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The Darkness Owns: The Lupines

The Darkness Owns: The Lupines


Vampire 1e's Werewolves, Updated for Vampire: the Masquerade Anniversary Edition! “We spend a lot of time telling ourselves that we are at the very top of the food chain. Humanity lords over the world and we lord over them. Simple. Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’ It is a very comfortable...   [click here for more]
White Wolf  $2.00

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The Hunger Within

The Hunger Within


The Hunger Within is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. The Hunger Within is for 3-4 players, as they explore the mysterious disapperance of a sibling in the quaint English town of King's Well. The Hunger Within taps into the themes of folk horror. The...   [click here for more]
White Wolf  $5.00

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The Tomb of Alexander (Chronicles of the Blood Moon, 1)

The Tomb of Alexander (Chronicles of the Blood Moon, 1)


The tomb of Alexander is the first episode of the Chronicles of the Blood Moon. It can be played as a stand-alone adventure. Play Camarilla Archons or Sabbat Templars ! The PCs will investigate the disappearance of a vampire, the former Prince of Paris, disappeared in the Middle Ages... Rules : V20 SCENES : MENTAL 3, PHYSICAL 3, SOCIAL 3...   [click here for more]
White Wolf  $2.00

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To Never-Ending Island (Chronicles of the Blood Moon, 3)

To Never-Ending Island (Chronicles of the Blood Moon, 3)


Play Camarilla Archons or Sabbat Templars ! To Never-Ending Island is the third chapter of the Chronicles of the Blood Moon. It can be played as a stand-alone adventure. In this adventure, the PCs are sent to an island in Lake Michigan belonging to a former vampire. They must try to buy an object wanted by the two sects and even the Disciples of Seth. Rules...   [click here for more]
White Wolf  $2.00

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The Awakening (Chronicles of the Blood Moon 4)

The Awakening (Chronicles of the Blood Moon 4)


Play Camarilla Archons or Sabbat Templars ! the PCs will travel to Peru in search of vampiric archaeological remains .. It can be played as a stand-alone adventure. Rules : V20 SCENES : MENTAL 2, PHYSICAL 3, SOCIAL 2 XP 35-74 This scenario contains everything you need to play: A double introductory page with : - A summary of...   [click here for more]
White Wolf  $2.00

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GHOULS! (Chronicles of the Blood Moon, 2)

GHOULS! (Chronicles of the Blood Moon, 2)


Play Camarilla Archons or Sabbat Templars ! Ghouls! is the second chapter of the Chronicles of the Blood Moon. It can be played as a stand-alone adventure. Trapped in a small town and surrounded by ghouls, the PC try to escape... Rules : V20 SCENES MENTAL 2 PHYSICAL 4 SOCIAL 1 XP 35-74 This scenario contains everything you need to play:...   [click here for more]
White Wolf  $2.00

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The Basements of...(Chronicles of the Blood Moon, 5)

The Basements of...(Chronicles of the Blood Moon, 5)


The basement of ... is the fifth chapter of season 1 of the Chronicles of the Moon Blood. Play Archons of the Camarilla or Sabbat Templars ! You will need some work to play with Sabbat characters. PCs find a underground map of the city, a very useful and strategic tool for the Clans. This map can undermine the security of many vampires. But this map has just been stolen... Let’s begins...   [click here for more]
White Wolf  $2.00

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Apocalypse

Apocalypse


The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying....   [click here for more]
White Wolf  $17.99

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Gehenna

Gehenna


The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring...   [click here for more]
White Wolf  $14.99

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The Ventrue Chronicle

The Ventrue Chronicle


The Clan of Rulership The Ventrue: Manipulators of mortals and leaders of the Kindred. Yet the Ventrues powerful facade hides a myriad of internal struggles, petty rivalries and epoch-spanning vendettas. From the domain of Prince Mithras to the reaches of India, the Ventrue power gambit plays out nightly. Invisible Intrigues Created in the spirit of the Giovanni...   [click here for more]
White Wolf  $11.99

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Giovanni Chronicles III: The Sun Has Set

Giovanni Chronicles III: The Sun Has Set


Continuing the saga in the Black Dog Game Factory line. The characters are now powerful elders, with fiefdoms and connections in the world of Camarilla and Sabbat. From the alleys of London to the dunes of Egypt, the characters must stop the Necromancers and foil the Giovanni plans. Note: The Black & White print editions of this book are not full-bleed. Because of printing...   [click here for more]
White Wolf  $10.99

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Giovanni Chronicles II: Blood and Fire

Giovanni Chronicles II: Blood and Fire


Continuing the saga begun in The Last Supper, Blood and Fire embroils the characters in a deadly struggle against the nascent Giovanni clan. Its members, foul necromancers all, seek nothing less than apotheosis. Only the characters have a chance to thwart the Giovanni's schemes and prevent the clan from ascending to ruleship over all existence. Note: The Black & White print...   [click here for more]
White Wolf  $10.99

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