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For the community: Today I made my 100th sale with the various books I have so far. This is a great milestone for me as I never thought I would get this far. To show my appreciation I have made this book a pay as you want so that anyone can download it.
This is also the last "Common Discipline" I will make beofre I go onto Clan specific ones, Amalgams and Blood Sorcery. If you do think the book is... [click here for more] |
White Wolf |
Pay What You Want
|
As flowers bloom from rubble, so too does the long lost Tribe of the Grave Criers, followers of Crow known for taking empathetic mercy too far in the eyes of the Garou Nation. A brutal conflict does not always need violence, and the Grave Criers approach problems as mediators, supporting an equilibrium that they often try to spin in the favor of their cause.
Included with a new Tribe are Gifts... [click here for more] |
White Wolf |
Pay What You Want
|
The story of Caine and Abel is well known, but have you ever wondered what happened to those crops that Caine offered in sacrifice to God? Whatever happend to those fruits and vegetables that were rejected in favor of Abel's sacriface. This is their story.
Melons of Caine is the first of in a series of books that features the Fruitlines of Caine, cursed to a vampiric existence since the... [click here for more] |
White Wolf |
$0.50
|
Some of the Fallen have a Visage that differs from that of their peers. You can use these rules to design a custom Apocalyptic Form for the character rather than using the one pre-built for the character's Primary Lore. ... [click here for more] |
White Wolf |
$1.00
|
Most changelings accept the limitations placed upon them when they take on mortal flesh. They understand that the Dreaming is a fickle source of power, and sometimes the rules of reality can shift with little warning. This is part of the give-and-take flow of fae existence... to which a few cantankerous individuals say, "well, f*** that."
The (most worthy and unsubtle) Art of Grognarderie, and its... [click here for more] |
White Wolf |
Pay What You Want
|
Every region of the world possesses its own unique plants and animals, and they connect to spirits in the Umbra. Come and explore Patrons of the Sonoran Desert and learn about some who give their aide to Gaia’s chosen warriors in their battle against the Wyrm.
Patrons of the Sonoran Desert is a supplement for Werewolf: The Apocalypse 20th Anniversary Edition
Patrons of the... [click here for more] |
White Wolf |
$1.00
|
Violence Begets Violence
Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around... [click here for more] |
White Wolf |
Pay What You Want
|
This supplement for Mage: 20th Anniversary Edition presents a new Craft, the Tale-Singers, centered around Bardism. Materials are provided for creating characters, integrating them into a chronicle, and exploring how the preservation of stories can become a form of magic in and of itself. Rotes, Wonders, and sources of inspiration are included for prospective players and Storytellers. ... [click here for more] |
White Wolf |
Pay What You Want
|
A Collection of Concoctions
M20 Sorcerer provides two methods of crafting magical items through Path Magic. While that volume contains several sample items, those provided therein are but a taste of what is possible through the Path of Alchemy and the Path of Enchantment. This book builds on those possibilities by presenting a collection of additional items created through these Paths... [click here for more] |
White Wolf |
$1.95
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
|
My own personal spin on the Animalism discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- animal companions (a few basic stats for your games)
- wild resonance bonuses and penalties (for those who really want to... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Celerity discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for initiative
- optional rules for acrobatics
- part of the Shadowfall collection (my personal collection... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Chimerstry discipline. In it you will find:
- 5 Ranks with specilized 22 specilized upgrades to represent the various Discipline powers (old and new)
- Chimerstry needed a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times.
- optional rules for Discipline Banes & Bonuses
- ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Dominate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- 2 different Discipline Bonuses provided instead of 1.
- part of the Shadowfall collection (my personal collection with more... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Fortitude discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Soak Tokens included
- part of the Shadowfall collection (my personal collection with more titles to... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
Enjoy 15 unique Discipline powers for Potence. Whether you are looking to take down a rival coterie or defend your community from foul beasts of night, you are going to enjoy having extra firepower at your fingertips.
These new abilities focus on ranged attacks, violent disruptions, domination counters, and more.
Phoenix by Night information:
Phoenix, Arizona is a complete and utter mess... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Potence discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)
I added a custom preview with some of the... [click here for more] |
White Wolf |
$2.00
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 30 powers (old and new re-written)
- each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find:
Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision.
10 powers (old and new re-written) - used to spread... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
Made at the request of a friend who is running a Dark Age campaign but might bring it into the modern setting. I did a lot of re-work on this one to give it its own flare and make it a bit unique. In it you will find.
10 powers (old and new re-written)
5 Ahrimanic Rituals
Ranges, times, effects, conditions, risks and more added to make the powers less vague
Part of the Shadowfall collection (my... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find:
- 20 powers (old and new re-written)
- I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on Vicissitude:
Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off.
Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new... [click here for more] |
White Wolf |
$2.00
|
Spend less time reading and more time breaking the Dictum Mortuum like the wraith you died to be.
Streamlined Arcanoi reference sheets for Wraith: The Oblivion 20th Anniversary Edition. Created to be printed as double sided A5 Handouts to speed up play and save on table space. ... [click here for more] |
White Wolf |
Pay What You Want
|
A Collection of Rituals
M20 Sorcerer discusses the array of effects one may achieve through rituals when using Path Magic. While that volume provides several sample rituals, those provided therein are but a taste of what is possible through Path magic rituals. This books seeks to showcase those possibilities by presenting a collection of example rituals from the various Paths presented... [click here for more] |
White Wolf |
$2.95
|
The Galestalkers, the tireless unparalled trackers, aways excell at the hunt. This product provides five pages of new gifts for Galestalkers to use during the hunt. ... [click here for more] |
White Wolf |
$2.99
|
It's hard to carry a book in your hands when you're charging into battles, claws and spurs popping through your skin. Frankly, who wants to get the Wyrm's blood on their rulebook? Thankfully, the Auspice Gift Cards exist to alleviate your hardships.
Now, the powers of all Auspices are available at your fingertips, in an easy-to-handle format!
This set of Gift Cards contains all the Auspice Gifts... [click here for more] |
Onyx Path Publishing |
$2.99
|
A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers.
However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides.
These resources reflect the lost discoveries of... [click here for more] |
White Wolf |
$3.00
|
A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers.
However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides.
These resources reflect the lost discoveries of... [click here for more] |
White Wolf |
$3.00
|
A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skinwalkers.
However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides.
These resources reflect the lost discoveries of... [click here for more] |
White Wolf |
$3.00
|
Enjoy 27 unique weapons and relics to be found and used by kindred and hunters alike. Whether you are looking to take down a rival coterie or defend your community from foul beasts of night, you are going to enjoy having extra firepower at your finger tips.
For the brave and foolhardy alike, there are ancient relics to be found in the world that offer tremendous power but at a terrible price. It... [click here for more] |
White Wolf |
$3.00
|
+Synopsis: Only one man was able to proclaim himself as the first emperor of China. There was once one man, one who shaped the history of the world, his will alone decided the fate of millions. Wherever he went, Conquest soon followed, but not even he could best the greatest of conquerors, Death itself. But what if we were lied to? What if, in the end, even Death was conquered?... [click here for more] |
White Wolf |
$3.19
|
+Synopsis: What secrets lie beneath the mountains of Africa, hidden among the vast Sahara?
There are stories of those who whisper to the Desert winds, those who have secured their friendship and with it an undying loyalty, stories of some who are everywhere yet nowhere at the same time. Eyes in the night, beasts of unparalelled intellect, tales whispered by the sands. They dance... [click here for more] |
White Wolf |
$3.19
|
+Synopsis:
The Forest is Hungry. Every tale, either told by an elder from the Algonquian people, or written as the latest "creepy pasta" on the internet, starts the same way: A group of friends. A cold night on an atavistic place. The appearance of sinister objects. It is then when the disappearances and screams within the night begin. It is then when the cold, the hunger and the... [click here for more] |
White Wolf |
$3.19
|
+Sinopsis: Sólo un hombre fue capaz de llamarse el primer emperador de China. Hubo una vez un hombre, cuyas manos cambiaron la historia del mundo, cuya voluntad decidía el destino de millones. Allá dónde iba, la Conquista le seguía, pero ni tan siquiera él pudo vencer al más grande de los conquistadores, la misma Muerte. Pero… ¿Y si fuimos engañados? ¿Y si, al final,... [click here for more] |
White Wolf |
$3.19
|
+Sinopsis:
¿Qué secretos se esconden tras las montañas de África y la inmensidad del Sahara?
Hubo una vez historias acerca de aquellos que lograron hablar con los vientos del Desierto, hasta conseguir una respuesta y una amistad eterna. Aquellos que están en todas partes y en ninguna al mismo tiempo. Ojos en la noche, bestias con inteligencias inhumanas, cuentos susurrados entre... [click here for more] |
White Wolf |
$3.19
|
+Sinopsis:
El Bosque tiene Hambre.
Todos los relatos, sean narrados por un anciano Algonquino o contado en un “creepypasta”, empiezan igual: Un grupo de amigos. Una fría noche en un lugar atávico. La aparición de objetos siniestros. Es entonces cuando empiezan las desapariciones y los gritos en la noche. Es entonces cuando empieza el frío, el hambre y una oscuridad teñida... [click here for more] |
White Wolf |
$3.19
|
A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers.
However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides.
In this supplement, you learn of the Karkadann,... [click here for more] |
White Wolf |
$3.50
|
Herein is an account of le Cirque du Sang, for the uninitiated, and the travelling purveyors of occult mystery, arcane oddities, and accursed curiosities who make their home in its sordid heart.
Red Sisters Midnight - Spring 22 is a stylized collection of artefacts and cursed objects designed to add flavour to your Vampire game. Le Cirque du Sang, the mysterious travelling carnival that hosts the... [click here for more] |
White Wolf |
Pay What You Want
|
Wherever You Go... Creatures of outstanding beauty, the nymphs rarely deign to mix with Kithain. Their duty is simple: preserve the locations they are bound to, which range from natural idyllic glades to hotbeds of human dream. Unlike the Inanimae they see as little siblings, the nymphs are born to humans and eventually drawn to their chosen place by its Glamour. From lifetime to... [click here for more] |
White Wolf |
$3.99
|
Those Who Forget Their History
The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity.
Are Doomed to Be Annihilated... [click here for more] |
White Wolf |
$3.99
|
Introducting a new bloodline for V5. Meet the Jotunn, a bloodline of the Tremere with spiritual connections to the giants of Scandinavian myth. ... [click here for more] |
White Wolf |
$3.99
|
What if the Salubri in response to the destruction of their founder at the hands of the Tremere, became a founding clan of the Sabbat? Explore this question with The Three Free Clans,
The Three Free Clans includes:
History of Salubri and formation of the Sabbat
A new path of enlightenment
SPC stats for the leaders of this alternate verison of the Sabbat
... [click here for more] |
White Wolf |
$3.99
|
Ahora los vástagos también tienen acceso a sus propias Reliquias de Sangre y sus rituales para crearlas y preservarlas. Sin olvidar a las Reliquias Míticas de los Clanes y Líneas de Sangre y sus oscuros secretos.
Los inquisidores de varias religiones disponen de numerosas Reliquias de la Fe para seguir impartiendo justicia divina. Nuevas normas para el Terreno... [click here for more] |
White Wolf |
$4.24
|
Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.
Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey.
Catfish: Kindred... [click here for more] |
White Wolf |
$4.95
|