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Combination Discipline Compilation

Combination Discipline Compilation


Thank you to all who helped us reach #1 on the store front! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood! Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans and Bloodlines....   [click here for more]
White Wolf  $9.99

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Rose City by Night

Rose City by Night


Note: This title has been updated with revised text, updated art, and the inclusion of a Relationship Map for Portland's major undead players.  Content Advisory: The chronicle jump-start in Chapter Six was written in 2017, and revolves around a city in the grip of a major disease outbreak. It is being presented largely as written at the time. Founded...   [click here for more]
White Wolf  $6.99

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Charts of Darkness: Vampire

Charts of Darkness: Vampire


Printer-friendly tables for Vampire: the Masquerade Inspired by the OSR and DIY design communities. Hundreds of ideas for your Vampire: the Masquerade games, from 1st Edition to V20! In this 43-page document you’ll find resources to help you create PCs, NPCs, and whole cities, including: Allies and Contacts A new system for Merits and Flaws Malkavian derangements, Nosferatu deformities,...   [click here for more]
White Wolf  $1.95 $0.95

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Hunter's Armory 1

Hunter's Armory 1


         NOTE ON V5 UPDATE This publication is designed to work with any edition of Vampire, so it contains information relevant to each one. However, not all information provided will be used in all editions. It's up to you to select what's useful for your chronicle, ignoring what doesn't. Some information can be useful...   [click here for more]
White Wolf  $6.99

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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle. Two...   [click here for more]
White Wolf  $7.95

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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and Shotguns; Sketches...   [click here for more]
White Wolf  $6.99

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Hunter's Armory 3

Hunter's Armory 3


A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night. In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some extra colors...   [click here for more]
White Wolf  $6.99

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Hunter's Armory 5

Hunter's Armory 5


In this fifth issue, you will find the description and image of 20 historical weapons ready to be used in your Victorian Age Vampire chronicles and characters. The custom statistics block includes year, origin, size, weight, and rarity of each weapon, plus other useful data such as Resources needed and historical references. - Musket - Rifles, Revolvers, Pistols - Fuse Grenade, Melee, Artillery...   [click here for more]
White Wolf  $4.99

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Modern Cappadocians

Modern Cappadocians


What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights. Modern Cappadocians includes: • A history after their failed demise; • New Merits, Flaws and templates ...   [click here for more]
White Wolf  $2.00

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Hunter's Armory 4

Hunter's Armory 4


In this fourth issue, you will find the description and image of 36 Japanese medieval weapons, ready to be used in your chronicles and characters. The custom statistics block includes size, weight, price, and rarity of each weapon, plus other useful data such as maneuvers and special rules for all editions of Vampire: the Masquerade. Includes 36 Japanese medieval weapons 10 special combat maneuvers...   [click here for more]
White Wolf  $6.99

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Bordeaux by Night - Players Guide

Bordeaux by Night - Players Guide


This product now contains a zip file with the names of the NPCs pronounced by a French native (me) with some variants! A revised version with the brand new layout is now available. If you already purchased the bundle, you can claim this revised copy for free! Just click here Bordeaux by Night - Players Guide is part of a two book project by Secrets of the Masquerade. The Players...   [click here for more]
White Wolf  $14.99

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SotM's Guide to Siring

SotM's Guide to Siring


Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?   Secrets of the Masquerade’s Guide to Siring includes: A clear and short explanation of the importance of Preludes; 12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate; Exclusive new...   [click here for more]
White Wolf  $4.49

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SotM's Guide to Playable Characters

SotM's Guide to Playable Characters


Between the 26th of September 2021 and the 31st of October 2021, profits from the sale of the Guide to Playable Characters will be donated to the non-profit organization Le Refuge, which helps LGBTQIA+ people excluded from their family environment find a safe haven, warmth and acceptance.  "Clans don't Embrace people, people Embrace people!" Secrets of the Masquerade's guide...   [click here for more]
White Wolf  $14.99

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The Darkest Timeline

The Darkest Timeline


What if Lasombra won in the end? What if when the cycle began again, the King of Shadows ruled the vampires instead of Caine? What clans would he make? What magics would emurge? How dark could the World of Darkness get? The Darkest Timeline is an answer to the question posed by the Jyhad itself: What if the most evil beings in the world actually...   [click here for more]
White Wolf  $5.00

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Bloodlines From The Vault Vol. I

Bloodlines From The Vault Vol. I


From the city's hottest nightclubs to the quiet depths of the ocean, we present you a collection of new and unique bloodlines, each with its charm, drama, strength and weaknesses. Some of them already known but still unexplored, others totally new, they are ready to be used in your chronicles.       Here you will find: Eight exclusive Bloodlines: Bilqüis, Daeva, Gargoyles, Limonae, Merovingian,...   [click here for more]
White Wolf  $3.99

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Werewolf Gift Compilation

Werewolf Gift Compilation


Thank you to all who helped us reach #1 on the store front! Gaia’s Last Hope Gifts, the tools of the Garou, are mighty tools of spiritual design, they are vast in their types and how they’re used can also alter them. Guardians of Gaia, the Garou are tasked with protecting the planet they call home from both the Wyrm and humans. With the Gifts that Gaia has bestowed them...   [click here for more]
White Wolf  $9.99

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Analects of the Third Garden

Analects of the Third Garden


In the Garden of Lilith In the beginning, so says the tales, the first woman refused God, accepted torment and sorrow and won her freedom. All else that transpires in the World of Darkness springs from that moment. The lore of the dark mother, the true history of the world with all it’s secrets laid bare, lies within these pages. The Thorns cast Dark Shadows The Analects of the Third Garden, is...   [click here for more]
White Wolf  $9.95

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Clanbook: Matango

Clanbook: Matango


Creeping in the moist, dank shadows of the cities and the country, the Matango are as scholarly and knowledge-obsessed as they are hideous and deformed. As hosts to a fungal parasite known as the Blood Mold, this skulking bloodline of academics and spies collect knowledge in quantities only matched by the mushrooms and mycelim that erupt from every moldered inch of their bodies. "Not only...   [click here for more]
White Wolf  Pay What You Want

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SotM's Guide to Dying

SotM's Guide to Dying


Secrets of the Masquerade becomes Shadows of the Masquerade for their Wraith supplements!  Dive into the causes of deaths and their effects on given lives to fuel your Wraith creation process. Well, we’re dead, now what? This small supplement organizes types of possible deaths and gives examples of matching passions for the newly born Wraith. Guide to Dying includes:...   [click here for more]
White Wolf  $1.99

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Moving Beyond Humanity: A Treatise on Kindred Psychology

Moving Beyond Humanity: A Treatise on Kindred Psychology


Recommended for people who liked "Sins of the Blood" and "Chaining the Beast". The Embrace is a profoundly transformative event, similar in magnitude to a life-altering injury or the death of a family member. Beyond the obvious physical changes and the newfound dietary restrictions, almost everything a vampire took for granted in their human life is suddenly gone. Where can Kindred turn...   [click here for more]
White Wolf  $0.99

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Guide to the Sabbat

Guide to the Sabbat


The Sabbat are depraved monsters, reveling in their Damned state and herding the kine like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific? Cast by the Fires of the Packs The Guide...   [click here for more]
White Wolf  $14.99

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Guide to the Camarilla

Guide to the Camarilla


The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight. The New Face of the Camarilla...   [click here for more]
White Wolf  $14.99

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Book of Madness (Revised)

Book of Madness (Revised)


In Madness Lies Magic It's not for teh weak-willed, magic. It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that comes along for the ride - maddened Marauders, necrotic Nephandi and...   [click here for more]
White Wolf  $11.99

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Sorcerer Revised Edition

Sorcerer Revised Edition


Small Miracles Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards,...   [click here for more]
White Wolf  $10.99

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Founded Covens and Nomad Packs

Founded Covens and Nomad Packs


A short monograph on the somewhat stark differences between city dwelling sabbat and their more mobile brethren. ...   [click here for more]
White Wolf  $1.00

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Victorian Age Vampire: Companion

Victorian Age Vampire: Companion


A Setting Sourcebook for Vampire: The Masquerade Gaslights and Gentlemen The Victorian era witnesses the birth of the vampire, raising him from a marauding fiend of the night to a figure of gothic eminence. The era's secrets, however, still lurk in the darkness like terrors shrouded by London's fog. Further mysteries await in the night, ready (and waiting...) for...   [click here for more]
White Wolf  $14.99

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Dark Ages: Players Guide to the High Clans

Dark Ages: Players Guide to the High Clans


In the Blood Is Power The Salubri have fallen. Now we are only six, although we do not stand united. Indeed, kings seldom do. But we are the rulers of the night, by divine ordinance and by the power of Caines blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on thrones! The Learned and Lordly Dead The...   [click here for more]
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Dark Ages: Players Guide to the Low Clans

Dark Ages: Players Guide to the Low Clans


Cursed Among the Cursed Foreigners in the lands of the High Clans. Vassals, serfs, lepers, madmen. The Low Clans have always done the tasks that their lords disdained. But in the wake of the War of Princes, the fallen Cainites question the Divine Right by which the High Clans rule. The low-blooded have seen the world from the underside and they are quite willing to share their revelations....   [click here for more]
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Gangrel Características Animalescas Vol.1

Gangrel Características Animalescas Vol.1


Um livro que reune 20 características animalescas com alguns sistemas para as mesmas. O livro e simples e direto feito para os Brasileiros para os Brasileiros....   [click here for more]
White Wolf  $2.00

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Guide to the Anarchs

Guide to the Anarchs


Break the Walls Down Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system! Note: This digital edition includes the PDF and EPUB versions...   [click here for more]
White Wolf  $14.99

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Book of Auspices

Book of Auspices


The Five Faces of Luna The tricker; the shaman; the judge; the bard; the warrior. Each werewolf follows one of the five auspices, according to the blessings of the moon. A werewolf has a great obligation to follow the ways of the moon phase under which he was born - but it isn't in vain. If he is true to his moon, he can reap great rewards and bring glory to his people. If he shames his moon, the...   [click here for more]
White Wolf  $11.99

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Vampire Players Guide - Revised Edition

Vampire Players Guide - Revised Edition


Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide...   [click here for more]
White Wolf  $14.99

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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. Ascension to which humanity may strive. If...   [click here for more]
White Wolf  $15.99

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Players Guide to Garou

Players Guide to Garou


  A Nation of Wolves They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together....   [click here for more]
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Initiates of the Art

Initiates of the Art


A New World Awaits All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'd better...   [click here for more]
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Caine's Chosen: The Black Hand

Caine's Chosen: The Black Hand


WARRIORS FOR THE SWORD OF CAINE Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavity on the cusp of the night. With all its autonomy and authority, however, the Black Hand has turned upon itself - does it truly serve...   [click here for more]
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Dark Ages: Inquisitor Companion

Dark Ages: Inquisitor Companion


Heaven's Fury No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen. Smite...   [click here for more]
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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
White Wolf  $7.99

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Players Guide to the Changing Breeds

Players Guide to the Changing Breeds


Beasts in Human Skin The wolves cannot be everywhere at once, in the deep jungles and wide savannas, in the stormy skies and the darkest seas, other werebeasts hunt. Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey. The other Changing...   [click here for more]
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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide


For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for...   [click here for more]
White Wolf  $7.50

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Werewolf the Wild West

Werewolf the Wild West


Here's what the Werewolf the Wild West Storyteller's Screen includes: Four 8.5" x 11" pages of a full color collage of selected beautiful art from Werewolf the Wild West Four 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier This PDF edition of the screen is great for viewing on tablets or printing...   [click here for more]
White Wolf  $1.99

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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
White Wolf  $7.99

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