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100  Glasswalker  Kinfolk

100 Glasswalker Kinfolk


Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to...   [click here for more]
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100 Black Fury Kinfolk

100 Black Fury Kinfolk


Spirits of vengeance personifi ed, the Black Furies are the wardens of the Wyld. Defenders of the unspoiled reaches of the world, the great deeds of this tribe have inspired the legends of mythical warrior women for centuries. That fierceness is tempered by the open arms they extend to those whom have been cast out and turned away from other tribes, or who need a safe harbor in the world. Those sheltering...   [click here for more]
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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
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100 Get of Fenris Kinfolk

100 Get of Fenris Kinfolk


What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to...   [click here for more]
White Wolf  $1.99 $1.49

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Savannah by Night Storyteller's Guide

Savannah by Night Storyteller's Guide


Companion to Savannah by Night Player's Guide. This book contains all the background information of the City by the Sea on the coast of Georgia--a place where tourists living and undead go to enjoy themselves and maybe pretend to be what they wish they were. The Secret History of Savannah (including who really founded it and why) Complete stats on all important NPCs. Breakdown...   [click here for more]
White Wolf  $1.99 $1.49

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SotM's Guide to Dying

SotM's Guide to Dying


Secrets of the Masquerade becomes Shadows of the Masquerade for their Wraith supplements! Dive into the causes of deaths and their effects on given lives to fuel your Wraith creation process. Well, we’re dead, now what? This small supplement organizes types of possible deaths and gives examples of matching passions for the newly born Wraith. Guide to Dying...   [click here for more]
White Wolf  $1.99 $1.49

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Tales From The Vault - Volume 1

Tales From The Vault - Volume 1


This collection gathers samples of works by several authors from Storyteller's Vault, including: The Malkavian’s Thousand Faces (Alessa Malkavian) The Final Revolt - Shadows of the Canyon (Ben Allsop - Sam Myatt) New Blood (Jacob Klünder) Wolfmancer (Rafael Martins) ...   [click here for more]
White Wolf  $1.99 $1.49

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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99 $1.49

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Anathema: Tools of the Hero

Anathema: Tools of the Hero


Beast: The Primordial provides a number of options for Anathema that can be included in your game. The section on Anathema also includes a sidebar regarding creating your own Anathema. In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign. There are also specific...   [click here for more]
White Wolf  $1.50

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At the Crossroads

At the Crossroads


Demons lead a dangerous existence. Demons are hunted by the agents of the God-Machine, at perpetual risk of exposure, and frequently alone apart from a few close allies. Some demons form or join rings for mutual protection and security. They amass influence in the world around them through cults. They maintain one or more Covers to insulate themselves from the prying eyes of the God-Machine and its...   [click here for more]
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Menagerie of Mortals

Menagerie of Mortals


The Kindred need their precious vitae to sustain their immortality. The mortals of The World of Darkness aren’t always helpless against the undead though; some are even aware or at least suspicious of the vampire conspiracy surrounding them. Menagerie of Mortals is a source book with a huge collection of mortal opponents, victims and potential allies or contacts...   [click here for more]
White Wolf  $2.00 $1.50

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Reach and Grasp: Cults of the Arisen

Reach and Grasp: Cults of the Arisen


The existence of the Arisen is a confusing staccato journey through time. Precious context and basic comprehension of the world around them is denied the Arisen by the rigors of the Rite of Return. Most Arisen are fortunate enough to have a cult to draw upon for a connection to the living world. ANATOMY OF A CULT As described in Mummy: The Curse, there are three core components that...   [click here for more]
White Wolf  $1.50

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Treasures of the Blood

Treasures of the Blood


Caine’s curse takes many forms Since their introduction in the Storytellers Guide First Edition, relics of the blood have occupied a niche in vampiric lore. Caine’s blood animates the undead form, provides the powers of legend, and regenerates the most grievous wounds. The possibilities, however, are not limited to physical manifestation, but can imbue relics...   [click here for more]
White Wolf  $2.02 $1.51

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Between the cracks

Between the cracks


Politics and protection There is a sense of security and power in the Clans of the Camarilla and the Sabbat not extended to vampires of the Bloodlines. Numerically inferior, feared, shunned, and misunderstood, these Cainites must find ways to survive and thrive without the privilege of Clan. Through the Cracks includes: A Note in the Darkness: Persephone, a...   [click here for more]
White Wolf  $2.02 $1.52

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Sire: The Embrace

Sire: The Embrace


This help provides 100 embrace ideas that contain many story seeds for Storytellers and make their work easier. Any benefit por my part will go to the investigation of Amyotrophic Lateral Sclerosis (A.L.S.) I hope you enjoy it! ...   [click here for more]
White Wolf  $2.24 $1.68

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SotM's Major Arcana optional system

SotM's Major Arcana optional system


A Major Arcana System for Mage: the Ascension Secrets of the Masquerade’s Major Arcana optional system is a simple mechanical tool for any Mage game in order to represent the ever-changing balance of power in the Ascension war. It’s a simple system using Major Arcana cards to affect the practitioners of Magick and the world around them. Two sets of Major Arcana...   [click here for more]
White Wolf  $2.49 $1.87

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Manila by Night: The Cainite Overtures

Manila by Night: The Cainite Overtures


It was once called “The Pearl of the Orient.” In a way it still is, but tonight things we could not comprehend hold that Pearl in their clawed hands. We owned that Pearl once. It’ll only be a matter of time and patience before we own it again.Manila by Night: The Cainite Overtures” details the presence of Western vampires in the...   [click here for more]
White Wolf  $2.50 $1.88

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Progenitors Crash Cart, Issue 2

Progenitors Crash Cart, Issue 2


The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ...   [click here for more]
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High Realm Script Font Package

High Realm Script Font Package


Have you ever wanted to create a game aid with High Realm script? Or maybe you have wanted to create artwork with High Realm script in it? Well, now you can! This PDF and accompanying TrueType font file have been packaged together for those out there wanting to create and use the High Realm script from White Wolf’s Exalted RPG. Now both players and STs can easily type in word-processors or...   [click here for more]
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Low Realm Script Font Package

Low Realm Script Font Package


Have you ever wanted to create a game aid with Low Realm script? Or maybe you have wanted to create artwork with Low Realm script in it? Well, now you can! This PDF and accompanying TrueType font file have been packaged together for those out there wanting to create and use the Low Realm script from White Wolf’s Exalted RPG. Now both players and STs can easily type in word-processors or in...   [click here for more]
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SotM's Guide to Hunting

SotM's Guide to Hunting


The latest Secrets of the Masquerade Guide to X-ing ! This time, it is a handy small guide for Hunters and why they may become part of any creed. There are only a limited type of motivations people are drawn to, when it comes to do anything, which is why this small supplement was put together with the help of a psychologist. Creeds are just not enough to grasp's a character's raison d'être,...   [click here for more]
White Wolf  $1.99

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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
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Werewolf Translation Guide

Werewolf Translation Guide


Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background. This book includes: Translations of all of the tribes and auspices between versions of Werewolf Conversions for the breed rules...   [click here for more]
Onyx Path Publishing  $3.99 $2.00

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Beautiful Lies: Faces of Heresy

Beautiful Lies: Faces of Heresy


Clinging to hope If they were to ever overcome doctrinal and dogmatic difference, the Heretics would represent a terrible threat to the unity preached by the Hierarchy. Whilst not officially discouraged, Transcendence is still the dream of many Restless who know that the Shadowlands cannot be the final destination for all souls. Those with the conviction to pursue Transcendence often need the comfort...   [click here for more]
White Wolf  $2.71 $2.03

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To sup upon the city

To sup upon the city


You did thirst for blood, and with blood I fill you   Dante Alighieri, Inferno   The one constant of our existence is the need for blood. The ages are not kind, and the mortals must be cultivated slowly; such are the dictates of the Masquerade.    One truth however is held above all others: blood is not just power, it is the currency...   [click here for more]
White Wolf  $2.71 $2.03

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A Magickal Fiasco: Full Tilt Story Creation for Mage

A Magickal Fiasco: Full Tilt Story Creation for Mage


Effortless(er) Story Creation from one of the guys at Mage: The Podcast RANDOMLY GENERATE AN AMAZING TIME! Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast...   [click here for more]
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Storyteller Quick Reference Charts

Storyteller Quick Reference Charts


Landscape style charts for: - Weapons & Armor - Traditions & Path of Humanity - Hunting, Feeding & Blood use - Aura Colors & Willpower use - Generation, Torpor & Diablerie - Frenzy, Rötschreck & Health Levels Includes page citations for some of the more overlooked rules, and provides quick reference for the included systems. Based on 4th Edition ("V20"),...   [click here for more]
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W20 - Dicas e Sugestões

W20 - Dicas e Sugestões


Este volume traz uma coletânea de artigos com dicas e sugestões para os interessados em ambientar suas crônicas de Lobisomem: O Apocalipse no Brasil, originalmente publicados na Pagina Brasil in the Darkness. Do que trata Lobisomem: O Apocalipse? A América do Sul ao longo das edições A Perspectiva Garou A Perspectiva dos Fera A reprodução...   [click here for more]
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Mage Translation Guide

Mage Translation Guide


Twenty Years and Counting... Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game...   [click here for more]
Onyx Path Publishing  $4.99 $2.50

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Bestiary of Babylon

Bestiary of Babylon


Our oldest stories held our oldest fears. Bestiary of Babylon presents the monsters of Babylon and the cities that came before for use in the Chronicles of Darkness. Inspired by Bygone Bestiary and Antagonists, the Bestiary presents four new monsters for the Chronicles of Darkness: The Kullulu: Fish Demons who guard over wealth and prosperity and have taken a cruel interest...   [click here for more]
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Arsenal of Faith

Arsenal of Faith


Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy of monks, each individual piece is a potent weapon against the enemies of God. Need to arm themselves This book contains items both...   [click here for more]
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Mission Reports Volume 1

Mission Reports Volume 1


Volume 2 is NOW AVAILABLE at https://www.storytellersvault.com/product/269053/Mission-Reports-Volume-2 Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their...   [click here for more]
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Mission Reports Volume 2

Mission Reports Volume 2


Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their own pace, change the presentation of events, or ignore the metaplot entirely, keeping the focus of the game on the paranormal...   [click here for more]
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Bloodlines from the Vault Vol. 2

Bloodlines from the Vault Vol. 2


In the second volume you will find six new bloodlines to be used in your chronicles and characters, containing full description of their Appearance, History, Backgrounds, Organization, Weaknesses and more: - Stereotypes for the 13 clans plus the 3 main sects for each one of the bloodlines; - New layout inspired by the V5 new Art Direction. - Hyperlinks to the books that inspired this work. ...   [click here for more]
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Changeling: the Lost Second Edition Storyteller Screen & Companion

Changeling: the Lost Second Edition Storyteller Screen & Companion


Once upon a time, they took you from your home. They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things. But the beautiful things were oh so sharp, and they laughed when you bled. Day by day, they changed you. But day by day, your will grew stronger. On the last day, you smashed your...   [click here for more]
Onyx Path Publishing  $2.99

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Paradox: The Brainstorming

Paradox: The Brainstorming


Paradox Unleashed!!! This book is a practical EXPANDED TABLE of 100 results of Paradox according the rules from Mage 20 anniversary. In this book you will find a table with 70+ Paradox Flaws, from Trivial to Drastic for a total of 350+ Paradox Flaws, a list of Paradox Spirits from Mage The Ascension and Mage The Crusade and the Quiet, Paradox Realms and the Burn results are included....   [click here for more]
White Wolf  $4.48 $3.36

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SotM's Guide to Siring

SotM's Guide to Siring


Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling? Secrets of the Masquerade’s Guide to Siring includes: A clear and short explanation of the importance of Preludes; 12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate; Exclusive...   [click here for more]
White Wolf  $4.49 $3.37

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Legion: Backgrounds Expanded

Legion: Backgrounds Expanded


Now Updated with New Content! Legions of short-lived mortals serve the monstrous vampires secretly living among them. Often derided as cattle or unworthy of knowing the truth, the human populations fulfill needs most vampires hate to admit depending on. Some among the mortals prove themselves as especially valuable. Yet others merely keep their horrible masters fed....   [click here for more]
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Pillars of Ma'at

Pillars of Ma'at


The Amenti are Reborn! The Amenti are the latest incarnations of the undying servants of Osiris, detailed in Mummy: The Resurrection. They have fought Apophis and his vile minions for millennia and have been given renewed vigor through the new Spell of Life. The souls of ancient defenders of Ma’at have joined with residents of the modern world to save humanity...   [click here for more]
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Buffalo by Night: Storyteller's Guide

Buffalo by Night: Storyteller's Guide


At last all the secrets of the Rat Prince's domain! Full stats for over Twenty Kindred Coterie charts for different groups The Secret History of Buffalo A prelude that changes everything in the city Who is Blood Bound to whom (a disturbing list) ...   [click here for more]
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Forgotten Corners of the Earth: A Listing of Lost Caerns

Forgotten Corners of the Earth: A Listing of Lost Caerns


Despite the best efforts of the Garou to protect and defend every known caern... sometimes they lose. Sometimes the Wyrm claims victory. The Black Spiral Dancers overrun a caern, human greed defiles a once-sacred ground, or some other, unknown foe strikes a blow against Gaia. The Forgotten Corners of the Earth detail seven of these 'lost' caerns, waiting to be reclaimed. The Caern Where Seven...   [click here for more]
White Wolf  $4.99 $3.74

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Masquerade Chronicle Primer

Masquerade Chronicle Primer


The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*. Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their...   [click here for more]
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Moving Beyond Humanity: A Treatise on Kindred Psychology

Moving Beyond Humanity: A Treatise on Kindred Psychology


Recommended for people who liked "Sins of the Blood" and "Chaining the Beast". The Embrace is a profoundly transformative event, similar in magnitude to a life-altering injury or the death of a family member. Beyond the obvious physical changes and the newfound dietary restrictions, almost everything a vampire took for granted in their human life is suddenly gone. Where can Kindred turn...   [click here for more]
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Riot of the Flesh

Riot of the Flesh


Behold the Wyrm’s Design Mutant. Mockery. Monster. Fomori are all these and more, sometimes subtle, sometimes grotesque, but always they are a vision of mankind remade in the Wyrm’s own image. They may be the least of the Corruptor’s minions, but their numbers are legion, and so are their ways of corrupting the Earth. Behold the New Flesh From the labs of Pentex’s Project...   [click here for more]
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Sources of Magick

Sources of Magick


The Pillars of Creation Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look… The Foundation of Reality This book includes: 13 theories about what Nodes are Suggestions for how to make Nodes more concrete objects Alternatives...   [click here for more]
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The Darkest Timeline

The Darkest Timeline


What if Lasombra won in the end? What if when the cycle began again, the King of Shadows ruled the vampires instead of Caine? What clans would he make? What magics would emurge? How dark could the World of Darkness get? The Darkest Timeline is an answer to the question posed by the Jyhad itself: What if the most evil beings in the world...   [click here for more]
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These Mean Streets

These Mean Streets


COME BACK TO THE STREETS After dealing with lupine incursions and mad infernalists, the streets of the city can seem as tranquil as a still pond. But pity the vampire that still believes in appearances. • Guidelines for bringing play back to the street level, and keeping it interesting • Approaches for handling the modern panopticon of surveilance while maintaining the Masquerade •...   [click here for more]
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Mirrors: Gabriel's Horn

Mirrors: Gabriel's Horn


Gabriel’s Horn is a sourcebook for Chronicles of Darkness: Mirrors. This book presents a slightly different view of the setting, placing a strong emphasis on psychological horror, with a supernatural bent. Stories using this book do not occur within the core setting of the Chronicles of Darkness, but instead inside a mirror universe defined...   [click here for more]
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The Book of Laughing Serpents, Volume 3

The Book of Laughing Serpents, Volume 3


The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some...   [click here for more]
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The Book of Laughing Serpents, Volume 4

The Book of Laughing Serpents, Volume 4


The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some...   [click here for more]
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