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The Thyrsus are the Mages attuned with the realm of constant struggle.
In this book you will find
More exploration of what it means to be a Thyrsus
An analysis of the Thyrsus Yantras andsSymbolism
More Vows!
... [click here for more] |
White Wolf |
$6.00
|
Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims.
The true path to power comes from calling upon the essence of the unknown.
A Deal With Darkness contains:
• Updated Pact systems for second... [click here for more] |
White Wolf |
$14.99
|
Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.
Legends of the Clans includes:
Secret... [click here for more] |
White Wolf |
$7.95
|
This book includes: • A guide to playing Mage in the Paleolithic Era of North America, including 10 new Path Merits. • A Proximus Dynasty: The Mammoth Hunters. • A Mysterious Place: The Lizard King’s Palace. ... [click here for more] |
White Wolf |
$3.00
|
Enjoy 24 unique Discipline powers for Auspex and Blood Sorcery to be used by kindred. Whether you are looking to take down a rival coterie or defend your community from foul beasts of night, you are going to enjoy having extra firepower at your fingertips.
These new abilities focus on astral projection, wielding blood as an offensive weapon, and allowing telepathic communication with others, and... [click here for more] |
White Wolf |
$3.00
|
An overview of the Nahema and the first three levels of the Phantasm Discipline are now included in BLOODLINES FROM THE VAULT vol. 1!
The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century. Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins. Now, for the first time, the secrets of... [click here for more] |
White Wolf |
$3.95
|
The Kindred have existed for millennia and during that time they have ripped arcane secrets from both their blood and the very land the world over. From the forests of Cymru to the dunes of Kemet; the fertile fields of Mesopotamia to the jungles of India, there is power in the earth and the blood found therein for those brave enough to seize it.
Inside, you’ll find:
A myriad of new paths and rituals... [click here for more] |
White Wolf |
$6.99
|
Call to Lineage
A V5 Supplement
Call to Lineage is a series of 36 Descendant-based loresheets for Vampire: The Masquerade 5th Edition.
Includes loresheets to include for PCs representing their connection to key figures within the World of Darkness.
Loresheets for the following characters are included in Call to Lineage:
Banu Haqim: Dastur Anosh; Jamal, the Martyr;... [click here for more] |
White Wolf |
$6.53
|
Old ghouls: those who are still living and breathing but only remain so through undead Blood halting their aging. A human psyche, unprepared for such longevity, develops coping mechanisms and strategies over the centuries. The curse seeps deeper and deeper into their body and soul as the years pass, teaching them dark gifts the domitor never intended to instill.
This Loresheet is intended for ghoul... [click here for more] |
White Wolf |
Pay What You Want
|
The sword is perhaps the purest, most noble of weapons. Alone among the refined implements of violence, it is singular in its intent. The spear may be more common, but it is a weapon as much for the hunt as for slaughter. The club may be older, but it is the ruling staff and the discipliner of the people. The ax and hammer cleave and unite wood. The sword, however, the sword is meant to kill.
Its... [click here for more] |
White Wolf |
$20.00
|
An Alternate Take
Angels of Death: Lore of the Slayers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Death, Lore of the Spirit, and Lore of the Realms.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$1.95
|
The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle.
Two... [click here for more] |
White Wolf |
$7.95
|
In this book you'll find:
Updated rules for Tooth and Claw to Hunter the Vigil Second Edition.
A re-imagining and update of the Merrick Institute conspiracy and Dreamscape Endowment.
Updated rules to the Compacts, Merits, and Tactics of Tooth and Claw.
New Endowments for the other conspiracies.
Requires the use of Hunter the Vigil Second Edition. ... [click here for more] |
White Wolf |
$8.00
|
An Alternate Take
Flames of Perdition: Lore of the Devils revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Celestials, Lore of Flames, and Lore of Radiance.
Streamlined for the Anniversary Edition
The purpose... [click here for more] |
White Wolf |
$1.95
|
The road to adventure is frought with peril. From eldritch vampires mounted on demonic steeds, to techno-magi driving supernaturally enhanced hyper-cars, one is never sure what they may encounter.
This book attempts to prepare the traveler of the highways and byways of the World of Darkness. Included within these pages you will find:
Complete rules for vehicular combat, compatible with most 4th... [click here for more] |
White Wolf |
$6.95
|
This product introduces 16 new charms for your Exalted 3e campaign, focusing on new themes of the Lunar Exalted ... [click here for more] |
White Wolf |
$2.99
|
The Lost emerge from maddened Arcadia not wholly human; composed of raw elements and even stranger stuff, they are all also deeply emotional. Divided into Courts that correspond with seasons as well as emotions, they learn to harvest Glamour from mortals. But they are not limited to just fueling their Contracts and powering their Tokens; emotions can be used to work magic similar to that found... [click here for more] |
White Wolf |
$4.99
|
For as long as there have been faeries there have been enchanted woods. Although rare today these enchanted places still exist, and are some of the greatest bastions of magic in the Autumn World. Strange gallain mingle with werewolves and ghosts. Magical plants hold the key to brewing powerful elixers, and the Heart of the Wood calls out to the wonder and terror inside ever human soul.
In this... [click here for more] |
White Wolf |
$12.63
|
What If There Was Another? A Breed Lost to the March of Time? Similar to the Garou, but Like the Nuwisha, Not of the Garou...
Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse. This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.
The Naghaluu... [click here for more] |
White Wolf |
$8.00
|
Those Who Forget Their History
The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity.
Are Doomed to Be Annihilated... [click here for more] |
White Wolf |
$3.99
|
What if the Fallen were not seen as evil? What if they surrounded themselves by faithful mortals and then convinced them that the demons were actually angels from heaven? And what if they were able to do this for centuries without interference from the outside world?
Welcome to Enoch!
Enoch is a collection of magically hidden islands in the Atlantic Ocean. The people there worship eighteen... [click here for more] |
White Wolf |
Pay What You Want
|
A new sourcebook of kiths, contracts and True Fae for use with Changeling: The Lost 2e, Wyrd Tides collects these offerings that relate to literal tides of the ocean, tides of time, tides of emotion and other expressions of this theme in a Year of the Tide release.
Inside you'll find:
* 8 new kiths for use in your Chronicles.
* 3 True Fae that prowl the Arcadian seas, their Titles and suggestions... [click here for more] |
White Wolf |
$2.99
|
Note: This book is part of the earlier "first edition" cycle of Kindred of the East: The Relentless Age, covering systems. You can find the companion setting book to Record, Analects of the Damned, here:
https://www.storytellersvault.com/product/341889/Analects-of-the-Damned
You can find The Relentless Age, the updated... [click here for more] |
White Wolf |
Pay What You Want
|
Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years. Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre. Storytellers can include members of these bloodlines as antagonists... [click here for more] |
White Wolf |
$3.95
|
“Move out? Why would I? Trust me, once you get to know that thing better, dwelling in a haunted house has its perks…”
This Loresheet is intended for characters whose Haven (or their shared coterie Haven) has the Haunted Flaw. It opens options for Kindred to benefit from slumbering in a spooked place, from receiving insights and cryptic advice to easier waking during the day.... [click here for more] |
White Wolf |
Pay What You Want
|
The few Kindred whoʼve heard of the Nahema believe them to be a simple offshoot of the Malkavian clan. An obscure bloodline whose deviance dates back to a Bahari cult in the early nights of the Ottoman Empire. Rumored to possess the power to warp the senses — and even the flesh — of their victims, these offshoot Malkavians are thought by most scholars of Kindred lore to be a virtually extinct... [click here for more] |
White Wolf |
$1.95
|
Mirrors are more than just a place to check your hair or your air guitar technique. Behind every Mirror. Behind every reflecting window. Under every still pond. Behind every chrome bumper... lies another world. In Myths and Fairy Tales Mirrors are often a mystical thing-- half of this world and half of another. Reflections are not simple images, they're windows into every world that is, that ever might... [click here for more] |
White Wolf |
$7.40
|
Blood, words and will – the three core elements at the heart of power made manifest. For thousands of years, the Kindred delved into the secrets of the blood, discovering innumerable ways to manifest power through those three elements – and for decades, the Vampire: the Masquerade game line explored blood sorceries and its related themes in depth, going back to them again and again. Bloodcraft,... [click here for more] |
White Wolf |
$9.99
|
Awake the hidden gifts in the blood of the Kindred!!!
Discover nine new fearful Disciplines for Vampire: Ananse, Berserkergang, Chulorvitis, Diabolitas, Bloody Blade, Humanism, Cityscape, Sanguimalia and Thaumivorism.
Any benefit por my part will go to the investigation of A.L.S. (Amyotrophic Lateral Sclerosis)
Thank you!!! ... [click here for more] |
White Wolf |
$5.18
|
Made at the request of a friend who is running a Dark Age campaign but might bring it into the modern setting. I did a lot of re-work on this one to give it its own flare and make it a bit unique. In it you will find.
10 powers (old and new re-written)
5 Ahrimanic Rituals
Ranges, times, effects, conditions, risks and more added to make the powers less vague
Part of the Shadowfall collection (my... [click here for more] |
White Wolf |
Pay What You Want
|
Mages on the Acanthus path draw their power from the Realm of Arcadia. As such, they take on many qualities associated with fey creatures such as odd, unpredictable behavior, wanderlust, and a certain immaturity. These traits are drawn from the fey of the Seelie court, who celebrate Summer, life, joy, and creativity. For most Acanthus mages, this is a perfect fit. The Nightwalkers, however, feel the... [click here for more] |
White Wolf |
$1.50
|
An Alternate Take
Infernal Might: Common Lore revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Fundament, Lore of Humanity, and the Innate Powers of Demons.
The 2.0 update for this file is now live, containing... [click here for more] |
White Wolf |
Pay What You Want
|
Fae magic is all about making a deal. But not every deal needs to be signed in blood and written into the cosmos. Sometimes, reality itself can be convinced to bend just a little, giving up a small amount of its stability to the influence of Arcadia.
Arcadian Arbitration contains:
• A system for “Enchantment,” allowing changelings and other fae creatures to influence reality... [click here for more] |
White Wolf |
$3.49
|
Step back into the Dark Ages...
...into a time when the clans, high and low, battle for blood and power.
Welcome to The Cainite Conspiracies
This collection of short stories inspired by the 20th Anniversary edition of Vampire: The Masquerade Dark Ages features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and... [click here for more] |
Onyx Path Publishing |
$4.99
|
More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book of Secrets... [click here for more] |
Onyx Path Publishing |
$14.99
|
A Practical Guide
Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more – all presented... [click here for more] |
Onyx Path Publishing |
$14.99
|
This collection brings you 31 discipline powers inspired by Vamptober 2022 prompts. All powers were designed to work along with Vampire: the Masquerade 5th edition rules, as options for those who want some more flavor and, maybe, a little edge in the World of Darkness dire nights.
1-Me, My Blood And I (Auspex) 2-Like Sire, Like Childe (Protean) 3-My Eternal Conviction (Dominate) 4-The Powerful One... [click here for more] |
White Wolf |
Pay What You Want
|
Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state.
Pain, Rage, and... [click here for more] |
White Wolf |
$1.50
|
Worshippers of Her Story...
Noddist lore speaks only sparingly of Lilith, the first wife of Adam and Caine's teacher. But to those who worship the Dark Mother, Lilith was a powerful being in her own right. According to the Bahari, Lilith taught Caine powers she herself had mastered before Caine's arrival. Whether blood magic or True Magick, her followers are gifted with the knowledge... [click here for more] |
White Wolf |
$1.66
|
Necromancy has been a long existing element across multiple World of Darkness games. A Giovanni or Euthanatos might raise a corpse, embueing them with an undying hunger, but few understand what it is to be a Zombie.
What is a Zombie? A zombie is someone who once was. A zombie is a person who has lost their humanity – or, more aptly, has had it ripped from them. Are they a gnashing, hungry monster? ... [click here for more] |
White Wolf |
$8.99
|
A Life of Blood
A V5 Supplement
A Life of Blood is a small supplement for Vampire: the Masquerade 5th Edition intended to provide highly optional quality of (un)life Rituals and Alchemy for those Kindred whose former habits, occupations and passions have been taken from them. In addition, this supplement begin with a brief discussion of a very simple... [click here for more] |
White Wolf |
Pay What You Want
|
The world shivers in invisible frequencies, unseen maggots writhing just beneath its skin.
Ghosts, spirits, and worse beings yet all press against the flesh of reality and slither through its cracks, hungering for the life and vitality of the living world. For most vampires, these nightmare beings are inexplicable phenomena that cannot be understood, only survived; but for some Kindred,... [click here for more] |
White Wolf |
$1.49
|
Obcasus Rites are a useful, if not always wholly reliable source of power for the Begotten, calling upon the Dark Mother and their own nature to enact change upon the world. Still, Obcasus Initiates are almost always found in at least small numbers within a Hive.
Mother’s Magic is a Beast: the Primordial supplement which includes 12 new Obcasus Rites for use... [click here for more] |
White Wolf |
$1.00
|
Study new secrets from the blood magic!!!
Discover 8 new Thaumatugies: Path of Murder, Ghouldom, HEAVY METAL Sorcery, Mentorius, Oniroterror, Path of Vis, Terrae and Greenery.
Learn about new Combined Disciplines: Green Arsenal, Cyberleech, Psychotropic Fruit, Personal Liberation, Create Family of Revenants, Vegetable Parasite, Elixir of Strength... [click here for more] |
White Wolf |
$4.77
|
It’s a big afterlife. What are you going to do in it?
Handbook for the Recently Deceased is a guide for those who are new to the Underworld - players, Shadowguides, and Storytellers alike. It offers advice on how to handle new players, new wraiths, and new chronicles, all with an eye towards the inexperienced at being restless dead.
From... [click here for more] |
Onyx Path Publishing |
$1.99
|
The Uratha must change and adapt on the hunt. An Auspice might bind the People to a given role on the hunt, but that role is not so easily defined. In this book are presented two alternate Moon Gifts for the Elodoth and Irraka, the Judge's Moon and the Thief's Moon, along with one Merit each to compliment these new roles. ... [click here for more] |
White Wolf |
$2.00
|
BREEDBOOK: ANURANA The Anurana is one of the Changing Breeds created by the evil company PENTEX. The first generation of these amphibians was considered a complete failure, but Project Lycaon did not give up. The augmented Anurana is the new generation of weretoads, these new monsters possess new powers and gifts that could make them a new threat to the Garou Nation.
This new supplement... [click here for more] |
White Wolf |
$3.50
|
Roll Up! Roll UP!!! See the Most beautiful beasts that are and ever could be, Rack your feeble mind trying to discern our purpose, Marvel at our mighty powers, whatever they may be, and then - Ask yourself from whence our magics came! Laugh at our smallest form. And quake in impotent envy at our largest - We are as wondrous as we are terrible at least we think so. Pay your nickel and... [click here for more] |
White Wolf |
$25.00
|
Hear with attention, children, as I have important advice to give you. Avoid the graveyard area at night, as there lives an accursed kith that howls in the night, and tragedy strikes anyone foolish enough to get in their way! If you hear a howling in the wind piercing the night or see two red eyes like flowing blood burning through the fog, run as fast as your feet may carry you! It is best to... [click here for more] |
White Wolf |
$2.50
|
What if Lasombra won in the end? What if when the cycle began again, the King of Shadows ruled the vampires instead of Caine? What clans would he make? What magics would emurge? How dark could the World of Darkness get?
The Darkest Timeline is an answer to the question posed by the Jyhad itself: What if the most evil beings in the world actually... [click here for more] |
White Wolf |
$5.00
|