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We’ve met before, you and me.
Sure we have!
I was the panic when they left you all alone.
I was the shame when they said they didn’t love you.
I was the hate when you brought down the knife.
I’m every ugly thing you’ve ever done or been, and I have so much more to teach you.
— Dottie Tonner, Necropolis Underqueen... [click here for more] |
White Wolf |
$15.99
|
The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
$15.99
|
About Mind’s Eye Theater: Changeling the Dreaming The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged in... [click here for more] |
White Wolf |
$39.99
|
Infernal Rising
As bad as you thought the Baali were, you had no idea. Lurking in the bleakest shadows of Oblivion, coiled in Abyss-pits of melting soul-rot, they wait. They wait, and they scheme, and they build their unholy numbers, slowly and deliberately corrupting the incorruptible. Brokering deals on behalf of their demonic masters, or forging obscene bargains of their own, the Baali — true... [click here for more] |
White Wolf |
$12.99
|
Centuries of History
Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games.
The Guide for Old Vampire presents:
Guide on how to create,... [click here for more] |
White Wolf |
$3.00
|
Lost Entitlements takes the noble orders of Changeling the Lost and updates them to fit the 2nd Edition as presented in Oak, Ash, and Thorn.
This first volume includes the esoteric and paranoid College of Worms, the hard-edged bad romances of the Duchy of the Icebound Heart, and the merciless mercenary of the Tolltaker Knight! ... [click here for more] |
White Wolf |
$5.00
|
Revisit the Game of Blood and Enlightenment
In 1998, White Wolf Games released Kindred of the East, the flagship game for the World of Darkness’s “Year of the Lotus.” For the first time, the supernatural world of East Asia was revealed, and the gaming community was introduced to a whole new group of vampires: the Ten Thousand Demons.
This chapbook serves as a reintroduction... [click here for more] |
White Wolf |
Pay What You Want
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Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by…
Herein... [click here for more] |
White Wolf |
$9.99
|
Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and... [click here for more] |
White Wolf |
$7.00
|
Points of View
We've all had characters who wanted to be good and couldn't because we didn't know where to go or how to go on or how to narrate. Not everyone knows how to do this and in fact, it is a difficult task. This guide brings precisely ways to transform your chronicles, understanding about Cainite society and how to create a fun game using the Golconda theme.
New... [click here for more] |
White Wolf |
$3.00
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By Night Studios returns with a new series of Merits, Techniques, and Dramatic Systems, as well as updates to our previous material. Find new ways to flesh out your character and chronicle with these quarterly releases from our Volume II material!
Talk with us more at https://discord.gg/7Xf25HV ... [click here for more] |
White Wolf |
$9.99
|
Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
|
A Collection of Forbidden Knowledge
For as long as they have existed, the Children of Caine have kept records of their history and unnatural condition. The books they have created provide a detailed record of all aspects of Cainite history and society, from the time of the First City, to the bloody conflicts of recent nights. These are dangerous texts; not only must they be hidden... [click here for more] |
White Wolf |
$7.50
|
A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything... [click here for more] |
White Wolf |
$15.99
|
 This book contains statistics for Yellow Jade and for a new Magical Material called "Edaphyte", and an explanation of how a Dragon-Blooded can use these over the course of many years to ascend from Terrestrial to Gaian Exaltation. It also includes, as a bonus, a complete anatomy of Gaia and her Second- and Third-Circle subsouls. ... [click here for more] |
White Wolf |
$3.99
|
 Ladies of Darkness returns!
This volume, Ghouls and Vampires, takes a look at how vampires might look at these mortal characters.
Fifteen ladies encounter the supernatural
This book contains the presentation of the fifteen Ladies of Darkness characters as potential tools for vampires to use, from a biased, more or less misinformed presentator. You'll find how each of them could... [click here for more] |
White Wolf |
$10.00
|
 What happens when Awakenings fail? For most Sleepers, nothing at all. They continue on about their lives, never even remembering how close they came to seeing the Supernal Truths. Local Pentacle mages might keep their eye on Sleepers who failed to Awaken, but there is usually little need for interference.
What happens when a Sleeper is forced to Awaken? Nothing good, and in most cases, the mages forced... [click here for more] |
White Wolf |
$1.00
|
 "Welcome to Silver Springs! How wonderful to have you join us.
We're positive that you're going to enjoy your time here. Our natural springs are sure to entice, but do make sure not to soil the water. Things may become particularly... unpleasant. We encourage the outdoorsy to explore the several hiking trails in the nearby parks and forests. We also encourage hikes that can be completed... [click here for more] |
White Wolf |
$7.99
|
The Kiasyd are a bloodline of Kindred from all clans transformed by the Hedge. These Wyrd Kindred must make their way in unlife twice damned; once by Vitae, and once more by the strange embrace of Arcadia. Find inside tips and story hooks for Vampire, The Requiem characters, and Vampire- Changeling The Lost cross over games. Included are ten new disciplines, five NPC Kiasyd, and much more for your... [click here for more] |
White Wolf |
Pay What You Want
|
We’ve met before.
When?
Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human, but watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name.
Well, that one time.
To answer your next question: Yes, I saw.
And it will cost you.
— Jackie... [click here for more] |
White Wolf |
$14.99
|
We plot our intrigues in the dark, pretending the All Night Society works as the day.
But politics are just a game to keep the Beast in check.
Blood is devotion.
Blood holds more weight than a Prince, or a Dragon, or a God.
Open your veins and see.
— Chloe the Coyote, Bohagande Mystic
This book is a companion... [click here for more] |
White Wolf |
$11.00
|
O mundo de 62 d.C é completamente novo para os vampiros. Nunca houve tanta organização, mas nunca houve tanta crença. Os mortais sabem que criaturas sobrenaturais podem existir e qualquer passo em falso certamente causará a morte dos vampiros. Os clãs não conseguem um acordo múltuo e a briga está longe de acabar. A loucura de Nero está apenas começando, pois sua recente descoberta sobre... [click here for more] |
White Wolf |
$11.99
|
Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
White Wolf |
$7.99
|
Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never... [click here for more] |
White Wolf |
$2.99
|
“Whisper your dream to me, childe, so I may write it across the stars in blood”
Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But... [click here for more] |
White Wolf |
$8.99
|
 Do you or your players ever find the massive lore of Exalted intimidating to get into? Did you ever wish you could have a condensed primer on the world of Exalted and its history? Then this is the book for you! This is the history of Creation condensed into seven bite sized pages for easy consumption! It should work for any edition, first second or third (though the map used is from second edition,... [click here for more] |
White Wolf |
Pay What You Want
|
Start Your Savage Age Chronicle Here.
Weaponized Ink is offering prospective players and long-time fans of Werewolf the Savage Age a low-cost way to start playing! This Epic* Jump Start is an easy way to start your exploration into Werewolf: the Apocalypse's War of Rage and the Stone Age.
Our Job is to Make Your Job Easier.
Inside... [click here for more] |
White Wolf |
$3.00
|
 Os Primeiros Passos
Encontrados por seus pares Garou em diversos locais do Brasil, os filhotes devem se provar dignos de pertencer às tribos e à sociedade Garou. Distantes de casa e da vida que conheciam, os lobisomens recém-transformados passarão pelo Ritual de Passagem na tentativa de receberem seus nomes e bênçãos dos totens tribais.
Um Novo Universo
Uma... [click here for more] |
White Wolf |
Pay What You Want
|
One hundred and one story ideas for your Vampire the Masquerade games!
Find that little spark you need to ignite your imagination and conceive a great story for your group!
Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots.
You can find ideas for all your needs: very basic plots for inexperienced players,... [click here for more] |
White Wolf |
$0.80
|
Thank you to everyone who grabbed a copy during the Pay What You Want debut period. I'm humbled and encouraged by the praise and feedback. If $4.99 is beyond your means, contact me and I'll be glad to provide a review copy.
What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire?... [click here for more] |
White Wolf |
$4.99
|
Epic Weapons and Tools That Defined the War of Rage!
For both Werewolf: the Apocalypse and Werewolf: the Savage Age
The dawn of civilization was a period of unprecedented power for the spiritual weapons and tools of the Fera. 10,000 years ago fetishes, talens and totems looked and operated on a scale that modern Garou would look upon with awe. With this Savage Age book... [click here for more] |
White Wolf |
$10.00
|
Hidden from the faces of Luna and Helios, the Moldwarps work Gaia's will beneath the surface of the Earth. These weremoles claim a legacy and culture all their own, founded on principles of solemn duty, stoic practicality, and restoration over destruction. Where the Garou fight the Wyrm tooth-and-nail, the Moldwarps seek to reclaim all of the corrupt Triat through the conversion of their agents.
Moldwarps... [click here for more] |
White Wolf |
$13.65
|
Each of the Tribes are bound by a mighty spirit, but that being is not alone. All manner of spirits serve as allies or vassals of the great tribal totems, and in turn grant their patronage to the Garou as pack totems. Packs of Garou thus can call upon myriad spiritual fathers and mothers, giving them untold advantages against their ancient foe, the Wyrm.
Book of Totems; Spirits of the Tribes includes:... [click here for more] |
White Wolf |
$1.00
|
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works... [click here for more] |
White Wolf |
$14.99
|
The Blood changes.
It finds new veins, it pumps through fresh hearts.
It gets smarter.
And old blood?
It never stops learning.
This supplement includes:
Updated mechanics for 10 first edition bloodlines including the Alucinor, the Nahualli, and the Sangiovanni
A universal system of Kindred Necromancy
Suggestions on converting 20 other bloodlines!
For... [click here for more] |
White Wolf |
$7.50
|
What's this book?
A detailed walkthrough of a particular paradigm, ready for use in your game or by your character. M20 replaced the previous "focus for each Sphere" system with something much more personal requiring a deeper understanding of a character's paradigm to determine their paradigm, practice, and instruments. Paradigms Explored: Wyrd and Weft walks... [click here for more] |
White Wolf |
$2.95
|
 Bringing some rules from the newest edition of World of Darkness into my 4th Edition Mixed Game Rules, in particular Bestial Failures and Messy Criticals. ... [click here for more] |
White Wolf |
Pay What You Want
|
 Machinicals are magitech sorcerous constructs of the Yozis, who grow to the size of Warstriders and eventually to the size of cities. With Apocalyptic Charms, they can develop portals to Malfeas and allow Demons through into Creation; or, with Heretical Charms, they can develop subsouls of their own and start on the path to grow themselves into a new Primordial. ... [click here for more] |
White Wolf |
$5.99
|
Underground Ruins
In a moment, we are all lost in the sewers of a city looking for some Nosferatu. And maybe we did it out of sheer insanity. This book counts precisely as a guide on how you can make your sewers really dangerous places, places of perdition and terror, especially when you access the nosferatus refuges, underground.
New Contents
It contains a completely... [click here for more] |
White Wolf |
$3.00
|
The Propinqui fear change.
We are creatures of habit, after all, and our long memories know well the chaos of revolutions and usurpers.
But we also know their fates, as surely as the gods themselves.
Brutus.
Anthony.
Caesar.
So if we must bend to... [click here for more] |
White Wolf |
$4.00
|
Lucita's Six is a heist Chronicle in six parts. Six cities, six heists, and up to six Player Characters work with the rogue Lasombra Lucita to steal the most valued and dangerous items in the World of Darkness. Jet-set around the world, meeting up with signature characters from Vampire: The Masquerade, going toe-to-toe with obscure supernaturals, and overturning the... [click here for more] |
White Wolf |
$6.66
|
Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world.
Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:... [click here for more] |
White Wolf |
$4.50
|
 Tourniquet is a set of guildelines and rules to help you navigate your way through playing Vampire the Masquerade when you are alone. It utilizes the Scale of Trouble and Grace (previously found in Witch & Knave) to help you produce narrative change with nearly every roll of the dice. It prompts you for description allowing you to move through the world of darkness being surprised... [click here for more] |
White Wolf |
$2.99
|
 Set in the Swinging London of 1965, Gimme Shelter is a chronicle that spans from the psychedelic youthquake of London’s West End right up to the Resurgence. Players take on the roles of Changelings, fighting the battle for imagination and innovation in two different worlds.
This supplement is supposed to be used during play. While a character sheet condenses the mechanics of the game, this tome... [click here for more] |
White Wolf |
Pay What You Want
|
Revolutions and Violence, Scuttlers and Scientists, Cotton and Conspiracy
This is Manchester
It’s the year 1880, and in barely a century Manchester has gone from being a small market town to the world’s first and foremost industrial metropolis, where millions toil in the rain and smoke, gangs fight in the slums and pubs, fortunes are made and lost at the Exchange,... [click here for more] |
White Wolf |
$12.00
|
You think that you're alone just because you're on this side of the Gauntlet?
That's cute.
When I said the world was full of soul, what did you think I meant?
- Alex Newman, Shadow Occultist
The world is alive, and it has so many stories to tell if you know how to listen; its Shadow is primal, predatory, and bursting with vibrant life.
Hungry Shadows is a supplement with... [click here for more] |
White Wolf |
$5.99
|
The Knife in the Back
Welcome to the Camarilla. If you don't already have a knife behind your back, don't fret; one will show up in there soon enough. Politics in the Camarilla are dangerous, and notoriously difficult to navigate. But with a bit of learning, and a bit of careful maneuvering, you can learn to steer through the halls of power, earning boons and status, gaining power for yourself.... [click here for more] |
White Wolf |
$4.99
|
FORGOTTEN ALLIANCES: WINTER SOLSTICE
“The horned ones? They are decent Garou, even though their Totem is a weird one. A piece of advice? Don’t joke about Santa Claus, reindeers or sleighs when you are around them. They get pretty touchy if you go there.”
This is a book dedicated to a Totem hailing from the longest night, a powerful ally of... [click here for more] |
White Wolf |
$1.49
|
Those Who Forget Their History
The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity.
Are Doomed to Be Annihilated... [click here for more] |
White Wolf |
$3.99
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
|