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Pod koniec XVIII w. pewien niemiecki zegarmistrz Johann Vogelmeyer skonstruował mechana – mechaniczną lalkę, będącą z wyglądu udaną kopią człowieka, i nazwał ją Annelise. Niedługo potem stworzył jej „brata”, Kurta. Oboje występowali przez długi czas jako przygarnięci ubodzy krewni majstra. Zegarmistrz zmarł ze starości, nakazując im, aby w dalszym ciągu „byli pomocni... [click here for more] |
White Wolf |
$1.50
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If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules.
World Of Darkness Solo Adventures
These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller.
The rules cover... [click here for more] |
White Wolf |
$1.99 $1.49
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To Reach the Unreachable Star.
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99
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Focus Reimagined!
"Tools of the Trade" is a short supplement featuring rules for the Foci through which Mages bend reality to their whims. Using the systems written in this document, Players and Storytellers can create sets of foci that have significant impact in-game, giving bonuses and penalties which change according to the situation and the character's particular way of casting... [click here for more] |
White Wolf |
$1.00
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This special bundle product contains the following titles.
Enlightened Grimoire Regular price: $14.99 Bundle price: $12.49 Format: PDF Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness.... [click here for more] |
White Wolf |
$29.98 $24.98
|
A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99
|
This book offers rules for more agile combat in the classic World of Darkness, which comprises the First Edition, Second Edition, Revised Edition and 20th Anniversary Edition of the Storyteller System games.
The Combat Quick Book includes:
An agile and simplified system for defining the order of play in combats;
Adaptable rules for any game from the first four editions of World... [click here for more] |
White Wolf |
Pay What You Want
|
The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached... [click here for more] |
White Wolf |
$4.99
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They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list... [click here for more] |
White Wolf |
$4.99
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A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
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Metaplot is a Start Not the End
The World of Darkness radically changed between Second Edition Mage: the Ascension and Revised Mage the Ascension. Reality is rocked by the rise of an Antediluvian, the Sixth Great Maelstrom, the Fall of Horizon, Doissetep, and the Digital Web, and an Ascension War shorn of its biggest movers and shakers.
But There Are 10,000 Other Cataclysms
But what if that’s not... [click here for more] |
White Wolf |
$4.99
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This 2 sided mini DIY screen that works for every WOD game, is packed with useful charts and advice that will allow you to flavour up your in game description as a DM. Guides to describe every sense, names of colors and eyes, feeling and adjectives that fit every object and place plus visual depiction of nose types. ... [click here for more] |
White Wolf |
$4.00
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The Pillars of Creation
Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look…
The Foundation of Reality
This book includes:
13 theories about what Nodes are
Suggestions for how to make Nodes more concrete objects
Alternatives to Nodes as... [click here for more] |
White Wolf |
$4.99
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A Major Arcana System for Mage: the Ascension
Secrets of the Masquerade’s Major Arcana optional system is a simple mechanical tool for any Mage game in order to represent the ever-changing balance of power in the Ascension war.
It’s a simple system using Major Arcana cards to affect the practitioners of Magick and the world around them.
Two sets of Major Arcana cards are... [click here for more] |
White Wolf |
$2.49
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Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
|
The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle.
Two... [click here for more] |
White Wolf |
$7.95
|
How Shocking!
True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary!
Have at You, Sir!
A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs... [click here for more] |
White Wolf |
$10.00
|
Riddle of the Sphinx
The Council of Nine Traditions has a long and storied history, but the fall of Doissetep, the crash of the Digital Web, the destructive Avatar Storm, and their own hubris nearly led to their demise. Inspired by the mysterious “Manifesto of the Sphinx,” the Traditions have reassembled under the New Horizon Council. Can they chart a renewed path to... [click here for more] |
White Wolf |
$19.99
|
Necromancy has been a long existing element across multiple World of Darkness games. A Giovanni or Euthanatos might raise a corpse, embueing them with an undying hunger, but few understand what it is to be a Zombie.
What is a Zombie? A zombie is someone who once was. A zombie is a person who has lost their humanity – or, more aptly, has had it ripped from them. Are they a gnashing, hungry monster? ... [click here for more] |
White Wolf |
$8.99
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The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ... [click here for more] |
White Wolf |
$2.50
|
Through the Lens of Power
Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems.... [click here for more] |
White Wolf |
$14.99
|
Paradox Unleashed!!!
This book is a practical EXPANDED TABLE of 100 results of Paradox according the rules from Mage 20 anniversary.
In this book you will find a table with 70+ Paradox Flaws, from Trivial to Drastic for a total of 350+ Paradox Flaws, a list of Paradox Spirits from Mage The Ascension and Mage The Crusade and the Quiet, Paradox Realms and the Burn results are included.... [click here for more] |
White Wolf |
$3.02
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It’s Easy to Lose Focus
M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens... [click here for more] |
White Wolf |
$2.99
|
See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the... [click here for more] |
White Wolf |
$4.99
|
in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the... [click here for more] |
White Wolf |
$5.55
|
Este livro oferece regras para combates mais ágeis no Mundo das Trevas clássico, o que compreende a Primeira Edição, Segunda Edição, Edição Revisada e Edição de Aniversário de 20 Anos dos jogos do Sistema Storyteller.
O Livro Rápido do Combate inclui:
Um sistema ágil e simplificado para definir a ordem de jogo nos combates;
Regras adaptáveis para qualquer jogo das primeiras... [click here for more] |
White Wolf |
Pay What You Want
|
Also available in English: https://www.storytellersvault.com/product/293821/Nomenclator--v-English
¿Qué orden de elementos sigue el nombre chino? ¿Cuántos apellidos tiene un austriaco? ¿Algún apellido polaco que no sea "Novak"? Seguramente hayas tenido, en alguna ocasión, que inventar el nombre de un personaje proveniente de algún país lejano, en un idioma que desconoces. Este sencillísimo... [click here for more] |
White Wolf |
Pay What You Want
|
También disponible en español: https://www.storytellersvault.com/product/274652/Nomenclator--v-Espanol
What’s the elements order in a Chinese name? How many surnames does an Austrian person have? Any Polish surname other than "Novak"?
Surely you had, on occasion, to invent a name from a language you don't know, for a character from a distant country. This very simple document offers you more... [click here for more] |
White Wolf |
Pay What You Want
|
We make our own prisons. The hubris of a mage has a way of getting away from them. The paradox realms were made (by what?) to contain such hubris and the power it wrought. This book gives storytellers a way to generate paradox realms on the fly through random tables.
But the realms were never real. They were never real until the mage is caught. And once caught, the... [click here for more] |
White Wolf |
$5.99
|
The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices and... [click here for more] |
White Wolf |
$14.99
|
Premonition is an urban mission for Hunter : the Reckoning.
Something strange is attacking people in the city, no vaulables are taken. What is the creature after? How is it hiding in the city?
This should take 1-2 three hour sessions depending on how organised your Hunter cell are.
Includes some NPCs, Locations & suggestions for linking it to the larger World of Darkness.
This could easily... [click here for more] |
White Wolf |
$3.00
|
Available at last on the Storytellers Vault!
The Storytellers Screen for Mage: the Ascension Second Edition. Recreated from scratch with official art assets in high resolution, this screen contains all the tables and charts from the original for use in your game.
The screen comes in two versions - as a single panel with the art on the front and the charts on the... [click here for more] |
White Wolf |
$1.99
|
I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites.... [click here for more] |
Onyx Path Publishing |
$1.99
|
This introduction to Mage: The Ascension 20th Anniversary Edition includes a summary of the setting and basic rules.
This Quickstart also features descriptions, stats, and story-hooks for playing an unlikely pack of mages: the Bridge Troll Cabal, a “family” of gutter mystics whose life in the underside of Seattle contrasts with the vibrant face of that city. For the moment,... [click here for more] |
Onyx Path Publishing |
FREE
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Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
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Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
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Traduction française de Mage Made Easy: Advice From that Damn Guy
Traduction autorisée par Satyros Phil Brucato.
"Mage ? Version FACILE ?
Depuis près de 30 ans, Mage : L'Ascension a ravi certains et déconcerté d'autres. D'une échelle qui va de l'intime à l'épique, ce "jeu aux possibilités... [click here for more] |
White Wolf |
$9.09
|
A 4 side Storyteller’s Screen for MAGE 20th anniversary edition. We´ve included all the usual information and tables you might need plus the aura signifiers on a beautiful composition that portrays all Mage is about. The file included the two files needed to build the screen (front and back) plus the instructions. ... [click here for more] |
White Wolf |
$11.99
|
The Order of Reason spreads its wings, and the world burns. We tell ourselves this is for Enlightenment. We tell ourselves this is for the greater good. We tell ourselves this is for humanity.
We lie to ourselves.
The great engines of the Empire are all-consuming beasts, heedless of anything but their own hunger — for riches, for lives, for land.
Everything falls... [click here for more] |
Onyx Path Publishing |
$29.99
|
The Rich Bastard’s Guide to Magick
Spend it while you've got it.
This Mage 20th Anniversary Edition sourcebook expands on the mystique of the elite with an exploration of how the real movers and shakers operate when you throw magick into their world as well.
The Rich Bastard’s Guide to Magick contains:
An examination of money and mage society,... [click here for more] |
Onyx Path Publishing |
$14.99
|
More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book of Secrets... [click here for more] |
Onyx Path Publishing |
$14.99
|
Welcome to the Future
As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains.
The PDF Storytellers Screen for the... [click here for more] |
Onyx Path Publishing |
$1.99
|
Welcome to the Future
As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,... [click here for more] |
Onyx Path Publishing |
$19.99
|
A Practical Guide
Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more – all presented... [click here for more] |
Onyx Path Publishing |
$14.99
|
Son personajes sin nombre, auténticos extras completamente humanos. Olvídate de volver a dejarles a la improvisación.
Este verdadero vademécum contiene unos 200 arquetipos de PNJs genéricos con los que poblar tu Mundo de Tinieblas. Cada PNJ está representado por una Conducta para servir de guía al Narrador a la hora de improvisar su interpretación, puntuaciones de Atributos,... [click here for more] |
White Wolf |
$4.99
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Quels sont les secrets de l'Antarctique
Il y a des décennies, une grande horreur, ou... peut-être un espoir, a été découverte dans les désolations de l'Antarctique. Cet objet est aujourd'hui la source d'un grand péril pour les Mages de la Nouvelle-Angleterre, en particulier, les Mages de Providence Rhode Island.
Sortir du mythe
Ce Kit de démarrage d'une page vous donnera les outils nécessaires... [click here for more] |
White Wolf |
$1.49
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La Lune féconde nous émerveille
- Avec les prouesses étincelantes, quotidiennes et précieuses de la Magye, qu’elle soit Divine, Déiste ou Domestique.
- Avec les services rendus et les richesses engrangées par les exploits quotidiens des étranges Machineries de Vapeur et de rouages mécaniques issus des Techniques de Symbiose, Reflet... [click here for more] |
White Wolf |
$21.64
|
An island of magic and mystery…
Wellsprings of Quintessence are never easy to come by. But on the Baltic island of Rügen, crays are found in surprising numbers. Once the stronghold of the Old Faith, the island has been contested between the Valdaermen and the Messianic Voices since the fall of the temple-fortress at Arkona in 1168.
where an acient evil has slipped... [click here for more] |
White Wolf |
$6.95
|
This document contains 300 names and 150 surnames for very fast random character name improvisation. Don't be short of ideas never more!!
(Anyway, if you think you need something a little more complex, you could take a look at this: https://www.storytellersvault.com/product/293821/Nomenclator--v-English) ... [click here for more] |
White Wolf |
Pay What You Want
|
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
|