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Degentrification

Degentrification


Degentrification is a one-shot scenario for starting Mage the Ascension characters. A forbidden ritual promises power for a price, the opportunity to claim their very own pocket universe. But is the cost of that power just too high? ...   [click here for more]
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Fireball Run

Fireball Run


The Opacus Cactus Rally awaits! A call has gone out through the Society of Ether that a contest will be held in the sleepy West Texas town of Opacus. It’s to be a contest of enlightened engineering and skill, an automotive race through off-road tracks and hill country. A sizable research grant has been offered to the winner, and several Etherites have answered that call... Treachery, Metal,...   [click here for more]
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Mage: The Ascension 1st Edition Templates

Mage: The Ascension 1st Edition Templates


This file includes all of the Word and Indesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Mage: The Ascension 1st Edition. ...   [click here for more]
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Mage: The Ascension Art Pack #1

Mage: The Ascension Art Pack #1


This file includes artwork used for Mage: The Ascension Storytellers Vault products.  Art in this art pack was originally published in the following products: -Mage: The Ascension 1st Edition Core Rule Book ...   [click here for more]
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Mage: The Ascension Art Pack #11

Mage: The Ascension Art Pack #11


This file includes artwork used for Mage: The Ascension Storytellers Vault products.  Art in this art pack was originally published in the following products: - Digital Web - Halls of the Arcanum - Loom of Fate ...   [click here for more]
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Mage: The Ascension Graphics & Logos

Mage: The Ascension Graphics & Logos


Graphics  and Logos for use with your Storytellers Vault Mage: The Ascension projects ...   [click here for more]
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Mage: The Ascension Storytellers Vault Style Guide

Mage: The Ascension Storytellers Vault Style Guide


Welcome to the Mage: The Ascension Storytellers Vault Style Guide. This resource will assist you in creating new material for the horror roleplaying game, Mage: The Ascension, across its various editions and incarnations. Whether you are new to writing work for other readers, or even if you’re an established writer working freelance contracts on roleplaying games, you will find this...   [click here for more]
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Mage: The Ascension Symbols and Spheres

Mage: The Ascension Symbols and Spheres


Symbols and Spheres for use with your Storytellers Vault Mage: The Ascension. Mage: The Sorcerers Crusade and Mage: The Dark Ages projects ...   [click here for more]
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Mage: The Ascension Tarot Deck Art Pack

Mage: The Ascension Tarot Deck Art Pack


This art pack includes the images of the 82-card Tarot deck and is offered as a resource for use with your Storytellers Vault PDF projects. No other useage rights are granted beyond publishing supplements as part of the Storytellers Vault community content program. Note: Originally released in 1993 for Mage: The Ascension 1st Edition. ...   [click here for more]
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Mage: The Sorcerers Crusade Art Pack #2

Mage: The Sorcerers Crusade Art Pack #2


This file includes artwork used for Mage: The Sorcerers Crusade Storytellers Vault products.  Art in this art pack was originally published in the following products: - Castles and Covenants  - Crusade Lore - Infernalism - Order of Reason - The Artisans Handbook - The Swashbucklers Handbook - Witches and Pagans ...   [click here for more]
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O Guia de Termos para Mago: A Ascensão

O Guia de Termos para Mago: A Ascensão


           O Guia de Termos para Mago: A Ascensão contém:  • Dezenas de verbetes dos mais variados assuntos e de fácil consulta.  • Referências cruzadas para termos tanto do Conselho das Nove Tradições quanto para a Tecnocracia.  • Material abrangindo todas as edições e de meta-enredo neutro.  • Um complexo verbete da Umbra e suas diferentes camadas partindo da...   [click here for more]
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Questionnaire d’assentiment pour Jeux de rôle (Monde des Ténèbres)(A4)

Questionnaire d’assentiment pour Jeux de rôle (Monde des Ténèbres)(A4)


Assurez-vous que vos joueurs sont d'accord avec les horreurs qui les attendent. Cette fiche vous aidera. --------------------------------------------------------------------------------------------------------- Comment utiliser la feuille : 1. Proposez à chaque joueur d'un jeu à venir de remplir une copie de la liste de contrôle du consentement avant le début du jeu. (Cela peut être fait dans...   [click here for more]
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World of Darkness RPG Consent Checklist (A4)

World of Darkness RPG Consent Checklist (A4)


How far is too far? A big question when playing a game that can get as serious as most World of Darkness Chonicles tend to be. This little sheet can spare you and your players a lot of heartache by making sure noone is pushed further then they enjoy to be. All this for the low price of free if you want it to be. --------------------------------------------------------------------------------------------------------------...   [click here for more]
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World of Darkness RPG Consent Checklist (Letter)

World of Darkness RPG Consent Checklist (Letter)


How far is too far? A big question when playing a game that can get as serious as most World of Darkness Chonicles tend to be. This little sheet can spare you and your players a lot of heartache by making sure noone is pushed further then they enjoy to be. All this for the low price of absolutley free. --------------------------------------------------------------------------------------------------------------...   [click here for more]
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O Livro Rápido do Combate

O Livro Rápido do Combate


Este livro oferece regras para combates mais ágeis no Mundo das Trevas clássico, o que compreende a Primeira Edição, Segunda Edição, Edição Revisada e Edição de Aniversário de 20 Anos dos jogos do Sistema Storyteller.   O Livro Rápido do Combate inclui: Um sistema ágil e simplificado para definir a ordem de jogo nos combates; Regras adaptáveis para qualquer jogo das primeiras...   [click here for more]
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SotM's Trick or Treat 2019 special

SotM's Trick or Treat 2019 special


Joyeuse Toussaint ! (this product was a Halloween special, valid until November 2nd. Thank you to the almost hundred people who got it, and congrats to the twenty people who found the treat!) ...   [click here for more]
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The Quick Combat Book

The Quick Combat Book


This book offers rules for more agile combat in the classic World of Darkness, which comprises the First Edition, Second Edition, Revised Edition and 20th Anniversary Edition of the Storyteller System games.   The Combat Quick Book includes: An agile and simplified system for defining the order of play in combats; Adaptable rules for any game from the first four editions of World...   [click here for more]
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Fast Names for Characters - Random Tables

Fast Names for Characters - Random Tables


This document contains 300 names and 150 surnames for very fast random character name improvisation. Don't be short of ideas never more!! (Anyway, if you think you need something a little more complex, you could take a look at this: https://www.storytellersvault.com/product/293821/Nomenclator--v-English) ...   [click here for more]
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Malleus Maleficarum

Malleus Maleficarum


Scénario pour 3 - 4 joueurs (partie 1) Durée: 4 - 5 h Synopsis: Le tristement célèbre Heinrich Kraemer, l'inquisiteur tueur de sorcière, est mort maintenant depuis plusieurs siècles... Mais son fantôme hante toujours les vivants. Il continue à persécuter les femmes qu'il considère comme des sorcières dans des meurtres rituels assez étranges....   [click here for more]
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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the Technocracy...   [click here for more]
White Wolf  $2.00

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Dead Reckoning

Dead Reckoning


The Opacus Cactus Rally was advertised as a test of innovation and skill for the automotively minded members of the Society of Ether. It was to be an opportunity to push their fringe Science to the limit among peers and enjoy the thrill of competition. It was never meant to be safe, but no one expected it to be attacked.  In the aftermath of scorching fire and twisted metal the surviving racers want...   [click here for more]
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Watch the World Burn

Watch the World Burn


Are you pawn of Destiny? The broadcasts appear have no meaning; at best they point to average citizens with no connection to the Traditions  Unconnected locations are targeted by dream-directed arsonists An unknowable entity directs the latest conflict in the Ascension War     Or serving something far worse? Numbers Station 232778 has fired...   [click here for more]
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The Angel of Mercy

The Angel of Mercy


The first-ever adventure for Mage: the Ascension, available at last on the Storytellers Vault! An ancient statue holds a terrible secret. A Nephandic cult seeks to awaken a forgotten horror, The Technocracy stands ready to silence all who threaten to reveal the truth. When a chance encounter with a gang of neo-Nazi thugs turns into something far more sinister, the mages must uncover...   [click here for more]
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A Block of Random Lists

A Block of Random Lists


This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles),  places and institutions (such as world-famous hotels, casinos, libraries...   [click here for more]
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Nomenclator - v. English

Nomenclator - v. English


También disponible en español: https://www.storytellersvault.com/product/274652/Nomenclator--v-Espanol What’s  the elements order in a Chinese name? How many surnames does an Austrian person have? Any Polish surname other than "Novak"? Surely you had, on occasion, to invent a name from a language you don't know, for a character from a distant country. This very simple document offers you more...   [click here for more]
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Nomenclator - v. Español

Nomenclator - v. Español


Also available in English: https://www.storytellersvault.com/product/293821/Nomenclator--v-English ¿Qué orden de elementos sigue el nombre chino? ¿Cuántos apellidos tiene un austriaco? ¿Algún apellido polaco que no sea "Novak"? Seguramente hayas tenido, en alguna ocasión, que inventar el nombre de un personaje proveniente de algún país lejano, en un idioma que desconoces. Este sencillísimo...   [click here for more]
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Cyber Funk

Cyber Funk


Across Meatspace and Cyberspace! The survivors of the opacus cactus rally might have been willing to let things go, but when one of their number found a trap waiting at the grave of their assailant they discovered there was more to the attack than they first suspected. Someone was enabling professor asphalt in his rampage and they want to know who The hunt is on! Albert T. Edeson follows the trail...   [click here for more]
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Deadly Country: 100 NPCs of Central Florida

Deadly Country: 100 NPCs of Central Florida


The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't.  Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine...   [click here for more]
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Gathering Shadows

Gathering Shadows


A Prize Like No Other! The Hollow Ones of North Dallas — the up-and-coming Shattered Stars — have stumbled upon the find of a lifetime. A hidden fortress in the woods, magically concealed and seemingly abandoned. How could any of them resist such a treasure? How could they say no to the chance to explore its wreckage? How can they survive without WiFi…? A Nightmare Beneath Ignorance may be...   [click here for more]
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Los PNJs Sin Nombre

Los PNJs Sin Nombre


Son personajes sin nombre, auténticos extras completamente humanos. Olvídate de volver a dejarles a la improvisación. Este verdadero vademécum contiene unos 200 arquetipos de PNJs genéricos con los que poblar tu Mundo de Tinieblas. Cada PNJ está representado por una Conducta para servir de guía al Narrador a la hora de improvisar su interpretación, puntuaciones de Atributos,...   [click here for more]
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The NPCs with No Name

The NPCs with No Name


They are nameless NPCs, simple  all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list...   [click here for more]
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Crushing Depths

Crushing Depths


the quest for answers continues! Dwight Cogmiester survived Professor Asphalt's rampage at Opacus through grit and ingenuity. His colleagues have investigated why the young Etherite snapped but have been vicuously attacked at every turn, and now it falls onto him to travel to the heart of the world, the Hollow Earth, for answers. A dark heritige unveiled! Valentine Station, wonder of Etherite engineering,...   [click here for more]
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One Giant Leap for Inhumankind

One Giant Leap for Inhumankind


Non-canon fiction in genres of science fiction, horror, and adventure Set in Classic World of Darkness Mage: the Ascension Werewolf: the Apocalypse Time period is late 1990s or early 2000s This is the story of a Technocracy technician named 9199L3R. She constructs a way to bring back a colleague who is stuck in a dimension called the Umbra. But something else wants to come back with them. A local...   [click here for more]
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Loom of Fate

Loom of Fate


Free Will or Fate? The future San Francisco hangs by a thread, The thread of Cob, weaver of the Pattern Web. One scared, gifted girl holds the key of the city. The Technocracy wants her alive, The Marauders want her dead, And the role of mages who befriend her May be foretold by cards in the hands of destiny.  Loom of Fate is a story for Mage: the Ascension, and includes:  - Details about...   [click here for more]
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Technocracy: Iteration X

Technocracy: Iteration X


The Machine is Perfection free will is a danger. Hope is an illusion. Flesh is weak. Only through the Machine can humanity rise above its inevitable destruction. Iteration X understands this. Anyone who does not must be convinced. We are the Machine From the dark reaches of Autocthonia to the cybernetic fantasies of Hollywood, Iteration X marches into the future with a vision of clockwork perfection....   [click here for more]
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Technocracy: Progenitors

Technocracy: Progenitors


Masters of the Body... the Progenitors, life-shapers of the Technocracy, wage a shadowy war to shape reality for the common good. To this end, they poison foods, create clones, spawn monstrosities and warp both themselves and others, inside and out. ...Monsters of the Soul Technocracy: progenitors is a Convention sourcebook for Mage: The Ascention covering the hierarchies, methodologies, tools...   [click here for more]
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Tradition Book: Akashic Brotherhood (1st)

Tradition Book: Akashic Brotherhood (1st)


Harmony is the Way of Being Mages of the Brotherhood know that serenity and violence are aspects of all creation. Through physical, mental, and spiritual perfection, this fellowship hopes to bring Ascention to all humanity. Imperfect realities, however, require drastic solutions... But if you see the cyborg on the road, kill him! The Akashic Brotherhood Tradion Book examines the history, culture...   [click here for more]
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Tradition Book: Sons of Ether (1st)

Tradition Book: Sons of Ether (1st)


"Gentlemen, I give you the amazing Electrodynamic Whirling-Tungsten Mobile Transmogrification ray!" From the fringes of science and magick, the Sons of Ether carve mad magick and bizarre technology. Mixing Victorian psuedo-science with 1930s pulp fiction, these Scientific wizards dare to dream of a better tomorrow. These Utopian visionaries will not rest until the world once again dreams of ray...   [click here for more]
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Tradition Book: Verbena (1st)

Tradition Book: Verbena (1st)


Beneath the Tree, we Dance The moon peers between the branches of the World Tree as the Verbena seek the Sacred within the Self. After centuries of persecution, the Verbena have regained a foothold on the path to Ascension. The Verbena Tradition Book draws back the curtain of myth hiding these mostancient of mages. The Magick is Within Us! This Mage Tradition book traces the origins and practices...   [click here for more]
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Tradition Book: Virtual Adepts (1st)

Tradition Book: Virtual Adepts (1st)

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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and Shotguns; Sketches...   [click here for more]
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Halls of the Arcanum

Halls of the Arcanum


We watch the shadows cast upon the walls... Eccentric scholar or visionary mystics? Harmless seekers of ancient lore, or delvers into forbidden mysteries? Who are the detectives of the Arcanum and what do they seek? Wherever the werewolf howls, the demon corrupts, or the vampire feeds, there the Arcanum can be found: its members are poets, dreamers, philosophers – anyone who has...   [click here for more]
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The Fragile Path: Testaments of the First Cabal

The Fragile Path: Testaments of the First Cabal


And I have seen it pass sterile into textbooks, just more facts to be learned to please a stern tutor, then forgotten when the lesson is over. But the lessons of the Awakened must never end. By the divine Avatar within each of us, we are bound to history just as we are charged to create it. We, of all mortals, cannot forget what has gone before us. Nor can we shunt it into scraps of paper and shove...   [click here for more]
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Ascension's Right Hand

Ascension's Right Hand


I'll Stand Beside You Custos are boon companions, the acolytes, familiars, servants and sidekicks who follow mages on the mystick pursuits. Though unversed in the arts of True Magick, custos form a valuable part of mage society. These followers are more than simple "allies" - they ofter spell the difference between survival and damnation! Though Heaven and Hell May Rise Against Us!...   [click here for more]
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Book of Madness: Whispers Without, Chaos Within

Book of Madness: Whispers Without, Chaos Within


The Darkness has Teeth Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night: Nephandi, the Corrupters Marauders, the Foot-Soldiers of Chaos Demons, the Renders of Souls Paradox Spirits, the Mage's Bane Umbrood, the Living Mysteries What are they? Why are they? Can we stand against them...   [click here for more]
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Book of Shadows: the Mage Players Guide

Book of Shadows: the Mage Players Guide


By My Will, So It Is Done! "We are the shapers of reality, the masters of the Path. We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks. "Now if we could only cooperate, we'd be in business!" - Porthos, Drui'shi Master of the Order of Hermes Magickal Lore of the Ages A Book of Shadows is a journal of the Path, a tome of revelations...   [click here for more]
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Digital Web

Digital Web


Silken Threads of Thought... Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War. Weave Tapestries of Reality The Traditions, Nephandi and Technocracy wage a covert war for this new...   [click here for more]
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Mage Chronicles Volume 1

Mage Chronicles Volume 1


From Village Hut Mages work their magick in the darndest of places. Some live unassumingly among the masses, but secretly maintain basement laboratories. Others exist and work outside the physical world and beyond human comprehension. No matter where they practice their magick, mages need havens of their own. If you're a mage and you need a home, this is the book for you.  Mage Chronicles Volume...   [click here for more]
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Mage Chronicles Volume 2

Mage Chronicles Volume 2


Mages Hold Magick in the Palms of Their Hands Mages alter reality at their very whim, but there are secrets that not even they know, and when push comes to shove, they're as mortal as you are. That's why they need you - a normal person who knows and can do abnormal things. You and your kind are their friends, allies, servants, and rivals. Mages are fighting a war for Ascension, and you've got their...   [click here for more]
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Mage Chronicles Volume 3

Mage Chronicles Volume 3


  The End is Nigh   The fate of the world hangs by a thread. Samual Haight, archenemy of Garou and Verbena, has learned a secret that could trigger the End. Meanwhile, San Francisco teeters on destruction. Only a gifted girl can save it, and the Maurauders and Technocracy both want her. Can the mages save us all? Free Will or Fate? Mage Chronicles Volume 3 features Loom of Fate and The Chaos...   [click here for more]
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