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Mage: The Ascension Art Pack #3

Mage: The Ascension Art Pack #3


This file includes artwork used for Mage: The Ascension Storytellers Vault products. Art in this art pack was originally published in the following products: - Mage: The Ascension 3rd Edition Core Rule Book ...   [click here for more]
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Mage: The Ascension Storytellers Vault Style Guide

Mage: The Ascension Storytellers Vault Style Guide


Welcome to the Mage: The Ascension Storytellers Vault Style Guide. This resource will assist you in creating new material for the horror roleplaying game, Mage: The Ascension, across its various editions and incarnations. Whether you are new to writing work for other readers, or even if you’re an established writer working freelance contracts on roleplaying games, you will find...   [click here for more]
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Mage: The Ascension Tarot Deck Art Pack

Mage: The Ascension Tarot Deck Art Pack


This art pack includes the images of the 82-card Tarot deck and is offered as a resource for use with your Storytellers Vault PDF projects. Includes original instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles. No other useage rights are granted beyond publishing supplements as part of the Storytellers Vault community content program. Note:...   [click here for more]
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Mage the Ascension - Character Sheet [Revised]

Mage the Ascension - Character Sheet [Revised]


Mage: the Ascension character sheets. NOTES: Pages: 7 (fully interactive- except Health, Experience and Quintessence/Paradox) Special cover page Sheet Aspects: A4 (210x297mm) / Letter (8.5x11pol) Languages: English, Spanish and Portuguese-Brazil Contact: m4.in@outlook.com Planilhas...   [click here for more]
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Technocracy - Character Sheet [Revised]

Technocracy - Character Sheet [Revised]


Technocracy character sheets for Mage: the Ascension scenario. NOTES: Pages: 7 (fully interactive- except Health, Experience and Primal Energy/Paradox) Special cover page Sheet Aspects: A4 (210x297mm) / Letter (8.5x11pol) Languages: English, Spanish and Portuguese-Brazil Contact: m4.in@outlook.com ...   [click here for more]
White Wolf  Pay What You Want

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Believe in Magick!

Believe in Magick!


Mage: The Ascension is an amazing game, but how do we get new players to join? The concepts can be pretty extensive, and the rulebook can be pretty intimidating for someone seeing a page count of 698. This document is specifically for the potential players we want to invite to our games. Whether you are a new player curious about Mage or you are a veteran wanting...   [click here for more]
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Degentrification

Degentrification


Degentrification is a one-shot scenario for starting Mage the Ascension characters. A forbidden ritual promises power for a price, the opportunity to claim their very own pocket universe. But is the cost of that power just too high? ...   [click here for more]
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Fairy Godmothers

Fairy Godmothers


Imagination is power! The Fairy Godmothers are a new craft of Mages powered by the imagination of children. But is the World of Darkness a safe place for a child? Even with a Mage sidekick?...   [click here for more]
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MrGone's Mage The Ascension Fourth Edition 1-Page Character Sheets

MrGone's Mage The Ascension Fourth Edition 1-Page Character Sheets


1-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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MrGone's Mage The Ascension Fourth Edition 2-Page Character Sheets

MrGone's Mage The Ascension Fourth Edition 2-Page Character Sheets


2-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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MrGone's Mage The Ascension Fourth Edition 4-Page Character Sheets

MrGone's Mage The Ascension Fourth Edition 4-Page Character Sheets


4-Page Interactive Character sheets for Mage: The Ascension Fourth Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
White Wolf  Pay What You Want

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MrGone's Mage The Ascension Third Edition 1-Page Character Sheets

MrGone's Mage The Ascension Third Edition 1-Page Character Sheets


1-Page Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
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MrGone's Mage The Ascension Third Edition 2-Page Character Sheets

MrGone's Mage The Ascension Third Edition 2-Page Character Sheets


2-Page Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
White Wolf  Pay What You Want

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MrGone's Mage The Ascension Third Edition 4-Page Character Sheets

MrGone's Mage The Ascension Third Edition 4-Page Character Sheets


4-Page Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone. Notes: Includes the standard character sheet as well as Tradition and Technocracy branded versions. ...   [click here for more]
White Wolf  Pay What You Want

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MrGone's Mage The Ascension Third Edition Misc Character Sheets

MrGone's Mage The Ascension Third Edition Misc Character Sheets


Misc Interactive Character sheets for Mage: The Ascension Third Edition created by MrGone. Notes: Includes character sheets for Halls of the Arcanum, Ascensions Right Hand, Familiars and Sorcerers. ...   [click here for more]
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Paper Priests

Paper Priests


Legal psychopomps. Intermediaries between law and man. Lords and masters of the bureaucracy. THE SYSTEM IS ALIVE. Paper Priests presents a new craft for use with Mage the Ascension. ...   [click here for more]
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Progenitors Crash Cart, Issue 1

Progenitors Crash Cart, Issue 1


The Progenitors Crash Cart provides ideas for Progenitor Convention players and Storytellers to incorporate into their Mage: the Ascension Chronicle. The first issue is primarily a "toe in the water" test of interest in the subject and medium. Included are one pre-generated Character Template for potential Progenitor Player Character or NPC use, and one Progenitor Methodology that...   [click here for more]
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Red Thorn Dedicants

Red Thorn Dedicants


The Red Thorn Dedicants were first described in the M20 core book as potential recruits to the Disparate Alliance. Since then we have not gotten to see any more of them and beyond them being Lilith worshipers we know very little about who they are. Until now. This book gives one answer to who the Red Thorn Dedicants are and what secrets they protect. ...   [click here for more]
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Small town eschatology

Small town eschatology


Small town eschatology is an one-shot scenario dealing with the most haunted little town in the world. The scenario is ment for mortals, kinfolk, sorcerers, fomori, dhampirs and other minor supernaturals in the World of Darkness. Learn all about the charmigt freaks, monsters, evil sorceres, supermarkets that will destroy the world, old mills that will destroy your sanity and satanic law enforcment...   [click here for more]
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Heirs to the Mountains of  Madness

Heirs to the Mountains of Madness


What Secrets Does the Antarctic Hold? Decades ago, a great horror, or... perhaps hope was uncovered in the Antarctic Wastes. This object is now the source of great peril to the Mages of New England, in particular, the Mages of Providence Rhode Island. Pulling from the Mythos This One-Page Jumpstart will give you the tools you need to get a Mage story going, by...   [click here for more]
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A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart

A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart


Wallachia 1330 Why have the Solificati absconded to this town in Wallachia? What does this move portend for the Order of Reason? Alchemists on the Run This One-Page Chronicle Jumpstart gives a Storyteller the tools to build a Chronicle in the early Rennaissance, and gives hints to a greater plot that will be building in more works produced by High Level Games for Mage: The Ascenscion....   [click here for more]
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Mage: the Ascension 20th Anniversary Edition Storytellers Screen

Mage: the Ascension 20th Anniversary Edition Storytellers Screen


I tell you this: We are Divinity. Reality is ours to bend. To subvert. To command. We have that power – all of us. Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do. Those of us who do well, some of us are monsters. Manipulators. Parasites....   [click here for more]
Onyx Path Publishing  $1.99

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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the...   [click here for more]
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Watch the World Burn

Watch the World Burn


Are you pawn of Destiny? The broadcasts appear have no meaning; at best they point to average citizens with no connection to the Traditions Unconnected locations are targeted by dream-directed arsonists An unknowable entity directs the latest conflict in the Ascension War Or serving something far worse? Numbers Station 232778 has...   [click here for more]
White Wolf  $2.03

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SotM's Major Arcana optional system

SotM's Major Arcana optional system


A Major Arcana System for Mage: the Ascension Secrets of the Masquerade’s Major Arcana optional system is a simple mechanical tool for any Mage game in order to represent the ever-changing balance of power in the Ascension war. It’s a simple system using Major Arcana cards to affect the practitioners of Magick and the world around them. Two sets of Major Arcana...   [click here for more]
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Progenitors Crash Cart, Issue 2

Progenitors Crash Cart, Issue 2


The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ...   [click here for more]
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A Magickal Fiasco: Full Tilt Story Creation for Mage

A Magickal Fiasco: Full Tilt Story Creation for Mage


Effortless(er) Story Creation from one of the guys at Mage: The Podcast RANDOMLY GENERATE AN AMAZING TIME! Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast...   [click here for more]
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Tower of Babel

Tower of Babel


Meet Max Zorn, Inquisitor for the Theocracy, the benevolently despotic oligarchy that rules the world. Zorn has recently defeated a dangerous enemy of the Theocracy and is about to embark upon a crusade against the subversive organization that spawned him. In reality, however, Zorn is a character created by author Ron Church, a man with untapped magickal potential who has unconsciously imbued his...   [click here for more]
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The Hallean Effect

The Hallean Effect


Introducing the Hollow Earth chronicle for Mage: The Ascension 20th Anniversary Edition, this is the first story that will hint to characters about a previously lost world. Lands and Legends Lost in Time Mythology and fantasy are systematically pushed further and further into the reaches of dreams and subconscious. They thrive in their new homes and wait to be rediscovered...   [click here for more]
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Weighing the Cost

Weighing the Cost


When the teenage daughter of a local Hermetic mage dies in a terrible accident, the mourning father goes to unconscionable lengths to see his child again. The sheer hubris and potency of his willwork call down immense Paradox, driving him into permanent Quiet. It falls to the players to deal with the repercussions of this newborn Marauder’s actions, contain the damage brought about by his wild...   [click here for more]
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Truth Beyond Paradox

Truth Beyond Paradox


Passion. Loss. Laughter. Fear. Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there. Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”...   [click here for more]
Onyx Path Publishing  $3.99

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Paradox: The Brainstorming

Paradox: The Brainstorming


Paradox Unleashed!!! This book is a practical EXPANDED TABLE of 100 results of Paradox according the rules from Mage 20 anniversary. In this book you will find a table with 70+ Paradox Flaws, from Trivial to Drastic for a total of 350+ Paradox Flaws, a list of Paradox Spirits from Mage The Ascension and Mage The Crusade and the Quiet, Paradox Realms and the Burn results are included....   [click here for more]
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Razors and Thunderbolts: The Ksirafai

Razors and Thunderbolts: The Ksirafai


A Righteous and Thankless Calling The Order of Reason is founded on ideals of strength, unity, and safety through shared vision and indefatigable purpose. Despite this solid foundation, a schism has formed in the Order once in the past. The departure of the Solificati led the Maximi to form a secret Convention, bound to act as the conscience of the Order. Secrets of the Ksirafai Razors...   [click here for more]
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M20 The Art of Mage: 20 Years and More

M20 The Art of Mage: 20 Years and More


For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim. Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind...   [click here for more]
Onyx Path Publishing  $4.99

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M20 The Mage Cookbook

M20 The Mage Cookbook


Food is Life We are what we eat. As mages throughout history have realized, the foods that sustain our bodies sustain enlightenment as well. Such foods become extensions of the people and cultures that create them. Now Brother Oliver Lyon, Knight Templar and a humble baker’s son, travels around the world hunting the Fallen and gathering fine recipes along the way. Enchanting...   [click here for more]
Onyx Path Publishing  $4.99

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Mage Translation Guide

Mage Translation Guide


Twenty Years and Counting... Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game...   [click here for more]
Onyx Path Publishing  $4.99

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Sources of Magick

Sources of Magick


The Pillars of Creation Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look… The Foundation of Reality This book includes: 13 theories about what Nodes are Suggestions for how to make Nodes more concrete objects Alternatives...   [click here for more]
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A Phoenix Rising

A Phoenix Rising


From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’...   [click here for more]
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Island of the Dead God

Island of the Dead God


An island of magic and mystery… Wellsprings of Quintessence are never easy to come by. But on the Baltic island of Rügen, crays are found in surprising numbers. Once the stronghold of the Old Faith, the island has been contested between the Valdaermen and the Messianic Voices since the fall of the temple-fortress at Arkona in 1168. where an acient evil has slipped...   [click here for more]
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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and...   [click here for more]
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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside are: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal...   [click here for more]
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Convention Book: N.W.O.

Convention Book: N.W.O.


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world....   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: Syndicate

Convention Book: Syndicate


Advocate to the Masses Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows...   [click here for more]
Onyx Path Publishing  $11.99

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Mage 20th Anniversary Storyteller´s Screen Reincarnated

Mage 20th Anniversary Storyteller´s Screen Reincarnated


A 4 side Storyteller’s Screen for MAGE 20th anniversary edition. We´ve included all the usual information and tables you might need plus the aura signifiers on a beautiful composition that portrays all Mage is about. The file included the two files needed to build the screen (front and back) plus the instructions. ...   [click here for more]
White Wolf  $11.99

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works...   [click here for more]
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M20 Gods & Monsters

M20 Gods & Monsters


Gods, Monsters & Familiar Strangers We live in a world full of gods and monsters: spirits, creatures, Paradox entities, Avatar aspects, vampires, beast-folk, godheads, primordial legends, and other creatures too strange for the average mind to conceive. Now, in an age ruled by fear, the ability to look beyond out preconceptions – especially in the world of Mage –...   [click here for more]
Onyx Path Publishing  $14.99

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Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices...   [click here for more]
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