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Consequences is a two page document that expands the idea of "Win at a Cost" into a random chart with a choice element. It can be used as a new rule for your Vampire: the Masquerade 5th edition game, inspiration for storytellers, or an additional oracle in a solo game. ... [click here for more] |
White Wolf |
$0.99
|
Expanded Options for the Haven Background
Why hide from the breaking dawn in the trunk of your battered '70s muscle car when you could dwell in the comfort of a forgotten subway car, turn an abandoned school into a personal palace, hide out in an abandoned water tower, or even just cruise around in a hearse.
Designed for the 5th Edition of Vampire the Masquerade, included in this... [click here for more] |
White Wolf |
$3.00
|
We’ve met before, you and me.
Sure we have!
I was the panic when they left you all alone.
I was the shame when they said they didn’t love you.
I was the hate when you brought down the knife.
I’m every ugly thing you’ve ever done or been, and I have so much more to teach you.
— Dottie Tonner, Necropolis Underqueen... [click here for more] |
White Wolf |
$18.49
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
V5 is a wonderful system, but it's not been without its growing pains. Compiled herein are a variety of systems adjustments, power revisions, and new content to accentuate any V5 chronicle and improve the gameplay for any type of table.
What's included: - A thorough expansion of the Predator Type system, along with two new Predator Types and a robust Predator Type experience system
- Systems modifications... [click here for more] |
White Wolf |
Pay What You Want
|
The Gehenna War Calls
The Sword of Caine has often been viewed by the Camarilla as monstrous beasts that live only to diablerize and destroy. Like all good antagonists, there is another side to the Sabbat. While they harbor murderers and diablerists of all types, they are, at their core, a spiritual sect on a Holy War against ancient beings of terrible power and unfathomable agendas. ... [click here for more] |
White Wolf |
$14.00
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 30 powers (old and new re-written)
- each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find:
Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision.
10 powers (old and new re-written) - used to spread... [click here for more] |
White Wolf |
$2.00
|
One hundred and one story ideas for your Vampire the Masquerade games!
Find that little spark you need to ignite your imagination and conceive a great story for your group!
Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots.
You can find ideas for all your needs: very basic plots for inexperienced players, clan... [click here for more] |
White Wolf |
$0.80
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
|
Eternity
Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever.... [click here for more] |
White Wolf |
$4.99
|
We’ve met before.
When?
Whenever you heard a whisper in an empty room.
Whenever a shadow didn’t seem human but watched you all the same.
Whenever a book fell from a shelf and opened to a page that began with your name.
Well, that one time.
To answer your next question: Yes, I saw.
And it will cost you.... [click here for more] |
White Wolf |
$18.49
|
An Alternate Take
Wings of Desire: Lore of the Defilers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Longing, Lore of Storms, and Lore of Transfiguration.
Streamlined for the Anniversary Edition
The purpose... [click here for more] |
White Wolf |
$1.95
|
My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find:
- 20 powers (old and new re-written)
- I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Dominate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- 2 different Discipline Bonuses provided instead of 1.
- part of the Shadowfall collection (my personal collection with more... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Chimerstry discipline. In it you will find:
- 21 powers (old and new re-written)
- Chimerstry needed a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times and introduced a few rituals to keep up with the V5 theme.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
The Jewel of the Islamic World
In the heart of the Islamic world, where the golden threads of history are woven with tales of mystique and grandeur, there exists a city that defied the very essence of time—Baghdad, the Jewel of the East. Nestled on the banks of the Tigris River, the city is known for its opulent palaces, housing the Caliph, his family and advisors, and the most powerful... [click here for more] |
White Wolf |
$20.00
|
An Alternate Take
Call of the Wild: Lore of the Devourers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore the Beast, Lore of the Wild, and Lore of the Flesh.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$1.95
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
|
This product provides 24 all-new Predator Types for character creation in Vampire the Masquerade: Fifth Edition, tripling the Predator Types available to you. Each Predator Type has a unique combination of options for Disciplines and a carefully chosen set of Advantages to support the feeding style. In addition, there are four new Merits and Flaws for use in these Predator Types and in other characters... [click here for more] |
White Wolf |
$2.99
|
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
|
The Power of the Night-Folk
The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are... [click here for more] |
White Wolf |
$7.49
|
A booklet for Mage: the Awakening which explores the Thyrsus Path and offers new playable options. ... [click here for more] |
White Wolf |
$3.99
|
My own personal spin on the Animalism discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- animal companions (a few basic stats for your games)
- wild resonance bonuses and penalties (for those who really want to... [click here for more] |
White Wolf |
$2.00
|
The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on the Celerity discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for initiative
- optional rules for acrobatics
- part of the Shadowfall collection (my personal collection... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Potence discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)
I added a custom preview with some of the... [click here for more] |
White Wolf |
$2.00
|
As flowers bloom from rubble, so too does the long lost Tribe of the Grave Criers, followers of Crow known for taking empathetic mercy too far in the eyes of the Garou Nation. A brutal conflict does not always need violence, and the Grave Criers approach problems as mediators, supporting an equilibrium that they often try to spin in the favor of their cause.
Included with a new Tribe are Gifts... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on the Fortitude discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Soak Tokens included
- part of the Shadowfall collection (my personal collection with more titles to... [click here for more] |
White Wolf |
$2.00
|
This is a #Vamptober 2021 Special Edition Collection of Nerdbert's Interactive character sheets for Vampire: The Masquerade 5. Edition [ENG Version] What do these character sheets have to offer?
Design
The Vamptober 2021 Special Edition Collection features 14 Clan-specific digital-first designs following the color scheme and background design of the Color Moodboards created... [click here for more] |
White Wolf |
Pay What You Want
|
It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.
A few centuries ago, the Second City fell, and now the Cainites rule the many independent cities of the fertile crescent as true Living Gods,... [click here for more] |
White Wolf |
$19.99
|
The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached... [click here for more] |
White Wolf |
$4.99
|
This product introduces a new step of character creation in Vampire the Masquerade: 5th Edition - The Embrace. Each player chooses the type of the Embrace that their character underwent, using that knowledge to inform their roleplay of undeath and their relationship with their sire. The choice of Embrace Type can be purely for story reasons or it can have mechanical benefits and drawbacks; each Embrace... [click here for more] |
White Wolf |
$2.99
|
The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims.
In this book you will find:
An exploration of the various magic wielding groups,... [click here for more] |
White Wolf |
$4.99
|
We plot our intrigues in the dark, pretending the All Night Society works as the day.
But politics are just a game to keep the Beast in check.
Blood is devotion.
Blood holds more weight than a Prince, or a Dragon, or a God.
Open your veins and see.
— Chloe the Coyote, Bohagande Mystic
This book is a companion... [click here for more] |
White Wolf |
$11.00
|
The Dread-touched presents a new group of people who discover they’ve got monsters within themselves. These monsters grant great power, but at terrible cost. Some Dread-touched spend their lives trying to hide from their true nature, keeping their Agony hidden in all but the most dire of circumstances. Others revel in the power they gain from their Agony, abusing their power and... [click here for more] |
White Wolf |
$1.95
|
A booklet for Mage: the Awakening which explores the what it means to be a Thrysus in three different eras of history along with three ways the magic of the Thrysus expresses itself in the fallen world.
This booklet contains
A small exploration of three eras of history as it pertains to the Thyrsus
A new Legacy
A new Proximus Dynasty
A new Bound
... [click here for more] |
White Wolf |
$2.99
|
Corrupting Influence
Influence can be more than just a Background. It is the way in which vampires exert power over the mortal world through deception, intimidation, blackmail, and the powers of the Blood. Accumulating and maintaining power requires enmeshing oneself into a specific part of the mortal world. A vampire, in short, becomes what she wants to control, rising through the ranks or becoming... [click here for more] |
White Wolf |
$1.99
|
About Mind’s Eye Theater: Changeling the Dreaming:
The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return.
The once secretive Shadow Court has emerged... [click here for more] |
White Wolf |
$39.99
|
Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal. A premade Pack with a detailed Pack Map is provided as well as two Sabbat specific Loresheets.
There were no more secrets to shield them.... [click here for more] |
White Wolf |
$9.99
|
Blood and Damnation
Bogeymen for monsters, the horrors that even the Kindred fear, assumed to be extinct several times and always coming back to spread horror, agony, and sorrow — stories portray the Baali as a damned bloodline.
In this booklet you find a conversion to introduce the Baali into your Vampire V5 game.
This book contains:
An interpretation of the Baali for V5
5 Oblivion disciple powers... [click here for more] |
White Wolf |
$3.00
|
Unliving Cities
A V5 City Building Supplement
Unliving Cities – A V5 City Building Supplement acts first and foremost as an assistive tool for STs in creating settings within their Vampire: The Masquerade 5th Edition games.
This supplement includes:
Summaries of how cities belonging to major Sects might “look” and “behave” – covering Camarilla, Anarchs, Sabbat,... [click here for more] |
White Wolf |
Pay What You Want
|
Tabula Rasa is an alternative character creation system for Vampire the Masquerade 5th edition. In this document you design characters via the creation of memories and what those memories taught them. It is a set of random tables that generate, together with your imagination, moments in time. These memories let you visualize the character differently than a traditional method of character creation.... [click here for more] |
White Wolf |
$4.00
|
Antes do primeiro império Sumério se erguer e Lugalzaguesi começar sua expansão territorial contra a Acádia de Sargão, os Anunáqui realizaram suas maquinações e disputas políticas. Lagaxe, a última cidade-estado da Mesopotâmia a impor sua autoridade sobre as outras é governada por Ninguirsu, a progênie mais velha de Troile. Suas ações reformistas e populares são apreciadas... [click here for more] |
White Wolf |
$9.99
|
Our Graves are Empty
Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night.
A... [click here for more] |
White Wolf |
$14.99
|
Discipline cards for The Black Hand - Playing the Sabbat:
You can find the core product here: https://www.storytellersvault.com/product/385327/The-Black-Hand-Playing-the-Sabbat.
Path cards have also been added to this pack.
Contains all the Discipline powers and Paths from The Black Hand - Playing the Sabbat.
Made in collaboration with the... [click here for more] |
White Wolf |
$4.99
|
How Shocking!
True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary!
Have at You, Sir!
A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs... [click here for more] |
White Wolf |
$10.00
|
The Great Departure had come and gone.
The Kindred of the East has seemingly disappeared, leaving only memories.
However, the Hungry Ghosts lie waiting,
Their hunger, unsatisfied.
Kuei-Jin: The Hungry Ghosts is a V5 expansion and an update to the the popular creature of the Kindred of the East into the modern world.... [click here for more] |
White Wolf |
Pay What You Want
|
Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
|