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Theophanic Stratagem

Theophanic Stratagem


Terror grips the Midwest A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life. Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators...   [click here for more]
White Wolf  $1.99

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The Witching Hour

The Witching Hour


The year is 1612, and the witch-fires are burning throughout England. Your people have kept the old ways alive in their tiny village for centuries, but now you have somehow come to the attention of the witch-finders and their strange masters. But the hunters have underestimated you, and your vengeance will reach your enemies from beyond the grave. The Witching Hour Includes: A chronicle...   [click here for more]
White Wolf  $4.99

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The Ventrue Chronicle

The Ventrue Chronicle


The Clan of Rulership The Ventrue: Manipulators of mortals and leaders of the Kindred. Yet the Ventrues powerful facade hides a myriad of internal struggles, petty rivalries and epoch-spanning vendettas. From the domain of Prince Mithras to the reaches of India, the Ventrue power gambit plays out nightly. Invisible Intrigues Created in the spirit of the Giovanni...   [click here for more]
White Wolf  $11.99

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The Tomb of Five Corners

The Tomb of Five Corners


A band of mighty heroes is brought together by hazy visions of its members past lives and of the tomb wherein their forsaken bodies lie, defended by deadly traps and surrounded by untold riches. Four of these stalwart souls find their way to a valley north and east of the city of Nexus, rediscover the bonds of their ancient brotherhood and determine to join together to recover their forgotten artifacts...   [click here for more]
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The Tomb of Alexander (Chronicles of the Blood Moon, 1)

The Tomb of Alexander (Chronicles of the Blood Moon, 1)


The tomb of Alexander is the first episode of the Chronicles of the Blood Moon. It can be played as a stand-alone adventure. Play Camarilla Archons or Sabbat Templars ! The PCs will investigate the disappearance of a vampire, the former Prince of Paris, disappeared in the Middle Ages... Rules : V20 SCENES : MENTAL 3, PHYSICAL 3, SOCIAL 3 XP...   [click here for more]
White Wolf  $2.00

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The Templar’s Childe: One Page Chronicle  Jumpstart

The Templar’s Childe: One Page Chronicle Jumpstart


The Templar’s Childe will help you jumpstart your chronicle. These products provide a single page of story and a couple of important NPCs or other elements to help you get started. This chronicle jumpstart is based in Albany, NY, but could easily be adjusted to fit in any setting.The Templar’s Childe is the second of a series of five adventures set in and around New England. They can...   [click here for more]
White Wolf  $1.50

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The Red Sign

The Red Sign


Forbidden Arcana The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian...   [click here for more]
White Wolf  $11.99

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The Peasants Revolt

The Peasants Revolt


The Peasants' Revolt is a chronicle and setting for the Fief of Winchester, starting in 1396 and continuing into the fifteenth century - The player's book, Dark Winchester, contains maps and illustrations of the major settlements of the Fief, including Winchester itself, Salisbury and Southampton, along with the commonly known history of the Fief and its major NPCs, but no game statistics - The...   [click here for more]
White Wolf  $11.99

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The Patchwork Scroll

The Patchwork Scroll


In Creation, everything has power   Sometimes, Exalted writers produced quite a bit more than they expected. Over time, little scraps and fragments of materials and rules built up, and they seemed too cool to leave in the oblivion of a computer trash bin. Before we knew it, we had a lot of pieces with no home, and it seemed a shame just to throw the excess material away. So we decided...   [click here for more]
White Wolf  $9.99

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The Outcaste

The Outcaste


Dragons Beyond the EmpireThey are criminals, rebels, heroes, bumpkins and bastards, yet the Dynasty of the Scarlet Empire uses only a single word to describe those Terrestrial Exalted who live beyond the borders of the Realm: outcaste. But though they may not have graduated from one of the imperial secondary schools and may not possess a proper pedigree...   [click here for more]
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The Other Voice in the Back of your Head

The Other Voice in the Back of your Head


The Other Voice in the Back of your Head The Kindred used them, abused them, and left them to rot. Now they are healing together as a group–but can they trust each other? The Other Voice in the Back of your Head is a V5 scenario about Vampire attack/abuse survivors that have organised an informal and secretive ‘Support Group’ to cope with their trauma. It’s a story...   [click here for more]
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The Murder of Modius

The Murder of Modius


"Modius is dead and the whole city of Gary is a suspect!" The Murder of Modius is a Chronicle for Vampire: The Masquerade 5th Edition made for 2-5 players. It is set in Gary, Indiana where the player characters have been summoned in order to investigate the death of the deeply despised but still powerful Prince. Along the way they will deal with Anarchs, Camarilla, the Second...   [click here for more]
White Wolf  $5.00

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The Memory of Trees

The Memory of Trees


ENCHANTED WOODS AND DARKENED FORESTS Freedom and possibility are embodied by nature, not in the set, stagnant forms of the urban sprawl.  Forests especially place a significant part in the modern mythos of solitude, solace, and silence.  To the Fae, the Wyld and formlessness of potential hold a particular sway.  This collection of story seeds (Some Assembly Required)...   [click here for more]
White Wolf  $2.53

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The Loose Cannon

The Loose Cannon


When the coterie learns of an abandoned ghoul who is suffering from the ill effects of vitae withdrawal, they are forced to take action to maintain the Masquerade before mortal institutions learn the truth about what exists in the darkness. The Loose Cannon is a Vampire: The Masquerade story jumpstart can be used independently...   [click here for more]
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The Longest Night (A Jumpstart for World of Darkness: Ghost Hunters)

The Longest Night (A Jumpstart for World of Darkness: Ghost Hunters)


How many times must we witness a hapless group of aspiring ghost hunters spend a night in a “haunted” house before we accept it for the cheap source of jump scares and bottled hysteria that it is? These places house no ghosts. These people know nothing of the undead. These “ghost hunters” do not understand real fear.   Well, now they’re coming to my house, and I feel it’s high time someone...   [click here for more]
Onyx Path Publishing  $2.99

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The Last Tower

The Last Tower


INCLUDED - 16 maps: 1 of New York and 3 of each of the main boroughs (Manhattan, Brooklyn, Queens, Bronx and Staten Island) with 3 variations of each. - 20 sheets of important NPCs. SYNOPSIS With information aquired through your intelligence net, The Sword of Cain (Sabath), you found that the “Iconnu” were nothing more than Info redirection support groups...   [click here for more]
White Wolf  $10.00

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The K Room

The K Room


There exists a website exclusively for killers, The K Room. Here they freely share videos of the murders they've commited. Here death is entertainment. Detailed within are the horrors of the site, suitable for an investigation focused chronicle. Whether they are members of law enforcement or innocent civilians the PCs are drawn within the K Room. It may endanger their life, they might...   [click here for more]
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The Hunger Within

The Hunger Within


The Hunger Within is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. The Hunger Within is for 3-4 players, as they explore the mysterious disapperance of a sibling in the quaint English town of King's Well. The Hunger Within taps into the themes of folk horror. The...   [click here for more]
White Wolf  $5.00

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The Hobgoblin Children's Brigade

The Hobgoblin Children's Brigade


The Hobgoblin’s Brigade is a Halloween themed one shot for Changeling, the Lost chronicles. For one night, the motley is entrusted with the care of three hobgoblin children and tasked with taking them trick or treating in the mundane world. Specific challenges are played out as the hobgoblins interact with mortals, puzzle over Halloween customs, and eventually determine if the motley is worthy of...   [click here for more]
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The Hallean Effect

The Hallean Effect


Introducing the Hollow Earth chronicle for Mage: The Ascension 20th Anniversary Edition, this is the first story that will hint to characters about a previously lost world. Lands and Legends Lost in Time Mythology and fantasy are systematically pushed further and further into the reaches of dreams and subconscious. They thrive in their new homes and wait to be rediscovered...   [click here for more]
White Wolf  $2.95

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The Final Revolt

The Final Revolt


For Freedom! The free Gargoyles have found a figurehead and a leader in Chaundice, the progenitor of all their kind. Now they are prepared to strike out, attempting to rescue his long-lost children from servitude. The fate of their bloodline, and of an entire Clan, hangs in the balance. Or For Naught… Whether the Chaundician Gargoyles...   [click here for more]
White Wolf  $7.99

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The Emperor's New Coat

The Emperor's New Coat


The selkies of San Francisco return as central players in this adventure, a "spiritual sequel" and homage to the Immortal Eyes chronicle from the 1st edition of Changeling: the Dreaming. Learn about the fae politics of Central Pacifica, some of the more mysterious denizens of the Bay Area, and the royal artifact that everybody seems to be hunting for... Contains a complete story focused on the seal-folk...   [click here for more]
White Wolf  $10.00

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The Darkness Owns: The Lupines

The Darkness Owns: The Lupines


Vampire 1e's Werewolves, Updated for Vampire: the Masquerade Anniversary Edition!  “We spend a lot of time telling ourselves that we are at the very top of the food chain.  Humanity lords over the world and we lord over them.  Simple.  Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’  It is a very comfortable spot...   [click here for more]
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The Damned and other monsters [BUNDLE]

The Damned and other monsters [BUNDLE]


This special bundle product contains the following titles. Attack of the Killer Shark (Mephisto Chronicles) Regular price: $2.99 Bundle price: $1.25 Format: PDF Hunting the Monster Shark When swimmers and boats go missing in Florida, there are rumors of a monstrous shark terrorizing the waters. These stories intrigue four mortals for different reason to go searching...   [click here for more]
White Wolf  $18.94 $9.50

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The Curse Pole:  A Vampire: The Dark Ages 20th One Page Chronicle Jumpstart

The Curse Pole: A Vampire: The Dark Ages 20th One Page Chronicle Jumpstart


A SOURCEBOOK FOR VAMPIRE: THE DARK AGES 20TH ANNIVERSARY EDITION “And when all was ready for sailing, Egil went up into the island. He took in his hand a hazel-pole, and went to a rocky eminence that looked inward to the mainland. Then he took a horse’s head and fixed it on the pole...The horse’s head he...   [click here for more]
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The Corrientes: A tribe of were-wolf in Argentina

The Corrientes: A tribe of were-wolf in Argentina


The story is told by those who win, but there are also hidden stories. This book of tribes tells that, of a tribe with amnesia where they have lived to care for the green gold of Latin America. What the supplement contains. The story of andresito and his connection with The Corrientes How to create a character of the tribe The currents 2 Oneshots that take place in Veracruz at the time of their...   [click here for more]
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The Compass of Terrestrial Directions, Vol. III - The East

The Compass of Terrestrial Directions, Vol. III - The East


A Guide to Creation’s Far East Beyond the Scavenger Lands lies much more than a rough frontier of rural backwaters and petty kingdoms. The Far East is full of nations that rival its supposedly more “civilized” neighbors in terms of size and sophistication, from the warring states of Linowan and Halta, to the floating land of Metagalapa and even grim Sijan, ancient city of the honored...   [click here for more]
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The Compass of Terrestrial Directions Vol. V - The North

The Compass of Terrestrial Directions Vol. V - The North


The North is home to one of Creation’s harshest environments, and its savage predators, deadly winters and scarcity of resources would be challenging enough, even without the additional threats posed by marauding barbarians, seductive Winter Folk and the frozen dead. Defying both the elements and the region’s many threats, though, a myriad of states, large and small, have succeeded in wresting...   [click here for more]
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The Compass of Terrestrial Directions Vol. IV - The South

The Compass of Terrestrial Directions Vol. IV - The South


A Guide to Creation’s South From its fecund coasts to its hellish interior, the South is a land of startling contrasts. There exist in the direction cities dating back to the First Age ruled by desert nomads, fiercely independent tribesmen suffering under the yoke of Realm colonialism, an organization of fire elementals defying the bureaucracy of Heaven to safeguard its tenets and many...   [click here for more]
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The Compass of Terrestrial Directions Vol. II - The West

The Compass of Terrestrial Directions Vol. II - The West


Secrets of the Great Western Ocean Revealed This second directional supplement presents Exalted’s major seafaring nations—Wavecrest, Coral, Skullstone and the Neck—and reintroduces the gender-role-redefining Tya and everybody’s favorite Demon-Blooded pirates, the Lintha Family to Second Edition. In addition, the mystery of the sunken First Age metropolis of Luthe is explored....   [click here for more]
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The Compass of Terrestrial Directions Vol. I - The Scavenger Lands

The Compass of Terrestrial Directions Vol. I - The Scavenger Lands


The Confederation of Rivers Forged from the shattered remains of the Dragon-Blooded Shogunate and tempered in the fires of war, the so-called Scavenger Lands continue to stand in defiance of the tyranny of the Realm, as they have done for eight centuries. Ranging from mighty Lookshy in the west to the eclectic Hundred Kingdoms in the east, the states of the former River Province...   [click here for more]
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The Compass of Celestial Directions, Vol. VI - Autochthonia

The Compass of Celestial Directions, Vol. VI - Autochthonia


Long forgotten by the people of Creation, the inventor of Exaltation still lives and slumbers behind ancient seals. His body is a vast industrial miracle, populated by the descendants of refugees and abductees from the First Age. These Autochthonians have established eight mighty nations, empowered the Alchemical Exalted as their champions, and mastered secrets of mystical artifice long lost to Creation....   [click here for more]
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The Compass of Celestial Directions, Vol. IV - The Underworld

The Compass of Celestial Directions, Vol. IV - The Underworld


A Guide to the Land of the Dead The fourth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Underworld, land of the dead. Created by the death of Primordials in their war with the Exalted, the Underworld is now home to billions of ghosts who have escaped the Cycle of Reincarnation. Will the returned Solars unite to destroy it as an...   [click here for more]
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The Compass of Celestial Directions, Vol. III - Yu-Shan

The Compass of Celestial Directions, Vol. III - Yu-Shan


The third of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on the Celestial City of Yu-Shan, home of the gods. Built by the Primordials as a refuge in which they might enjoy the Games of Divinity, while their subordinates tended to Creation, Yu-Shan was taken by the gods as the spoils of the Primordial War. Home to a massive bureaucracy rife with...   [click here for more]
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The Compass of Celestial Directions, Vol. II - The Wyld

The Compass of Celestial Directions, Vol. II - The Wyld


Outside the bounds of Creation, there exists an infinite expanse of roiling chaos that breaks upon the shaped world like a stormtossed sea against the shore, threatening to wear it away. Where it does wear away, reality breaks down and savage denizens of the chaos beyond Creation dwell. The second of five Celestial Direction books devoted to fleshing out the bare bones of Creation’s supernatural...   [click here for more]
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The Compass of Celestial Directions Vol. V - Malfeas

The Compass of Celestial Directions Vol. V - Malfeas


A Guide to the Demon City The fifth of five books dedicated to the supernatural locales of the Exalted setting, this supplement focuses on Malfeas, Hell of the Exalted world. Prison to the Yozis and their demon spawn, Malfeas is a twisted place formed from the very flesh of the defeated leader of the Primordials and containing the remainder of his vanquished cohorts. Imprisoned since the dawn of the...   [click here for more]
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The Compass of Celestial Directions Vol. I - The Blessed Isle

The Compass of Celestial Directions Vol. I - The Blessed Isle


Once the abode of the gods and home to the Old Realm's Lawgivers and their Lunar consorts, the Blessed Isle is now the center of the Creation-spanning Scarlet Empire, ruled by the Empress and her Terrestrial Exalted children. Spared the worst of the Contagion, the Fair Folk invasion that followed and the centuries of conflict and want that reduced the rest of the world to barbarism and savagery, the...   [click here for more]
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The Chicago Folios Follow-Up

The Chicago Folios Follow-Up


The Chicago Folios Follow-Up Chicago, the Jewel in the Crown of the Camarilla in North America.  A city where stories are told, and whenever a story ends, a new one begins. Prince, Primogen, Anarch and Independent, all in a constant battle for dominance, control, or simple survival.   Old faces and new bite at the lifeblood of the Windy City.  Whether it’s intrigues in Elysium,...   [click here for more]
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The Carnelian Flame (Exalted 6)

The Carnelian Flame (Exalted 6)


Power of Righteousness Staked out in a marsh under the noonday sun, Grendis Lam could think of no worse way to die. Yet, the sun showed mercy, imbuing him with power and a mandate to walk the path of righteousness. Now, allying with the wandering sorceress Arianna, this former mercenary must stop a mad, despotic sorcerer intent on plunging the Hundred Kingdoms into the Underworld one by one....   [click here for more]
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The Broken-Winged Crane

The Broken-Winged Crane


Bestowed with all the hopes of Hell, the Green Sun Princes are the newly anointed champions of the Yozis. Already the Princes begin to come into their own, demonstrating a wide array of terrible powers, some not glimpsed in Creation since the Primordial War... and some never seen before at all. But with all the might of a stolen Solar Exaltation at their fingertips, what need have the Infernals for...   [click here for more]
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The Books of Sorcery, Vol. V - The Roll of Glorious Divinity II

The Books of Sorcery, Vol. V - The Roll of Glorious Divinity II


A Guide to the Spirits of Malfeas and the Underworld In this fifth of Exalted’s five Books of Sorcery, the nature and powers of the myriad of ghosts and demons that have endangered Creation since the Primordial War are explored. Eschewing the Cycle of Reincarnation, ghosts are an affront to the natural order, bringing more power to the Neverborn through their very existence, and even...   [click here for more]
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The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals

The Books of Sorcery, Vol. IV - The Roll of Glorious Divinity I - Gods & Elementals


In this fourth of Exalted's five Books of Sorcery, elementals and spirits finally get their due. This supplement outlines both the little gods of Creation and the Terrestrial Bureaucracy, as well as the elementals and their many courts. In addition, it also reveals the many spirit Charms available to these divine beings (as well as to enterprising Eclipse and Moonshadow Caste Exalted). This book...   [click here for more]
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The Books of Sorcery, Vol. III - Oadenol's Codex

The Books of Sorcery, Vol. III - Oadenol's Codex


Oadenol’s Codex is the guide to the practical application of sorcerous knowledge in the Second Age. From the creation of artifacts to the raising of manses, and from the subtle workings of thaumaturgy to the various naturally occurring miracles of Creation, this third of Exalted’s Books of Sorcery offers aspiring geomancers, sorcerer-engineers, thaumaturges and preternaturalists...   [click here for more]
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The Books of Sorcery, Vol. I - Wonders of the Lost Age

The Books of Sorcery, Vol. I - Wonders of the Lost Age


Monuments to First Age Ingenuity At the height of the First Age, miraculous achievements were possible that are impossible in the fallen Age of Sorrows. But now, the past readies to give up its secrets to the returned Solar Exalted that they might remake Creation into a place of wonder once again. The Wonders of the Lost Age are lost no more. Draw back the hazy veil of intervening...   [click here for more]
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The Books of Sorcery Vol. II - The White and Black Treatises

The Books of Sorcery Vol. II - The White and Black Treatises


A Guide to Sorcery and Necromancy The White Treatise and The Black Treatise are the definitive tomes of sorcery and necromancy in the Age of Sorrows. Featuring 160 pages chock full of all the spells an Exalt might wield to exert her will over Creation, this supplement reintroduces to the new edition all the spells made popular in Exalted First Edition, as well as introducing a number...   [click here for more]
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The Book of 3 Circles

The Book of 3 Circles


The Power of Sorcery Is Limitless In the golden days of the First Age, the Exalted mastered the secrets of sorcery the art of reshaping Creation itself through Essence and force of will. They conjured diamonds from the air and rode across the sky in burning chariots. But the Age of Splendor is no more. All that remains are fragments of past knowledge. Can you reclaim the heritage of...   [click here for more]
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The Black Hand: Scenario Set 1 [BUNDLE]

The Black Hand: Scenario Set 1 [BUNDLE]


This special bundle product contains the following titles. Lost in the Garden Regular price: $9.99 Bundle price: $6.00 Format: PDF Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal....   [click here for more]
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The Basements of...(Chronicles of the Blood Moon, 5)

The Basements of...(Chronicles of the Blood Moon, 5)


The basement of ... is the fifth chapter of season 1 of the Chronicles of the Moon Blood. Play Archons of the Camarilla or Sabbat Templars ! You will need some work to play with Sabbat characters. PCs find a underground map of the city, a very useful and strategic tool for the Clans. This map can undermine the security of many vampires. But this map has just been stolen... Let’s begins a treasure...   [click here for more]
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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the Technocracy...   [click here for more]
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The Awakening (Chronicles of the Blood Moon 4)

The Awakening (Chronicles of the Blood Moon 4)


Play Camarilla Archons or Sabbat Templars ! the PCs will travel to Peru in search of vampiric archaeological remains .. It can be played as a stand-alone adventure. Rules : V20 SCENES : MENTAL 2, PHYSICAL 3, SOCIAL 2 XP 35-74 This scenario contains everything you need to play: A double introductory page with :                          - A summary...   [click here for more]
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