Title |
Publisher |
Price ▲ |
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Beauty and the Beast Rules for V20 for two of the main characters of Second-Best Would be a Luxury, the Gangrel Dominic (Dom) Rayner and his ghoul, Sarah (H) Farrell. Includes character sheets, backgrounds and advice for using them in stories. ... [click here for more] |
White Wolf |
$1.26
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Lust and bloodshed Rules for V20 for the two main characters of Nights to Remember, the ghoul Jenna Vaughan-Mills and her occasional master, the terrifying assassin Robert Bateman. Includes character sheets, backgrounds and advice for using them in stories. Content warning:... [click here for more] |
White Wolf |
$1.26
|
This help provides 100 embrace ideas that contain many story seeds for Storytellers and make their work easier.
Any benefit por my part will go to the investigation of Amyotrophic Lateral Sclerosis (A.L.S.)
I hope you enjoy it! ... [click here for more] |
White Wolf |
$1.72
|
When two of Vampire the Masquerade's most powerful beings offer you what you most desire, do you agree? Are you willing to take the pain, danger or even regret that their treasures can cause? Or will you be the one that can bring them to their full potential and change things in your favor? This Book Includes... -The full history and abilities for eight artifacts mentioned in the VTM series... [click here for more] |
White Wolf |
$1.75
|
In the autumn of 2015, a 13th Generation Toreador named Cynthia Frost embraced Cameron Paul, a Vine creator, whose work she discovered and fell in love with. Due to his thin blood, Cameron effectively became a Caitiff, and lacked the Toreador “appreciation” for art. This served as a great embarrassment to Cynthia, who became abusive and cruel to her progeny.
Thanks to Cameron’s thin blood,... [click here for more] |
White Wolf |
$1.95
|
Companion to Savannah by Night Player's Guide. This book contains all the background information of the City by the Sea on the coast of Georgia--a place where tourists living and undead go to enjoy themselves and maybe pretend to be what they wish they were.
The Secret History of Savannah (including who really founded it and why)
Complete stats on all important NPCs.
Breakdown... [click here for more] |
White Wolf |
$1.99
|
Joyeuse Toussaint !
Enjoy a one of a kind treat. Unless it's a trick? Who knows.
2020 edition, limited offer
Congrats to the 50 winners of the treat! All candy has been claimed. ... [click here for more] |
White Wolf |
$1.99
|
Lore of the Clans is a single volume revisiting all thirteen Clans for Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and Clan-specific rules.
This PDF includes charts and tools to help the Storyteller when they are running the Vampire: the Masquerade 20th Anniversary Edition RPG. ... [click here for more] |
Onyx Path Publishing |
$1.99
|
Here's what the Vampire 20th Anniversary: The Dark Ages Storyteller's Screen includes:
A full-color collage of selected beautiful clan art from Vampire 20th Anniversary Edition: The Dark Ages
A seperate download containing three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier This PDF is great for viewing on tablets... [click here for more] |
Onyx Path Publishing |
$1.99
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
The Paths of Enlightenment are a lie.
There is no way to escape your Humanity.
Yet somehow the delusion that you can change your morality persists.
This supplement presents an alternate system for running Paths of Enlightenment, where you never truly leave your Humanity behind. It offers new rules and options for those on a Path to remove stains and kid themselves that there is another way to resist... [click here for more] |
White Wolf |
$2.00
|
Um livro que reune 20 características animalescas com alguns sistemas para as mesmas. O livro e simples e direto feito para os Brasileiros para os Brasileiros.... [click here for more] |
White Wolf |
$2.00
|
The Kindred need their precious vitae to sustain their immortality. The mortals of The World of Darkness aren’t always helpless against the undead though; some are even aware or at least suspicious of the vampire conspiracy surrounding them.
Menagerie of Mortals is a source book with a huge collection of mortal opponents, victims and potential allies or contacts... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
For centuries creatures of the night have preyed upon humanity. Countless loved ones have gone missing, never to be found that have become food or servants for the abnormal. In order to safeguard your community, you'll need to understand what creatures lurk in the darkness and what weaknesses they possess, if any.
Even with detailed information at hand, victory is never guaranteed. Whether you are... [click here for more] |
White Wolf |
$2.00
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 30 powers (old and new re-written)
- each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find:
Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision.
10 powers (old and new re-written) - used to spread... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find:
- 20 powers (old and new re-written)
- I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on Vicissitude:
Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off.
Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new... [click here for more] |
White Wolf |
$2.00
|
Inspired by the Lifepaths system of the Cyberpunk TTRPGs, BECOMING is a character story generation system which asks the important questions: Where did you come from? What do you believe in? How did you get this way?
BECOMING helps everyone from a first-time player to the long-time storyteller quickly find inspiration, generate stories, and break free from the tropes... [click here for more] |
White Wolf |
$2.50
|
Politics and protection
There is a sense of security and power in the Clans of the Camarilla and the Sabbat not extended to vampires of the Bloodlines. Numerically inferior, feared, shunned, and misunderstood, these Cainites must find ways to survive and thrive without the privilege of Clan.
Through the Cracks includes:
A Note in the Darkness: Persephone, a hunted... [click here for more] |
White Wolf |
$2.58
|
To fear the past…
The local Mandarin’s mind has wandered lately, consumed by the past. All signs point to a revelation that will destabilise the local Court and plunge the city into Shadow War. Holding the key is a heimin courier, but he has been waylaid, kidnapped, or murdered, and his cargo seized.
…is to enslave the future
‘Fettered Ambition’ is... [click here for more] |
White Wolf |
$2.58
|
You did thirst for blood, and with blood I fill you
Dante Alighieri, Inferno
The one constant of our existence is the need for blood. The ages are not kind, and the mortals must be cultivated slowly; such are the dictates of the Masquerade.
One truth however is held above all others: blood is not just power, it is the currency of... [click here for more] |
White Wolf |
$2.58
|
Caine’s curse takes many forms
Since their introduction in the Storytellers Guide First Edition, relics of the blood have occupied a niche in vampiric lore. Caine’s blood animates the undead form, provides the powers of legend, and regenerates the most grievous wounds. The possibilities, however, are not limited to physical manifestation, but can imbue relics with a... [click here for more] |
White Wolf |
$2.58
|
All your mighty works will turn to bitter ash…
Caine was warned not to pass on the Curse. In defiance of Uriel, he begat the Second Generation – Enoch, Irad, and Zillah, through whom the Clans claim their lineage and power. They compounded their Sire’s sin, Embracing the Third Generation who – jealous of power denied – rose up and consumed the heart’s blood of their Sires.... [click here for more] |
White Wolf |
$2.58
|
Blut und Verdammnis
Schreckgespenster für Monster; das Grauen, vor dem sich sogar die Blutsverwandten fürchten; eine Blutlinie, die mehrmals als ausgestorben galt und immer wieder zurückkehrt, um Schrecken, Qualen und Leid zu verbreiten – die Geschichten stellen die Baali als eine verdammte Blutlinie dar.
In Verdammtes Blut: Baali finden sich Ideen und Regeln, um die Baali in... [click here for more] |
White Wolf |
$2.71
|
Gehenna is at hand
For the anger, envy, and greed of the Thirteen will bring misfortune, suffering, and death upon the earth.
— From the prophecies of Raziel
From the Long Night to the Final Nights
Although the Final Nights were still far away during the Long Night, Gehenna cults began to prepare for the final battle. Inside, you’ll find:
Information on the Gehenna cult of the Angels... [click here for more] |
White Wolf |
$2.99
|
Pyriphlegethon, a Spring story for Vampire: the Masquerade
An Easter Tremere adventure
This book contains a one shot story or longer campaign centered around 1920s oppressive regime and unique situation of Bordeaux' Tremere Chantry. The clan has failed to keep up with societal change, unable to profit from the Roaring Twenties, the Regent is stuck in his authoritarian anger and desire for absolute control,... [click here for more] |
White Wolf |
$2.99
|
Experimenta una historia desagradable y aterradora en formato One Shot. Con el Clan Nosferatu como protagonista, este manual es una elección perfecta para eventos y una excelente manera de adentrar a nuevos Jugadores en el oscuro mundo de los Vástagos.
"En las Entrañas del Abismo" incluye:
● Una aventura autoconclusiva, lista para sumergir tanto al Narrador como a los... [click here for more] |
White Wolf |
$2.99
|
This product introduces a new step of character creation in Vampire the Masquerade: 5th Edition - The Embrace. Each player chooses the type of the Embrace that their character underwent, using that knowledge to inform their roleplay of undeath and their relationship with their sire. The choice of Embrace Type can be purely for story reasons or it can have mechanical benefits and drawbacks; each Embrace... [click here for more] |
White Wolf |
$2.99
|
Remembering may be worse…
Memory, no matter how unpleasant, shapes us. It helps us recall those we love, the places we feel at peace, but also reminds us of danger and helps us to survive. The nature of kindred existence, though, is to erase memory of their existence to protect the Masquerade.
One mortal suspects he cannot trust his memories anymore and embarks to... [click here for more] |
White Wolf |
$3.23
|
Targets of the Hunt
New adversaries and monsters for your Hunter Chronicle
Inside this book are a series of new antagonists for Hunter the Reckoning 5th Edition, designed to be used as written or to serve as the inspiration for your own unique, personalized menaces.
Included are ten simpler opponents that can be used for quicker hunts or as secondary opponents during... [click here for more] |
White Wolf |
$3.50
|
Change up your Vampire game with a new way to look at Generation and the Thin Blooded!
The reign of ancient monsters nears its end. Prophesies and Noddist lore predict cataclysmic events marking the final nights for the descendants of Caine. None predicted how some of the prophesies would transpire. These are the stories of how the “Clanless come to rule.”
From the ashes of ancient tyrannies... [click here for more] |
White Wolf |
$3.95
|
The Tales We Tell
The world that we create when we play Vampire: The Masquerade, or any tabletop game, is a world of our own. A world that exists only in the minds of the players and of the Storyteller. These games can be simple or they can be complex. But by stopping and thinking about the how and why of it all, games get to be more immersive, more exciting, and generally speaking more fun.... [click here for more] |
White Wolf |
$3.99
|
Those Who Forget Their History
The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity.
Are Doomed to Be Annihilated... [click here for more] |
White Wolf |
$3.99
|
This 2 sided mini DIY screen that works for every WOD game, is packed with useful charts and advice that will allow you to flavour up your in game description as a DM. Guides to describe every sense, names of colors and eyes, feeling and adjectives that fit every object and place plus visual depiction of nose types. ... [click here for more] |
White Wolf |
$4.00
|
Tabula Rasa is an alternative character creation system for Vampire the Masquerade 5th edition. In this document you design characters via the creation of memories and what those memories taught them. It is a set of random tables that generate, together with your imagination, moments in time. These memories let you visualize the character differently than a traditional method of character creation.... [click here for more] |
White Wolf |
$4.00
|
Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?
Secrets of the Masquerade’s Guide to Siring includes:
A clear and short explanation of the importance of Preludes;
12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate;
Exclusive new... [click here for more] |
White Wolf |
$4.49
|
Forsaken Roads and Forgotten Paths
Our Dark Father calls out to vampires who eagerly cast aside all that once made us human. The sect once based on freedom became a theocratic tyranny, demanding “unity” in the name of the powerful minority in charge. We know what truly makes us strong: Faith. We know why we cannot trust the powerful: Greed. While the Bishops and Prisci... [click here for more] |
White Wolf |
$4.95
|
Legions of short-lived mortals serve the monstrous vampires secretly living among them.
Often derided as cattle or unworthy of knowing the truth, the human populations fulfill needs most vampires hate to admit depending on. Some among the mortals prove themselves as especially valuable. Yet others merely keep their horrible masters fed.
Vampires gather all types of resources throughout their unlives.... [click here for more] |
White Wolf |
$4.95
|
Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.
Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey.
Catfish: Kindred... [click here for more] |
White Wolf |
$4.95
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99
|
Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$4.99
|
At last all the secrets of the Rat Prince's domain!
Full stats for over Twenty Kindred
Coterie charts for different groups
The Secret History of Buffalo
A prelude that changes everything in the city
Who is Blood Bound to whom (a disturbing list)
... [click here for more] |
White Wolf |
$4.99
|
Son personajes sin nombre, auténticos extras completamente humanos. Olvídate de volver a dejarles a la improvisación.
Este verdadero vademécum contiene unos 200 arquetipos de PNJs genéricos con los que poblar tu Mundo de Tinieblas. Cada PNJ está representado por una Conducta para servir de guía al Narrador a la hora de improvisar su interpretación, puntuaciones de Atributos,... [click here for more] |
White Wolf |
$4.99
|
The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*.
Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their ideas, and... [click here for more] |
White Wolf |
$4.99
|
The Duskborn are rarely given the chance to thrive; the Camarilla brand them when feeling generous or kill them when they're not, the Anarchs vary from city to city, but still rarely treat them as equals, and the Sabbat... well, the Sabbat treat them as well as any other - not that it's any better.
What the Duskborn need is a city to call their own, a city apart from their more potent kin where they... [click here for more] |
White Wolf |
$4.99
|