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This one took a long time to make, but I did want to challenge myself. While normally I use existing powers as inspiration this time I wrote a lot of these abilities from scartch. The powers are more focused on being fun, story driven and I also put a lot of effort into showing each discipline some love, rather than re-doing whats already there.
120 powers & rituals (old and new re-written).
You... [click here for more] |
White Wolf |
$10.00
|
Lords of Endless Fear brings the Elders back to the stage in the fifth edition of Vampire: The Masquerade, connecting their millennia-old stories to the current state of Gehenna, the Beckoning, and the Ashirra.
The book also introduces new mechanics for playing with Elders, and the unravelling of a new sect: the Illuminae.
Reveal the World of Darkness from a never-before-seen perspective!... [click here for more] |
White Wolf |
$12.00
|
Designed for both storytellers and players, the V5 Disciplines Compendium provides an overview of every Discipline, complete with short descriptions, prerequisites, amalgams and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience by consolidating everything... [click here for more] |
White Wolf |
$3.99
|
V5 Storyteller's Rolls Cheat Sheet is designed to streamline your Vampire: The Masquerade games by providing a concise and easy-to-use resource for determining player rolls. Whether you're running an intense scene or managing complex challenges, this guide will help you keep the action flowing smoothly.
The sheet can be downloaded in PDF, ePub,... [click here for more] |
White Wolf |
$1.99
|
Life is power in a dying world.
The City withers. We grow stronger.
We wield our stolen might in myriad and brutal ways.
For the Kindred, all starts and ends in a pool of blood.
Disciplines are a seductive gift: often a swift solution to a Kindred's nightly woes. They are invocations of her will and the dreadful threat of her ire. The power fantasy of vampirism and that fantasy's... [click here for more] |
White Wolf |
Pay What You Want
|
Here be Monsters. You should know, you're one of them. But, among vampires, there exist stranger and more ancient forms of the Blood than any clan or sect may yet realize.
We Shall be Monsters is a sourcebook for Vampire: the Masquerade 5th Edition which seeks to bring the fringes of Kindred society into the Modern Nights. You can find the following within:
Four new Bloodlines!... [click here for more] |
White Wolf |
$16.99
|
Lore of the Ancients
Neonates who thirst for the power displayed by their elders are inspired by tales of the Antediluvians—if they ever really exist(ed). Their deeds go far beyond even what diablerie, with all its risks, might achieve. Certain Kindred who study this lore have developed ways to approximate their forebears' long-forgotten expressions of the Blood in their own.... [click here for more] |
White Wolf |
$1.49
|
Athens Chronicles for V5
Book Two: Kakistocracy
In the midst of the Anarch Revolt and the Inquisition, the vampires of the world come together to form the two major Sects that will dominate Cainite History until the Gehenna. Kakistocracy is a three act Chronicle for Vampire: The Masquerade 5th edition that serves as a bridge between the ages as a coterie of vampires from Athens are invited... [click here for more] |
White Wolf |
$9.99
|
Abominations.
A single term that strikes fear into the hearts of Kindred and Garou alike. They are fearsome beings: rare lycans that have been cursed with undeath. Trapped in a torturous state where they continue to exist but are cut off from the Spirit World in a mockery of existence.
This document provides some guidance for the use of Abominations in the World of Darkness, with brief rules for using... [click here for more] |
White Wolf |
$1.50
|
Step back into the place where the Tremere were born. Step deep into the World of Darkness.
This introductory transitional chronicle is designed to be familiar to new players and storytellers who have previously run fantasy roleplaying games. The design of the chronicle is based in deep Vampire: The Masquerade lore, without that lore being overwhelming. What you have inside is a mix of a classic 'dungeon'... [click here for more] |
White Wolf |
$4.99
|
Athens Chronicles for V5
Book One: Titanomachy
In a city with the most revered and ancient of histories, a coterie of vampires are set upon a quest by the paragon of the Road of Humanity. Titanomachy is a three act Chronicle for Vampire: The Masquerade 5th edition that serves as a jumping off point for dramatic and important tales of blood, war, and intrigue in the city of Athens. It begins... [click here for more] |
White Wolf |
$9.99
|
This is the DELUXE version of Clanbook: Gangrel 5th Edition.
Prowling the edges of civilisation and causing havoc, let slips these cainite hounds in Clanbook Gangrel 5th edition. This book takes a deeper look into one of the core clans of Vampire the Masquerade, providing vast amounts of unique content for Storytellers and Players alike to wolf down.
In this book you will find:
-7... [click here for more] |
White Wolf |
$6.99
|
The Black Hand: Playing the Sabbat The Chained Heart Edition celebrates our Platinum medal with new optional rules for a Pack's Arena and the return of Obtenebration with several new amalgam powers! Check out the Bundles that include this book! The Black Hand Complete BUNDLE The Scenario Set 1 BUNDLE In our newest update we've changed some graphics, added new contextual sidebars,... [click here for more] |
White Wolf |
$24.99
|
"A simplified, smaller, and alternative character sheet for your Vampire games."
This is a custom character sheet I designed specifically for my V5 games. I feel like these types of props helps to set the mood, immersing you in the thrill of stalking and hunting through the modern nights of the Gehenna.
For just a few bucks, you'll get:
Half-Letter and A4 formats.
Two different character... [click here for more] |
White Wolf |
$1.99
|
Rules don't have to bite. Our Storyteller resources book includes a variety of cheat sheets, quick references, tables, and more to make sure you're spending more time telling a Vampire story and less flipping through the book. From a Diablerie flowchart to summaries for combat, character creation, and more, these easy-to-follow guides will help Storytellers and players alike stay in... [click here for more] |
White Wolf |
$7.50
|
"You stand in the midst of disturbed earth. Around you lie upturned stones and clumps of soil. The taste of blood in your mouth is bitter, like rust—and you have no idea what happened."
A Sabbat pack is wreaking havoc in the domain. A centuries-old intrigue is on the verge of its bloody culmination. And a small group of newly created vampires must come to terms with their existence as undead monsters,... [click here for more] |
White Wolf |
$14.40
|
Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules... [click here for more] |
White Wolf |
$5.00
|
Important note: Most cards have been updated to Version 2, with a higher resolution and some font changes. The exception thus far is Thin-blood Alchemy, which are still Version 1 - these will be updated to the new version as soon as I have time to update them.
A complete package of nearly every Discipline power in V5, in digital card format:
Contains Discipline... [click here for more] |
White Wolf |
$4.99
|
This cheat sheet was written for just the core rulebook and the errata, so mechanics added in other books aren’t included (at least for now).
I created this Cheat Sheet following the standards laid out by Justin Alexander of 'The Alexandrian' in his articles on the subject.
The basic idea is to cover all the mechanics, but none of the ‘option chunks’ such as discipline powers or... [click here for more] |
White Wolf |
Pay What You Want
|
Welcome to the World of Darkness. I am your guide.
The Storytellers guide gives you everything you need to run a successful vampire story. Herein you will find complete details on running chronicles, covering every V5 paramount topic. Tables will guide you step-by-step on every major aspect of a vampire story, from frenzy scenes to lists of plots and places, followed by a myriad... [click here for more] |
White Wolf |
$19.99
|
The Beckoning and Gehenna War decimated clan elders and upended normal sect allegiances. The Unbound broke free of their chains, and bow to no Prince, Baron or Regent. Where they do form alliances and loyalty it’s to vampires they choose: their coterie.
Bloodlines Unbound is the first in a series of tomes bringing bloodlines to unlife. Presented within you’ll find ten bloodline loresheets, allowing... [click here for more] |
White Wolf |
$4.95
|
Accept no substitutes: Chicago is the city of vampires.
Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself.
Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.
Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll... [click here for more] |
Renegade Game Studios |
$19.99
|
Behold Wonders and Relics
A book of magical items for the World of Darkness.
Inside this product are fifty new charms, relics, artifacts, and assorted enchanted objects for use in your Vampire the Masquerade Chronicle. Each item is given a description, including a snippit of its history as well as rules for its use. Advice is given on using these occult items in your Chronicle... [click here for more] |
White Wolf |
$3.00
|
Well its been a long wait, but its here. My own personal spin on Blood Sorcery. This is the third of 3 books detailing the various Cainite Sorceries.
Blood Sorcery had always held the fascination of many a player and had seen greatest number of changes, retcons, additions and re-reimaginings. I spent sometime looking over old and new material before I settled on the books layot. I do hope you find... [click here for more] |
White Wolf |
$12.00
|
"You’re only given one little spark of madness. You mustn’t lose it. "- Robin Williams
The Autarkis Storyteller aims to serve two purposes. Much like the implication of its vampiric title, its primary function is to allow Vampire: The Masquerade players of all experience levels to do away with ST entirely, allowing independent play. Whether you have that one character you have... [click here for more] |
White Wolf |
$15.74
|
VTM: New Gold is a thrilling expansion and update to the prestation system that exists within the world of vampires. With the introduction of coins as the new currency for favours, the complex web of vampire politics becomes even more dynamic and treacherous.
Within this book, you will discover:
* Character sheets specifically designed to track favours.
* New gameplay mechanics for an innovative... [click here for more] |
White Wolf |
Pay What You Want
|
V5 Tzimisce
Reshaping the Clan of Shapers
V5 Tzimisce Reshaping the Clan of Shapers is a 60 page supplement for Vampire: the Masquerade 5th edition that looks to revisit and explore:
Clan Tzimisce through the eyes of an outsider
Exploration of the splintering of the Tzimisce and the shape they take in... [click here for more] |
White Wolf |
$6.68
|
Landscape Storyteller's Screen
This simple four-panel screen has all the tables you might need to reference during a session along with summaries of important concepts. Also included are page numbers, to help you quickly refer to the Vampire the Masquerade core rulebook. The screen is presented in landscape format to make it easier to see over at the table. It is designed for customizable... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on Vicissitude:
Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off.
Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new... [click here for more] |
White Wolf |
$2.00
|
Tourniquet is a set of guidelines and rules to help you navigate your way through playing Vampire the Masquerade when you are alone. It utilizes a set of Oracles and the Scales of Trouble and Grace to help you produce narrative change with nearly every roll of the dice. Tourniquet helps you tell the story of a solo character while easing the burden of having to generate... [click here for more] |
White Wolf |
$5.00
|
My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
65 powers & ritual (old and new re-written).
6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals... [click here for more] |
White Wolf |
$6.00
|
Reach Out and Touch Someone
Designed for the 5th Edition of Vampire the Masquerade (but including some advice that might be useful in Werewolf the Apocalypse), this book focuses on Touchstones: mortal friends and acquaintances who embody and represent the mortal world, helping to ground the supernatural being, preventing their unnatural bestial natures from taking... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
Forged in Streets of Ash and Blood
Step into the shadows of 19th century Birmingham - where sloggering gangs run rampant and the sky is forever blackened by the fires of industry. Once praised as a bastion for enlightened Kindred: the Domain is now a battleground between Camarilla, Anarch and Sabbat gangs. Yet to those undead who feel stifled by Elder autarchy and rigid clan hierarchies,... [click here for more] |
White Wolf |
$12.00
|
For thousands of years, the Tal’mahe’Ra held the same course. Protect the enigmatic Aralu. Infiltrate the leadership of other sects. Stay steady at the helm. Then the Beckoning and Gehenna War upended everything, and left the Tal’mahe’Ra floundering.
Bloodlines Unbound 2 includes 10 bloodline loresheets designed to bring the secretive Tal'mahe'Ra into your games, ready to face the... [click here for more] |
White Wolf |
$4.95
|
The Chicago Folios Follow-Up
Chicago, the Jewel in the Crown of the Camarilla in North America. A city where stories are told, and whenever a story ends, a new one begins.
Prince, Primogen, Anarch and Independent, all in a constant battle for dominance, control, or simple survival. Old faces and new bite at the lifeblood of the Windy City. Whether it’s intrigues in Elysium,... [click here for more] |
White Wolf |
$18.00
|
My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
Inspired by the Lifepaths system of the Cyberpunk TTRPGs, BECOMING is a character story generation system which asks the important questions: Where did you come from? What do you believe in? How did you get this way?
BECOMING helps everyone from a first-time player to the long-time storyteller quickly find inspiration, generate stories, and break free from the tropes... [click here for more] |
White Wolf |
$2.50
|
Bringing the devilish clan of demon worshippers kicking and screaming into Vampire the Masquerade: 5th Edition. Providing the reader with ample tools for Players and Storytellers alike, allowing one to integrate the infernal powers associated with this ancient clan into your World of Darkness.
In these pages you'll find:
Character creation guide including archetypes, a clan bane, and compulsion... [click here for more] |
White Wolf |
Pay What You Want
|
Consequences is a two page document that expands the idea of "Win at a Cost" into a random chart with a choice element. It can be used as a new rule for your Vampire: the Masquerade 5th edition game, inspiration for storytellers, or an additional oracle in a solo game. ... [click here for more] |
White Wolf |
$0.99
|
My own personal spin on Koldunic Sorcery. This is the second of 3 planned books detailing the various Cainite Sorceries. Koldunic Sorcery deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
50 powers & ritual (old and new re-written).
5 Different Paths of Koldunic Sorcery: Path of Earth (10 rituals & powers), Path... [click here for more] |
White Wolf |
$5.00
|
Expanded Options for the Haven Background
Why hide from the breaking dawn in the trunk of your battered '70s muscle car when you could dwell in the comfort of a forgotten subway car, turn an abandoned school into a personal palace, hide out in an abandoned water tower, or even just cruise around in a hearse.
Designed for the 5th Edition of Vampire the Masquerade, included in this... [click here for more] |
White Wolf |
$3.00
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 30 powers (old and new re-written)
- each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
A city as large as Chicago requires more than a surface study to find out its secrets.
Princes, Primogen, and all those other Kindred with titles and notoriety may claim to uphold the Masquerade, but they delight in the undead fame and status. There are others, well-hidden, with deeper secrets, darker ambitions, and elusive sects buried in Chicago and its surrounding towns and cities.
Chicago contains... [click here for more] |
Renegade Game Studios |
$14.99
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
Welcome to Shadow City
Take a trip to the Pacific Northwest and visit the city of Seacouver. A city of two-and-a-half million people nestled around Bellingham Bay, just south of Canada. A city stuck in the shadow of its more important neighbours.
A city that does not exist.
This book describes a wholly imaginary city created to serve as the setting for a Storyteller’s... [click here for more] |
White Wolf |
Pay What You Want
|
The Gehenna War Calls
The Sword of Caine has often been viewed by the Camarilla as monstrous beasts that live only to diablerize and destroy. Like all good antagonists, there is another side to the Sabbat. While they harbor murderers and diablerists of all types, they are, at their core, a spiritual sect on a Holy War against ancient beings of terrible power and unfathomable agendas. ... [click here for more] |
White Wolf |
$14.00
|
This product provides 24 all-new Predator Types for character creation in Vampire the Masquerade: Fifth Edition, tripling the Predator Types available to you. Each Predator Type has a unique combination of options for Disciplines and a carefully chosen set of Advantages to support the feeding style. In addition, there are four new Merits and Flaws for use in these Predator Types and in other characters... [click here for more] |
White Wolf |
$2.99
|