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To live is to fight, and everything that lives has its own way of staying alive. These Pages are Knives is a collection of martial arts for Exalted Third Edition, and this is the second installment.
Hedgehog Style teaches that the best defense is a good offense. The hedgehog warrior turns her spear into a wall of spikes to ward away her enemies. If a spear isn't available,... [click here for more] |
White Wolf |
$10.00
|
The year is 1612, and the witch-fires are burning throughout England. Your people have kept the old ways alive in their tiny village for centuries, but now you have somehow come to the attention of the witch-finders and their strange masters.
But the hunters have underestimated you, and your vengeance will reach your enemies from beyond the grave.
The Witching Hour Includes:
A chronicle... [click here for more] |
White Wolf |
$4.99
|
This special bundle product contains the following titles. Accounting for the Dead: The Savage Age Volume One Regular price: $10.00 Bundle price: $9.00 Format: PDF The Stone Age Revealed!
The Fera are old and so are their mysteries. It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.
With this book you now have the... [click here for more] |
White Wolf |
$42.00 $32.00
|
What if the Salubri in response to the destruction of their founder at the hands of the Tremere, became a founding clan of the Sabbat? Explore this question with The Three Free Clans,
The Three Free Clans includes:
History of Salubri and formation of the Sabbat
A new path of enlightenment
SPC stats for the leaders of this alternate verison of the Sabbat
... [click here for more] |
White Wolf |
$3.99
|
Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
This is the first installment in a series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused guide... [click here for more] |
White Wolf |
$12.00 $10.00
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Creation is filled with more strange creatures than any man could ever hope to catalogue in a single lifetime. For better or for worse, the author of The Thousand Sanctioned Beasts may not die until he has catalogued them all.
We return with the second installment in our series of bestiaries for Exalted Third Edition. The Thousand Sanctioned Beasts is a game-focused... [click here for more] |
White Wolf |
$14.00
|
A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99
|
The Secret Frequency Files is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Geist, Promethean, and more.
Within this book is;
The Tomb of William MacKenzie and a 2nd edition update of the Vampire Bloodline The Architects of... [click here for more] |
White Wolf |
$7.50
|
This monograph presents a new kraina, a path of Koldunic Sorcery, integrated into the history of the Nördlinger Ries, a meteoric impact crater in southern Germany. In addition to adding a new kraina to the Vampire: The Dark Ages lore, it also serves as a teaser for the Ries by Night book.
Inside, you'll find:
Backstory for the Nördlinger Ries in the World of Darkness
A letter of a Tremere... [click here for more] |
White Wolf |
$2.00
|
Grimoire, spellbook, tome, codex, vade mecum…
This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table... [click here for more] |
White Wolf |
$1.95
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
|
This special bundle product contains the following titles. Combination Discipline Compilation Regular price: $6.69 Bundle price: $5.00 Format: PDF Thank you to all who helped us reach #1 on the store front! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses... [click here for more] |
White Wolf |
$29.97 $14.99
|
In this book you'll find:
Updated rules for Tooth and Claw to Hunter the Vigil Second Edition.
A re-imagining and update of the Merrick Institute conspiracy and Dreamscape Endowment.
Updated rules to the Compacts, Merits, and Tactics of Tooth and Claw.
New Endowments for the other conspiracies.
Requires the use of Hunter the Vigil Second Edition. ... [click here for more] |
White Wolf |
$8.00
|
The Masquerader is a free online magazine reviewing and showcasing Storyteller's Vault titles for Vampire: The Masquerade.
This month, September 2019, we take a look at:
Bloodlinebook: Fleet of Tehom
Bordeaux by Night Storyteller's Guide
Beckett's Vampire Folio Omnibus
And we provide a free preview article from The Toreador Handbook.
... [click here for more] |
White Wolf |
FREE
|
Koldunic sorcery is the most ancient form of Kindred blood magic, and as such, both Tzimisce and Lhiannan have had thousands of years to exert their dominance over the spirits of the earth, wind and sea to create numerous paths of power.
Inside you will find:
New kraina crafted in diverse regions from the Arctic Cirle, to Asia Minor, drawing on the land, people and the myths of both to create unique... [click here for more] |
White Wolf |
$5.49
|
Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried, tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring... [click here for more] |
White Wolf |
$4.99
|
Introducting a new bloodline for V5. Meet the Jotunn, a bloodline of the Tremere with spiritual connections to the giants of Scandinavian myth. ... [click here for more] |
White Wolf |
$3.99
|
The Hermetic Hipster's Guide to The Traditions
A huge thank you to everyone who supported the book and got it to 200 copies sold!
The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition... [click here for more] |
White Wolf |
$14.99
|
The Five Wolves of Luna contais five wolf totems to be used in any Werewolf: The Apocalypse chronicle. It includes:
Virkolac, the Star Devourer;
Anupo, the Keeper of Shadows;
Vestal, the Wolfmother;
Akelá, the Howl Herald;
Hati, the Wrathful Hunter
... [click here for more] |
White Wolf |
$1.00
|
In the eyes of the Renegades, every conspiracy is a tightly managed organization comprised of faceless human monsters willing to commit any atrocity to advance its malevolent agenda. It is an oppressive structure bent on dominance through transgression. The Devoted are its brainwashed zealots and lab rats, its muscle and middle-managers, its magnum opuses and messiahs. Whether they do so blindly or... [click here for more] |
Onyx Path Publishing |
$4.99
|
What if Lasombra won in the end? What if when the cycle began again, the King of Shadows ruled the vampires instead of Caine? What clans would he make? What magics would emurge? How dark could the World of Darkness get?
The Darkest Timeline is an answer to the question posed by the Jyhad itself: What if the most evil beings in the world actually... [click here for more] |
White Wolf |
$5.00
|
Step back into the Dark Ages...
...into a time when the clans, high and low, battle for blood and power.
Welcome to The Cainite Conspiracies
This collection of short stories inspired by the 20th Anniversary edition of Vampire: The Masquerade Dark Ages features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more] |
White Wolf |
$3.99
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more] |
White Wolf |
$3.99
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more] |
White Wolf |
$3.99
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more] |
White Wolf |
$3.99
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some... [click here for more] |
White Wolf |
$3.99
|
The Basalt City. The ten thousand hells. The land of demons. Malfeas. Many secrets lie in the churning prison of the gods—from its demons, which hold one hundred and eight thousand courts; to communities of mortals, both human and otherwise; to weapons and arts that are older than the Scarlet Dynasty. The Exalted have long meddled in the affairs of hell, and now the time has come to detail some of... [click here for more] |
White Wolf |
$3.99
|
The sword is perhaps the purest, most noble of weapons. Alone among the refined implements of violence, it is singular in its intent. The spear may be more common, but it is a weapon as much for the hunt as for slaughter. The club may be older, but it is the ruling staff and the discipliner of the people. The ax and hammer cleave and unite wood. The sword, however, the sword is meant to kill.
Its... [click here for more] |
White Wolf |
$20.00
|
The Storyteller's book of forbidden secrets of the blood. Close examinations of the Vitae's ways, why Beasts are territorial, and new Blood-studies for the knowledge-hungry vampires. Everything accompained with tips to help you storytell every twist and a bunch of suggestions to tweak and adapt the rules to your own liking.
Here you'll find
Seven Vitae related Twists for you to... [click here for more] |
White Wolf |
$3.99
|
Thin-bloods are the most unfortunate of peoples, hated by humans for what they are and by Kindred for what they are not. Alchemy is one of the few tools that thin-bloods have to elevate themselves from their state, the fledgling art providing power to the powerless. Through alchemy, thin-bloods may create new life, hold dominion over blood, or exact their wrath on others. Though, one must be careful,... [click here for more] |
White Wolf |
Pay What You Want
|
This supplement for Mage: 20th Anniversary Edition presents a new Craft, the Tale-Singers, centered around Bardism. Materials are provided for creating characters, integrating them into a chronicle, and exploring how the preservation of stories can become a form of magic in and of itself. Rotes, Wonders, and sources of inspiration are included for prospective players and Storytellers. ... [click here for more] |
White Wolf |
Pay What You Want
|
This book includes: • A guide to playing Mage in the Paleolithic Era of North America, including 10 new Path Merits. • A Proximus Dynasty: The Mammoth Hunters. • A Mysterious Place: The Lizard King’s Palace. ... [click here for more] |
White Wolf |
$3.00
|
Violence Begets Violence
Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around... [click here for more] |
White Wolf |
Pay What You Want
|
The world shivers in invisible frequencies, unseen maggots writhing just beneath its skin.
Ghosts, spirits, and worse beings yet all press against the flesh of reality and slither through its cracks, hungering for the life and vitality of the living world. For most vampires, these nightmare beings are inexplicable phenomena that cannot be understood, only survived; but for some Kindred,... [click here for more] |
White Wolf |
$1.49
|
Many are the esoteric paths of both the martial artist and the sorcerer; for the enlightened mind, the two are one and the same. The mind shapes the body, and the body shapes the mind. Through a combination of sacred movements, rigorous study, and careful cultivation of internal power, you have unlocked the secrets at the intersection of sorcery and martial arts. ... [click here for more] |
White Wolf |
$1.00
|
Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
|
The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle.
Two... [click here for more] |
White Wolf |
$7.95
|
The Skin Dancer tribe have in many ways gotten the short end of the stick. They are a terrifying new enemy for both the Garou nation and the Black Spiral Dancers with all the potential in the world to become memorable antagonistis or anti-heroic protagonists. But in the game as it stands today they only have two tribe gifts, leaving them not only substantially weaker than their opponents in the game... [click here for more] |
White Wolf |
FREE
|
In the spirit of Oadenol’s Codex, Skaritha’s Codex III is a resource focused on manses including new powers, hearthstones, hearthstone flaws (Inclusions), Charms, and expanded building mechanics, including:
Dead Manse: The gateway to a necromantic manse.
Channeling the Dragons: A Charm that allows spirits to channel demesne Essence into mutations.
Essence Servitor: Manse guardians made entirely... [click here for more] |
White Wolf |
$0.99
|
In the spirit of Oadenol’s Codex, Skaritha’s Codex II is a resource that contains new artifacts, thaumaturgical procedures, and exotic components including:
Essence and Willpower batteries (Essence & Will stones)
A way for ghost-blooded to retain necromancy after death (Shadowlands Altar of Po Consumption)
Variants of fire pearl ammunition
Game mechanics for yellow jade (and... [click here for more] |
White Wolf |
$0.99
|
In the spirit of Oadenol’s Codex, Skaritha’s Codex I is a resource that contains new artifacts, thaumaturgical procedures, and exotic components including:
Grafts of Postponed Putrescence
Womb of the Elemental Dragons
Animate Twig Golem
Blood Berry Jam
Bubbled Water
Glass Fire
... [click here for more] |
White Wolf |
$0.99
|
We've met before and will again.
You'll see me under neon lights with a drink in my hand and your name on my lips.
You'll find me lounging on a chaise with nothing but your eyes upon my body.
You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror.
And... [click here for more] |
White Wolf |
$18.49
|
There are many martial arts practiced throughout creation, from brutal styles of assassination taught in the gutters of Wu-Jian, to legendary styles of staff and scrollwork taught in Eastern Temple Libraries.
Silken Storm Style is one of these styles, focusing on mobility and grace. It allows its users to become the monsoon, tearing across battlefields as they ruin carefully laid... [click here for more] |
White Wolf |
$4.99
|
"Our Elders are lying to us! Hell, their Elders have lied to them! The 'Thirteen Clans' are a myth perpetuated by those who stand to profit from it. Vampires are supposed to have been around for, what, six thousand years? More? But no one thought to start killing ancients and usurping clans until a handful of centuries ago? What were they doing all that time? Playing happy families?! I've... [click here for more] |
White Wolf |
$12.40
|
A detailed look at the Avatars of seven of the Judges of Du'at.
Included in this book are details on:
The Black Dog of the Moors, Manifestation of Am-Khaibit
The One Man, Manifestation of Arem-Abfu
The Leviathan, Manifestation of Kenemti
The Torturer, Manifestation of Nebha
The Mask, Manifestation of Neheb-Ka
The Medusa, Manifestation of Unem-Besek
The Shining One, Manifestation of... [click here for more] |
White Wolf |
$3.99
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
"When I start laughing
he finally realizes
I’m the scary kind of fucked up,
not just the annoying kind."
— Luke Van Buren, “Prince” of Vancouver
This supplement includes:
An expansion of the Chronicles of Darkness Vancouver setting
Story hooks and backstory for the prince of Vancouver
A new Coil of the Dragon
... [click here for more] |
White Wolf |
$2.25
|
Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them.
Second Sight: Third Eye features:
Second edition rules for many of the psychic powers and thaumaturgical rituals found... [click here for more] |
White Wolf |
$7.95
|
Just before the Shogunate age, a great kingdom spanned the jungles of the south. They were a tribal people who worshipped animal gods and elementals who protected their lands. Through an ancient pact, the shaman of the tribe channeled the prayers of millions to these fierce spirits, who in turn empowered and facilitated the artifacts that made the kingdom of Zandal an arcane paradise. It was in... [click here for more] |
White Wolf |
$3.99
|