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In the Realm of Gods and Dreams (for Changeling: the Dreaming)

In the Realm of Gods and Dreams (for Changeling: the Dreaming)


The gates of heaven are closed Only this world remains A world of fairies and demons Of dark shadows and neon lights A land of endless dreams – And endless nightmares We are creatures of myth We are children of magic Bound in human form In life after fragile life We...   [click here for more]
White Wolf  $9.99 $6.99

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World of Darkness: Sanctuaries

World of Darkness: Sanctuaries


Where monsters dwell... Even monsters need a place to call home. The Night Folk walk among the mortal masses, living secret lives, scheming amongst themselves and delving into their nightly machinations. When dawn comes, the monsters need a place to which they can retreat, a place all their own. Caine’s childer hide from the cruel light of day. Willworkers need safe spaces to work their...   [click here for more]
White Wolf  $10.06

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Book of Common Magicks

Book of Common Magicks


A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition! This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free! Earlier editions presented these Effects in the core rules but the latest...   [click here for more]
White Wolf  $4.99 $3.49

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The Quick Investigation Book

The Quick Investigation Book


This book provides rules for investigation based in conflict and mind games for the classic World of Darkness, which includes the First Edition, Second Edition, Revised Edition, and 20th Anniversary Edition of Storyteller System games. It can also be applied to any other Storyteller System game. The Quick Investigation Book includes: • A conflict system for research and investigation,...   [click here for more]
White Wolf  $0.99

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Prism of Focus

Prism of Focus


Through the Lens of Power Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems....   [click here for more]
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We RAGE As ONE

We RAGE As ONE


“Family finds us, even if we're born in different places to different homes.” ― J.R. Dawson We RAGE As ONE is a sourcebook with two goals; to allow any player, regarding of experience level, to play Werewolf: The Apocalypse without an ST, allowing for independent play. This can be used for aiding the construction of totally new characters or...   [click here for more]
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Daughters and Sons of Caine

Daughters and Sons of Caine


To those not among them, the Sabbat is nothing more than a ravenouis horde of monsters who seek the souls of other vampires The truth is far deeper then this simplistic view. The Sword of Caine is truly a sect made up of vampires that come from all walks of unlife and belitefs. Each of them thinking what they believe the Sabbat should be, is correct. The Sword of Caine is hardly the simple monstrous...   [click here for more]
White Wolf  $9.99 $6.99

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The Shipyard: Umbraships Expanded

The Shipyard: Umbraships Expanded


A Ship in Harbor is Safe The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe. But That is...   [click here for more]
White Wolf  $5.99 $4.19

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M20 Weird Wonders and Revolutionary Magick

M20 Weird Wonders and Revolutionary Magick


A Hoard of Magickal Items, Spells, Rotes, and Upheavals “You’re going to need a lot more than just grit and determination if you want to overthrow the monarchy, my friend. I’ve got just the thing.”      Umbral beasts. Vampires. Colonizers. Wars. Poverty. Plague. The world of Victorian Mage is full of deadly dangers, separating...   [click here for more]
Onyx Path Publishing  $4.99 $3.49

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Kindred of the East: The Relentless Age

Kindred of the East: The Relentless Age


Hell: You've returned wearing your own corpse But your Suffering still shackles you Hunger: Flesh, blood, and living breath Your craving for Chi is neverending Enlightenment: An eternity of night stretches before you The only way out is Dharma The...   [click here for more]
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Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00 $7.00

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
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Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
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Depths of Derinkuyu - Scenario and Adventure Plot for Vampire the Masquerade

Depths of Derinkuyu - Scenario and Adventure Plot for Vampire the Masquerade


Scenario and Adventure Plot for Vampire the Masquerade. Included - Feisirius (elder true brujah) sheet - Generic elder sheet - Generic vampire soldier sheet - 3 extra possible adventure hooks *All sheets in pdf and for Roll20 VTT [coming soon] Synopsis It takes place in the underground city of Derinkuyu, Turkey (Cappadocia), in a 1960 scenario. This complex underground city as real and has housed...   [click here for more]
White Wolf  $2.00

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Vampire, Twentieth Anniversary Edition: The Classical Age

Vampire, Twentieth Anniversary Edition: The Classical Age


  The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants...   [click here for more]
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Augmen: Gifts of the Dreaming

Augmen: Gifts of the Dreaming


Perchance to Dream Changelings who spend most of their time in the Autumn World may sometimes forget the power they are heir to. In the Dreaming, vestiges of their former glory return. The fae mien asserts itself, kith features intensify, and memory flood back as a changeling returns home. Lore often cautions mortal and Prodigal alike to stay away from the fae, terrible and beautiful...   [click here for more]
White Wolf  $5.99 $4.19

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The Book of Spheres: Magicks Disparate & Mad

The Book of Spheres: Magicks Disparate & Mad


Book of Spheres: Magicks Disparate & Mad Beyond the Nine Spheres True Magick cannot be defined by a mere Nine Spheres.  Come see the truth that reality is far greater, and weirder... Magicks Disparate & Mad In this book you can find: Six new Variant Spheres, wielded by both Crafts, Nephandi, and Marauders, that allow for Magick beyond what thought possible by the Nine Traditions and Technocracy: Telos,...   [click here for more]
White Wolf  $10.00 $7.00

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Mind's Eye Theatre: Changeling the Dreaming

Mind's Eye Theatre: Changeling the Dreaming


About Mind’s Eye Theater: Changeling the Dreaming: The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged...   [click here for more]
White Wolf  $39.99 $27.99

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Dispatches from the Vault, Issue 3

Dispatches from the Vault, Issue 3


Dispatches from the Vault is an unofficial webzine with a curated selection of reviews for Storytellers' Vault titles past and present, across all gamelines on the site. Each installment features reviews of releases from the last two months, as well as a past release. This issue includes: A Crooked Smile [V5] Curriculum Vitae: A Guide to Obscure Disciplines (ashcan) [V20] The Shipyard:...   [click here for more]
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Dead Ends

Dead Ends


Eternity Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever....   [click here for more]
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Foreign Magicks

Foreign Magicks


The Power of the Night-Folk The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are...   [click here for more]
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Paradigm Explored: Eris & Enigma

Paradigm Explored: Eris & Enigma


in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the...   [click here for more]
White Wolf  $5.55 $3.89

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Birmingham By Night

Birmingham By Night


Forged in Streets of Ash and Blood Step into the shadows of 19th century Birmingham - where sloggering gangs run rampant and the sky is forever blackened by the fires of industry. Once praised as a bastion for enlightened Kindred: the Domain is now a battleground between Camarilla, Anarch and Sabbat gangs. Yet to those undead who feel stifled by Elder autarchy and rigid clan hierarchies,...   [click here for more]
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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
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The Paradigm's Progress

The Paradigm's Progress


The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached...   [click here for more]
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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
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M20 Sorcerer

M20 Sorcerer


Magicians and Mentalists The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their...   [click here for more]
Onyx Path Publishing  $15.99 $11.19

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M20 Lore of the Traditions

M20 Lore of the Traditions


The Secrets of the Council of Nine Mystick Traditions Revealed! In the face of the growing threat presented by the Order of Reason, mystick mages from across the globe came together for a Grand Convocation in the hopes of finding mutual defense and turning the tide of the nascent Ascension War. Now, with over five hundred years of history behind them, the membership of the Council of Nine Mystick...   [click here for more]
Onyx Path Publishing  $24.99 $17.49

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Philadelphia by Night

Philadelphia by Night


Philadelphia, 1876. Domain wars in the streets. Foul beasts in the sewers. Backstabbers in the halls of Elysium. For Jacob Shallus, ancilla Prince of Philadelphia, there is never a dull night in the City of Brotherly Love. Embraced into his seat in an act of political expediency, Jacob finds himself at the helm of a vicious undead political establishment long before his due. Surrounded by a legion...   [click here for more]
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The Road to Damnation

The Road to Damnation


Faith and Power There is a price to immortality. As every Cainite knows, the embrace imparts with it a set of violent and predatory urges, which tempt the undead into cruelty and violence. To protect themselves from the Beast, the Children of Caine have adopted the Roads, moral codes which guide and shape their every action. Yet a Road may lead a Cainite to either salvation and damnation; and...   [click here for more]
White Wolf  $12.50 $8.75

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The Hermetic Hipsters Guide to the Nine Mystic Traditions

The Hermetic Hipsters Guide to the Nine Mystic Traditions


The Hermetic Hipster's Guide to The Traditions A huge thank you to everyone who supported the book and got it to 200 copies sold!  The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition...   [click here for more]
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Sphere of Gun

Sphere of Gun


Violence Begets Violence Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around...   [click here for more]
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Fallen Companions: Among the Masses

Fallen Companions: Among the Masses


Sympathy for the Devils? Despite wizards and creatures of all kinds, the worst monsters may be our fellow human beings. What they lack in supernatural power, they make up for with greed, malice, stupidity, and numbers. Other People can be Hell! For the Nephandi, such “people of the lie” sustain their goal of ultimate oblivion. This sourcebook...   [click here for more]
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Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices and...   [click here for more]
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Book of Fragments

Book of Fragments


Betwixt and Between Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power. A Guide to the Minor Spheres...   [click here for more]
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Paradigm Explored: Fairy-Faith

Paradigm Explored: Fairy-Faith


See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the...   [click here for more]
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Kiths of Arcadia

Kiths of Arcadia


Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never made...   [click here for more]
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Scandals & Fisticuffs

Scandals & Fisticuffs


How Shocking! True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary! Have at You, Sir! A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs...   [click here for more]
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Elders: The Guide for Old Vampires

Elders: The Guide for Old Vampires


Centuries of History Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games. The Guide for Old Vampire presents: Guide on how to create,...   [click here for more]
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Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then...   [click here for more]
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Shrouded Legacies

Shrouded Legacies


"Our Elders are lying to us! Hell, their Elders have lied to them! The 'Thirteen Clans' are a myth perpetuated by those who stand to profit from it. Vampires are supposed to have been around for, what, six thousand years? More? But no one thought to start killing ancients and usurping clans until a handful of centuries ago? What were they doing all that time? Playing happy families?! I've...   [click here for more]
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Profundezas - Cenário e Plot de Aventura para Vampiro a Máscara

Profundezas - Cenário e Plot de Aventura para Vampiro a Máscara


Cenário e plot de aventura para Vampiro a Máscara Inclusos - Ficha de Feisirius (ancião true brujah) - Ficha genérica de ancião - Ficha genérica de soldado vampiro - 3 possíveis ganchos de aventura extras *Todas as fichas em pdf e para Roll20 VTT [em brerve] Sinópse Se passa na cidade subterrânea de Derinkuyu, na Turquia (região da Capadócia), em meados de 1960. Esta cidade subterrânea...   [click here for more]
White Wolf  $1.00

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Wraith: The Oblivion 20th Anniversary Edition

Wraith: The Oblivion 20th Anniversary Edition


All the stories they told you about what it would be like after you died? They were wrong.   There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.    Are you ready to join them?  ...   [click here for more]
Onyx Path Publishing  $29.99 $20.99

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Ancestral Memories: The Advanced Players' Guide to the Savage Age Vol 2

Ancestral Memories: The Advanced Players' Guide to the Savage Age Vol 2


The Oldest Fera Boast Stories Older than the Dinosaurs! This book is the second part (Vol 2) of the Advanced Players' Guide series that started with Ghost Lineages.  Inside you will find even more information on the War of Rage and the Fera involved in that cataclysmic conflict. Inside Ancestral Memories are detailed writeups of the oldest and most incluential Fera of both the Savage Age and Modern...   [click here for more]
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Harbingers of Winter

Harbingers of Winter


Darkness descends... Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed...   [click here for more]
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Tome of Rituals

Tome of Rituals


A Collection of Rituals M20 Sorcerer discusses the array of effects one may achieve through rituals when using Path Magic. While that volume provides several sample rituals, those provided therein are but a taste of what is possible through Path magic rituals. This books seeks to showcase those possibilities by presenting a collection of example rituals from the various Paths presented...   [click here for more]
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Riddle of the Sphinx

Riddle of the Sphinx


Riddle of the Sphinx The Council of Nine Traditions has a long and storied history, but the fall of Doissetep, the crash of the Digital Web, the destructive Avatar Storm, and their own hubris nearly led to their demise. Inspired by the mysterious “Manifesto of the Sphinx,” the Traditions have reassembled under the New Horizon Council. Can they chart a renewed path to...   [click here for more]
White Wolf  $19.99 $13.99

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Mago Facilitado (Mage Made Easy Portuguese Translation)

Mago Facilitado (Mage Made Easy Portuguese Translation)


A Brazilian Portuguese translation of the best-selling M20 guide Mage Made Easy: Advice from That Damn Mage Guy. Translated by Pedro Luiz Simonetti Filho and Alexandre Kerscher Souza, from the original English edition. Featuring a new cover by A.S. Peres. ---- Mago? FACILITADO? Por quase 30 anos, Mago: A Ascensão encantou alguns e confundiu outros. Com uma...   [click here for more]
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Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
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The Quick Combat Book

The Quick Combat Book


This book offers rules for more agile combat in the classic World of Darkness, which comprises the First Edition, Second Edition, Revised Edition and 20th Anniversary Edition of the Storyteller System games.   The Combat Quick Book includes: An agile and simplified system for defining the order of play in combats; Adaptable rules for any game from the first four editions of World...   [click here for more]
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