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Ephemeral Influence

Ephemeral Influence


Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world. Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:...   [click here for more]
White Wolf  $4.50

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Mother's Magic

Mother's Magic


Obcasus Rites are a useful, if not always wholly reliable source of power for the Begotten, calling upon the Dark Mother and their own nature to enact change upon the world. Still, Obcasus Initiates are almost always found in at least small numbers within a Hive. Mother’s Magic is a Beast: the Primordial supplement which includes 12 new Obcasus Rites for use...   [click here for more]
White Wolf  $1.00

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Blood Sorcery: Rites of Damnation

Blood Sorcery: Rites of Damnation


2/17/2019: Updated with quick casting/purchasing reference. Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems...   [click here for more]
White Wolf  $10.99

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Second Sight: Third Eye

Second Sight: Third Eye


Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them. It features: 2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including...   [click here for more]
White Wolf  $7.95

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Crossing the Veil Second Edition

Crossing the Veil Second Edition


Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new,...   [click here for more]
White Wolf  $1.95

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Borrowed Power

Borrowed Power


Borrowed Power contains three new and updated Supernatural Merit Templates for use by Players and Storytellers: Channelers, those who tap into the ephemeral currents of the world to mimic the powers of twilight beings. Sanguiomancers, who rely on the power of blood or Vitae to fuel their magic. Skinthieves, who steal their...   [click here for more]
White Wolf  $3.49

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Bloodlines of the New Millennium

Bloodlines of the New Millennium


Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years. Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre. Storytellers can include members of these bloodlines as antagonists...   [click here for more]
White Wolf  $3.95

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I Win

I Win


NOTE: This title was an April Fool's joke for 2019, and is not recommended for actual use in a balanced game. "...great..." - C.W You know how every gaming supplement says that there’s no real “winners” in RPGs, and that everyone wins if you have fun? Bull. I Win contains Merits/Powers that have had that silly “fluff,” “character development,”...   [click here for more]
White Wolf  Pay What You Want

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Dying in Your Sleep

Dying in Your Sleep


Dying in Your Sleep contains a new Key for use by Sin-Eaters: the Chimerical Key. This esoteric Key allows for Manifestations to be used to study, manipulate, and weaponize the sleeping and dreaming states of those around them, providing an entirely new angle of approach to many different problems and goals they might have. This is a 1st edition supplement for Geist: the Sin-Eaters....   [click here for more]
White Wolf  $1.00

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Secrets of Vancouver: Coil of the Thunderbird

Secrets of Vancouver: Coil of the Thunderbird


When I start laughing he finally realizes I’m the scary kind of screwed up, not just the annoying kind. —Luke Van Buren, “Prince” of Vancouver This supplement includes: An expansion of the Chronicles of Darkness Vancouver setting Story hooks and backstory for the prince of Vancouver A new Coil of the Dragon ...   [click here for more]
White Wolf  $2.25

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Crossing the Veil

Crossing the Veil


Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new...   [click here for more]
White Wolf  $1.95

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Legacy: Nightwalker

Legacy: Nightwalker


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
White Wolf  Pay What You Want

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Pain Rage and Fear

Pain Rage and Fear


Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state. Pain, Rage, and...   [click here for more]
White Wolf  $1.50

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Changeling the Lost 2e Condition Cards

Changeling the Lost 2e Condition Cards


Part of the Changeling: the Lost 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to...   [click here for more]
Onyx Path Publishing  $2.99

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Devotion to Power

Devotion to Power


Far from the static creatures many claim them to be, Kindred are masters of experimentation. Their seemingly small set of Disciplines to call upon can be made into a multitude of new talents and abilities with a little work to fashion them into new Devotions. Devotion to Power includes over 60 new and updated Devotions for use by Kindred, including those using only commonly known...   [click here for more]
White Wolf  $4.95

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