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Tome of the Pentacle

Tome of the Pentacle


No one can do it all alone. Anyone who tells you they have all the answers is Lying. Throughout the millennia, the mages of the Pentacle Orders have gathered – to share knowledge, to protect one another, to seek Mysteries, and to push back against the servants of the Lie. But it didn't happen all at once, or without struggle. Nothing good ever does. Tome of the Pentacle includes:...   [click here for more]
Onyx Path Publishing  $17.99

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Thyrsus Superreality (Revised)

Thyrsus Superreality (Revised)


A booklet for Mage: the Awakening which explores the Thyrsus Path and offers new playable options.   ...   [click here for more]
White Wolf  $3.99

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Thyrsus Magic I (Revised)

Thyrsus Magic I (Revised)


A booklet for Mage: the Awakening which explores the what it means to be a Thrysus in three different eras of history along with three ways the magic of the Thrysus expresses itself in the fallen world.  This booklet contains A small exploration of three eras of history as it pertains to the Thyrsus A new Legacy A new Proximus Dynasty A new Bound ...   [click here for more]
White Wolf  $2.99

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Familials

Familials


Spirits are inhuman, alien creatures. Even those mirroring human concepts and emotions take those ideals to hyper focused extremes, turning something like love into a horrid obsession at the expense of everything else, or charity into a suicidal martyrdom. Few of these ephemeral beings can think in human terms, or plan things out in the long term to temper the hunger for those concepts they reflect....   [click here for more]
White Wolf  $3.95

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Magickal Hacks

Magickal Hacks


A sourcebook for Mage: the Awakening based on its Chronicle's Guide showcasing the idea of alternate supernal realms with alternate arcana ...   [click here for more]
White Wolf  $1.99

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100 Shadow Names (And Their Meanings)

100 Shadow Names (And Their Meanings)


One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name. The following are suggested shadow names that a mage might consider, along with the types of mages who might be drawn to them. However, as with any other...   [click here for more]
White Wolf  $1.99

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The Secret Frequency Files

The Secret Frequency Files


The Secret Frequency Files is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Geist, Promethean, and more. Within this book is; The Tomb of William MacKenzie and a 2nd edition update of the Vampire Bloodline The Architects of...   [click here for more]
White Wolf  $7.50

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A Deal With Darkness

A Deal With Darkness


Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims. The true path to power comes from calling upon the essence of the unknown. A Deal With Darkness contains: • Updated Pact systems for second...   [click here for more]
White Wolf  $14.99

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Condition Positive

Condition Positive


Condition Positive is an accessory for Storytellers and Players of any Chronicles of Darkness 2nd Edition game.  When playing in the Chronicles of Darkness, characters will occasionally have lucky breaks and turns of fate, where the dice shine on them and they obtain an Exceptional Success. As described on page 69 of Chronicles of Darkness 2nd Edition, a character obtains a beneficial Condition. This...   [click here for more]
White Wolf  $3.00

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Thyrsus Magic II

Thyrsus Magic II


 The Thyrsus are the Mages attuned with the realm of constant struggle. In this book you will find More exploration of what it means to be a Thyrsus An analysis of the Thyrsus Yantras andsSymbolism More Vows! ...   [click here for more]
White Wolf  $6.00

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Stone and Crystal

Stone and Crystal


  This book includes: • A guide to playing Mage in the Paleolithic Era of North America, including 10 new Path Merits. • A Proximus Dynasty: The Mammoth Hunters. • A Mysterious Place: The Lizard King’s Palace. ...   [click here for more]
White Wolf  $3.00

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Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation

Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation


The spellcasting rules are difficult to understand, for new and seasoned players alike. This sourcebook aims to provide information on the 13 Practices, making them easier to understand (quite a few are very similar) and on the 10 Arcana. It also provides the players with a source material that is easy to use as reference for Creative Thaumaturgy. ...   [click here for more]
White Wolf  $1.49

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The Contagion Chronicle: Global Outbreaks

The Contagion Chronicle: Global Outbreaks


This is the way the world ends. The Contagion still rages. Throughout the world, strains manifest and wreak havoc, requiring the Sworn and the False to intervene. Can they contain the chaos, or will their actions exacerbate the problem? The Contagion Chronicle: Global Outbreaks includes: Seven new outbreaks, set around the world. Brief overviews of the infected characters, rumors,...   [click here for more]
Onyx Path Publishing  $4.99

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Night Horrors: Nameless and Accursed

Night Horrors: Nameless and Accursed


Awakening is a blessing. It's pure enlightenment, arcane knowledge, untold Mysteries, unimaginable power. Awakening is a curse. It's all-consuming addiction, existential despair, desperate loneliness, dangerous hubris. Awakening is knowing you can do whatever you want, and then doing it. Damn the consequences if you like, but your damnation doesn't erase them. Bending reality to your will intoxicates...   [click here for more]
Onyx Path Publishing  $14.99

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Banishing Hope

Banishing Hope


What happens when Awakenings fail? For most Sleepers, nothing at all. They continue on about their lives, never even remembering how close they came to seeing the Supernal Truths. Local Pentacle mages might keep their eye on Sleepers who failed to Awaken, but there is usually little need for interference. What happens when a Sleeper is forced to Awaken? Nothing good, and in most cases, the mages forced...   [click here for more]
White Wolf  $1.00

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Legacy: Nightwalker Second Edition

Legacy: Nightwalker Second Edition


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
White Wolf  $1.50

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Mage: the Awakening - second edition / Spellcasting guide

Mage: the Awakening - second edition / Spellcasting guide


"Mage: the Awakening - second edition / Spellcasting guide" is a 2 page cheat sheet that is easy to consult for a quick and easy guideline on how to factor all the steps of Awakened spellcasting. Most of the spellcasting topics such as Free Reach, Spell Factors, Yantras and Paradox are explained in a very concise manner in order to make spellcasting easier and intuitive. You can then print one single...   [click here for more]
White Wolf  Pay What You Want

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Chronicles of Darkness: The Contagion Chronicle

Chronicles of Darkness: The Contagion Chronicle


The world is ill. You have everything to lose through its sickness. Loss. Change. Chaos. Your own blood will rebel against you. Your own herd. Your own loved ones. Do not believe that just because you’ve had a hundred years on this earth, you’ll be exempt. Just because you were ignorant of it until now does not make you immune. Your waking to the reality of this...   [click here for more]
Onyx Path Publishing  $19.99

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Mission : Premonition

Mission : Premonition


Premonition is an urban mission for Hunter : the Reckoning. Something strange is attacking people in the city, no vaulables are taken. What is the creature after? How is it hiding in the city? This should take 1-2 three hour sessions depending on how organised your Hunter cell are. Includes some NPCs, Locations & suggestions for linking it to the larger World of Darkness. This could easily...   [click here for more]
White Wolf  $3.00

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Legacy: Ebon Phoenix

Legacy: Ebon Phoenix


"We Make the Old and Broken Into Something Better" Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old. As seen in The...   [click here for more]
White Wolf  $2.00

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The Player's Grimoire

The Player's Grimoire


Grimoire, spellbook, tome, codex, vade mecum… This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table...   [click here for more]
White Wolf  $1.95

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Dark Eras: Goal of the Wise (Mage: The Awakening)

Dark Eras: Goal of the Wise (Mage: The Awakening)


Dark Eras: The Goal of the Wise “I have now reigned above fifty years in victory or peace; beloved by my subjects, dreaded by my enemies, and respected by my allies. Riches and honours, power and pleasure, have waited on my call, nor does any earthly blessing appear to have been wanting to my felicity. In this situation, I have diligently numbered the days of pure and genuine...   [click here for more]
White Wolf  Pay What You Want

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Signs of Sorcery

Signs of Sorcery


Did they tell you magic is sealed away by the Abyss? That the Supernal Realm can’t affect the Fallen? That you’ll never see the Watchtower again? Nothing is ever that simple. The curse keeps Sleepers from seeing it, but we are Awakened. We see past the Lie with our Sight every day, grasp the Supernal with our spells and seek the Mysteries. And what Mysteries we find! Artifacts...   [click here for more]
Onyx Path Publishing  $14.99

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Time is Come Round: The Contagion Chronicle Jumpstart

Time is Come Round: The Contagion Chronicle Jumpstart


The world suffers from illness. It shivers and shudders as the Contagion takes hold. In Houston, Texas, a woman has gone missing and you’re the ones to find and rescue her. But all is not what it seems. Prepare to draw back the curtains and peek backstage.   Welcome to the Chronicles of Darkness. A world like our own, but uglier, more brutal — infinitely more dangerous. This...   [click here for more]
Onyx Path Publishing  $2.99

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Theophanic Stratagem

Theophanic Stratagem


Terror grips the Midwest A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life. Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators...   [click here for more]
White Wolf  $1.99

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Mage the Awakening 2nd Edition

Mage the Awakening 2nd Edition


The world is a Lie. Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth. Magic. You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you...   [click here for more]
Onyx Path Publishing  $19.99

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Chronicles of Darkness: Dark Eras

Chronicles of Darkness: Dark Eras


Darkness Is Always With Us We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have been...   [click here for more]
Onyx Path Publishing  $24.99

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Mage the Awakening 2nd Edition Storyteller's Screen

Mage the Awakening 2nd Edition Storyteller's Screen


With this Storyteller's Screen you can help your players fulfill their role as the Awakened. Loosely based on the Vampire the Requiem 2nd Edition Storyteller's Screen. It covers Spellcasting and Paradox, Weapons and Armor Charts, Gnosis and Character Advancement. This is download only but you can print it however you wish. ...   [click here for more]
White Wolf  $0.99

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MrGone's Mage The Awakening Second Edition 2-Page Path and Order Branded Character Sheets

MrGone's Mage The Awakening Second Edition 2-Page Path and Order Branded Character Sheets


2-Page Interactive Path and Order Branded Character sheets for Mage The Awakening Second Edition created by MrGone. ...   [click here for more]
White Wolf  Pay What You Want

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South Side Story: A Murder on the South Side

South Side Story: A Murder on the South Side


Murder on a moonless night. A city on the edge of chaos. Fame.  Revenge.  Betrayal. Join the South Side Circle, an assortment of talents, eccentrics, and mystics, as they seek to unmask a killer and exorcise the specter haunting their community. This book contains: A seven-page murder mystery, suitable for two to four newly awakened Magi Four pre-made characters to begin play A short introduction...   [click here for more]
White Wolf  Pay What You Want

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Legacy: Nightwalker

Legacy: Nightwalker


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
White Wolf  Pay What You Want

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SotM's Trick or Treat 2019 special

SotM's Trick or Treat 2019 special


Joyeuse Toussaint ! (this product was a Halloween special, valid until November 2nd. Thank you to the almost hundred people who got it, and congrats to the twenty people who found the treat!) ...   [click here for more]
White Wolf  Pay What You Want

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MrGone's Mage The Awakening Second Edition Character Sheets

MrGone's Mage The Awakening Second Edition Character Sheets


Interactive Character sheets for Mage: The Awakening Second Edition Edition created by MrGone. Notes: Includes the standard character sheet as well as sheets for Dark Eras and Astral Travelers. ...   [click here for more]
White Wolf  Pay What You Want

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Mage Translation Guide

Mage Translation Guide


Twenty Years and Counting... Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss.  This guide will help you translate the feel and core elements from each version of Mage into the other's game...   [click here for more]
Onyx Path Publishing  $4.99

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MrGone's Mage The Awakening Second Edition 4-Page Path and Order Branded Character Sheets

MrGone's Mage The Awakening Second Edition 4-Page Path and Order Branded Character Sheets


4-Page Interactive Path and Order Branded Character sheets for Mage The Awakening Second Edition created by MrGone. ...   [click here for more]
White Wolf  Pay What You Want

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Silver Dynasty - Volkovs

Silver Dynasty - Volkovs


The Volkovs Intermediaries between the worlds of the spirit and that of the flesh.  But only for those they deem worthy to benefit from their gifts… or those they find particularly useful.  Limited by a Curse that shames them and makes their most powerful members their most vulnerable. The Volkovs are a Proximus...   [click here for more]
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Mage: the Awakening 2nd Edition Condition and Numina Cards

Mage: the Awakening 2nd Edition Condition and Numina Cards


Part of the new Mage the Awakening 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to...   [click here for more]
Onyx Path Publishing  $1.99

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Totem Stock Art

Totem Stock Art


Inspired by the sample totems presented in The Pack, this package provides artwork for three spirit Totems to bind the Forsaken's pack together. These images are perfect for use in your home chronicle as visual aids or in your upcoming Storyteller's Vault product!  Commercial License These images can appear in print, electronic or web-based advertisements for the product in which it features....   [click here for more]
White Wolf  $0.50

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Dark Eras 2: Mysterious Frontiers

Dark Eras 2: Mysterious Frontiers


Five years ago, the First Transcontinental Railroad was completed, revolutionizing travel and trade across the United States. But the law still has a hell of a time reaching its long arm out here, and many are left to fend for themselves. The American West sees the rise of changeling folk heroes: defiant marshals and their deputies who win victories against Fae forces, badass Lost strangers wandering...   [click here for more]
Onyx Path Publishing  $3.99

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The Fallen World Chronicle Anthology

The Fallen World Chronicle Anthology


The world is a Lie A prison for souls warped by an Abyss of madness. People Sleep through their lives, never knowing the wonders and terrors concealed from them. Awakened mages see the Lie for what it is, scratching the surface and uncovering the World of Darkness' Mysteries. Each is a revelation, a danger, an obsession in the making. Armed with magic and a need to know, mages confront...   [click here for more]
Onyx Path Publishing  $2.99

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Dark Eras 2: The Devil and the Deep Blue Sea

Dark Eras 2: The Devil and the Deep Blue Sea


Like the Great Below and the many mysterious places mages roam, the ocean’s depths are seen only in glimpses, filled with wondrous and terrifying things that never see the light of day — but willworkers and the Bound have the means and the will to stare into these abysses. Although there’s nothing kind about cutthroat pirates, the promise of equality and honor among thieves appeals to those...   [click here for more]
Onyx Path Publishing  $4.99

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Spirit Stock Art

Spirit Stock Art


Inspired by Werewolf: the Forsaken Second Edition, this art pack provides images of 13 different spirits to haunt your chronicle! These images are perfect for use in your home chronicle as visual aids or in your upcoming Storyteller's Vault product!  Commercial License These images can appear in print, electronic or web-based advertisements for the product in which it features....   [click here for more]
White Wolf  $1.50

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Dark Eras 2: Light of the Sun

Dark Eras 2: Light of the Sun


Galileo. Kepler. Newton. On the heels of the Italian Renaissance, reason and belief clash at every turn. Scientific discoveries proving heliocentrism are subverted and deemed heretical. Scientists, mages, and astronomers are arrested by the Inquisition, and their books are banned. In response, intellectuals on the brink of discovery turn to alchemy and the magical arts, and create deviants to defend...   [click here for more]
Onyx Path Publishing  $4.99

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Glimpses of the Unknown

Glimpses of the Unknown


The world is a dark and dangerous place. It is filled with enigmas that do not fit neatly into boxes built by scientists or occultists. That doesn't stop us from trying to find an explanation for everything. It is human nature to compartmentalize, to label and identify the things that frighten them - a thing named is a thing neutered. But some things refuse to be categorized neatly. Some mysteries...   [click here for more]
White Wolf  $5.99

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Dark Eras: To the Strongest (Mage: the Awakening)

Dark Eras: To the Strongest (Mage: the Awakening)


Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights. Dark Eras: To the Strongest When...   [click here for more]
Onyx Path Publishing  $4.99 $0.50

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Left-Hand Path

Left-Hand Path


"It wouldn't be magic's cutting edge if it didn't make someone bleed." -- Carbon, founder of the Cloud Infinite Reapers The Price of Disobedience All societies have rules--even societies of mages. But rules were made to be  broken. For the Awakened, shattered laws raise sinister forces. The Left-Hand Path tempts sorcerers with forbidden power, fulfilling their desires at...   [click here for more]
Onyx Path Publishing  $13.99

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Roman Spirits Stock Art

Roman Spirits Stock Art


Inspired by Forsaken by Rome, this package provides artwork for four spirits who stalked the Shadow during the early Roman Empire. These images are perfect for use in your home chronicle as visual aids or in your upcoming Storyteller's Vault product!  On a budget? Click here for 33% off community copy! Commercial License These images can appear in print, electronic or web-based advertisements...   [click here for more]
White Wolf  $0.75

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Dark Eras: The Sundered World (Werewolf: the Forsaken, Mage: the Awakening)

Dark Eras: The Sundered World (Werewolf: the Forsaken, Mage: the Awakening)


Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights. Dark Eras: The Sundered World (Werewolf:...   [click here for more]
Onyx Path Publishing  $3.99

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Mago: o Despertar - segunda edição / Guia de Magia [PORTUGUÊS]

Mago: o Despertar - segunda edição / Guia de Magia [PORTUGUÊS]


“Mago: o Despertar - Segunda Edição / Guia de Magia” é um infográfico de duas páginas fácil de consultar que pode servir de guia prático e simples na elaboração de feitiços de personagens Despertos. A maioria dos tópicos da elaboração de feitiços, como Limites Gratuitos, fatores de feitiço, Yantras e Paradoxo são explicados de forma concisa para tornar a criação de magias uma...   [click here for more]
White Wolf  Pay What You Want

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Mage The Awakening Tarot

Mage The Awakening Tarot


A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. The Free Rulebook PDF is a PDF version of the instruction booklet that was included with the original printing of the tarot cards. It contains instructions on standard Tarot readings as well as...   [click here for more]
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