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The Art of Exalted

The Art of Exalted


Follow the artistic development of the Exalted roleplaying game all the way from its unused concept art to its current second edition splendor. Along the way, you’ll see the world of Exalted brought to life through the talents of the industry’s top artists, including Chris Stevens, Hyung-Tae Kim, Adam Warren and many, many more. Within, lavish, full-color art combines...   [click here for more]
White Wolf  $19.99 $9.99

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The Awakening (Chronicles of the Blood Moon 4)

The Awakening (Chronicles of the Blood Moon 4)


Play Camarilla Archons or Sabbat Templars ! the PCs will travel to Peru in search of vampiric archaeological remains .. It can be played as a stand-alone adventure. Rules : V20 SCENES : MENTAL 2, PHYSICAL 3, SOCIAL 2 XP 35-74 This scenario contains everything you need to play: A double introductory page with : - A summary of...   [click here for more]
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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the...   [click here for more]
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The Basements of...(Chronicles of the Blood Moon, 5)

The Basements of...(Chronicles of the Blood Moon, 5)


The basement of ... is the fifth chapter of season 1 of the Chronicles of the Moon Blood. Play Archons of the Camarilla or Sabbat Templars ! You will need some work to play with Sabbat characters. PCs find a underground map of the city, a very useful and strategic tool for the Clans. This map can undermine the security of many vampires. But this map has just been stolen... Let’s begins...   [click here for more]
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The Book of 3 Circles

The Book of 3 Circles


The Power of Sorcery Is Limitless In the golden days of the First Age, the Exalted mastered the secrets of sorcery the art of reshaping Creation itself through Essence and force of will. They conjured diamonds from the air and rode across the sky in burning chariots. But the Age of Splendor is no more. All that remains are fragments of past knowledge. Can you reclaim the heritage of...   [click here for more]
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The Books of Sorcery Vol. II - The White and Black Treatises

The Books of Sorcery Vol. II - The White and Black Treatises


A Guide to Sorcery and Necromancy The White Treatise and The Black Treatise are the definitive tomes of sorcery and necromancy in the Age of Sorrows. Featuring 160 pages chock full of all the spells an Exalt might wield to exert her will over Creation, this supplement reintroduces to the new edition all the spells made popular in Exalted First Edition, as well as introducing a number...   [click here for more]
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The Books of Sorcery, Vol. I - Wonders of the Lost Age

The Books of Sorcery, Vol. I - Wonders of the Lost Age


Monuments to First Age Ingenuity At the height of the First Age, miraculous achievements were possible that are impossible in the fallen Age of Sorrows. But now, the past readies to give up its secrets to the returned Solar Exalted that they might remake Creation into a place of wonder once again. The Wonders of the Lost Age are lost no more. Draw back the hazy veil of intervening...   [click here for more]
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The Books of Sorcery, Vol. III - Oadenol's Codex

The Books of Sorcery, Vol. III - Oadenol's Codex


Oadenol’s Codex is the guide to the practical application of sorcerous knowledge in the Second Age. From the creation of artifacts to the raising of manses, and from the subtle workings of thaumaturgy to the various naturally occurring miracles of Creation, this third of Exalted’s Books of Sorcery offers aspiring geomancers, sorcerer-engineers, thaumaturges and...   [click here for more]
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The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals

The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals


In this fourth of Exalted's five Books of Sorcery, elementals and spirits finally get their due. This supplement outlines both the little gods of Creation and the Terrestrial Bureaucracy, as well as the elementals and their many courts. In addition, it also reveals the many spirit Charms available to these divine beings (as well as to enterprising Eclipse and Moonshadow Caste Exalted). This book...   [click here for more]
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The Books of Sorcery, Vol. V - The Roll of Glorious Divinity II

The Books of Sorcery, Vol. V - The Roll of Glorious Divinity II


A Guide to the Spirits of Malfeas and the Underworld In this fifth of Exalted’s five Books of Sorcery, the nature and powers of the myriad of ghosts and demons that have endangered Creation since the Primordial War are explored. Eschewing the Cycle of Reincarnation, ghosts are an affront to the natural order, bringing more power to the Neverborn through their very existence, and...   [click here for more]
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The Broken-Winged Crane

The Broken-Winged Crane


Bestowed with all the hopes of Hell, the Green Sun Princes are the newly anointed champions of the Yozis. Already the Princes begin to come into their own, demonstrating a wide array of terrible powers, some not glimpsed in Creation since the Primordial War... and some never seen before at all. But with all the might of a stolen Solar Exaltation at their fingertips, what need have the Infernals for...   [click here for more]
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The Carnelian Flame (Exalted 6)

The Carnelian Flame (Exalted 6)


Power of Righteousness Staked out in a marsh under the noonday sun, Grendis Lam could think of no worse way to die. Yet, the sun showed mercy, imbuing him with power and a mandate to walk the path of righteousness. Now, allying with the wandering sorceress Arianna, this former mercenary must stop a mad, despotic sorcerer intent on plunging the Hundred Kingdoms into the Underworld one by one....   [click here for more]
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The Compass of Celestial Directions Vol. I - The Blessed Isle

The Compass of Celestial Directions Vol. I - The Blessed Isle


Once the abode of the gods and home to the Old Realm's Lawgivers and their Lunar consorts, the Blessed Isle is now the center of the Creation-spanning Scarlet Empire, ruled by the Empress and her Terrestrial Exalted children. Spared the worst of the Contagion, the Fair Folk invasion that followed and the centuries of conflict and want that reduced the rest of the world to barbarism and savagery, the...   [click here for more]
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The Compass of Celestial Directions Vol. V - Malfeas

The Compass of Celestial Directions Vol. V - Malfeas


A Guide to the Demon City The fifth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on Malfeas, Hell of the Exalted world. Prison to the Yozis and their demon spawn, Malfeas is a twisted place formed from the very flesh of the defeated leader of the Primordials and containing the remainder of his vanquished cohorts. Imprisoned since the dawn of...   [click here for more]
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The Compass of Celestial Directions, Vol. II - The Wyld

The Compass of Celestial Directions, Vol. II - The Wyld


Outside the bounds of Creation, there exists an infinite expanse of roiling chaos that breaks upon the shaped world like a stormtossed sea against the shore, threatening to wear it away. Where it does wear away, reality breaks down and savage denizens of the chaos beyond Creation dwell. The second of five Celestial Direction books devoted to fleshing out the bare bones of Creation’s supernatural...   [click here for more]
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The Compass of Celestial Directions, Vol. III - Yu-Shan

The Compass of Celestial Directions, Vol. III - Yu-Shan


The third of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Celestial City of Yu-Shan, home of the gods. Built by the Primordials as a refuge in which they might enjoy the Games of Divinity, while their subordinates tended to Creation, Yu-Shan was taken by the gods as the spoils of the Primordial War. Home to a massive bureaucracy rife with...   [click here for more]
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The Compass of Celestial Directions, Vol. IV - The Underworld

The Compass of Celestial Directions, Vol. IV - The Underworld


A Guide to the Land of the Dead The fourth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Underworld, land of the dead. Created by the death of Primordials in their war with the Exalted, the Underworld is now home to billions of ghosts who have escaped the Cycle of Reincarnation. Will the returned Solars unite to destroy it as...   [click here for more]
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The Compass of Celestial Directions, Vol. VI - Autochthonia

The Compass of Celestial Directions, Vol. VI - Autochthonia


Long forgotten by the people of Creation, the inventor of Exaltation still lives and slumbers behind ancient seals. His body is a vast industrial miracle, populated by the descendants of refugees and abductees from the First Age. These Autochthonians have established eight mighty nations, empowered the Alchemical Exalted as their champions, and mastered secrets of mystical artifice long lost to Creation....   [click here for more]
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The Compass of Terrestrial Directions Vol. I - The Scavenger Lands

The Compass of Terrestrial Directions Vol. I - The Scavenger Lands


The Confederation of Rivers Forged from the shattered remains of the Dragon-Blooded Shogunate and tempered in the fires of war, the so-called Scavenger Lands continue to stand in defiance of the tyranny of the Realm, as they have done for eight centuries. Ranging from mighty Lookshy in the west to the eclectic Hundred Kingdoms in the east, the states of the former River Province...   [click here for more]
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The Compass of Terrestrial Directions Vol. II - The West

The Compass of Terrestrial Directions Vol. II - The West


Secrets of the Great Western Ocean Revealed This second directional supplement presents Exalted’s major seafaring nations—Wavecrest, Coral, Skullstone and the Neck—and reintroduces the gender-role-redefining Tya and everybody’s favorite Demon-Blooded pirates, the Lintha Family to Second Edition. In addition, the mystery of the sunken First Age metropolis of...   [click here for more]
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The Compass of Terrestrial Directions Vol. IV - The South

The Compass of Terrestrial Directions Vol. IV - The South


A Guide to Creation’s South From its fecund coasts to its hellish interior, the South is a land of startling contrasts. There exist in the direction cities dating back to the First Age ruled by desert nomads, fiercely independent tribesmen suffering under the yoke of Realm colonialism, an organization of fire elementals defying the bureaucracy of Heaven to safeguard its tenets and many...   [click here for more]
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The Compass of Terrestrial Directions Vol. V - The North

The Compass of Terrestrial Directions Vol. V - The North


The North is home to one of Creation’s harshest environments, and its savage predators, deadly winters and scarcity of resources would be challenging enough, even without the additional threats posed by marauding barbarians, seductive Winter Folk and the frozen dead. Defying both the elements and the region’s many threats, though, a myriad of states, large and small, have succeeded in wresting...   [click here for more]
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The Compass of Terrestrial Directions, Vol. III - The East

The Compass of Terrestrial Directions, Vol. III - The East


A Guide to Creation’s Far East Beyond the Scavenger Lands lies much more than a rough frontier of rural backwaters and petty kingdoms. The Far East is full of nations that rival its supposedly more “civilized” neighbors in terms of size and sophistication, from the warring states of Linowan and Halta, to the floating land of Metagalapa and even grim Sijan, ancient city of...   [click here for more]
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The Curse Pole:  A Vampire: The Dark Ages 20th One Page Chronicle Jumpstart

The Curse Pole: A Vampire: The Dark Ages 20th One Page Chronicle Jumpstart


A SOURCEBOOK FOR VAMPIRE: THE DARK AGES 20TH ANNIVERSARY EDITION “And when all was ready for sailing, Egil went up into the island. He took in his hand a hazel-pole, and went to a rocky eminence that looked inward to the mainland. Then he took a horse’s head and fixed it on the pole...The horse’s...   [click here for more]
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The Darkness Owns: The Lupines

The Darkness Owns: The Lupines


Vampire 1e's Werewolves, Updated for Vampire: the Masquerade Anniversary Edition! “We spend a lot of time telling ourselves that we are at the very top of the food chain. Humanity lords over the world and we lord over them. Simple. Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’ It is a very comfortable...   [click here for more]
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The Endless Death, Volume Two: The Blood of Caine

The Endless Death, Volume Two: The Blood of Caine


The Blood of Caine... Born in murder and primal blood magic, the horrific violation known euphemistically as the Embrace is neither a quick, clean, easy act, nor a darkly alluring initiation into sensuality as the Gothic imagination might hold. It instead consists of a violent divorce of the body and soul called the Katabasis, and the Becoming - a week or more of abject humiliation,...   [click here for more]
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The Final Revolt

The Final Revolt


For Freedom! The free Gargoyles have found a figurehead and a leader in Chaundice, the progenitor of all their kind. Now they are prepared to strike out, attempting to rescue his long-lost children from servitude. The fate of their bloodline, and of an entire Clan, hangs in the balance. Or For Naught… Whether the Chaundician...   [click here for more]
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The Hunger Within

The Hunger Within


The Hunger Within is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. The Hunger Within is for 3-4 players, as they explore the mysterious disapperance of a sibling in the quaint English town of King's Well. The Hunger Within taps into the themes of folk horror. The...   [click here for more]
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The Outcaste

The Outcaste


Dragons Beyond the EmpireThey are criminals, rebels, heroes, bumpkins and bastards, yet the Dynasty of the Scarlet Empire uses only a single word to describe those Terrestrial Exalted who live beyond the borders of the Realm: outcaste. But though they may not have graduated from one of the imperial secondary schools and may not possess a proper pedigree of parentage, they are Exalted...   [click here for more]
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The Patchwork Scroll

The Patchwork Scroll


In Creation, everything has power   Sometimes, Exalted writers produced quite a bit more than they expected. Over time, little scraps and fragments of materials and rules built up, and they seemed too cool to leave in the oblivion of a computer trash bin. Before we knew it, we had a lot of pieces with no home, and it seemed a shame just to throw the excess material away. So we decided...   [click here for more]
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The Red Sign

The Red Sign


Forbidden Arcana The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian...   [click here for more]
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The Templar’s Childe: One Page Chronicle  Jumpstart

The Templar’s Childe: One Page Chronicle Jumpstart


The Templar’s Childe will help you jumpstart your chronicle. These products provide a single page of story and a couple of important NPCs or other elements to help you get started. This chronicle jumpstart is based in Albany, NY, but could easily be adjusted to fit in any setting.The Templar’s Childe is the second of a series of five adventures set in and around New England. They can...   [click here for more]
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The Tomb of Alexander (Chronicles of the Blood Moon, 1)

The Tomb of Alexander (Chronicles of the Blood Moon, 1)


The tomb of Alexander is the first episode of the Chronicles of the Blood Moon. It can be played as a stand-alone adventure. Play Camarilla Archons or Sabbat Templars ! The PCs will investigate the disappearance of a vampire, the former Prince of Paris, disappeared in the Middle Ages... Rules : V20 SCENES : MENTAL 3, PHYSICAL 3, SOCIAL 3...   [click here for more]
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The Tomb of Five Corners

The Tomb of Five Corners


A band of mighty heroes is brought together by hazy visions of its members past lives and of the tomb wherein their forsaken bodies lie, defended by deadly traps and surrounded by untold riches. Four of these stalwart souls find their way to a valley north and east of the city of Nexus, rediscover the bonds of their ancient brotherhood and determine to join together to recover their forgotten artifacts...   [click here for more]
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The Ventrue Chronicle

The Ventrue Chronicle


The Clan of Rulership The Ventrue: Manipulators of mortals and leaders of the Kindred. Yet the Ventrues powerful facade hides a myriad of internal struggles, petty rivalries and epoch-spanning vendettas. From the domain of Prince Mithras to the reaches of India, the Ventrue power gambit plays out nightly. Invisible Intrigues Created in the spirit of the Giovanni...   [click here for more]
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Things Go Southy: One Page Chronicle  Jumpstart

Things Go Southy: One Page Chronicle Jumpstart


Things Go Southy will help you jumpstart your chronicle. These products provide a single page of story and a couple of important NPCs or other elements to help you get started. This chronicle jumpstart is based in Boston, Massachusetts, but could easily be adjusted to fit in any setting.Things Go Southy is the third of a series of five adventures set in and around New England. They can be linked...   [click here for more]
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Thousand Correct Actions

Thousand Correct Actions


This abridged version of The Thousand Correct Actions of the Upright Soldier contains wisdom sufficient for the enlisted or conscripted mortal soldier, distilling the Five Elemental Wisdoms of the martial era in which it was originally recorded. It is the responsibility of every soldier who owns one to study his Thousand Correct Actions daily. Copies of the Thousand Correct Actions that...   [click here for more]
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Three Centuries Lost

Three Centuries Lost


History, as we know it, is wrong. Nearly three centuries do not exist – they are, in fact, a fabrication. The years AD 614 to 911 were made up, whole cloth, by a trio of old and incredibly powerful Malkavians. Their reasons differ, but the end result was the same; three hundred years inserted into the history of Europe. A mighty emperor created to stroke the ego of a Malkavian Methuselah. And...   [click here for more]
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Time of Tumult

Time of Tumult


In a World of Savage AdventureThe Solar Exalted have returned to a world of turmoil and war. A great empire teeters on the edge of ruin. Vast fortunes and great power await those who are able reap the whirlwind. Death awaits those who cannot. It Is the Dawn of the Age of SorrowsTaking characters from the farthest North to the uttermost East, from the slums of Nexus...   [click here for more]
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To Never-Ending Island (Chronicles of the Blood Moon, 3)

To Never-Ending Island (Chronicles of the Blood Moon, 3)


Play Camarilla Archons or Sabbat Templars ! To Never-Ending Island is the third chapter of the Chronicles of the Blood Moon. It can be played as a stand-alone adventure. In this adventure, the PCs are sent to an island in Lake Michigan belonging to a former vampire. They must try to buy an object wanted by the two sects and even the Disciples of Seth. Rules...   [click here for more]
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To sup upon the city

To sup upon the city


You did thirst for blood, and with blood I fill you   Dante Alighieri, Inferno   The one constant of our existence is the need for blood. The ages are not kind, and the mortals must be cultivated slowly; such are the dictates of the Masquerade.    One truth however is held above all others: blood is not just power, it is the currency...   [click here for more]
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Transylvania Chronicles I: Dark Tides Rising

Transylvania Chronicles I: Dark Tides Rising


Born of Darkness Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights Bearers of Unholy Light Dark...   [click here for more]
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Transylvania Chronicles II: Son of the Dragon

Transylvania Chronicles II: Son of the Dragon


Continuing the adventures begun in Dark Tides Rising. The players' characters are now centuries-old, scarred veterans of the great Jyhad, with their own estates and connections in the fledgling Camarilla, Sabbat or even both. And yet, not even their great power may be enough to stand against the Impaler, Dracula himself. Note: The Black & White print editions of this book are...   [click here for more]
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Transylvania Chronicles III: Ill Omens (WW2813)

Transylvania Chronicles III: Ill Omens (WW2813)


An Epic of Tumult Dracula stalks the night, Kupala rages beneath the cursed land of Transylvania and Paris burns in revolution. The characters - princes, rebels and everything in between - find themselves amid the flames and besieged by friend and foe alike. Can they survive the terrors of both the supernatural world and the kine? Or will they become so much ash on the wind? The...   [click here for more]
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Transylvania Chronicles IV: The Dragon Ascendant

Transylvania Chronicles IV: The Dragon Ascendant


Eight Centuries of Evil The prophecies of Gehenna continue to unfold. In the darkest corners of Transylvania, Dracula stirs. Halfway across the world, a conflagration destroys an entire clan of Sabbat Cainites. The geomantic web unravels, revealing one of the greatest pieces of the Jyhad. Can the players coterie put aside its differences in time to foil the plot of an Antediluvian? Or has Gehenna...   [click here for more]
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Tremere Note

Tremere Note


It's a note sheet to your chronicles, with the style of the clan Tremere. Are 10 note pages to players make your annotations. Simple, direct and efficient. Need to be print....   [click here for more]
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Under a Blood Red Moon

Under a Blood Red Moon


Mad As Hell... This time, the Kindred have gone too far. A Blood Hunt rages and the Garou are its targets. The Black Spiral Dancers have seized the Fanum, and they threaten the gods themselves. But the Garou are fighting back. Armies are mustered and legions march. What vampire can survive the wrath of the Garou? And Not Going To Take It! A...   [click here for more]
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Under the Black Cross

Under the Black Cross


War of the Damned It is a time of conflict. The Ventrue Lord Jurgen and the Tzimisce Vladimir Rustovitch battle for domain in Hungary, while their agents spar across Europe, using intrigue and bloodshed in equal measure. In the Holy Land, the Fifth Crusade arrives in Acre, and the vampiric lords' agents come with it in pursuit of a fragment of the True Cross. Victory can come only at a terrible...   [click here for more]
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Under the Rose

Under the Rose


The Realm Civil War is at an end, and the Scarlet Empress is returned to her throne at last. Though many contend this is a good thing, the thousands of civilians she obliterated at Thorns with the Realm Defense Grid and the Anathema she now harries throughout Creation would beg to differ. Lead a small team of Exalts to disable the Sword of Creation, and in the process, rescue the last hope for a Realm...   [click here for more]
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Unleashed & Unfettered

Unleashed & Unfettered


The reign of ancient monsters nears its end. Prophesies and Noddist lore predict cataclysmic events marking the final nights for the descendants of Caine. None predicted how some of the prophesies would transpire. These are the stories of how the “Clanless come to rule.” From the ashes of ancient tyrannies rises the Dynasty of Orphans. Unleashed & Unfettered...   [click here for more]
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