of Darkness: Vampire [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/1/279024-thumb140.jpg) This special bundle product contains the following titles. Dark Myth and Legend Regular price: $6.95 Bundle price: $4.17 Format: PDF There is an animal called the beaver, which is extremely gentle; its testicles are highly suitable for medicine. Physiologus says of it that, when it knows that a hunter is pursuing it, it bites off its testicles and throws them in... [click here for more] |
White Wolf |
$29.30 $17.58
|
 A collection of 25 different types of tokens in 5 styles
For use in grid maps in online RPG games
5 token with iron borders of Victorian age style
5 tokens in green marble background of Masquerade style
5 tokens with green marble bordes of Masquerade style
5 tokens with dark marble bordes of Dark Ages
5 tokens in Vanilla Style
ALL... [click here for more] |
White Wolf |
$1.00 $0.80
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A mysterious scion of House Mnemon has been in seclusion for months & is now hosting a small garden party at their summer estate. But to what end – and with rumors of ambition, betrayal, Anathema, precious books and resources, and the Immaculate Order wanting to make alliances with local spirits, what awaits the invitees and the host once there?
This is an adventure outline for Exalted... [click here for more] |
White Wolf |
$4.99
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Revisit the Game of Blood and Enlightenment
In 1998, White Wolf Games released Kindred of the East, the flagship game for the World of Darkness’s “Year of the Lotus.” For the first time, the supernatural world of East Asia was revealed, and the gaming community was introduced to a whole new group of vampires: the Ten Thousand Demons.
This chapbook serves as a reintroduction... [click here for more] |
White Wolf |
Pay What You Want
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