Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more]
Forsaken Roads and Forgotten Paths Our Dark Father calls out to vampires who eagerly cast aside all that once made us human. The sect once based on freedom became a theocratic tyranny, demanding “unity” in the name of the powerful minority in charge. We know what truly makes us strong: Faith. We know why we cannot trust the powerful: Greed. While the Bishops... [click here for more]
Vagabond mages and Technocratic minions. Roadhouse kin and Wyrm-tainted Garou. Anarch Archons and Kindred smuggling crews. Plus the return of a beloved Lasombra from times past. They're all here in this Year of the Road exclusive anthology featuring the best the World of Darkness has to offer!
Featuring stories of the road from WoD favorites and newcomers alike, including Brandon Steward, Aaron Rosenberg,... [click here for more]
The Road Is Neither Straight Nor Narrow
Rage Along Route 1 Is a setting sourcebook for Werewolf: The Apocalypse 20th Anniversary Edition for the Year of the Road which provides details on several key locations along US Route 1, which runs from the Florida Keys all the way to the Canadian border with Maine.
A Bit of Everything This project contains:... [click here for more]
The Long Road is a sourcebook for Hunter the Reckoning and other World of Darkness hunter chronicles set on the road.
Chapter One contains stats for a wide variety of vehicles, new rules for modifying vehicles, and new Merits and Flaws and a new Wayward Edge.
Chapter Two offers new systems for vehicle personlities and dramatizing hunters growing infamy, the grind of the road, and the difficulty... [click here for more]
Wanderers, Vagrants & Tramps
The Vagabonds are an independent Craft. Somehow, they have stayed beneath the notice of both the Conventions and the Traditions, seemingly invisible to the Factions and their War. Somehow (probably intentionally) they missed out on the Disparate Alliance. Spread as far and wide as the roads they travel, the Tramps are a loose confederation of any... [click here for more]
Everybody hurts No one likes to get stuck in a traffic jam. Sometimes, it literally makes people mad. Scientists have given it a name, but in fact, it also has… … the Spirit.
The Road Rage Spirit includes: • A description of a new Spirit, just for your Mortal, Werewolf or Mage Chronicle. • A story hook putting your characters against this... [click here for more]
When a rebellion falls, the first thing to believe is that it is over. But in this mini-entry for The Year of the Road, one group of Renegades will get a second chance to set things right and strike fear in the hearts of slavers everywhere.
The Diablos includes: • Two new Shadow archetypes • Rules to play this wandering gang in other modes ... [click here for more]