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A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart

A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart


Wallachia 1330 Why have the Solificati absconded to this town in Wallachia? What does this move portend for the Order of Reason? Alchemists on the Run This One-Page Chronicle Jumpstart gives a Storyteller the tools to build a Chronicle in the early Rennaissance, and gives hints to a greater plot that will be building in more works produced by High Level Games for Mage: The Ascenscion....   [click here for more]
White Wolf  $1.50

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Legacy: Nightwalker Second Edition

Legacy: Nightwalker Second Edition


Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the...   [click here for more]
White Wolf  $1.50

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Lupus Dei: Hounds of God

Lupus Dei: Hounds of God


Lupus Dei: Hounds of God This supplement contains information for playing Garou who follow the path of Christ. Lupus Dei is an order of enlightened inquisitors who fight against Evil in all its forms, be it the Wyrm or the Devil the Hounds of God will be there to remove any stain that disturbs the cleanliness of the Almighty's creation. These Garou possess the True Faith trait, special...   [click here for more]
White Wolf  $1.50

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The Corrientes: A tribe of were-wolf in Argentina

The Corrientes: A tribe of were-wolf in Argentina


The story is told by those who win, but there are also hidden stories. This book of tribes tells that, of a tribe with amnesia where they have lived to care for the green gold of Latin America. What the supplement contains. The story of andresito and his connection with The Corrientes How to create a character of the tribe The currents 2 Oneshots that take place in Veracruz at the time of their...   [click here for more]
White Wolf  $1.50

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Angel Companion

Angel Companion


What lurks in the minds of the Divine? How do Angels see humanity? Who are Heaven's power players? And who wants to see both them and the Demon wiped off the face of the earth? Angel the Revelation's second book, the Angel Companion, answers these questions and more. • Covers a variety of things from crossovers to signiture characters to a new umbral realm. • Information about the Souless, a...   [click here for more]
White Wolf  $1.75

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Why Embrace? The Motives & Circumstances Surrounding Vampiric Siring

Why Embrace? The Motives & Circumstances Surrounding Vampiric Siring


A booklet on the varied nature of siring, Why Embrace? is a narrative sotrytelling resource containing information and isnights on the diverse motives behind the creation of new vampires. Why Embrace? Includes: An examination of the 5 Archetypes of siring! A roll table, or Oracle, which includes 50 siring circumstances! Stunning public-domain art! ...   [click here for more]
White Wolf  Pay What You Want

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Crossing the Veil

Crossing the Veil


Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new...   [click here for more]
White Wolf  $1.95

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Orpheus Character Creation Quick Reference

Orpheus Character Creation Quick Reference


This document compiles all the character creation options from the Orpheus line of books into one series of quick-reference charts. The following abbreviations are used for each book throughout this document: Orpheus Core Book (OR) Crusade of Ashes (CA) Shades of Gray (SH) Shadow Games (SG) The Orphan Grinders (OG)...   [click here for more]
White Wolf  $1.95

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The Player's Grimoire

The Player's Grimoire


Grimoire, spellbook, tome, codex, vade mecum… This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table...   [click here for more]
White Wolf  $1.95

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100  Glasswalker  Kinfolk

100 Glasswalker Kinfolk


Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to...   [click here for more]
White Wolf  $1.99

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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
White Wolf  $1.99

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100 Get of Fenris Kinfolk

100 Get of Fenris Kinfolk


What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to randomize,...   [click here for more]
White Wolf  $1.99

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100 Shadow Names (And Their Meanings)

100 Shadow Names (And Their Meanings)


One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name. The following are suggested shadow names that a mage might consider, along with the types of mages who might be drawn to them. However, as with any other...   [click here for more]
White Wolf  $1.99

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100 Uktena Kinfolk

100 Uktena Kinfolk


100 Uktena Kinfolk   While often seen as strange and even dangerous by the standards of Wyrmbringer tribes, no one denies the Uktena have forgotten more mystic secrets than the rest of the nation has ever known. While their peculiar obsessions with lore and knowledge causes many to regard them as scholars, the tribe has no scruples about using any and all weapons when it has decided...   [click here for more]
White Wolf  $1.99

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A Harpy's Primer

A Harpy's Primer


The harpies of the Camarilla are a force to be reckoned with. From social influences, to being the arbiter of boons, the currency of the Camarilla, they can move the Camarilla in whatever direction they wish. The Harpy Primer is the first of 3 different guides on the position, and is a introduction to getting off on the right foot as a harpy. Both for players and storytellers, this guide is a base...   [click here for more]
White Wolf  $1.99

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Adjacent by Night Sourcebook

Adjacent by Night Sourcebook


Join the C-Team coterie as they embark upon their travels away from Vancouver.  This sourcebook contains Loresheets for the Coterie, if you want to have one of the C-Team help your characters out, and new rules for Viculum and a brand new system Penances! Spanish Translation now Available Unete al C-Team de la Coterie mientras se embarcan en su travesía lejos de Vancouver.  Este manual integra...   [click here for more]
White Wolf  $1.99

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Gimme Shelter Players Kit

Gimme Shelter Players Kit


Set in the Swinging London of 1965, Gimme Shelter is a chronicle that spans from the psychedelic Youthquake of London’s West End right up to the Resurgence. Players take on the roles of Changelings, fighting the battle for imagination n two different worlds.   The Gimme Shelter Players Kit is designed for players to be used as a reference work during play. In addition...   [click here for more]
White Wolf  Pay What You Want

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Path of Night

Path of Night


A quick look into one of the Sabbat's forgotten paths of enlightment.    This booklet contains a detailed look at the Path of Night along with two sample followers of this path. ...   [click here for more]
White Wolf  $1.99

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self-Awakened: A Conversation with an Orphan

self-Awakened: A Conversation with an Orphan


Fuck Your War We didn’t choose to self-Awaken. We don’t want any part of your attempts to control the reality of those around you. We certainly aren’t here to be pawns in your pathetic Ascension War. We just want to be left alone and stay as far away from your bullshit shit as possible. Is that too much to ask? Fuck it! I’m doing my own thing! self-Awakened:...   [click here for more]
White Wolf  $1.99

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SotM's Guide to Dying

SotM's Guide to Dying


Secrets of the Masquerade becomes Shadows of the Masquerade for their Wraith supplements!  Dive into the causes of deaths and their effects on given lives to fuel your Wraith creation process. Well, we’re dead, now what? This small supplement organizes types of possible deaths and gives examples of matching passions for the newly born Wraith. Guide to Dying includes:...   [click here for more]
White Wolf  $1.99

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SotM's Guide to Hunting

SotM's Guide to Hunting


The latest Secrets of the Masquerade Guide to X-ing ! This time, it is a handy small guide for Hunters and why they may become part of any creed. There are only a limited type of motivations people are drawn to, when it comes to do anything, which is why this small supplement was put together with the help of a psychologist.  Creeds are just not enough to grasp's a character's raison d'être,...   [click here for more]
White Wolf  $1.99

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SotM's Trick or Treat 2020 special

SotM's Trick or Treat 2020 special


Joyeuse Toussaint ! Enjoy a one of a kind treat. Unless it's a trick? Who knows. 2020 edition, limited offer Congrats to the 50 winners of the treat! All candy has been claimed. ...   [click here for more]
White Wolf  $1.99

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Sprites

Sprites


As a child, I was fascinated by the idea of those colorful and ephemeral fairies seen in folklore and literature. I asked myself then how would these balls of energy would look in the World of Darkness, and what it would be like if they latched onto ideas, to passions. Their obsessive and single minded focus became paramount to their ultimate dream. The Sprites were subsequently born from a...   [click here for more]
White Wolf  $1.99

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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

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Welcome to Purgatory: Osage Character Option Supplement

Welcome to Purgatory: Osage Character Option Supplement


This is a Pay What You Want Supplement to Welcome to Purgatory. You’ll find details for Native American NPCs that could be located in the Joplin area of Missouri. ...   [click here for more]
White Wolf  Pay What You Want

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Werewolf the Wild West

Werewolf the Wild West


Here's what the Werewolf the Wild West Storyteller's Screen includes: Four 8.5" x 11" pages of a full color collage of selected beautiful art from Werewolf the Wild West Four 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier This PDF edition of the screen is great for viewing on tablets or printing...   [click here for more]
White Wolf  $1.99

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Wr20 Handbook for the Recently Deceased

Wr20 Handbook for the Recently Deceased


It’s a big afterlife. What are you going to do in it?    Handbook for the Recently Deceased is a guide for those who are new to the Underworld - players, Shadowguides, and Storytellers alike. It offers advice on how to handle new players, new wraiths, and new chronicles, all with an eye towards the inexperienced at being restless dead.   From...   [click here for more]
Onyx Path Publishing  $1.99

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Chimerstry Remastered

Chimerstry Remastered


My own personal spin on the Chimerstry discipline. In it you will find: - 5 Ranks with specilized 22 specilized upgrades to represent the various Discipline powers (old and new) - Chimerstry needed  a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times. - optional rules for Discipline Banes & Bonuses - ranges, times, effects, conditions,...   [click here for more]
White Wolf  $2.00

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Classic World of Darkness Mixed Game Rules: 4.5e Update

Classic World of Darkness Mixed Game Rules: 4.5e Update


Bringing some rules from the newest edition of World of Darkness into my 4th Edition Mixed Game Rules, in particular Bestial Failures and Messy Criticals. ...   [click here for more]
White Wolf  Pay What You Want

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Dementation Remastered

Dementation Remastered


My own personal spin on the Dementation discipline. In it you will find: - 15 powers (old and new re-written) - Dementation is now volatile and dangerous while remaining fun - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions, risks and more added to make the powers less vague - 20 different derangements had been...   [click here for more]
White Wolf  $2.00

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Dissecting Deviant

Dissecting Deviant


Do you have a hard time remembering the difference between Exomorph and Epimorph? Have you ever wondered what the word cohort really means? You're not alone! Many of the terms in Deviant: the Renegades are based in science and medicine, which means many people don't have the prior knowledge to understand where the game terms come from. This guide is written to be easy to understand...   [click here for more]
White Wolf  Pay What You Want

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Falling from Grace

Falling from Grace


The Paths of Enlightenment are a lie. There is no way to escape your Humanity. Yet somehow the delusion that you can change your morality persists. This supplement presents an alternate system for running Paths of Enlightenment, where you never truly leave your Humanity behind. It offers new rules and options for those on a Path to remove stains and kid themselves that there is another way to resist...   [click here for more]
White Wolf  $2.00

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Gangrel Características Animalescas Vol.1

Gangrel Características Animalescas Vol.1


Um livro que reune 20 características animalescas com alguns sistemas para as mesmas. O livro e simples e direto feito para os Brasileiros para os Brasileiros....   [click here for more]
White Wolf  $2.00

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Guia dos Jogadores dos Filhotes

Guia dos Jogadores dos Filhotes


A Cruzada das Crianças Os Filhotes: Garou que acabaram de passar pela Primeira Mudança, e estão naquela área cinza de não ser humanos e nem Garou de Posto 1. Agora é a vez deles morrerem em combate lutarem contra a Wyrm! O Livro que Ninguém Pediu Ninguém joga com Filhotes a não ser naquela meia horinha de Prelúdio da Crônica, onde as regras não valem muita coisa. Pois aqui, no Guia...   [click here for more]
White Wolf  Pay What You Want

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Legacy: Ebon Phoenix

Legacy: Ebon Phoenix


"We Make the Old and Broken Into Something Better" Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old. As seen in The...   [click here for more]
White Wolf  $2.00

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Modern Cappadocians

Modern Cappadocians


What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights. Modern Cappadocians includes: • A history after their failed demise; • New Merits, Flaws and templates ...   [click here for more]
White Wolf  $2.00

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Oblivion Remastered

Oblivion Remastered


My own personal spin on the Oblivion discipline. In it you will find: 20 powers (old and new re-written)  Very basic rules for Wraiths A quick look at the nature of the Shadowlands and basic rules for using them in your games Ranges, times, effects, conditions, risks and more added to make the powers less vague The nature of Oblivion and the Abyss further elaborated upon for the custom rule set Part...   [click here for more]
White Wolf  $2.00

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Obtenebration Remastered

Obtenebration Remastered


My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find: A reformed Obtenebration which is independent from Oblivion 15 powers (old and new re-written)  10 Abyssal Mysticism rituals Rules for Shadow Constructs Rules for Shadow Minions A quick look at the nature of the Shadowlands and basic rules for using them in your games Ranges, times, effects,...   [click here for more]
White Wolf  $2.00

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Potence Remastered

Potence Remastered


My own personal spin on the Potence discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - part of the Shadowfall collection (my personal collection with more titles to come) I added a custom preview with some of the...   [click here for more]
White Wolf  $2.00

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Protean Remastered

Protean Remastered


The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find: - 30 powers (old and new re-written) - each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.  - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly -...   [click here for more]
White Wolf  $2.00

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Quietus Remastered

Quietus Remastered


My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find: Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision. 10 powers (old and new re-written) - used to spread...   [click here for more]
White Wolf  $2.00

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Serpentis Remastered

Serpentis Remastered


My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find: 25 powers (old and new re-written). The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.  Optional rules for Discipline Banes & Bonuses Advice for which abilities are LARP friendly Ranges, times, effects, conditions, risks and more added to make the powers...   [click here for more]
White Wolf  $2.00

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Spiritus Remastered

Spiritus Remastered


Made at the request of a friend who is running a Dark Age campaign but might bring it into the modern setting. I did a lot of re-work on this one to give it its own flare and make it a bit unique. In it you will find.  10 powers (old and new re-written)  5 Ahrimanic Rituals Ranges, times, effects, conditions, risks and more added to make the powers less vague Part of the Shadowfall collection (my...   [click here for more]
White Wolf  Pay What You Want

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Touchstones

Touchstones


Reach Out and Touch Someone Designed for the 5th Edition of Vampire the Masquerade (but including some advice that might be useful in Werewolf the Apocalypse), this book focuses on Touchstones: mortal friends and acquaintances who embody and represent the mortal world, helping to ground the supernatural being, preventing their unnatural bestial natures from taking...   [click here for more]
White Wolf  $2.00

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Valeren Remastered

Valeren Remastered


My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find: - 20 powers (old and new re-written) - I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.  - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions,...   [click here for more]
White Wolf  $2.00

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Vicissitude Remastered

Vicissitude Remastered


My own personal spin on Vicissitude:  Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off. Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new...   [click here for more]
White Wolf  $2.00

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Welcome to the Night

Welcome to the Night


An introduction to the World of Darkness Bringing new players into the game can be tricky. While the basic rules are easy to learn, Vampire the Masquerade is a lore-rich game with numerous clans and sects and powers to discover, which can be overwhelming for new players.  This small product is designed to help Storytellers provide an easier on-ramp for new players. Including:  A...   [click here for more]
White Wolf  Pay What You Want

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Scroll of Lost Wisdom

Scroll of Lost Wisdom


Scroll of Lost Wisdom In the darker corners and ancient learning of the Middle Kingdom may be found stranger secrets than even the Demon People often know. From Dharmas preaching bizarre and radical creeds in defiance of the Fivefold Way, to the powers of the lesser Shintai. Despite their demeaning names and often overlooked status, both can alter the fates of Kuei-jin and their...   [click here for more]
White Wolf  $2.48

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SotM's Major Arcana optional system

SotM's Major Arcana optional system


A Major Arcana System for Mage: the Ascension Secrets of the Masquerade’s Major Arcana optional system is a simple mechanical tool for any Mage game in order to represent the ever-changing balance of power in the Ascension war. It’s a simple system using Major Arcana cards to affect the practitioners of Magick and the world around them. Two sets of Major Arcana cards are...   [click here for more]
White Wolf  $2.49

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Alternative Hunter: the Reckoning

Alternative Hunter: the Reckoning


An Alternative set of mechanics for Hunter the Reckoning.   This product is designed to work with the Classic World of Darkness Mixed Games Rules. ...   [click here for more]
White Wolf  $2.50

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