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Believe in Magick!

Believe in Magick!


Mage: The Ascension is an amazing game, but how do we get new players to join? The concepts can be pretty extensive, and the rulebook can be pretty intimidating for someone seeing a page count of 698. This document is specifically for the potential players we want to invite to our games. Whether you are a new player curious about Mage or you are a veteran wanting...   [click here for more]
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Darkened Streets

Darkened Streets


Vagabond mages and Technocratic minions. Roadhouse kin and Wyrm-tainted Garou. Anarch Archons and Kindred smuggling crews. Plus the return of a beloved Lasombra from times past. They're all here in this Year of the Road exclusive anthology featuring the best the World of Darkness has to offer! Featuring stories of the road from WoD favorites and newcomers alike, including Brandon Steward, Aaron Rosenberg,...   [click here for more]
White Wolf  $5.99

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The Five Wolves of Luna

The Five Wolves of Luna


The Five Wolves of Luna contais five wolf totems to be used in any Werewolf: The Apocalypse chronicle. It includes: Virkolac, the Star Devourer; Anupo, the Keeper of Shadows; Vestal, the Wolfmother; Akelá, the Howl Herald; Hati, the Wrathful Hunter ...   [click here for more]
White Wolf  $1.00

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Modern Cappadocians

Modern Cappadocians


What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights. Modern Cappadocians includes: • A history after their failed demise; • New Merits, Flaws and templates ...   [click here for more]
White Wolf  $2.00

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100 Uktena Kinfolk

100 Uktena Kinfolk


100 Uktena Kinfolk While often seen as strange and even dangerous by the standards of Wyrmbringer tribes, no one denies the Uktena have forgotten more mystic secrets than the rest of the nation has ever known. While their peculiar obsessions with lore and knowledge causes many to regard them as scholars, the tribe has no scruples about using any and all weapons when it has decided...   [click here for more]
White Wolf  $1.99

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Elder Discipline Compilation

Elder Discipline Compilation


A number one most popular seller on the Storytellers Vault! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations. Now...   [click here for more]
White Wolf  $9.99

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Étrange Empire

Étrange Empire


MAGE : ETRANGE EMPIRE Cameras obsessives. Nephandis. Etoile Rouge. Violence. Réalités déviantes. Etrange Empire est une chronique vertigineuse à Hollywood, un film maudit et labyrinthique dans lequel les mages, des acteurs débutants, sont prisonniers. Pour les amateurs de films d’horreur, de David Cronenberg, Michael Haneke, David Lynch, Nicolas Winding Refn ou Lars Von Trier....   [click here for more]
White Wolf  $9.99

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A Phoenix Rising

A Phoenix Rising


From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’...   [click here for more]
White Wolf  $6.00

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Axis Brasilis

Axis Brasilis


We Who Are Not As Others Far from European and North American Umbra, the Garou society in Brazil has made alliances with some different kinds of spirits – some of them created by the stories and folklore of Brazilian people, and the ones which originated their own tales among the population. Under a banner of Extinction, the spirits of the Wyrm raged in the country, threatening...   [click here for more]
White Wolf  $3.00

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The Memory of Trees

The Memory of Trees


ENCHANTED WOODS AND DARKENED FORESTS Freedom and possibility are embodied by nature, not in the set, stagnant forms of the urban sprawl. Forests especially place a significant part in the modern mythos of solitude, solace, and silence. To the Fae, the Wyld and formlessness of potential hold a particular sway. This collection of story seeds (Some Assembly Required) is...   [click here for more]
White Wolf  $3.55 $2.84

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Charts of Darkness: Vampire

Charts of Darkness: Vampire


Printer-friendly tables for Vampire: the Masquerade Inspired by the OSR and DIY design communities. Hundreds of ideas for your Vampire: the Masquerade games, from 1st Edition to V20! In this 43-page document you’ll find resources to help you create PCs, NPCs, and whole cities, including: Allies and Contacts A new system for Merits and Flaws Malkavian derangements,...   [click here for more]
White Wolf  $0.50

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Iluminação: O Guia da Golconda

Iluminação: O Guia da Golconda


Pontos de Vista Todos já tivemos personagens que queriam ser bons e não podiam porque não sabíamos por onde seguir ou como seguir ou como narrar. Nem todos sabem como fazer isto e de fato, é uma tarefa difícil. Este guia traz justamente formas de transformar suas crônicas, entendimento sobre a sociedade cainita e como criar um jogo divertido utilizando o tema Golconda.  ...   [click here for more]
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Bordeaux by Night - Players Guide

Bordeaux by Night - Players Guide


This product now contains a zip file with the names of the NPCs pronounced by a French native (me) with some variants! A revised version with the brand new layout is now available. If you already purchased the bundle, you can claim this revised copy for free! Just click here Bordeaux by Night - Players Guide is part of a two book project by Secrets of the Masquerade. The Players...   [click here for more]
White Wolf  $14.99

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Angel the Revelation

Angel the Revelation


For years we had thought God had up and left this world, leaving us to pick up the pieces and face an apocalypse. To hell with him, we would usher in a new world and send it and the faith it would take to create it crashing down on his head. But we were wrong, the apocalypse went with a whimper and his angels have left us a little parting gift. This book includes: • Rules on how to play the...   [click here for more]
White Wolf  $6.50

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Brasil em Fúria

Brasil em Fúria


Fúria Ardente como Brasas Por incontáveis séculos, a Nação Garou ignorou as terras do Brasil, acreditando que o lugar pertencia aos vários metamorfos que aqui habitavam. Porém, ocultos como a lenda que os trouxe até aqui, os Garou se estabeleceram e fixaram suas raízes. Utilizando-se de uma miríade de novos espíritos...   [click here for more]
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Rio de Janeiro by Night

Rio de Janeiro by Night


Rio de Janeiro by Night is a dark paradise for kindred... Or so the elders say. An unlikely Pact between Camarilla and Sabbat made opposing clans approach each other, learning some forbidden secrets and creating a network of intrigue. Strange relics point to sinister truths. Rival clans band together to unravel its secrets or merely to revel in blood during Carnival. Whispers about...   [click here for more]
White Wolf  $8.00

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Tribebook: Khara

Tribebook: Khara


The Khara, Once Lost are Now Found! Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats. Within are 36 pages of insight into the Khara, and their connections to ancient humanity and their sabretoothed kin. With this book, you can set the stage for epic conflicts and crushing tragedies as Gaia's most powerful secret keepers march to their inevitable...   [click here for more]
White Wolf  $5.00

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The Hunger Within

The Hunger Within


The Hunger Within is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. The Hunger Within is for 3-4 players, as they explore the mysterious disapperance of a sibling in the quaint English town of King's Well. The Hunger Within taps into the themes of folk horror. The...   [click here for more]
White Wolf  $5.00

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The Thousand Sanctioned Beasts — Elementals

The Thousand Sanctioned Beasts — Elementals


Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all. We return with the second installment in our series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused...   [click here for more]
White Wolf  $12.00

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Madison by Night

Madison by Night


"It is said that Madison is 94 square miles surrounded by reality. Honestly, though, the reality out there isn't much better than what we have in here." -- Chopper, Nosferatu and Keeper of Information for the Baron of Madison Part supply depot, part library, and part fast-food joint, Madison is a one-stop shop for Anarchs looking to take over a piece of ground to call their own. With...   [click here for more]
White Wolf  $1.95

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Clanbook: Nahema

Clanbook: Nahema


An overview of the Nahema and the first three levels of the Phantasm Discipline are now included in BLOODLINES FROM THE VAULT vol. 1! The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century. Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins. Now, for the first time, the secrets...   [click here for more]
White Wolf  $3.95

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V20 | Guerra Por São Paulo - Cainitas e Outros Pecadores

V20 | Guerra Por São Paulo - Cainitas e Outros Pecadores


V20 | Guerra por São Paulo - Cainitas e Outros Pecadores A capital espiritual do Sabá… "Por muito tempo, a Espada de Caim banhou-se em rios de sangue inocente. Celebramos nossa vitória sobre a Camarilla de maneira aberta, livre e irresponsável. Matamos mortais não porque precisávamos, mas porque podíamos. A cidade era nossa. O herdeiro era nosso....   [click here for more]
White Wolf  $3.33

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Denmark by Night

Denmark by Night


From the time of the Vikings, to the nights of a small, modern nation, Denmark has changed with the ages. So, too, have the vampires that inhabit this Scandinavian kingdom, creating a unique domain and a peculiar division of power. Denmark by Night is a setting book for the 20th Anniversary Edition of Vampire: The Masquerade, designed to work both as a sourcebook for a chronicle set in the Kingdom...   [click here for more]
White Wolf  $9.95

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Kithbook: Faun

Kithbook: Faun


The Kingdom Built on Our Graves As the Long Winter settles on Europe the new changelings war over the dwindling secret places and mortals who still honour the fae. Standing on the graves of the conquered the Kithain rise to conquer the New World--but are their victims truly gone? Follow the long-forgotten story of how the children of Cernnunos, Conall Cernach, and Donn fell before...   [click here for more]
White Wolf  $4.00

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Skaritha's Codex I

Skaritha's Codex I


In the spirit of Oadenol’s Codex, Skaritha’s Codex I is a resource that contains new artifacts, thaumaturgical procedures, and exotic components including: Grafts of Postponed Putrescence Womb of the Elemental Dragons Animate Twig Golem Blood Berry Jam Bubbled Water Glass Fire ...   [click here for more]
White Wolf  $0.99

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Dark New England Regional Sourcebook

Dark New England Regional Sourcebook


Dark New England is a V20 supplement designed to update information and plotlines from several early edition Vampire: The Masquerade books, including Dark Colony. This book covers the plots and maneuvers of the Kindred of New England and provides in-depth details on specific locations throughout each state. You’ll find details on the Sabbat, Camarilla, Anarchs, and the elusive Descendants of...   [click here for more]
White Wolf  $12.99

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The Player's Grimoire

The Player's Grimoire


Grimoire, spellbook, tome, codex, vade mecum… This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the...   [click here for more]
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50 Strange Spirits

50 Strange Spirits


The Strange World of Spirits This mini-resource allows Storytellers to easily come up with ideas on what kind of spirits the Circle encounters during their heroic adventures. These fifty jumping points are sure to offer cool plot ideas for your Exalted games, regardless of the edition. Written by Tobie Abad. ...   [click here for more]
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Descendants of the Three Sisters: Native American Clans of the Northeast

Descendants of the Three Sisters: Native American Clans of the Northeast


Descendants of the Three Sisters includes details on Indigenous Kindred Native to the Northeastern United States and Canada. These are three utterly new clans with details that have never been seen in a Vampire product previously. Highlights A new origin story for Vampires indigenous to the Northeastern US Clan details including Merits and alternative discipline...   [click here for more]
White Wolf  $7.99

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Clanbook: Gargoyles

Clanbook: Gargoyles


Slaves No Longer A millennium in the making, the Gargoyles are finally ready to spread their wings and become truly their own masters. Grotesqueries the world over are finally setting their sights on heights loftier than servitude or mere survival. They yearn for equal standing amongst the Kindred, a recognition of Clan status, and even a new stage in their design - and are ready...   [click here for more]
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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
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Masterworks

Masterworks


A wealth of new artifacts for use in any exalted game including 15 utility items, 7 exceptional armors, and 19 weapons. Masterworks takes inspiration from published works making sure to take advantage of the Resonant and Dissonant tags. ...   [click here for more]
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Beckett’s Vampire Folio 1:  Carna’s ReBellion

Beckett’s Vampire Folio 1: Carna’s ReBellion


Beckett’s Vampire Folio includes: Beckett’s Vampire Folio 1 is the first in a series of support products designed for use with Beckett’s Jyhad Diary. That massive tome makes reference to various NPCs of note from the greater World of Darkness. These Folio’s will go chapter by chapter through that book describing and detailing the statistics of the characters referenced....   [click here for more]
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World of Darkness RPG Consent Checklist (A4)

World of Darkness RPG Consent Checklist (A4)


How far is too far? A big question when playing a game that can get as serious as most World of Darkness Chonicles tend to be. This little sheet can spare you and your players a lot of heartache by making sure noone is pushed further then they enjoy to be. All this for the low price of free if you want it to be. ...   [click here for more]
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Mirrors: Fantasy Folk

Mirrors: Fantasy Folk


Mirrors: Fantasy Folk is a sourcebook for Chronicles of Darkness: Mirrors. Chapter Three of Mirrors introduces a number of alternate takes on the Chronicles of Darkness setting. Among these alternate takes are example rules for Fantasy Peoples. Mirrors: Fantasy Folk expands the list of Fantasy Peoples you might...   [click here for more]
White Wolf  $2.95

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Tribebook Ceilican

Tribebook Ceilican


The Secrets of the Ring Dancers, Before Their Fae Enslavement Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.  The Ceilican have been defined for far too long solely by their...   [click here for more]
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100 Children of Gaia Kinfolk

100 Children of Gaia Kinfolk


The Children of Gaia are known as the peacemakers of the garou nation. They are the voices of reason who bury old grudges, and help find ways for the tribes to move forward as one. When missteps are made by their brothers and sisters, the Children of Gaia are the ones whose cool heads are expected to prevail. It is a fundamental mistake, though, to assume that the Children of Gaia are harmless. They...   [click here for more]
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Chicago S.W.A.T. (An Introductory Story for V20)

Chicago S.W.A.T. (An Introductory Story for V20)


Five Veteran Police Officers Each with their own secret pasts and hidden agendas. One Late Night Drug Raid Into a run-down tenament building on Chicago's South Side. Vampires Can Chicago's finest vanquish the night's darkest? Chicago S.W.A.T. is an introductory story for Vampire: the Masquerade 20th Anniversary Edition.  It is a detailed and...   [click here for more]
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Bloodlines of the New Millennium

Bloodlines of the New Millennium


Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years. Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre. Storytellers can include members of these bloodlines as antagonists...   [click here for more]
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Skaritha's Codex II

Skaritha's Codex II


In the spirit of Oadenol’s Codex, Skaritha’s Codex II is a resource that contains new artifacts, thaumaturgical procedures, and exotic components including: Essence and Willpower batteries (Essence & Will stones) A way for ghost-blooded to retain necromancy after death (Shadowlands Altar of Po Consumption) Variants of fire pearl ammunition Game mechanics for yellow jade (and...   [click here for more]
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Bloodcraft

Bloodcraft


Blood, words and will – the three core elements at the heart of power made manifest. For thousands of years, the Kindred delved into the secrets of the blood, discovering innumerable ways to manifest power through those three elements – and for decades, the Vampire: the Masquerade game line explored blood sorceries and its related themes in depth, going back to them again and again. Bloodcraft,...   [click here for more]
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Treasures of the Blood

Treasures of the Blood


Caine’s curse takes many forms Since their introduction in the Storytellers Guide First Edition, relics of the blood have occupied a niche in vampiric lore. Caine’s blood animates the undead form, provides the powers of legend, and regenerates the most grievous wounds. The possibilities, however, are not limited to physical manifestation, but can imbue relics...   [click here for more]
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100 Fianna Kinfolk

100 Fianna Kinfolk


The Fianna are said to be as unpredictable as the storm; bellowing with rage one moment, and laughing with friends the next. Passionate lovers, and vengeful warriors, the Fianna burn in ways that are terrifying even to other garou, and they apply that fire to every aspect of their lives. This same desire lives in the hearts of the Fianna kinfolk. From singers and artists, to steelworkers, soldiers,...   [click here for more]
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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
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Dark New England: Five Chronicle Jumpstarts Bundle

Dark New England: Five Chronicle Jumpstarts Bundle


Inside this tome you’ll discover five chronicle jumpstarts for Vampire: The Masquerade. You can use any, or all, of these jumpstarts as plothooks, storyguides, or adventure modules for your troupe. These jumpstarts are all set in and around New England but they are easily transferable to any location without much difficulty. You can also use these together to create a longer chronicle. Bonus...   [click here for more]
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Acolytes of Bridgid

Acolytes of Bridgid


Explore Bridgid's Acolytes, a young alchemical cult that is playing with fire in near every sense of the word. Inspired by ancient Celtic Mythology, the Acolytes mingle neopaganism with a terrible, terrible misunderstanding of the Divine Fire, creating Pandorans every year on a special feast day. Yet to turn to hunting Prometheans directly, they are an opportunity for the Throng to nip an alchemical...   [click here for more]
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Gifts of the Dark Mother

Gifts of the Dark Mother


Worshippers of Her Story... Noddist lore speaks only sparingly of Lilith, the first wife of Adam and Caine's teacher. But to those who worship the Dark Mother, Lilith was a powerful being in her own right. According to the Bahari, Lilith taught Caine powers she herself had mastered before Caine's arrival. Whether blood magic or True Magick, her followers are gifted with the knowledge...   [click here for more]
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The Thousand Sanctioned Beasts — Martial Artists

The Thousand Sanctioned Beasts — Martial Artists


Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all. This is the first installment in a series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused guide...   [click here for more]
White Wolf  $10.00

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100 Silver Fang Kinfolk

100 Silver Fang Kinfolk


In times gone by, every knee bent, and every head bowed to the majesty of the Silver Fangs. Great warriors and fearsome leaders, the kings and queens of the Garou Nation were respected, as well as feared. As the years have marched on, and the thrones of the world have toppled from their foundations, this once noble tribe is only a shadow of its former glory. Though still proud and fierce, the Silver...   [click here for more]
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Masquerade Chronicle Primer

Masquerade Chronicle Primer


The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*. Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their...   [click here for more]
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