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Follow this Coterie’s unique situation as they are struck both with incredible luck and incredible misfortune and find out the source of these bizarre events that have been plaguing their nightly lives for far too long.
This short supplement contains an easy to adapt one shot story to any city to introduce new players to Vampire the Masquerade, alongside premade characters... [click here for more] |
White Wolf |
$5.99
|
From Eventide to Cock’s Crow
For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent... [click here for more] |
White Wolf |
$8.00
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99
|
Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$4.99
|
When two of Vampire the Masquerade's most powerful beings offer you what you most desire, do you agree? Are you willing to take the pain, danger or even regret that their treasures can cause? Or will you be the one that can bring them to their full potential and change things in your favor? This Book Includes... -The full history and abilities for eight artifacts mentioned in the VTM series... [click here for more] |
White Wolf |
$1.75
|
This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,... [click here for more] |
White Wolf |
$19.99
|
Inspired by the Lifepaths system of the Cyberpunk TTRPGs, BECOMING is a character story generation system which asks the important questions: Where did you come from? What do you believe in? How did you get this way?
BECOMING helps everyone from a first-time player to the long-time storyteller quickly find inspiration, generate stories, and break free from the tropes... [click here for more] |
White Wolf |
$2.50
|
Politics and protection
There is a sense of security and power in the Clans of the Camarilla and the Sabbat not extended to vampires of the Bloodlines. Numerically inferior, feared, shunned, and misunderstood, these Cainites must find ways to survive and thrive without the privilege of Clan.
Through the Cracks includes:
A Note in the Darkness: Persephone, a hunted... [click here for more] |
White Wolf |
$2.55
|
Well its been a long wait, but its here. My own personal spin on Blood Sorcery. This is the third of 3 books detailing the various Cainite Sorceries.
Blood Sorcery had always held the fascination of many a player and had seen greatest number of changes, retcons, additions and re-reimaginings. I spent sometime looking over old and new material before I settled on the books layot. I do hope you find... [click here for more] |
White Wolf |
$12.00
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Beauty and the Beast Rules for V20 for two of the main characters of Second-Best Would be a Luxury, the Gangrel Dominic (Dom) Rayner and his ghoul, Sarah (H) Farrell. Includes character sheets, backgrounds and advice for using them in stories. ... [click here for more] |
White Wolf |
$1.25
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Lust and bloodshed Rules for V20 for the two main characters of Nights to Remember, the ghoul Jenna Vaughan-Mills and her occasional master, the terrifying assassin Robert Bateman. Includes character sheets, backgrounds and advice for using them in stories. Content warning:... [click here for more] |
White Wolf |
$1.25
|
Bloody Awful Business: A Kindred’s Guide to the Circulatory System is a Player’s Guide and Storyteller’s Resource for Vampire: The Masquerade Fifth Edition which explores the methods and manipulations of the Kindred blood trafficking operation known as the Circulatory System. Discover the inner workings of the Circulatory System, the vessels under their control,... [click here for more] |
White Wolf |
$7.95
|
Bordeaux by Night - Storytellers Guide is part of a two book project by Secrets of the Masquerade.
The Players Guide contains all the geographical details about the city and larger domain of Bordeaux, its praxis, the public known opinions of the NPCs about each other and so on. It's an introduction to France and to Bordeaux as a city, and Bordeaux as a domain, foreigner-friendly.
The Storytellers... [click here for more] |
White Wolf |
$19.99
|
Bordeaux by Night, Storytellers Guide now gets the updated, polished Revised treatment!
You'll find in these new pages a complete reorganization of the book, important fixes as well as a much more accessible version of the book. It is hyperlinked through and through, so you can just click (or tap) on most names and they'll take you to the genealogy or to the character directly.
This Storytellers... [click here for more] |
White Wolf |
$9.99
|
At last all the secrets of the Rat Prince's domain!
Full stats for over Twenty Kindred
Coterie charts for different groups
The Secret History of Buffalo
A prelude that changes everything in the city
Who is Blood Bound to whom (a disturbing list)
... [click here for more] |
White Wolf |
$4.99
|
The Tales We Tell
The world that we create when we play Vampire: The Masquerade, or any tabletop game, is a world of our own. A world that exists only in the minds of the players and of the Storyteller. These games can be simple or they can be complex. But by stopping and thinking about the how and why of it all, games get to be more immersive, more exciting, and generally speaking more fun.... [click here for more] |
White Wolf |
$3.99
|
Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by…
Herein... [click here for more] |
White Wolf |
$9.99
|
Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
White Wolf |
$7.99
|
Contagion is the first part of The Berlin Chronicles, a series of plug-and-play storybooks for the Storyteller's Vault. Each book is a stand-alone tale that explores the metropolis during one of the spotlight eras of VAMPIRE: The Masquerade.
Contagion includes:
• An updated look at the setting of Berlin by Night, moving the timeline to the... [click here for more] |
White Wolf |
$9.99
|
There is an animal called the beaver, which is extremely gentle; its testicles are highly suitable for medicine. Physiologus says of it that, when it knows that a hunter is pursuing it, it bites off its testicles and throws them in the hunter's face and, taking flight, escapes.
— The Aberdeen Bestiary
Cainites are not the only supernatural creatures to walk the Dark Medieval... [click here for more] |
White Wolf |
$6.95
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
Thank you to all who helped us reach #1 on the store front! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations.
Now... [click here for more] |
White Wolf |
$9.99
|
In the autumn of 2015, a 13th Generation Toreador named Cynthia Frost embraced Cameron Paul, a Vine creator, whose work she discovered and fell in love with. Due to his thin blood, Cameron effectively became a Caitiff, and lacked the Toreador “appreciation” for art. This served as a great embarrassment to Cynthia, who became abusive and cruel to her progeny.
Thanks to Cameron’s thin blood,... [click here for more] |
White Wolf |
$1.95
|
Forsaken Roads and Forgotten Paths
Our Dark Father calls out to vampires who eagerly cast aside all that once made us human. The sect once based on freedom became a theocratic tyranny, demanding “unity” in the name of the powerful minority in charge. We know what truly makes us strong: Faith. We know why we cannot trust the powerful: Greed. While the Bishops and Prisci... [click here for more] |
White Wolf |
$4.95
|
Vseslav the prince judged men; as prince, he ruled towns; but at night he prowled in the guise of a wolf. From Kiev, prowling, he reached, before the cocks crew, Tmutorokan. The path of Great Sun, as a wolf, prowling, he crossed.
— The Lay of Igor’s Campaign
Few enemies are as feared by Cainites as the Faithful and the Lupines. Though vastly different in powers and abilities,... [click here for more] |
White Wolf |
$6.95
|
The Paths of Enlightenment are a lie.
There is no way to escape your Humanity.
Yet somehow the delusion that you can change your morality persists.
This supplement presents an alternate system for running Paths of Enlightenment, where you never truly leave your Humanity behind. It offers new rules and options for those on a Path to remove stains and kid themselves that there is another way to resist... [click here for more] |
White Wolf |
$2.00
|
To fear the past…
The local Mandarin’s mind has wandered lately, consumed by the past. All signs point to a revelation that will destabilise the local Court and plunge the city into Shadow War. Holding the key is a heimin courier, but he has been waylaid, kidnapped, or murdered, and his cargo seized.
…is to enslave the future
‘Fettered Ambition’ is... [click here for more] |
White Wolf |
$2.55
|
Remembering may be worse…
Memory, no matter how unpleasant, shapes us. It helps us recall those we love, the places we feel at peace, but also reminds us of danger and helps us to survive. The nature of kindred existence, though, is to erase memory of their existence to protect the Masquerade.
One mortal suspects he cannot trust his memories anymore and embarks to... [click here for more] |
White Wolf |
$3.19
|
Um livro que reune 20 características animalescas com alguns sistemas para as mesmas. O livro e simples e direto feito para os Brasileiros para os Brasileiros.... [click here for more] |
White Wolf |
$2.00
|
Think very carefully before creating your abodes. They are your humanity, your mind and your soul.
An Haven's guide to the Kindred of any sect, this book contains:
Descriptions of Background Haven and New Merits and Flaws;
Information on the creating your Heaven, and how the refugee works for vampires and their psychology;
New tools to expand your chronicles, including Discipline... [click here for more] |
White Wolf |
$12.99
|
What Clan Am I? Many Kindred pride themselves on their ability to tell another’s Clan at a mere glance. The pretty Toreador posing, the belligerent Brujah posturing, and the venerable Venture pouting. All is not always as it seems though, whether in Elysium, or the Anarch hangout, a Kindred who jumps to conclusions may not have many nights left.
Guess My Clan takes a look at the Clans... [click here for more] |
White Wolf |
$5.00
|
“I have seen the dark universe yawning Where the black planets roll without aim, Where they roll in their horror unheeded, Without knowledge, or lustre, or name.” -H. P. Lovecraft, Nemesis
This book provide tools for including elements of Lovecraftian, or cosmic, horror in a Masquerade game. These elements may add dreaded flavour to games growing stale with... [click here for more] |
White Wolf |
$5.00
|
A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is also a hunter, and the most dangerous nocturnal predator that ever existed.
In this second part, you will find a list of another 36 firearms, including... [click here for more] |
White Wolf |
$6.99
|
My own personal spin on Koldunic Sorcery. This is the second of 3 planned books detailing the various Cainite Sorceries. Koldunic Sorcery deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
50 powers & ritual (old and new re-written).
5 Different Paths of Koldunic Sorcery: Path of Earth (10 rituals & powers), Path... [click here for more] |
White Wolf |
$5.00
|
Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.
Legends of the Clans includes:
Secret... [click here for more] |
White Wolf |
$7.95
|
Legions of short-lived mortals serve the monstrous vampires secretly living among them.
Often derided as cattle or unworthy of knowing the truth, the human populations fulfill needs most vampires hate to admit depending on. Some among the mortals prove themselves as especially valuable. Yet others merely keep their horrible masters fed.
Vampires gather all types of resources throughout their unlives.... [click here for more] |
White Wolf |
$4.95
|
Son personajes sin nombre, auténticos extras completamente humanos. Olvídate de volver a dejarles a la improvisación.
Este verdadero vademécum contiene unos 200 arquetipos de PNJs genéricos con los que poblar tu Mundo de Tinieblas. Cada PNJ está representado por una Conducta para servir de guía al Narrador a la hora de improvisar su interpretación, puntuaciones de Atributos,... [click here for more] |
White Wolf |
$4.99
|
Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal. A premade Pack with a detailed Pack Map is provided as well as two Sabbat specific Loresheets.
There were no more secrets to shield them.... [click here for more] |
White Wolf |
$9.99
|
Monstrous Werewolves for V5!
“We spend a lot of time telling ourselves that we are at the very top of the food chain. Humanity lords over the world and we lord over them. Simple. Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’ It is a very comfortable spot at the very top. It is soothing to think that we are our own worst enemies. ... [click here for more] |
White Wolf |
$9.00
|
The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*.
Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their ideas, and... [click here for more] |
White Wolf |
$4.99
|
The Kindred need their precious vitae to sustain their immortality. The mortals of The World of Darkness aren’t always helpless against the undead though; some are even aware or at least suspicious of the vampire conspiracy surrounding them.
Menagerie of Mortals is a source book with a huge collection of mortal opponents, victims and potential allies or contacts... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
65 powers & ritual (old and new re-written).
6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals... [click here for more] |
White Wolf |
$6.00
|
Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.
Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey.
Catfish: Kindred... [click here for more] |
White Wolf |
$4.95
|
The Duskborn are rarely given the chance to thrive; the Camarilla brand them when feeling generous or kill them when they're not, the Anarchs vary from city to city, but still rarely treat them as equals, and the Sabbat... well, the Sabbat treat them as well as any other - not that it's any better.
What the Duskborn need is a city to call their own, a city apart from their more potent kin where they... [click here for more] |
White Wolf |
$4.99
|
Following in the vein of books like The Book of Nod, Revelations of the Dark Mother, and more, Notebook of a Noddist Scholar provides a dark glimpse into the experiences of a Noddist scholar. Slowly they gain more knowledge... and with that knowledge they slowly fall deeper into torment.
Alongside the notebook is an additional booklet with guidance on how to turn the journal into a campaign seed... [click here for more] |
White Wolf |
$6.99
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
Gehenna is at hand
For the anger, envy, and greed of the Thirteen will bring misfortune, suffering, and death upon the earth.
— From the prophecies of Raziel
From the Long Night to the Final Nights
Although the Final Nights were still far away during the Long Night, Gehenna cults began to prepare for the final battle. Inside, you’ll find:
Information on the Gehenna cult of the Angels... [click here for more] |
White Wolf |
$2.99
|
Scandinavia may no longer be the lands of the Vikings, but some of the old magic still survives. In barrow mounds, ancient guardians and buried kings wait, ready to strike against those who would invade their domain and steal their riches.
And from the frozen past comes the jotuns, an ancient race of monsters who believe the land was stolen from them by humans and who seek to destroy the modern world... [click here for more] |
White Wolf |
$7.95
|