Title ▲ |
Publisher |
Price |
This supplement has 100 briefly described boggans that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The Children of Knowledge of Mage: The Ascension are also known as the Solificati and are members of the Disparate Alliance. This supplement has 100 Children of Knowledge that could be encountered. Each is named and given a brief description. The dedication of each Solificati to their cause ranges from the disillusioned to the fanatical, and both extremes are dangerous. The Children of Knowledge can... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described clurichaun that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to... [click here for more] |
White Wolf |
$1.99
|
Gateways are how changelings can enter the Dreaming, and they can be found in different locations. This supplement has 100 different gateways that can be used. Some are comparatively easy to enter; some are not. Some might in fact be suicidal to use if they fail to open. Each gateway is described, along with how it is opened, and there are some details on the trod that can be found on the other side... [click here for more] |
White Wolf |
$2.99
|
The Hollow Ones of Mage: The Ascension are members of the Disparate Alliance and, though a comparatively new sect, are descended from older traditions, and were until recently potential candidates for the Council of Traditions. This supplement has 100 Hollowers that could be encountered. Each is named and given a brief description. The Hollow Ones can be used for brief encounters or as potential sources... [click here for more] |
White Wolf |
$1.99
|
The World of Darkness is a truly haunted place. The spirits of the dead lurk everywhere, unseen by those who lack the gifts to perceive them. While there are denizens of the dark corners like vampires, mages, werewolves, Sin Eaters or even changelings who can see the dead, communicate with spirits and locate pathways into the Underworld if the need arises. There are also, however, mortals who find... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described nockers that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The orphans of Mage: The Ascension are those mages who don't belong to any major sect or group. Some are members of the Disparate Alliance, whilst others have never even heard of the Ascension War. This supplement has 100 orphans that could be encountered. Each is named and given a brief description. An individual orphan may know a great deal about what's going on, or they may know nothing. Some are... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described piskies that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described pookas that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described redcaps that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 rumours that wraiths could hear about the Dark Kingdom of Iron and the Underworld. Whether or not any of them are true is up to the Storyteller. The rumours can be used as background colour, misinformation or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described selkies that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described sluagh that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The Templar Knights of Mage: The Ascension are the latest incarnation of the Knights Templar and are members of the Disparate Alliance. This supplement has 100 Templars that could be encountered. Each is named and given a brief description. Most Templar Knights, by their very nature, are dedicated to their cause, preparing for the final war against their enemy. The Templars can be used for brief encounters... [click here for more] |
White Wolf |
$1.99
|
This supplement has 100 briefly described trolls that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
The Verbenae, or Verbena, of Mage: The Ascension are members of the Council of Nine Mystick Traditions. This supplement has Verbenae that could be encountered. Each is named and given a brief description. Some of the Verbenae are dangerously attached to the older, bloodier, ways. The Verbenae can be used for brief encounters or as potential sources of adventure hooks. This PDF supports Adobe layers... [click here for more] |
White Wolf |
$1.99
|
Wonderful Weird Manifestations
These are prompts you can use to show the intense presence of Glamour welling up for the incoming Chrysalis. The “birth” of a new Changeling is never quite normal. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
|
The ennui of immortality can sap one of ideas on how to spend one’s unlife. These are possible goals, personal targets, or story prompts your players might be interested in. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
|
When struggling for a good mystery or a new spooky operation to use, just roll, incorporate the detail into your game somehow and listen to what the players have to say. Your sessions’ story lies in their ideas. These events can be for one-shot games, filler sessions when the main game needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
|
Deceptive Doorways
These are prompts you can use highlight the unpredictability or the wackiness that the Dreaming embraces when it allows the Changelings into its depths. Doorways should be as memorable as the dreams you never forget. Or the nightmares you constantly remember. These options are perfect for one-shot games and can even inspire their own stories. I hope they open doors for you!
Have... [click here for more] |
White Wolf |
$1.00
|
Hello, and thank you for your interest in 7 True Fae in Arcadia, a Changeling the Lost supplement. Inside there are several creatures that are ready to be used in any campaign, or as backstory for a character. Anything and everything about these Gentry can be adjusted to fit your game. If you feel the one you like is too powerful, or you want to edit their little slice of Arcadia, please feel free... [click here for more] |
White Wolf |
$4.99
|
A Little Detour
When a group of mages is seemingly steered toward a gas station by random coincidence — just in time for a robbery to occur — they discover strange forces at work in the life of an otherwise mundane woman named Jessica Brutelli. It seems as though fate is conspiring to the gas station attendant’s benefit, but nothing comes free in the world of magick. An inexplicable aura of Paradox... [click here for more] |
White Wolf |
$1.95
|
This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles), places and institutions (such as world-famous hotels, casinos, libraries... [click here for more] |
White Wolf |
Pay What You Want
|
Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more] |
White Wolf |
$4.49
|
Enjoy the tale of the Ahroun Heart-Of-Oak as his flaws, mistakes, and shame are laid out before him in this Tale From the Moot. This riveting short story is sure to keep you entertained.
For other Tales From the Moot, please check out the Tales From the Moot Anthology coming soon from High Level Games & LeoMetz Productions.
... [click here for more] |
White Wolf |
$1.99
|
From Eventide to Cock’s Crow
For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent... [click here for more] |
White Wolf |
$8.00
|
The new Warden of the Carmelita Neillson Library has arrived in Seattle and has been given a secret assignment by the Prince of the City: Infiltrate the Anarchs and learn the identities of the secretive Barons. Omorus Graves, a former OSS spy from World War II and Nosferatu, accepts this assignment and moves forward with plans to bring the Anarchs to their collective knees. But is is too much for... [click here for more] |
White Wolf |
Pay What You Want
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99
|
Accursed Heirs: Dhampirs is a sourcebook for V20 building upon the rules presented in Time of Thin Blood and Beckett's Jyhad Diary that expands the role of half-vampires in the World of Darkness.
Please note: this is a fan-made title, though I've made every effort to emulate the style and quality of an official release!
Children of the Dead
Born half-shrouded... [click here for more] |
White Wolf |
$13.99
|
Join the C-Team coterie as they embark upon their travels away from Vancouver.
This sourcebook contains Loresheets for the Coterie, if you want to have one of the C-Team help your characters out, and new rules for Viculum and a brand new system Penances!
Spanish Translation now Available
Unete al C-Team de la Coterie mientras se embarcan en su travesía lejos de Vancouver.
Este manual integra... [click here for more] |
White Wolf |
$1.99
|
Do You Have What It Takes To Venture To the Depths of the Hollow Earth?
Roland La Mont, a reclusive antiquarian with an affinity for high tea, has requested you to go on a mission for him. He’s never steered you wrong before and always pays well. What could be so hard about fixing a broken weather machine in the jungle?
Adventure to the Hollow Earth is a high-action, pulp-inspired... [click here for more] |
White Wolf |
$5.99
|
Durante siglos el pueblo de los Purificadores dejaron atrás sus amadas Tierras Maduras para encontrar la salvación de la extinción en lo más profundo del Mundo Espiritual. Pero ahora, que el Gusano amenaza con devorar el alma de la Madre, sus hijos olvidados han vuelto para volver a sobrevolar el continente que hoy se llama América y que ellos llamaron hogar en el pasado.... [click here for more] |
White Wolf |
$10.00
|
Note: This book is part of the earlier "first edition" cycle of Kindred of the East: The Relentless Age, covering setting. You can find the companion systems book to Analects, Record of the Hungry Dead, here:
https://www.storytellersvault.com/product/383100/Record-of-the-Hungry-Dead-A-Rebuild-of-Kindred-of-the-East
... [click here for more] |
White Wolf |
Pay What You Want
|
Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$4.99
|
Es gibt einige Bedrohungen, die über die Domäne eines örtlichen Prinzen hinausgehen und alle Kinder in der Camarilla betreffen. Diese Anathemata werden wegen ihrer Verbrechen zu Zielen globaler Blutjagden. Es handelt sich nicht nur um politische Gegner, denn wer auf der Roten Liste steht, wurde von den Justikaren zu Feinden der gesamten Camarilla erklärt. Anathema – Die Rote Liste erforscht dieses... [click here for more] |
Ulisses Spiele |
$10.58
|
Anecdote: A short, obscure historical or biographical account.
Within these pages you will find a vast array of anecdotes, quotes, short stories, flash fiction, experimental fiction, and more, to add flavor and fluff to your Storyteller Vault books or gain inspiration for a story.
A bit of crunch is added too. Because who doesn’t like a bit of crunch with their fluff?
Anecdotes of Darkness... [click here for more] |
White Wolf |
$5.00
|
My own personal spin on the Animalism discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- animal companions (a few basic stats for your games)
- wild resonance bonuses and penalties (for those who really want to... [click here for more] |
White Wolf |
$2.00
|
Aventura e plot para Vampiro a Máscara.
Se se passa em Berlim, na Alemanha, em um cenário atual.
A aventura inicia em um cenário que todos os Ventrues da Camarila na cidade foram mortos, acredita-se que foi um ataque do Sabá.
Para tentar controlar isso, com justificativa de manter a ordem, foi decretado que o primogênito de cada clã da Camarila deverá ter bloodbound com os conselheiros do... [click here for more] |
White Wolf |
$1.00
|
Spend less time reading and more time breaking the Dictum Mortuum like the wraith you died to be.
Streamlined Arcanoi reference sheets for Wraith: The Oblivion 20th Anniversary Edition. Created to be printed as double sided A5 Handouts to speed up play and save on table space. ... [click here for more] |
White Wolf |
Pay What You Want
|
What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then... [click here for more] |
White Wolf |
$4.99
|
A collection of 20 different types of tokens in 4 styles
For use in grid maps in online RPG games
5 token with iron borders of Victorian age style
5 tokens in green marble background of Masquerade style
5 tokens with green marble bordes of Masquerade style
5 tokens with dark marble bordes of Dark Ages
ALL files... [click here for more] |
White Wolf |
$1.00
|
Hunting the Monster Shark
When swimmers and boats go missing in Florida, there are rumors of a monstrous shark terrorizing the waters. These stories intrigue four mortals for different reason to go searching for the shark…
Attack of the killer shark includes:
A short story to be played with mortal characters
A B-movie style plot
A new threat in form of a vampiric shark
Four... [click here for more] |
White Wolf |
$2.99
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
Fleeing the French Revolution, a Tremere brought with her a prized experiment to the New World. A family of ghouls. Soon, they became more than that. They became Revenants, born one step closer to the Undead than "normal" homo sapiens. The DuVaynes, native to Louisiana, serve the Warlocks amid the corridors of power. Spies and seducers, fragile but exquisately desirable. Born of... [click here for more] |
White Wolf |
$3.99
|
Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see. On the eve of the vernal equinox, a dire warning from a cryptic creature only visible to him sends Angelo Benny" Bonavito on a chase through the city as a madman in a top hat begins to bend reality itself. Alpha Team must determine whether their teammate is seeing the harbinger of a massive supernatural... [click here for more] |
White Wolf |
$4.99
|
There’s Wicked fun to be had in The Hub of the Universe. So long as you’re smaht about it. Beyond Boston is a Setting Book for Vampire the Masquerade 5th Edition that further details Boston’s Vampiric society. Expanding upon published materials to give storytellers and player characters more tools, options, and support when running chronicles set in the Jewel of New England. Beyond Boston by... [click here for more] |
White Wolf |
$7.95
|
(This book is a short April Fools Project for 2024)
THEY have been lying to you. THEY don’t want you to unravel the truth. And worse yet, THEY make you laugh about it.
A Joke gone too far The Bielefeld Files is a setting book for crossover-adventures between Changeling: the Dreaming and Mage: The Ascension... [click here for more] |
White Wolf |
Pay What You Want
|
This special bundle product contains the following titles. Benny & the Bunny Regular price: $2.49 Bundle price: $0.50 Format: PDF Created as part of the Spring Sprint for 2020
Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see. On the eve of the vernal equinox, a dire warning from a cryptic creature only visible... [click here for more] |
White Wolf |
$21.95 $16.52
|
Bleak-Prodigies is a book about the existence of Spectres post-redemption, their power in their dual nature, and the strange Arcanoi they wield to assist others in the war against Oblivion. This book contains new mechanics for playing Redeemed Spectres and presents 2 new Arcanoi, each containing 10 different Arts. ... [click here for more] |
White Wolf |
$2.99
|