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ICC Panels #4 - "Your Game Sucks" Presentation

ICC Panels #4 - "Your Game Sucks" Presentation (audio product)


ICC Panels #4 - "Your Game Sucks" Presentation Presented by Eddy Webb "Your Game Sucks" is a presentation of my current theories of adapting established MMO and RPG playstyle theory for large-scale LARP chronicle play (primarily for the Camarilla). The first episode comprises the presentation, and the next two episodes cover the Q&A session afterwards. If you'd like to see a PDF of...   [click here for more]
White Wolf   FREE 

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ICC Panels #5 - "Your Game Sucks" Q&A Part 1

ICC Panels #5 - "Your Game Sucks" Q&A Part 1 (audio product)


ICC Panels #5 - "Your Game Sucks" Q&A Part 1 Presented by Eddy Webb "Your Game Sucks" is a presentation of my current theories of adapting established MMO and RPG playstyle theory for large-scale LARP chronicle play (primarily for the Camarilla). The first episode comprises the presentation, and the next two episodes cover the Q&A session afterwards. ...   [click here for more]
White Wolf   FREE 

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ICC Panels #6 - "Your Game Sucks" Q&A Part 2

ICC Panels #6 - "Your Game Sucks" Q&A Part 2 (audio product)


ICC Panels #6 - "Your Game Sucks" Q&A Part 2 Presented by Eddy Webb "Your Game Sucks" is a presentation of my current theories of adapting established MMO and RPG playstyle theory for large-scale LARP chronicle play (primarily for the Camarilla). The first episode comprises the presentation, and the next two episodes cover the Q&A session afterwards. ...   [click here for more]
White Wolf   FREE 

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Mage The Awakening Tarot

Mage The Awakening Tarot


A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles. Note: Originally released in 2009 for Mage: the Awakening 1st...   [click here for more]
White Wolf   FREE 

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Mind's Eye Theatre Introductory Kit

Mind's Eye Theatre Introductory Kit


A brief look into our classic Mind's Eye Theatre system. This free booklet gives you a taste of the mechanics for our original live-action roleplaying system. If you like what you see, you can purchase our complete Mind's Eye Theatre books here on DriveThruRPG.com! ...   [click here for more]
White Wolf   FREE 

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Mind's Eye Theatre: Changeling The Dreaming Beta Slice Playtest Rules

Mind's Eye Theatre: Changeling The Dreaming Beta Slice Playtest Rules


In a world of desperation, the greatest act of rebellion is to Dream. Presenting: an early preview of the new Mind's Eye Theatre: Changeling The Dreaming. Download the free Beta Slice Playtest Rules and participate in developing the next World of Darkness LARP game from By Night Studios. What Is This? This PDF contains a vertical slice of the Mind’s...   [click here for more]
White Wolf   FREE 

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Mind's Eye Theatre: Vampire The Masquerade Quickstart Guide

Mind's Eye Theatre: Vampire The Masquerade Quickstart Guide


It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. Whether you're a new player checking out Mind's Eye Theatre for the first time, or a veteran who is curious about the new edition, this Quickstart Guide will help...   [click here for more]
By Night Studios   FREE 

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Minds Eye Theatre: Faith & Fire

Minds Eye Theatre: Faith & Fire


This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Faith and Fire live action Vampire: The Dark Ages products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Graphics and Logos

Minds Eye Theatre: Graphics and Logos


Graphics and Logos for use with your Storytellers Vault Minds Eye Theatre projects ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Laws of the East

Minds Eye Theatre: Laws of the East


This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Laws of the East live action Kindred of the East products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Laws of the Night

Minds Eye Theatre: Laws of the Night


This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre:Laws of the Night live action Vampire: The Masquerade products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Laws of the Wild Templates

Minds Eye Theatre: Laws of the Wild Templates

White Wolf   FREE 

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Minds Eye Theatre: Laws of the Wyld West

Minds Eye Theatre: Laws of the Wyld West


This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Laws of the Wyld West for live action Werewolf: The Wyld West products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Vampire By Gaslight

Minds Eye Theatre: Vampire By Gaslight


This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Vampire By Gaslight for live action Vampire: The Victorian Age products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Vampire The Masquerade

Minds Eye Theatre: Vampire The Masquerade


This file includes all of the Word files, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Vampire The Masquerade live action products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Werewolf The Apocalypse (InDesign)

Minds Eye Theatre: Werewolf The Apocalypse (InDesign)


This file includes all of the InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Werewolf The Apocalypse live action products. ...   [click here for more]
White Wolf   FREE 

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Minds Eye Theatre: Werewolf The Apocalypse Templates (Word)

Minds Eye Theatre: Werewolf The Apocalypse Templates (Word)


This file includes all of the Word files, fonts, and graphics to create products in the style of the Storyteller's Vault for Minds Eye Theatre: Werewolf The Apocalypse live action products. ...   [click here for more]
White Wolf   FREE 

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Elysium Games

Elysium Games


Elysia are known as elegant gatherings, where the Kindred of the domain may come together to socialize, or play politics. At times, though, things may seem a little... calm. These games are for those times. The games are questions, which characters ask of each other and risk boons to answer (or not answer). They are called A Game of Questions and A Game of Philosophy, but may as well be called...   [click here for more]
White Wolf  Pay What You Want

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SotM's Guide to Siring

SotM's Guide to Siring


Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling? Secrets of the Masquerade’s Guide to Siring includes: A clear and short explanation of the importance of Preludes; 12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate; Exclusive...   [click here for more]
White Wolf  $4.49

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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
White Wolf  $7.95 $4.78

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These Mean Streets

These Mean Streets


COME BACK TO THE STREETS After dealing with lupine incursions and mad infernalists, the streets of the city can seem as tranquil as a still pond. But pity the vampire that still believes in appearances. • Guidelines for bringing play back to the street level, and keeping it interesting • Approaches for handling the modern panopticon of surveilance while maintaining the Masquerade •...   [click here for more]
White Wolf  $5.00

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Grace of the Damned

Grace of the Damned


Vampire etiquette may seem a contradiction in terms... but is in reality anything but. The world of the Kindred (or Cainite, as sect may be), is dangerous and fraught with pitfalls. Elders set in their ways insist on manners from days long past, and the young have no choice but to acquiesce. This volume covers etiquette among the Camarilla and the Sabbat, with chapters focusing on the Anarchs...   [click here for more]
White Wolf  $5.99

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Laws of the Night

Laws of the Night


Even in the Darkness Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it. There Are RulesLaws of the Night Laws of the Night is a pocket rule guide to Masquerade. Designed for quick reference and in-game use, it...   [click here for more]
White Wolf  $10.95 $6.58

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Liber des Goules: The Book of Ghouls

Liber des Goules: The Book of Ghouls


Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page...   [click here for more]
White Wolf  $10.95 $6.58

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Laws of the Wild: Changing Breeds 4

Laws of the Wild: Changing Breeds 4


From the Rivers Whisper After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very much alive. To...   [click here for more]
White Wolf  $6.99

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Mind's Eye Theatre Dark Epics

Mind's Eye Theatre Dark Epics


So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting...   [click here for more]
White Wolf  $6.99

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Something must break

Something must break


The Prince is dead, her Primogen stand accused and the Camarilla will have its vengeance. One cell. Seven Kindred. Everyone has a terrible secret. One must bleed or all will die. Something must break is a playbook for Mind’s Eye Theatre: Vampire the Masquerade. It contains all the material you need to run this scenario straight out of the box, including A coterie...   [click here for more]
White Wolf  $6.99

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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide


For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for...   [click here for more]
White Wolf  $7.50

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Laws of Ascension Companion

Laws of Ascension Companion


Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance...   [click here for more]
White Wolf  $7.99

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Laws of Elysium

Laws of Elysium


Age, Treachery, and Master-Cass Disciplines... Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children.. Because if you're not ready someone else will be. ...Make...   [click here for more]
White Wolf  $7.99

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Laws of the Hunt

Laws of the Hunt


Saving The Mortal World In a world twisted by dark magic and despair, supernatural creatures rule from behind the scenes. Vampires pull strings in their deadly games while werewolves roam the woods. Mere mortals are playthings and puppets - until they decide to fight back. Some people know the truth, and they plan to make a difference, to save humanity from the...   [click here for more]
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Laws of the Hunt: Players Guide

Laws of the Hunt: Players Guide


The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night...   [click here for more]
White Wolf  $7.99

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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
White Wolf  $7.99

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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
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Laws of the Wyld West

Laws of the Wyld West


Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action Game Just when you thought it was safe to wear basic black again, it's Laws of the Wyld...   [click here for more]
White Wolf  $7.99

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The Shining Host

The Shining Host


Enchantment and Honor There has to be light to cast shadows. While vampires skulk, werewolves rage and ghosts haunt the living, someone has to have a good time. Changelings do. They're creatures of imagination and enchantment, faerie souls hiding in mortal bodies, maybe even yours. Bedlam and Cold Iron Vampires and werewolves have had their turns. Now it's time...   [click here for more]
White Wolf  $7.99

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City in the Sand (Mind's Eye Theatre)

City in the Sand (Mind's Eye Theatre)


Another night in City of Angels Dangerous secrets were hidden in the sand ninety years ago. It’s a blink in time for the vampires of Los Angeles. But discovery is not always a good thing. The set of Cecil DeMille’s The Ten Commandments has been found in Guadalupe, CA, and a group of movie archeologists have started to excavate the site as an important find in film preservation...   [click here for more]
White Wolf  $8.99

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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
White Wolf  $8.99

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Laws of the Wild Changing Breeds: 1

Laws of the Wild Changing Breeds: 1


A Thousand Eyes in the Night The Garou are not Gaia's only children. Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet. While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows. From the coyotes who make the proud stumble and the talkative ravens who carry news far and wide,...   [click here for more]
White Wolf  $8.99

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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2


During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have...   [click here for more]
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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
White Wolf  $8.99

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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm


We Have Met the Enemy... The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have...   [click here for more]
White Wolf  $8.99

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Laws of the Wild

Laws of the Wild


Take Back the Night Why should dead people get all the attention when it comes to live action? The Garou have a little problem with that notion. That's why this book contains everything you need to enter the world of Werewolf: The Apocalypse in live action. Leave your dice and pencils behind, because it's time to get Wild with the last best hope this planet has: the Garou. And they're...   [click here for more]
White Wolf  $15.00 $9.00

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