Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to... [click here for more]
Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.
This book includes:
Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules... [click here for more]