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The Black Hand: Playing the Sabbat

The Black Hand: Playing the Sabbat


The Black Hand: Playing the Sabbat Check out the Bundles that include this book! The Black Hand Complete BUNDLE The Scenario Set 1 BUNDLE In our newest update we've changed some graphics, added new contextual sidebars, revised some sections after a sensitivity review and updated the custom Black Hand character sheet by Mr. Gone. We've added four new Loresheets...   [click here for more]
White Wolf  $24.99

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The Autarkis Storyteller

The Autarkis Storyteller


"You’re only given one little spark of madness. You mustn’t lose it. "- Robin Williams The Autarkis Storyteller aims to serve two purposes. Much like the implication of its vampiric title, its primary function is to allow Vampire: The Masquerade players of all experience levels to do away with ST entirely, allowing independent play. Whether you have that one character you have...   [click here for more]
White Wolf  $15.16

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Vicissitude Remastered

Vicissitude Remastered


My own personal spin on Vicissitude:  Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off. Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new...   [click here for more]
White Wolf  $2.00

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Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
White Wolf  $14.99

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Obtenebration Remastered

Obtenebration Remastered


My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find: A reformed Obtenebration which is independent from Oblivion 15 powers (old and new re-written)  10 Abyssal Mysticism rituals Rules for Shadow Constructs Rules for Shadow Minions A quick look at the nature of the Shadowlands and basic rules for using them in your games Ranges, times, effects,...   [click here for more]
White Wolf  $2.00

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Oblivion Remastered

Oblivion Remastered


My own personal spin on the Oblivion discipline. In it you will find: 20 powers (old and new re-written)  Very basic rules for Wraiths A quick look at the nature of the Shadowlands and basic rules for using them in your games Ranges, times, effects, conditions, risks and more added to make the powers less vague The nature of Oblivion and the Abyss further elaborated upon for the custom rule set Part...   [click here for more]
White Wolf  $2.00

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Serpentis Remastered

Serpentis Remastered


My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find: 25 powers (old and new re-written). The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.  Optional rules for Discipline Banes & Bonuses Advice for which abilities are LARP friendly Ranges, times, effects, conditions, risks and more added to make the powers...   [click here for more]
White Wolf  $2.00

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Dementation Remastered

Dementation Remastered


My own personal spin on the Dementation discipline. In it you will find: - 15 powers (old and new re-written) - Dementation is now volatile and dangerous while remaining fun - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions, risks and more added to make the powers less vague - 20 different derangements had been...   [click here for more]
White Wolf  $2.00

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Protean Remastered

Protean Remastered


The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find: - 30 powers (old and new re-written) - each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.  - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly -...   [click here for more]
White Wolf  $2.00

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Quietus Remastered

Quietus Remastered


My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find: Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision. 10 powers (old and new re-written) - used to spread...   [click here for more]
White Wolf  $2.00

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Auspex Remastered

Auspex Remastered


My own personal spin on the Auspex discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague  - optional rules for generating divination, using resonance auras and Astral Projection - part of the Shadowfall collection (my...   [click here for more]
White Wolf  $2.00

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Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

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Dead Ends

Dead Ends


Eternity Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever....   [click here for more]
White Wolf  $4.99

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Valeren Remastered

Valeren Remastered


My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find: - 20 powers (old and new re-written) - I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.  - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions,...   [click here for more]
White Wolf  $2.00

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Dominate Remastered

Dominate Remastered


My own personal spin on the Dominate discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - 2 different Discipline Bonuses provided instead of 1.   - part of the Shadowfall collection (my personal collection with more...   [click here for more]
White Wolf  $2.00

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Chimerstry Remastered

Chimerstry Remastered


My own personal spin on the Chimerstry discipline. In it you will find: - 21 powers (old and new re-written) - Chimerstry needed  a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times and introduced a few rituals to keep up with the V5 theme. - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly -...   [click here for more]
White Wolf  $2.00

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Obfuscate Remastered

Obfuscate Remastered


My own personal spin on the Obfuscate discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - part of the Shadowfall collection (my personal collection with more titles to come)...   [click here for more]
White Wolf  $2.00

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
White Wolf  $14.99

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Foreign Magicks

Foreign Magicks


The Power of the Night-Folk The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are...   [click here for more]
White Wolf  $7.49

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Animalism Remastered

Animalism Remastered


My own personal spin on the Animalism discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague  - animal companions (a few basic stats for your games) - wild resonance bonuses and penalties (for those who really want to...   [click here for more]
White Wolf  $2.00

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Celerity Remastered

Celerity Remastered


My own personal spin on the Celerity discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague  - optional rules for initiative  - optional rules for acrobatics - part of the Shadowfall collection (my personal collection...   [click here for more]
White Wolf  $2.00

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Potence Remastered

Potence Remastered


My own personal spin on the Potence discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - part of the Shadowfall collection (my personal collection with more titles to come) I added a custom preview with some of the...   [click here for more]
White Wolf  $2.00

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Fortitude Remastered

Fortitude Remastered


My own personal spin on the Fortitude discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - optional rules for Soak Tokens included   - part of the Shadowfall collection (my personal collection with more titles to...   [click here for more]
White Wolf  $2.00

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Powerslaves: A Tome of Sorcery

Powerslaves: A Tome of Sorcery


The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims. In this book you will find: An exploration of the various magic wielding groups,...   [click here for more]
White Wolf  $4.99

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Mind's Eye Theatre: Changeling the Dreaming

Mind's Eye Theatre: Changeling the Dreaming


About Mind’s Eye Theater: Changeling the Dreaming: The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged...   [click here for more]
White Wolf  $39.99

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M20 Sorcerer

M20 Sorcerer


Magicians and Mentalists The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their...   [click here for more]
Onyx Path Publishing  $15.99

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Our Graves are Empty

Our Graves are Empty


Our Graves are Empty Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night. A...   [click here for more]
White Wolf  $14.99

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Scandals & Fisticuffs

Scandals & Fisticuffs


How Shocking! True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary! Have at You, Sir! A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs...   [click here for more]
White Wolf  $10.00

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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
White Wolf  $14.99

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Fallen Companions: Among the Masses

Fallen Companions: Among the Masses


Sympathy for the Devils? Despite wizards and creatures of all kinds, the worst monsters may be our fellow human beings. What they lack in supernatural power, they make up for with greed, malice, stupidity, and numbers. Other People can be Hell! For the Nephandi, such “people of the lie” sustain their goal of ultimate oblivion. This sourcebook...   [click here for more]
White Wolf  $18.00

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San Francisco By Night for V5

San Francisco By Night for V5


San Francisco By Night A city torn apart by war between the vampiric creatures of the night. The cradle of modern music, religious communes, countless artistic movements, and the tech boom. A place said to be dominated by the chaos of Anarch rule, now occupied by the very Warlord of the Camarilla himself. This is more than a city. It is the entire Bay Area, five regions of vampiric...   [click here for more]
White Wolf  $14.99

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The Hermetic Hipsters Guide to the Nine Mystic Traditions

The Hermetic Hipsters Guide to the Nine Mystic Traditions


The Hermetic Hipster's Guide to The Traditions A huge thank you to everyone who supported the book and got it to 200 copies sold!  The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition...   [click here for more]
White Wolf  $14.99

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Paradigm Explored: Fairy-Faith

Paradigm Explored: Fairy-Faith


See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the...   [click here for more]
White Wolf  $4.99

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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

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Harbingers of Winter

Harbingers of Winter


Darkness descends... Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed...   [click here for more]
White Wolf  $12.00

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Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices and...   [click here for more]
White Wolf  $14.99

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Kiths of Arcadia

Kiths of Arcadia


Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never made...   [click here for more]
White Wolf  $2.99

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Tome of Rituals

Tome of Rituals


A Collection of Rituals M20 Sorcerer discusses the array of effects one may achieve through rituals when using Path Magic. While that volume provides several sample rituals, those provided therein are but a taste of what is possible through Path magic rituals. This books seeks to showcase those possibilities by presenting a collection of example rituals from the various Paths presented...   [click here for more]
White Wolf  $2.95

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Book of Fragments

Book of Fragments


Betwixt and Between Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power. A Guide to the Minor Spheres...   [click here for more]
White Wolf  $9.99

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A Waste of Good Blood...

A Waste of Good Blood...


Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day......   [click here for more]
White Wolf  $4.99

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Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then...   [click here for more]
White Wolf  $4.99

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Book of the Wyrm Companion

Book of the Wyrm Companion


A LABYRINTH OF FLESH AND RAZOR In foul & toxic places, hidden just beneath the thin, false veil of sanity so brightly painted over the sunlit world of humans, thrashing spawn of the Wyrm endlessly coil & breed, slaughter & dance with psychopathic, inhuman fervor ‘round oozing pits of sick-lit balefire. …yet in shadowed boardrooms, far-worse atrocities are actively being workshopped,...   [click here for more]
White Wolf  $14.99

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Ghost Lineages: The Advanced Players' Guide to the Savage Age

Ghost Lineages: The Advanced Players' Guide to the Savage Age


A Book Worthy of the Apocalypse! This book is a love poem and spirit whisper to the veteran Savage Age fans who want more.  More Gifts.  More Rites.  More Fetishes.  More lore.  More Fera.  More on the War of Rage.  More ways to play!    Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago.  After...   [click here for more]
White Wolf  $26.00

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Magickal Capital

Magickal Capital


The Traditions Gather Wealth The Traditions Gather Wealth The Technocracy doesn’t have a monopoly on corporate wealth and power. The Traditions have their own networks of companies, big and small. This volume contains: • A Corporation run by each Tradition • Nine new rotes and nine new wonders used by or manufactured by these corporations For use with Rich Bastard’s Guide to Magick, but...   [click here for more]
White Wolf  $2.99

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World of Darkness: Paranormal Investigator's Handbook

World of Darkness: Paranormal Investigator's Handbook


You think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.    We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.    We’re going to show you how to bind and control...   [click here for more]
Onyx Path Publishing  $4.99

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Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
White Wolf  $7.99

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The Book of Places

The Book of Places


Storytelling in the World of Darkness is typically a verbal exercise. The group huddles around the proverbial fireplace, trading elements from our psyche in hopes of building a memorable experience. Players and storytellers alike paint a picture with words, collectively birthing a new reality into our consciousness. But Let’s Get Real for a Second. Yes, that all sounds like some life-changing,...   [click here for more]
White Wolf  $5.00

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Wraith: The Oblivion 20th Anniversary Edition

Wraith: The Oblivion 20th Anniversary Edition


All the stories they told you about what it would be like after you died? They were wrong.   There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.    Are you ready to join them?  ...   [click here for more]
Onyx Path Publishing  $29.99

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Paradigm Explored: Number and Shape

Paradigm Explored: Number and Shape


It’s Easy to Lose Focus M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens...   [click here for more]
White Wolf  $2.99

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Anarchy In The WOD: A Complete Guide to the Anarchs

Anarchy In The WOD: A Complete Guide to the Anarchs


Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains: •   An exploration of Anarchs through the ages, with...   [click here for more]
White Wolf  $4.99

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