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100  Glasswalker  Kinfolk

100 Glasswalker Kinfolk


Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to...   [click here for more]
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100 Black Fury Kinfolk

100 Black Fury Kinfolk


Spirits of vengeance personifi ed, the Black Furies are the wardens of the Wyld. Defenders of the unspoiled reaches of the world, the great deeds of this tribe have inspired the legends of mythical warrior women for centuries. That fierceness is tempered by the open arms they extend to those whom have been cast out and turned away from other tribes, or who need a safe harbor in the world. Those sheltering...   [click here for more]
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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
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100 Children of Gaia Kinfolk

100 Children of Gaia Kinfolk


The Children of Gaia are known as the peacemakers of the garou nation. They are the voices of reason who bury old grudges, and help find ways for the tribes to move forward as one. When missteps are made by their brothers and sisters, the Children of Gaia are the ones whose cool heads are expected to prevail. It is a fundamental mistake, though, to assume that the Children of Gaia are harmless. They...   [click here for more]
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100 Fianna Kinfolk

100 Fianna Kinfolk


The Fianna are said to be as unpredictable as the storm; bellowing with rage one moment, and laughing with friends the next. Passionate lovers, and vengeful warriors, the Fianna burn in ways that are terrifying even to other garou, and they apply that fire to every aspect of their lives. This same desire lives in the hearts of the Fianna kinfolk. From singers and artists, to steelworkers, soldiers,...   [click here for more]
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100 Garou Kinfolk Bundle [BUNDLE]

100 Garou Kinfolk Bundle [BUNDLE]


This special bundle product contains the following titles. 100 Glasswalker Kinfolk Regular price: $1.49 Bundle price: $1.14 Format: PDF Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius...   [click here for more]
White Wolf  $32.81 $18.75

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100 Get of Fenris Kinfolk

100 Get of Fenris Kinfolk


What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to randomize,...   [click here for more]
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100 Mokolé Kinfolk

100 Mokolé Kinfolk


We return to the 100 Kinfolk series with 100 Mokolé Kinfolk.  The Garou are not the only shifters out there… nor are they the oldest among the breeds, for there are some who remember the bygone days before the wolves had been given Gaia’s blessing. Those who were kings in the days before the catastrophe that brought the age of ice - They are the Mokolé, the children of the lizard kings of old. As...   [click here for more]
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100 Red Talon Kinfolk

100 Red Talon Kinfolk


100 Red Talon Kinfolk provides a quick way to generate appropriate NPCs to support the Red Talon tribe. Here are 100 wolves that could be kin of the Talons.  All garou share the nature of the wolf, but nowhere is it more realized than within the Red Talons. A tribe that refused to embrace any aspect of humanity, seeing them as a plague upon the world and a blight to their people, Red Talons revel...   [click here for more]
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100 Shadow Lord Kinfolk

100 Shadow Lord Kinfolk


100 Shadow Lord Kinfolk Within this book you'll find the latest addition to this list of NPCs for each tribe. The strong right hand of the garou nation for centuries, the Shadow Lords were consummate betas; field commanders, diplomats, and when called for, enforcers. They were the ones who turned the gears of power, and ensured the nation went forward. But with the Silver Fangs’ grip slipping,...   [click here for more]
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100 Silent Strider Kinfolk

100 Silent Strider Kinfolk


Welcome to the 100 Kinfolk project!  100 Silent Strider Kinfolk   Dangerous things lurk in the night, but few of them are as deadly as the garou of the Silent Striders. Tracing their lineage to the ancient empire of Egypt, they are known as the messengers of the nation, but they are so much more than that. Banished from their homeland by an ancient curse, and cut off from their ancestors,...   [click here for more]
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100 Silver Fang Kinfolk

100 Silver Fang Kinfolk


In times gone by, every knee bent, and every head bowed to the majesty of the Silver Fangs. Great warriors and fearsome leaders, the kings and queens of the Garou Nation were respected, as well as feared. As the years have marched on, and the thrones of the world have toppled from their foundations, this once noble tribe is only a shadow of its former glory. Though still proud and fierce, the Silver...   [click here for more]
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100 Stargazer Kinfolk

100 Stargazer Kinfolk


The strength of the wolf is the pack, and this is the truth that has led the Garou Nation to so many victories over the centuries. Lone wolves are a rarity, and even rarer still are those who thrive without a pack the safeguard them. The Stargazers, though, are that rarity; werewolves who walk a path of balance, and who often remain apart from the affairs of the world around them. Philosophers and...   [click here for more]
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100 Uktena Kinfolk

100 Uktena Kinfolk


100 Uktena Kinfolk   While often seen as strange and even dangerous by the standards of Wyrmbringer tribes, no one denies the Uktena have forgotten more mystic secrets than the rest of the nation has ever known. While their peculiar obsessions with lore and knowledge causes many to regard them as scholars, the tribe has no scruples about using any and all weapons when it has decided...   [click here for more]
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100 Wendigo Kinfolk

100 Wendigo Kinfolk


When the world was young, the place now called America had three tribes of garou; the Uktena, the Croatan, and the Wendigo. Elder Brother, Middle Brother, and Younger Brother respectively. While they had their conflicts and fights, nothing prepared them for the strife and bloodshed that came with the colonizers, and the tribes they call the Wyrmbringers. While the Croatan are dead, and the Uktena have...   [click here for more]
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101 Savage Kinfolk

101 Savage Kinfolk


Savage Age Kinfolk - The People of the War of Rage. Garou, Bastet, Gurahl, and Many Others!      Weaponized Ink continues to expand the prehistoric civilization found in Werewolf the Savage Age by partnering with Neal Litherland and the 100 Kinfolk Project to provide more than one hundred kinfolk writeups, art, and story ideas. ...   [click here for more]
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12 Talens

12 Talens


As the title suggests, this book contain 12 talens for use in Werewolf: the Apocalypse. ...   [click here for more]
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200 Black Spiral Dancer Kinfolk

200 Black Spiral Dancer Kinfolk


In the time of Rome’s expansion, the White Howlers were all that stood between the legions and domination of the land that would come to be known as Scotland. Fanatics, warriors, and mystics, they delved deeper than they ever should have in the defense of their homeland. While they found the power to repel the invaders, they sold their souls and their sanity to do so. Corrupted, and driven mad, they...   [click here for more]
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2021-2022 Garou Lunar Calendar

2021-2022 Garou Lunar Calendar


Mark Your Next Hive Dive on the Calendar!  The perfect companion piece for any Werewolf game! A comprehensive calendar chronicling the Garou Lunar Year for 2021 – 2022, beginning in March of 2021 and running through April of 2022. Includes info on each lunar month and each month’s celestial patron, as well as over 75 Seasonal Rites, celestial events, and holidays! Compatible...   [click here for more]
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5th Edition Art Pack [Dark Pack, Unbound, and STV Only]

5th Edition Art Pack [Dark Pack, Unbound, and STV Only]


This file includes artwork and logos to be used in Dark Pack, Unbound, or Storytellers Vault ONLY. Vampire the Masquerade (Ankhs, Clans, Dice, Disciplines, Factions, Logos) Hunter the Reckoning (Dice and logos) Illustrations (Antagonists, Characters, Details, Locations, Scenes) Werewolf the Apocalypse (Dice, Glyphs, Logos) World of Darkness, Dark Pack, Unbound, and Storytellers Vault...   [click here for more]
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A Block of Random Lists

A Block of Random Lists


This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles),  places and institutions (such as world-famous hotels, casinos, libraries...   [click here for more]
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A Guided Tour of the Umbra

A Guided Tour of the Umbra


Reflections on the world’s reflection A Guided Tour of the Umbra is an exploration of the umbral realms for Werewolf: the Apocalypse. Take an in-character tour through the realms, learn new gifts, find new totems, new talens, new fetishes, new rituals, and rules for traveling between realms and surviving within them. Want to go on a trip? Hey there, mate. My name is Isaac...   [click here for more]
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Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One


The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
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After Dark 3 - Night scenery for VtM

After Dark 3 - Night scenery for VtM


ENG After Dark (pack 3) is the third volume of photo packs by Tati Versieux bringing night sceneries for the World of Darkness. In this Photo Pack, you will find 16 high-resolution photos with Vampire: the Masquerade 5th edition theme, in a .ZIP file to be used in your Storytellers Vault, Dark Pack Projects, or personal RPG games. Please note that the photos should not be modified, and can only be...   [click here for more]
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Age of Darkness: Land of the Living [BUNDLE]

Age of Darkness: Land of the Living [BUNDLE]


This special bundle product contains the following titles. Arsenal of Faith Regular price: $3.95 Bundle price: $2.37 Format: PDF Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy...   [click here for more]
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Anecdotes of Darkness

Anecdotes of Darkness


Anecdote: A short, obscure historical or biographical account. Within these pages you will find a vast array of anecdotes, quotes, short stories, flash fiction, experimental fiction, and more, to add flavor and fluff to your Storyteller Vault books or gain inspiration for a story. A bit of crunch is added too. Because who doesn’t like a bit of crunch with their fluff?  Anecdotes of Darkness...   [click here for more]
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Axis Brasilis

Axis Brasilis


We Who Are Not As Others Far from European and North American Umbra, the Garou society in Brazil has made alliances with some different kinds of spirits – some of them created by the stories and folklore of Brazilian people, and the ones which originated their own tales among the population. Under a banner of Extinction, the spirits of the Wyrm raged in the country, threatening...   [click here for more]
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Bastet: Breedbook

Bastet: Breedbook


This book points a spotlight on Bastet, providing Storytellers and players alike with the information they need to develop the breed's presence in their game. The original nine tribes are detailed, along with the Khara and the Ajaba, and the genre is enhanced through the addition of new Gifts, rites, fetishes, and hedge magic, as well as various short stories describing the more relevant updates to...   [click here for more]
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Book of the Wyrm Companion

Book of the Wyrm Companion


A LABYRINTH OF FLESH AND RAZOR In foul & toxic places, hidden just beneath the thin, false veil of sanity so brightly painted over the sunlit world of humans, thrashing spawn of the Wyrm endlessly coil & breed, slaughter & dance with psychopathic, inhuman fervor ‘round oozing pits of sick-lit balefire. …yet in shadowed boardrooms, far-worse atrocities are actively being workshopped,...   [click here for more]
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Book of Totems: The Savage West II

Book of Totems: The Savage West II


War continues to Rage across the mountains, prairies, and deserts of the Wyld West, and the Garou seek the patronage of powerful spirits to bind their packs to give them every advantage against their foes. Inside, you’ll find: • Sixteen original Totems. • Totems of Respect, War, Wisdom, and Cunning all represented. • All are highly suitable for the Wyld West historical setting, but compatible...   [click here for more]
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Book of Totems; Patron Spirits

Book of Totems; Patron Spirits


A Garou pack is not truly a pack without a totem. It brings them together as a single entity, granting them great power, and the means to battle their ancient foe, the Wyrm. Across the World of Darkness, Garou pledge themselves to powerful totem spirits of Respect, War, Wisdom, and Cunning. Book of Totems; Patron Spirits includes: • Totems from Revised Edition, updated for 20th Anniversary Edition....   [click here for more]
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Book of Totems; Spirits of the Tribes

Book of Totems; Spirits of the Tribes


Each of the Tribes are bound by a mighty spirit, but that being is not alone. All manner of spirits serve as allies or vassals of the great tribal totems, and in turn grant their patronage to the Garou as pack totems. Packs of Garou thus can call upon myriad spiritual fathers and mothers, giving them untold advantages against their ancient foe, the Wyrm. Book of Totems; Spirits of the Tribes includes:...   [click here for more]
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Book of Totems; The Savage West

Book of Totems; The Savage West


The Totem is the heart and soul of a werewolf pack. It binds them spiritually, making the whole truly greater than the sum of its parts. Across the Savage West, Garou join under powerful spirits, some ancient, some new, to aid them in their struggles against the Wyrm and the Storm Eater. Inside, you’ll find: • The Cockroach totem modified to fit the time period. • Fifteen additional totems to...   [click here for more]
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Breedbook: Anurana (Weretoads)

Breedbook: Anurana (Weretoads)


BREEDBOOK: ANURANA The Anurana is one of the Changing Breeds created by the evil company PENTEX. The first generation of these amphibians was considered a complete failure, but Project Lycaon did not give up. The augmented Anurana is the new generation of weretoads, these new monsters possess new powers and gifts that could make them a new threat to the Garou Nation. This new supplement...   [click here for more]
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Breedbook: Tecolotes (Wereowls)

Breedbook: Tecolotes (Wereowls)


Breedbook: Tecolotes (Wereowls) The Tecolotes took to the night skies of the Valley of Mexico and bravely faced the hordes of the Wyrm. "Before facing your enemy, you must know him", this was the most sacred commandment of this tribe, their knowledge of the Wyrm was unparalleled. They paid the highest price for their quest for knowledge and their magical arts. In spite of everything,...   [click here for more]
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Build a Savage Age Chronicle! [BUNDLE]

Build a Savage Age Chronicle! [BUNDLE]


This special bundle product contains the following titles. 101 Savage Kinfolk Regular price: $5.00 Bundle price: $3.00 Format: PDF Savage Age Kinfolk - The People of the War of Rage. Garou, Bastet, Gurahl, and Many Others!      Weaponized Ink continues to expand the prehistoric civilization found in Werewolf the Savage Age by partnering with Neal Litherland...   [click here for more]
White Wolf  $29.00 $22.00

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Caldene (for Hunter the Reckoning)

Caldene (for Hunter the Reckoning)


Caldene - Town for Hunter the Reckoning (5th) Small town in Alberta Cananda  Brief overview with tons of plot ideas and some npcs to use with the area. You could easily insert it into any cold-temperate or sub-arctic area, or indeed use it with Hunter the Vigil, Mage the Ascension or Werewolf the Apocalypse. ...   [click here for more]
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Cambridge Art Pack

Cambridge Art Pack


Cambridge Art Pack  is an art pack of charcter portraits inspired by Vampire the Masqerade.   These images were originally created for use with our Cambridge line of storyteller vault products. This file contains over 25 images to be used in your Community Created Content projects. The files are  in a ZIP. Use them as images to represent characters, set the mood, to illustrate your written...   [click here for more]
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Cambridge Bundle [BUNDLE]

Cambridge Bundle [BUNDLE]


This special bundle product contains the following titles. Bloodline Cambridge Regular price: $2.49 Bundle price: $2.25 Format: PDF A look at a unique bloodline consisting of mortals and kindred working together as one.    Take a look at the Cambridge family and their unique place in the world of darkness. Includes the History of the Cambridge Line, character...   [click here for more]
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Changing Breeds: Wild West Tales Anthology

Changing Breeds: Wild West Tales Anthology


The Wild West was wilder than you can imagine  As European settlers moved west across the burgeoning United States, the Changing Breeds moved west with them, seeking new opportunities and places to live in peace. The Wyrm moved west as well. In some cases, it had already been there for a long, long time.  In the never-ending struggle against the Wyrm, the Changing Breeds will find new allies,...   [click here for more]
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Chanticleer

Chanticleer


Roll Up! Roll UP!!! See the Most beautiful beasts that are and ever could be, Rack your feeble mind trying to discern our purpose, Marvel at our mighty powers, whatever they may be, and then - Ask yourself from whence our magics came! Laugh at our smallest form. And quake in impotent envy at our largest - We are as wondrous as we are terrible at least we think so. Pay your nickel and...   [click here for more]
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Children of the Tides

Children of the Tides


Winner of the Year of the Tide Contest Children of the Tides explores the small town of Oak Hill, FL.  Visit this quaint Florida town, where friendly locals seem just a little bit off and things become terrifying during the night.  Don't forget to visit Manny's Alligator Center, and check out the gators while picking up a few souviners.  Take...   [click here for more]
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Chulorviah: Servants of the One Song

Chulorviah: Servants of the One Song


In the deepest crevices of the ocean, an ancient evil stirs.  It cannot escape it's prison, but it spreads its sickness all the same.  Those infected are doomed to do its bidding, and they are forever enraptured by it's melodious presence within their souls.  Their bodies twist and contort, expressing the cursed powers of the deep.  A few of these unfortunates are able to keep aware, to retain...   [click here for more]
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Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
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Classic World of Darkness Mixed Game Rules: 4.5e Update

Classic World of Darkness Mixed Game Rules: 4.5e Update


Bringing some rules from the newest edition of World of Darkness into my 4th Edition Mixed Game Rules, in particular Bestial Failures and Messy Criticals. ...   [click here for more]
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Curse of the O'Tolley's Burger

Curse of the O'Tolley's Burger


Darkness Strikes Too Close to Home The first in a series of One-Page Chronicle Jumpstarts for Werewolf: The Apocalypse, Curse of the O’Tolley’s Burger is a jumping off point for Storytellers can use to generate a chronicle Kinfolk Keeping kin safe is hard for the Garou, particularly in the modern world. Magical and mundane illnesses are a terror the Garou struggle...   [click here for more]
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Dark Scania

Dark Scania


Scania is the southernmost part of Sweden and while it is materially comfortable, free from both war and the worst excesses of need, it still has a cold and dark heart. The people here live lives of quiet desperation. It is a place filled with hypocrites and horrors lurking just beneath a polished surface of denial. To the garou Scania is a fallen land. A place ruled fully by the Wyrm and the spiritual...   [click here for more]
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Deadly Country: 100 NPCs of Central Florida

Deadly Country: 100 NPCs of Central Florida


The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't.  Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine...   [click here for more]
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Den Parents

Den Parents


Like Herding Cats Everyone needs to start somewhere. And Garou do not start alone. Instead, they start with someone else. A teacher. A caretaker. A protector. They start with a Den Parent. They start with you. And regardless of the chaos they cause, you are the one who has to clean it all up. Ambassador of the Game This book discusses all the important roles that the Den Parent plays...   [click here for more]
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Draco: The Hoarding (for Mage, Changeling, or Werewolf)

Draco: The Hoarding (for Mage, Changeling, or Werewolf)


Our myths are populated by them. Ancient, powerful, elemental monsters, hard of scale, strong of wing, sharp of tooth, and most importantly, hoarders of valuable treasure. It starts as a simple hunger: a desire for conspicuous consumption, an aspiration to financial success, a base coveting of whatever others hold dear. You want a bigger house, a fancier car, a more expensive TV, your neighbor's wife....   [click here for more]
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