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Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$4.99
|
Do you know who considers faith among the dead a trivial concept — or worse, a new one?
Dullards and con artists.
These vampires want you to believe that religion is a new phenomenon among Kindred. They want you to believe only vampires on the periphery subscribe to the worship of higher powers or seek a greater cause.
They want you... [click here for more] |
Renegade Game Studios |
$14.99
|
Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried, tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring... [click here for more] |
White Wolf |
$4.99
|
Thank you to all who helped us reach #1 on the store front! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations.
Now... [click here for more] |
White Wolf |
$9.99
|
They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list... [click here for more] |
White Wolf |
$4.99
|
Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see. On the eve of the vernal equinox, a dire warning from a cryptic creature only visible to him sends Angelo Benny" Bonavito on a chase through the city as a madman in a top hat begins to bend reality itself. Alpha Team must determine whether their teammate is seeing the harbinger of a massive supernatural... [click here for more] |
White Wolf |
$4.99
|
The True Hand is a sect book which introduces the True Black Hand as a playable faction in Vampire: The Masquerade.
This book features the following:
Chapter One: History. An accounting of where the sect was and how it got to where it is. This version of the history is a bit streamlined with a focus on the Aralu bloodlines and their... [click here for more] |
White Wolf |
$17.99
|
This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,... [click here for more] |
White Wolf |
$19.99
|
The Blood Atlas: North & South Americas
The Blood Atlas series begins here with a collection of territorial maps for Vampire: The Masquerade exploring the inhabited regions of both North and South America. Take a big picture look at the Jyhad as the Camarilla, Sabbat, Anarchs, and even a few Independent Clans vie for rulership over the night. These are not perfect canonical maps, but rather a collection... [click here for more] |
White Wolf |
$4.99
|
Points of View
We've all had characters who wanted to be good and couldn't because we didn't know where to go or how to go on or how to narrate. Not everyone knows how to do this and in fact, it is a difficult task. This guide brings precisely ways to transform your chronicles, understanding about Cainite society and how to create a fun game using the Golconda theme.
New... [click here for more] |
White Wolf |
Pay What You Want
|
Think very carefully before creating your abodes. They are your humanity, your mind and your soul.
An Haven's guide to the Kindred of any sect, this book contains:
Descriptions of Background Haven and New Merits and Flaws;
Information on the creating your Heaven, and how the refugee works for vampires and their psychology;
New tools to expand your chronicles, including Discipline... [click here for more] |
White Wolf |
$12.99
|
Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by…
Herein... [click here for more] |
White Wolf |
$9.99
|
Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.
Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey.
Catfish: Kindred... [click here for more] |
White Wolf |
$4.95
|
Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.
Legends of the Clans includes:
Secret... [click here for more] |
White Wolf |
$7.95
|
Printer-friendly tables for Vampire: the Masquerade
Inspired by the OSR and DIY design communities.
Hundreds of ideas for your Vampire: the Masquerade games, from 1st Edition to V20! In this 43-page document you’ll find resources to help you create PCs, NPCs, and whole cities, including:
Allies and Contacts
A new system for Merits and Flaws
Malkavian derangements, Nosferatu deformities,... [click here for more] |
White Wolf |
$1.95 $0.95
|
Este livro oferece regras para combates mais ágeis no Mundo das Trevas clássico, o que compreende a Primeira Edição, Segunda Edição, Edição Revisada e Edição de Aniversário de 20 Anos dos jogos do Sistema Storyteller.
O Livro Rápido do Combate inclui:
Um sistema ágil e simplificado para definir a ordem de jogo nos combates;
Regras adaptáveis para qualquer jogo das primeiras... [click here for more] |
White Wolf |
Pay What You Want
|
NOTE ON V5 UPDATE
This publication is designed to work with any edition of Vampire, so it contains information relevant to each one. However, not all information provided will be used in all editions. It's up to you to select what's useful for your chronicle, ignoring what doesn't. Some information can be useful... [click here for more] |
White Wolf |
$6.99
|
From Eventide to Cock’s Crow
For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent... [click here for more] |
White Wolf |
$8.00
|
A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is also a hunter, and the most dangerous nocturnal predator that ever existed.
In this second part, you will find a list of another 36 firearms, including... [click here for more] |
White Wolf |
$6.99
|
Are you a Storyteller wanting to introduce your players to Vampire: The Masquerade but want to avoid a long history lesson that may scare off the freshest of embraces? If your answer is "yes", this might be the resource for you!
Fledgling Handouts is a short handout that provides, in an easy-to-read format:
An overview of All the current Clans in Vampire: The Masquerade Fifth... [click here for more] |
White Wolf |
Pay What You Want
|
Caine’s curse takes many forms
Since their introduction in the Storytellers Guide First Edition, relics of the blood have occupied a niche in vampiric lore. Caine’s blood animates the undead form, provides the powers of legend, and regenerates the most grievous wounds. The possibilities, however, are not limited to physical manifestation, but can imbue relics with a... [click here for more] |
White Wolf |
$2.53
|
The Storyteller’s Toolkit is full of additional rules advice covering more situations (whether investigation or combat), a list of witnesses for Storyteller inspiration, and a complete story you can use for one or more evenings of play.
This PDF version ONLY contains the Source Book. ... [click here for more] |
Renegade Game Studios |
$10.00
|
Those Who Forget Their History
The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity.
Are Doomed to Be Annihilated... [click here for more] |
White Wolf |
$3.99
|
All your mighty works will turn to bitter ash…
Caine was warned not to pass on the Curse. In defiance of Uriel, he begat the Second Generation – Enoch, Irad, and Zillah, through whom the Clans claim their lineage and power. They compounded their Sire’s sin, Embracing the Third Generation who – jealous of power denied – rose up and consumed the heart’s blood of their Sires.... [click here for more] |
White Wolf |
$2.53
|
Update: Now with a light theme option!
This product is a pre-made OneNote notebook with everything you need to run a V5 Chronicle. There are character sheets for Kindred, Supernaturals, and Kine, ready to be filled out with the details of your PCs and NPCs. And, most importantly, the References tab gives you easy access to almost any piece of V5 rules trivia you might need on the... [click here for more] |
White Wolf |
Pay What You Want
|
What Clan Am I? Many Kindred pride themselves on their ability to tell another’s Clan at a mere glance. The pretty Toreador posing, the belligerent Brujah posturing, and the venerable Venture pouting. All is not always as it seems though, whether in Elysium, or the Anarch hangout, a Kindred who jumps to conclusions may not have many nights left.
Guess My Clan takes a look at the Clans... [click here for more] |
White Wolf |
$5.00
|
The Kindred need their precious vitae to sustain their immortality. The mortals of The World of Darkness aren’t always helpless against the undead though; some are even aware or at least suspicious of the vampire conspiracy surrounding them.
Menagerie of Mortals is a source book with a huge collection of mortal opponents, victims and potential allies or contacts... [click here for more] |
White Wolf |
$2.00
|
Note: This book is part of the earlier "first edition" cycle of Kindred of the East: The Relentless Age, covering systems. You can find the companion setting book to Record, Analects of the Damned, here:
https://www.storytellersvault.com/product/341889/Analects-of-the-Damned
You can find The Relentless Age, the updated... [click here for more] |
White Wolf |
Pay What You Want
|
Playing as a Vampire requires knowledge of your enemies. The "Revised Merits and Flaws Compendium" is precisely the weapon that your characters will need to protect themselves from the Jyhad, that your take advantage from the unprepared and break them all.
The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario).... [click here for more] |
White Wolf |
$9.99
|
For centuries creatures of the night have preyed upon humanity. Countless loved ones have gone missing, never to be found that have become food or servants for the abnormal. In order to safeguard your community, you'll need to understand what creatures lurk in the darkness and what weaknesses they possess, if any.
Even with detailed information at hand, victory is never guaranteed. Whether you are... [click here for more] |
White Wolf |
$2.00
|
“I have seen the dark universe yawning Where the black planets roll without aim, Where they roll in their horror unheeded, Without knowledge, or lustre, or name.” -H. P. Lovecraft, Nemesis
This book provide tools for including elements of Lovecraftian, or cosmic, horror in a Masquerade game. These elements may add dreaded flavour to games growing stale with... [click here for more] |
White Wolf |
$5.00
|
O Sarcófago Romano é uma aventura curta, one-shot, que se passa em Londres (cenário não oficial). Trata-se de uma missão de resgate de alta letalidade onde os jogadores precisam recuperar um item em meio à dezenas de soldados da Segunda Inquisição e tendo apenas uma noite para completar a missão.
A aventura foi testada por um grupo e é ideal para jogadores que gostam de ação com espaços... [click here for more] |
White Wolf |
$0.50
|
The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*.
Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their ideas, and... [click here for more] |
White Wolf |
$4.99
|
The secret Church and the hidden State, hunting the hunters in cities and across continents.
An antagonists’ guide to the rising Second Inquisition, this book contains:
Opponents of your Kindred, and their special forces and equipment
Information on the fires rising against the world’s vampires, stoked by the Society of St. Leopold and the American FIRSTLIGHT black program
New tools... [click here for more] |
Renegade Game Studios |
$31.50
|
Made at the request of a friend who is running a Dark Age campaign but might bring it into the modern setting. I did a lot of re-work on this one to give it its own flare and make it a bit unique. In it you will find.
10 powers (old and new re-written)
5 Ahrimanic Rituals
Ranges, times, effects, conditions, risks and more added to make the powers less vague
Part of the Shadowfall collection (my... [click here for more] |
White Wolf |
Pay What You Want
|
If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules.
World Of Darkness Solo Adventures
These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller.
The rules cover... [click here for more] |
White Wolf |
$1.99 $1.49
|
Bordeaux by Night - Storytellers Guide is part of a two book project by Secrets of the Masquerade.
The Players Guide contains all the geographical details about the city and larger domain of Bordeaux, its praxis, the public known opinions of the NPCs about each other and so on. It's an introduction to France and to Bordeaux as a city, and Bordeaux as a domain, foreigner-friendly.
The Storytellers... [click here for more] |
White Wolf |
$19.99
|
Welcome to Darwin! The roughest, most wonderful city in all of Australia! Dust soaked and messy, a haven for kindred, and a hot spot for hunters; this city might not have the shining aura or mystic of the bigger metropolises, but it sure does have teeth.
Who Killed the King? is a 94 page full colour PDF. It’s a sourcebook for the city of Darwin, Australia and contains... [click here for more] |
White Wolf |
$0.99
|
The Tales We Tell
The world that we create when we play Vampire: The Masquerade, or any tabletop game, is a world of our own. A world that exists only in the minds of the players and of the Storyteller. These games can be simple or they can be complex. But by stopping and thinking about the how and why of it all, games get to be more immersive, more exciting, and generally speaking more fun.... [click here for more] |
White Wolf |
$3.99
|
Brothers and Sisters in Caine, united under the banner of the Dark Father
An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains:
Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity
Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians
New tools to expand your chronicles, including Discipline powers,... [click here for more] |
Renegade Game Studios |
$31.50
|
Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?
Secrets of the Masquerade’s Guide to Siring includes:
A clear and short explanation of the importance of Preludes;
12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate;
Exclusive new... [click here for more] |
White Wolf |
$4.49
|
A booklet on the varied nature of siring, Why Embrace? is a narrative sotrytelling resource containing information and isnights on the diverse motives behind the creation of new vampires.
Why Embrace? Includes:
An examination of the 5 Archetypes of siring!
A roll table, or Oracle, which includes 50 siring circumstances!
Stunning public-domain art!
... [click here for more] |
White Wolf |
Pay What You Want
|
The Duskborn are rarely given the chance to thrive; the Camarilla brand them when feeling generous or kill them when they're not, the Anarchs vary from city to city, but still rarely treat them as equals, and the Sabbat... well, the Sabbat treat them as well as any other - not that it's any better.
What the Duskborn need is a city to call their own, a city apart from their more potent kin where they... [click here for more] |
White Wolf |
$4.99
|
“No plan survives contact with the enemy players.”
Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and definition of a... [click here for more] |
White Wolf |
$11.99
|
Necromancy has been a long existing element across multiple World of Darkness games. A Giovanni or Euthanatos might raise a corpse, embueing them with an undying hunger, but few understand what it is to be a Zombie.
What is a Zombie? A zombie is someone who once was. A zombie is a person who has lost their humanity – or, more aptly, has had it ripped from them. Are they a gnashing, hungry monster? ... [click here for more] |
White Wolf |
$8.99
|
Between the 26th of September 2021 and the 31st of October 2021, profits from the sale of the Guide to Playable Characters will be donated to the non-profit organization Le Refuge, which helps LGBTQIA+ people excluded from their family environment find a safe haven, warmth and acceptance.
"Clans don't Embrace people, people Embrace people!"
Secrets of the Masquerade's guide... [click here for more] |
White Wolf |
$14.99
|
Forsaken Roads and Forgotten Paths
Our Dark Father calls out to vampires who eagerly cast aside all that once made us human. The sect once based on freedom became a theocratic tyranny, demanding “unity” in the name of the powerful minority in charge. We know what truly makes us strong: Faith. We know why we cannot trust the powerful: Greed. While the Bishops and Prisci... [click here for more] |
White Wolf |
$4.95
|
What if Lasombra won in the end? What if when the cycle began again, the King of Shadows ruled the vampires instead of Caine? What clans would he make? What magics would emurge? How dark could the World of Darkness get?
The Darkest Timeline is an answer to the question posed by the Jyhad itself: What if the most evil beings in the world actually... [click here for more] |
White Wolf |
$5.00
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Would you die for your art? Rules for V20 for three of the main characters of Jenna Does Harvard 1: The Boston Sex Party; the primogen deFevre, his ghoul, Pierre Bouffant, and his somewhat wayward childe, Jason Crozier Includes character sheets, backgrounds and advice for... [click here for more] |
White Wolf |
$1.86
|
“I have seen the dark universe yawning Where the black planets roll without aim, Where they roll in their horror unheeded, Without knowledge, or lustre, or name.” -H. P. Lovecraft, Nemesis
This book provide tools for including elements of Lovecraftian horror in a Masquerade game. These elements may add the flavour of cosmic dread to games growing stale with too much familiarity. Player character... [click here for more] |
White Wolf |
$1.00
|