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Devotion to Power

Devotion to Power


Far from the static creatures many claim them to be, Kindred are masters of experimentation. Their seemingly small set of Disciplines to call upon can be made into a multitude of new talents and abilities with a little work to fashion them into new Devotions. Devotion to Power includes over 60 new and updated Devotions for use by Kindred, including those using only commonly known...   [click here for more]
White Wolf  $4.95

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Bloodlines: The Resurrected

Bloodlines: The Resurrected


The Blood changes. It finds new veins, it pumps through fresh hearts. It gets smarter. And old blood? It never stops learning. This supplement includes: Updated mechanics for 10 first edition bloodlines including the Alucinor, the Nahualli, and the Sangiovanni A universal system of Kindred Necromancy Suggestions on converting other bloodlines ...   [click here for more]
White Wolf  $7.50

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Ephemeral Influence

Ephemeral Influence


Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world. Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:...   [click here for more]
White Wolf  $4.50

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Second Sight: Third Eye

Second Sight: Third Eye


Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them. It features: 2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including...   [click here for more]
White Wolf  $7.95

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Blood Sorcery: Rites of Damnation

Blood Sorcery: Rites of Damnation


2/17/2019: Updated with quick casting/purchasing reference. Blood Sorcery: Rites of Damnation takes the systems presented in Blood Sorcery: Sacraments and Blasphemies, and updates them for 2nd edition, expanding upon the improvised ritual systems provided in every way. There’s more Themes, more rituals, more options, and more systems...   [click here for more]
White Wolf  $10.99

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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside are: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal...   [click here for more]
White Wolf  $7.95

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Mother's Magic

Mother's Magic


Obcasus Rites are a useful, if not always wholly reliable source of power for the Begotten, calling upon the Dark Mother and their own nature to enact change upon the world. Still, Obcasus Initiates are almost always found in at least small numbers within a Hive. Mother’s Magic is a Beast: the Primordial supplement which includes 12 new Obcasus Rites for use...   [click here for more]
White Wolf  $1.00

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Borrowed Power

Borrowed Power


Borrowed Power contains three new and updated Supernatural Merit Templates for use by Players and Storytellers: Channelers, those who tap into the ephemeral currents of the world to mimic the powers of twilight beings. Sanguiomancers, who rely on the power of blood or Vitae to fuel their magic. Skinthieves, who steal their...   [click here for more]
White Wolf  $3.49

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Crossing the Veil Second Edition

Crossing the Veil Second Edition


Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new,...   [click here for more]
White Wolf  $1.95

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Raw Magic

Raw Magic


Let’s reclaim our heritage. Raw Magic includes: • The Flow of Power, a new Path of Thaumaturgy that allows Tremere to manipulate the magical energies of Mages, Sorcerers, and other, stranger creatures. • New Rituals for sensing and protecting against the sorceries of other beings. ...   [click here for more]
White Wolf  $2.00

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Spectral Hunger

Spectral Hunger


The world shivers in invisible frequencies, unseen maggots writhing just beneath its skin. Ghosts, spirits, and worse beings yet all press against the flesh of reality and slither through its cracks, hungering for the life and vitality of the living world. For most vampires, these nightmare beings are inexplicable phenomena that cannot be understood, only survived; but for some Kindred,...   [click here for more]
White Wolf  $1.49

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Pain Rage and Fear Second Edition

Pain Rage and Fear Second Edition


Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state. Pain, Rage, and...   [click here for more]
White Wolf  $1.50

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Dying in Your Sleep

Dying in Your Sleep


Dying in Your Sleep contains a new Key for use by Sin-Eaters: the Chimerical Key. This esoteric Key allows for Manifestations to be used to study, manipulate, and weaponize the sleeping and dreaming states of those around them, providing an entirely new angle of approach to many different problems and goals they might have. This is a 1st edition supplement for Geist: the Sin-Eaters....   [click here for more]
White Wolf  $1.00

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Tribebook: Naghaluu

Tribebook: Naghaluu


What If There Was Another? A Breed Lost to the March of Time? Similar to the Garou, but Like the Nuwisha, Not of the Garou... Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse. This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu. The Naghaluu were active...   [click here for more]
White Wolf  $7.00

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I Win

I Win


NOTE: This title was an April Fool's joke for 2019, and is not recommended for actual use in a balanced game. "...great..." - C.W You know how every gaming supplement says that there’s no real “winners” in RPGs, and that everyone wins if you have fun? Bull. I Win contains Merits/Powers that have had that silly “fluff,” “character development,”...   [click here for more]
White Wolf  Pay What You Want

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Flame-Kin

Flame-Kin


At the start of the Shogunate Era, three brother's blessed by Hesiesh took to celebration of their victories and the proud new world they helped forge. These three however found themselves at a crossroads they found disagreeance about the aspect they all knew best. From this debate was born three daiklaies that would continue to be known as Flame-Kin. Within the first entry of my Artifact Egg Cache...   [click here for more]
White Wolf  $1.99

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