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Even after escaping abduction from the sea-dwelling True Fae of Arcadia, some Changelings can't quite shake the call of the sea. Lost at Sea offers a dual court system of High and Low Tide courts, fourteen nautical-related contracts including new regalia of Harp, and a new kith, Merfolk, for your Changeling the Lost chronicle. ... [click here for more] |
White Wolf |
Pay What You Want
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This is a free sample of the next upcoming book Blood Magic Compilation!
With over 1700 downloads this supplement has come to help a number of folks get the juices flowing.
It is a gesture of good will to all the great folks out there supporting the ST Vault and those who are still getting their toes wet so to speak in this exciting new community.
This supplement contains the necessary information... [click here for more] |
White Wolf |
Pay What You Want
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For the community: Today I made my 100th sale with the various books I have so far. This is a great milestone for me as I never thought I would get this far. To show my appreciation I have made this book a pay as you want so that anyone can download it.
This is also the last "Common Discipline" I will make beofre I go onto Clan specific ones, Amalgams and Blood Sorcery. If you do think the book is... [click here for more] |
White Wolf |
Pay What You Want
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The Masquerader is a free online magazine reviewing and showcasing Storyteller's Vault titles for Vampire: The Masquerade.
This month, September 2019, we take a look at:
Bloodlinebook: Fleet of Tehom
Bordeaux by Night Storyteller's Guide
Beckett's Vampire Folio Omnibus
And we provide a free preview article from The Toreador Handbook.
... [click here for more] |
White Wolf |
FREE
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Vampire: The Masquerade 5th Edition is coming to Storytellers Vault!
This download includes all of the Indesign files, fonts, and graphics to create products in the style of Vampire: The Classical Age 20th Anniversary Edition for the Storytellers Vault community content program.
For more information on creating and publishing your own Vampire: The Classical Age 20th Anniversary... [click here for more] |
White Wolf |
Pay What You Want
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Yknow past the old oak tree, the one we lost in the storm of 92? Yeah, we dont go past there no more. Thats where she lives.
Rites of the Wilds includes:
A series of new Thaumaturgical Rituals based on Pagan beliefs and fears for Thaumaturges and wild Kindred alike, suitable for use by modern Thaumaturges and old witches alike.
Sample NPCs, Witches and Thaumaturges... [click here for more] |
White Wolf |
Pay What You Want
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Beast: The Primordial provides a number of options for Anathema that can be included in your game. The section on Anathema also includes a sidebar regarding creating your own Anathema. In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign. There are also specific... [click here for more] |
White Wolf |
$1.50
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
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My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
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My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
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My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 30 powers (old and new re-written)
- each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find:
Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision.
10 powers (old and new re-written) - used to spread... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
Made at the request of a friend who is running a Dark Age campaign but might bring it into the modern setting. I did a lot of re-work on this one to give it its own flare and make it a bit unique. In it you will find.
10 powers (old and new re-written)
5 Ahrimanic Rituals
Ranges, times, effects, conditions, risks and more added to make the powers less vague
Part of the Shadowfall collection (my... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find:
- 20 powers (old and new re-written)
- I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on Vicissitude:
Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off.
Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new... [click here for more] |
White Wolf |
$2.00
|
The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ... [click here for more] |
White Wolf |
$2.50
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Lodges takes a look at two new lodges for Werewolf the Forsaken 2nd edition, while also updating another lodge.
Featuring
The Lodge of the Flame
The Cable Masters
The Lodge of Luna's Tears
... [click here for more] |
White Wolf |
$2.99
|
Garou above Rokea Below
There are more than just Shark who calls the ocean home. Many of theses spirits exist without every interacting with the Garou, for what good is a wolf in water where the Rokea are masters of the hunt. But just beacuse the Garou no little to nothing about them does not mean that their powers are any less.
Upgrade your Coastal Chronicle
In this book you will find 15 new ocean... [click here for more] |
White Wolf |
Pay What You Want
|
This product introduces a new step of character creation in Vampire the Masquerade: 5th Edition - The Embrace. Each player chooses the type of the Embrace that their character underwent, using that knowledge to inform their roleplay of undeath and their relationship with their sire. The choice of Embrace Type can be purely for story reasons or it can have mechanical benefits and drawbacks; each Embrace... [click here for more] |
White Wolf |
$2.99
|
A new sourcebook of kiths, contracts and True Fae for use with Changeling: The Lost 2e, Wyrd Tides collects these offerings that relate to literal tides of the ocean, tides of time, tides of emotion and other expressions of this theme in a Year of the Tide release.
Inside you'll find:
* 8 new kiths for use in your Chronicles.
* 3 True Fae that prowl the Arcadian seas, their Titles and suggestions... [click here for more] |
White Wolf |
$2.99
|
Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy of monks, each individual piece is a potent weapon against the enemies of God.
Need to arm themselves This book contains items both... [click here for more] |
White Wolf |
$3.95
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Those Who Forget Their History
The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity.
Are Doomed to Be Annihilated... [click here for more] |
White Wolf |
$3.99
|
A detailed look at the Avatars of seven of the Judges of Du'at.
Included in this book are details on:
The Black Dog of the Moors, Manifestation of Am-Khaibit
The One Man, Manifestation of Arem-Abfu
The Leviathan, Manifestation of Kenemti
The Torturer, Manifestation of Nebha
The Mask, Manifestation of Neheb-Ka
The Medusa, Manifestation of Unem-Besek
The Shining One, Manifestation of... [click here for more] |
White Wolf |
$3.99
|
The Storyteller's book of forbidden secrets of the blood. Close examinations of the Vitae's ways, why Beasts are territorial, and new Blood-studies for the knowledge-hungry vampires. Everything accompained with tips to help you storytell every twist and a bunch of suggestions to tweak and adapt the rules to your own liking.
Here you'll find
Seven Vitae related Twists for you to... [click here for more] |
White Wolf |
$3.99
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more] |
White Wolf |
$3.99
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more] |
White Wolf |
$3.99
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more] |
White Wolf |
$3.99
|
Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.
Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey.
Catfish: Kindred... [click here for more] |
White Wolf |
$4.95
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99
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The Lost emerge from maddened Arcadia not wholly human; composed of raw elements and even stranger stuff, they are all also deeply emotional. Divided into Courts that correspond with seasons as well as emotions, they learn to harvest Glamour from mortals. But they are not limited to just fueling their Contracts and powering their Tokens; emotions can be used to work magic similar to that found... [click here for more] |
White Wolf |
$4.99
|
Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
|
See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the... [click here for more] |
White Wolf |
$4.99
|
The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims.
In this book you will find:
An exploration of the various magic wielding groups,... [click here for more] |
White Wolf |
$4.99
|
Note: This book is part of the earlier "first edition" cycle of Kindred of the East: The Relentless Age, covering systems. You can find the companion setting book to Record, Analects of the Damned, here:
https://www.storytellersvault.com/product/341889/Analects-of-the-Damned
You can find The Relentless Age, the updated... [click here for more] |
White Wolf |
Pay What You Want
|
In the eyes of the Renegades, every conspiracy is a tightly managed organization comprised of faceless human monsters willing to commit any atrocity to advance its malevolent agenda. It is an oppressive structure bent on dominance through transgression. The Devoted are its brainwashed zealots and lab rats, its muscle and middle-managers, its magnum opuses and messiahs. Whether they do so blindly or... [click here for more] |
Onyx Path Publishing |
$4.99
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Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried, tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring... [click here for more] |
White Wolf |
$4.99
|
My own personal spin on Koldunic Sorcery. This is the second of 3 planned books detailing the various Cainite Sorceries. Koldunic Sorcery deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
50 powers & ritual (old and new re-written).
5 Different Paths of Koldunic Sorcery: Path of Earth (10 rituals & powers), Path... [click here for more] |
White Wolf |
$5.00
|
What if Lasombra won in the end? What if when the cycle began again, the King of Shadows ruled the vampires instead of Caine? What clans would he make? What magics would emurge? How dark could the World of Darkness get?
The Darkest Timeline is an answer to the question posed by the Jyhad itself: What if the most evil beings in the world actually... [click here for more] |
White Wolf |
$5.00
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Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules... [click here for more] |
White Wolf |
$5.00
|
in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the... [click here for more] |
White Wolf |
$5.55
|
A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99
|
My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
65 powers & ritual (old and new re-written).
6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals... [click here for more] |
White Wolf |
$6.00
|
Bringing the devilish clan of demon worshippers kicking and screaming into Vampire the Masquerade: 5th Edition. Providing the reader with ample tools for Players and Storytellers alike, allowing one to integrate the infernal powers associated with this ancient clan into your World of Darkness.
In these pages you'll find:
Character creation guide including archetypes, a clan bane, and compulsion... [click here for more] |
White Wolf |
Pay What You Want
|
Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.
Legends of the Clans includes:
Secret... [click here for more] |
White Wolf |
$7.95
|
The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle.
Two... [click here for more] |
White Wolf |
$7.95
|
This special bundle product contains the following titles. Judges' Avatars Regular price: $3.99 Bundle price: $3.99 Format: PDF A detailed look at the Avatars of four of the Judges of Du'at.
Included in this book are details on:
The Lion-Emperor, Manifestation of Ahki
The Void, Manifestation of An-Afhk
The Horned Serpent, Manifestation of Fentu
The... [click here for more] |
White Wolf |
$7.98
|
“Whisper your dream to me, childe, so I may write it across the stars in blood”
Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But... [click here for more] |
White Wolf |
$8.99
|