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This product introduces a new step of character creation in Vampire the Masquerade: 5th Edition - The Embrace. Each player chooses the type of the Embrace that their character underwent, using that knowledge to inform their roleplay of undeath and their relationship with their sire. The choice of Embrace Type can be purely for story reasons or it can have mechanical benefits and drawbacks; each Embrace... [click here for more] |
White Wolf |
$2.99
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The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims.
In this book you will find:
An exploration of the various magic wielding groups,... [click here for more] |
White Wolf |
$4.99
|
We plot our intrigues in the dark, pretending the All Night Society works as the day.
But politics are just a game to keep the Beast in check.
Blood is devotion.
Blood holds more weight than a Prince, or a Dragon, or a God.
Open your veins and see.
— Chloe the Coyote, Bohagande Mystic
This book is a companion... [click here for more] |
White Wolf |
$11.00
|
Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal. A premade Pack with a detailed Pack Map is provided as well as two Sabbat specific Loresheets.
There were no more secrets to shield them.... [click here for more] |
White Wolf |
$9.99
|
Unliving Cities
A V5 City Building Supplement
Unliving Cities – A V5 City Building Supplement acts first and foremost as an assistive tool for STs in creating settings within their Vampire: The Masquerade 5th Edition games.
This supplement includes:
Summaries of how cities belonging to major Sects might “look” and “behave” – covering Camarilla, Anarchs, Sabbat,... [click here for more] |
White Wolf |
Pay What You Want
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Tabula Rasa is an alternative character creation system for Vampire the Masquerade 5th edition. In this document you design characters via the creation of memories and what those memories taught them. It is a set of random tables that generate, together with your imagination, moments in time. These memories let you visualize the character differently than a traditional method of character creation.... [click here for more] |
White Wolf |
$4.00
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Our Graves are Empty
Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night.
A... [click here for more] |
White Wolf |
$14.99
|
How Shocking!
True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary!
Have at You, Sir!
A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs... [click here for more] |
White Wolf |
$10.00
|
Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
|
Bloody Awful Business: A Kindred’s Guide to the Circulatory System is a Player’s Guide and Storyteller’s Resource for Vampire: The Masquerade Fifth Edition which explores the methods and manipulations of the Kindred blood trafficking operation known as the Circulatory System. Discover the inner workings of the Circulatory System, the vessels under their control,... [click here for more] |
White Wolf |
$7.95
|
Veins are collections of words or phrases that pump blood into your game. Just enough to make your heart jump and your head leap to its own imaginative conclusions. They are not complete or complex, and being so simple are perfect for complimenting your game instead of taking control of it. This two page pdf contains five Veins to help you with your story.
Two of these Veins have appeared in... [click here for more] |
White Wolf |
$0.99
|
See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the... [click here for more] |
White Wolf |
$4.99
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
|
From the beloved author of your favorite titles such as:
And winner of numerous awards, including:
Homecoming
Hearthbound gives you a new inclusive faction and multiple levels of intrigue to add to your Werewolf: the Apocalypse tabletop! Long kept beneath the heels of the Garou Nation, Crinos-Born and Kinfolk have found solidarity in supporting each other, and have turned out en force to demand... [click here for more] |
White Wolf |
Pay What You Want
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With only the moonlight to guide you.
Lunarious is a beginner-friendly Vampire: the Masquerade one-shot designed for players familiar with the plot beats of a 5E game, but desire an introduction to the tone and themes within the World of Darkness.
In this story, the Prince of your city has been missing for almost a month and the kindred are beginning to sense a power vacuum.... [click here for more] |
White Wolf |
Pay What You Want
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Monstrous Werewolves for V5!
“We spend a lot of time telling ourselves that we are at the very top of the food chain. Humanity lords over the world and we lord over them. Simple. Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’ It is a very comfortable spot at the very top. It is soothing to think that we are our own worst enemies. ... [click here for more] |
White Wolf |
$9.00
|
Darkness descends...
Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed... [click here for more] |
White Wolf |
$12.00
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The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices and... [click here for more] |
White Wolf |
$14.99
|
It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.
Luckily for you, you’ve picked up a copy... [click here for more] |
Onyx Path Publishing |
$24.99
|
Riddle of the Sphinx
The Council of Nine Traditions has a long and storied history, but the fall of Doissetep, the crash of the Digital Web, the destructive Avatar Storm, and their own hubris nearly led to their demise. Inspired by the mysterious “Manifesto of the Sphinx,” the Traditions have reassembled under the New Horizon Council. Can they chart a renewed path to... [click here for more] |
White Wolf |
$19.99
|
Centuries of History
Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games.
The Guide for Old Vampire presents:
Guide on how to create,... [click here for more] |
White Wolf |
Pay What You Want
|
Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more] |
White Wolf |
$9.99
|
Targets of the Hunt
New adversaries and monsters for your Hunter Chronicle
Inside this book are a series of new antagonists for Hunter the Reckoning 5th Edition, designed to be used as written or to serve as the inspiration for your own unique, personalized menaces.
Included are ten simpler opponents that can be used for quicker hunts or as secondary opponents during... [click here for more] |
White Wolf |
$3.50
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99
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What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then... [click here for more] |
White Wolf |
$4.99
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It is an impossible task to put the smells, tastes, and emotions of battle into writing, but we will try. After all, without examples, how are you supposed to know how best to fight the Wyrm?
Our howls are recorded here. Howls against Pentex, against Black Spiral Dancers, against Skull Pigs, against unknowing humans caught in the Wyrm’s thrall.
Listen... [click here for more] |
Onyx Path Publishing |
$14.99
|
A LABYRINTH OF FLESH AND RAZOR
In foul & toxic places, hidden just beneath the thin, false veil of sanity so brightly painted over the sunlit world of humans, thrashing spawn of the Wyrm endlessly coil & breed, slaughter & dance with psychopathic, inhuman fervor ‘round oozing pits of sick-lit balefire. …yet in shadowed boardrooms, far-worse atrocities are actively being workshopped,... [click here for more] |
White Wolf |
$14.99
|
Beneath Shifting Skin is a rules toolkit to bring the systems presented in Skinchangers in line with the Chronicles of Darkness core rules. This book cuts straight to the systems with only the barest narrative elements included. This book has been designed for complete compatibility with Chronicles of Darkness and requires only the... [click here for more] |
White Wolf |
$4.95
|
A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything... [click here for more] |
White Wolf |
$15.99
|
A Book Worthy of the Apocalypse!
This book is a love poem and spirit whisper to the veteran Savage Age fans who want more. More Gifts. More Rites. More Fetishes. More lore. More Fera. More on the War of Rage. More ways to play!
Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago. After... [click here for more] |
White Wolf |
$26.00
|
From frozen Northern tundra to vast Southern deserts, from dense Eastern forests to the West’s endless waters, Creation shelters myriad cultures and civilizations.
Night horrors stalk the farmlands outside Whitewall, while residents and refugees within struggle with overpopulation and hunger. In the rebel satrapy of Fray, dragonlord Hanto Galina has named herself Empress and laid claim to the Scarlet... [click here for more] |
Onyx Path Publishing |
$29.99
|
Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
White Wolf |
$7.99
|
Sabbat: The Black Hand introduces a new antagonist into Vampire: The Masquerade 5th Edition, detailing how its members cast aside Humanity and follow Paths of Enlightenment, giving Storytellers new tools to implement into games. But what about the paths that are relics of nights past, unsuitable for the sect’s current needs, or outright blasphemous against the teachings of the Sabbat?... [click here for more] |
White Wolf |
$1.00
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Rome: Destined to Fall The greatest city of classical antiquity, known as Rome, played host to the Cainites’ greatest plots for over a thousand years. Somewhat different from Carthage, the Eternal City was always shaped to be the “Dream Ventrue”, where the immortals would rule over humans as shepherds leading animals. His dream even came true, but he went too far; now, the immortals... [click here for more] |
White Wolf |
$12.99
|
There are creatures who exist beyond the ken of mortals. Creatures with the power of gods who pluck men, women and children from the world, and change them into something else. They drag them over the Thorns of the Hedge, the world between their realm and ours, and tear their souls to ribbons. Into the gaps they pour magic, and what's left is a changeling. A fae creature. Like any fae creatures, changelings... [click here for more] |
White Wolf |
$1.99
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In Darker Ages provides updated rules for playing V5 in earlier time periods, particularly the classical, mediaeval and Victorian eras. Whilst the V5 rule set can work very well out of the box, these tweaks make for greater verisimilitude and ease of play.
New rules include:
More period-appropriate Clan Banes for the Banu Haqim, Cappadocians, Giovanni, Lasombra, Nagaraja, Ravnos,... [click here for more] |
White Wolf |
Pay What You Want
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It’s Easy to Lose Focus
M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens... [click here for more] |
White Wolf |
$2.99
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The God-Machine works in mysterious ways, but its presence on this plane of existence is limited to the Infrastructure its Angels and agents build. Such Infrastructure helps the God-Machine carry out its Occult Matrices, interconnected plans whose purpose is near impossible for the mortal mind to fathom.
50 God-Machine Infrastructure Examples is a collection of... [click here for more] |
White Wolf |
Pay What You Want
|
Do you know who considers faith among the dead a trivial concept — or worse, a new one?
Dullards and con artists.
These vampires want you to believe that religion is a new phenomenon among Kindred. They want you to believe only vampires on the periphery subscribe to the worship of higher powers or seek a greater cause.
They want you... [click here for more] |
Renegade Game Studios |
$14.99
|
In the eyes of the Renegades, every conspiracy is a tightly managed organization comprised of faceless human monsters willing to commit any atrocity to advance its malevolent agenda. It is an oppressive structure bent on dominance through transgression. The Devoted are its brainwashed zealots and lab rats, its muscle and middle-managers, its magnum opuses and messiahs. Whether they do so blindly or... [click here for more] |
Onyx Path Publishing |
$4.99
|
Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$4.99
|
Thank you to all who helped us reach #1 on the store front! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths... [click here for more] |
White Wolf |
$9.99
|
Do you have a hard time remembering the difference between Exomorph and Epimorph? Have you ever wondered what the word cohort really means? You're not alone! Many of the terms in Deviant: the Renegades are based in science and medicine, which means many people don't have the prior knowledge to understand where the game terms come from. This guide is written to be easy to understand... [click here for more] |
White Wolf |
Pay What You Want
|
Thank you to all who helped us reach #1 on the store front! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations.
Now... [click here for more] |
White Wolf |
$9.99
|
The Pillars of Creation
Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look…
The Foundation of Reality
This book includes:
13 theories about what Nodes are
Suggestions for how to make Nodes more concrete objects
Alternatives to Nodes as... [click here for more] |
White Wolf |
$4.99
|
Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried, tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring... [click here for more] |
White Wolf |
$4.99
|
It lurks behind the cracks in reality. You glimpse it down broken alleyways, or through half-opened gates just as the sun starts going down. The Hedge. The between world of the fae, it is all that separates the real world from the denizens of Arcadia. No one can truly say how large the Hedge is, or isn't. Distance, direction, and pedestrian concepts like linear time, simply don't apply to that place.... [click here for more] |
White Wolf |
$1.99
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Focus Reimagined!
"Tools of the Trade" is a short supplement featuring rules for the Foci through which Mages bend reality to their whims. Using the systems written in this document, Players and Storytellers can create sets of foci that have significant impact in-game, giving bonuses and penalties which change according to the situation and the character's particular way of casting... [click here for more] |
White Wolf |
$1.00
|
“Whisper your dream to me, childe, so I may write it across the stars in blood”
Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But... [click here for more] |
White Wolf |
$8.99
|
Dinosaurs Live Alongside Us!
Tribebook Corax-Rapax is two books in one! The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy. Modern science tells us that the dinosaurs never fully went extinct. Instead, they live on in the form of birds. What does this mean for the humble Corax of the Savage Age? It certainly means they deserve... [click here for more] |
White Wolf |
$14.00
|