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Hottest Mage the Ascension, Storyteller Handbooks
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Hottest Community Mage the Ascension, Storyteller Handbooks
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Newest Community Created Titles in This Section
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Title |
Publisher |
Price |
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works... [click here for more] |
White Wolf |
$14.99
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The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside are:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal... [click here for more] |
White Wolf |
$7.95
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The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices... [click here for more] |
White Wolf |
$14.99
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Paradox Unleashed!!!
This book is a practical EXPANDED TABLE of 100 results of Paradox according the rules from Mage 20 anniversary.
In this book you will find a table with 70+ Paradox Flaws, from Trivial to Drastic for a total of 350+ Paradox Flaws, a list of Paradox Spirits from Mage The Ascension and Mage The Crusade and the Quiet, Paradox Realms and the Burn results are included.... [click here for more] |
White Wolf |
$4.53
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A Major Arcana System for Mage: the Ascension
Secrets of the Masquerade’s Major Arcana optional system is a simple mechanical tool for any Mage game in order to represent the ever-changing balance of power in the Ascension war.
It’s a simple system using Major Arcana cards to affect the practitioners of Magick and the world around them.
Two sets of Major Arcana... [click here for more] |
White Wolf |
$2.49
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 I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites.... [click here for more] |
Onyx Path Publishing |
$1.99
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An island of magic and mystery…
Wellsprings of Quintessence are never easy to come by. But on the Baltic island of Rügen, crays are found in surprising numbers. Once the stronghold of the Old Faith, the island has been contested between the Valdaermen and the Messianic Voices since the fall of the temple-fortress at Arkona in 1168.
where an acient evil has slipped... [click here for more] |
White Wolf |
$6.95
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More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book... [click here for more] |
Onyx Path Publishing |
$17.99
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The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ... [click here for more] |
White Wolf |
$2.50
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A Practical Guide
Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –... [click here for more] |
Onyx Path Publishing |
$14.99
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Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
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This introduction to Mage: The Ascension 20th Anniversary Edition includes a summary of the setting and basic rules.
This Quickstart also features descriptions, stats, and story-hooks for playing an unlikely pack of mages: the Bridge Troll Cabal, a “family” of gutter mystics whose life in the underside of Seattle contrasts with the vibrant face of that city. For... [click here for more] |
Onyx Path Publishing |
FREE
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