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The gates of heaven are closed
Only this world remains
A world of fairies and demons
Of dark shadows and neon lights
A land of endless dreams –
And endless nightmares
We are creatures of myth
We are children of magic
Bound in human form
In life after fragile life
We... [click here for more] |
White Wolf |
$9.99
|
Designed for both storytellers and players, the V5 Disciplines Compendium provides an overview of every Discipline, complete with short descriptions, prerequisites, amalgams and the exact page numbers so you can find them in the corresponding sourcebooks. No more flipping through multiple books to figure out what you want to pick—this resource simplifies your experience by consolidating everything... [click here for more] |
White Wolf |
$3.99
|
V5 Storyteller's Rolls Cheat Sheet is designed to streamline your Vampire: The Masquerade games by providing a concise and easy-to-use resource for determining player rolls. Whether you're running an intense scene or managing complex challenges, this guide will help you keep the action flowing smoothly.
The sheet can be downloaded in PDF, ePub,... [click here for more] |
White Wolf |
$1.99
|
A Brazilian Portuguese translation of the best-selling M20 guide Mage Made Easy: Advice from That Damn Mage Guy. Translated by Pedro Luiz Simonetti Filho and Alexandre Kerscher Souza, from the original English edition. Featuring a new cover by A.S. Peres. ---- Mago? FACILITADO? Por quase 30 anos, Mago: A Ascensão encantou alguns e confundiu outros. Com uma... [click here for more] |
White Wolf |
$8.00
|
Here be Monsters. You should know, you're one of them. But, among vampires, there exist stranger and more ancient forms of the Blood than any clan or sect may yet realize.
We Shall be Monsters is a sourcebook for Vampire: the Masquerade 5th Edition which seeks to bring the fringes of Kindred society into the Modern Nights. You can find the following within:
Four new Bloodlines!... [click here for more] |
White Wolf |
$16.99
|
Abominations.
A single term that strikes fear into the hearts of Kindred and Garou alike. They are fearsome beings: rare lycans that have been cursed with undeath. Trapped in a torturous state where they continue to exist but are cut off from the Spirit World in a mockery of existence.
This document provides some guidance for the use of Abominations in the World of Darkness, with brief rules for using... [click here for more] |
White Wolf |
$1.50
|
A Hoard of Magickal Items, Spells, Rotes, and Upheavals
“You’re going to need a lot more than just grit and determination if you want to overthrow the monarchy, my friend. I’ve got just the thing.”
Umbral beasts. Vampires. Colonizers. Wars. Poverty. Plague.
The world of Victorian Mage is full of deadly dangers, separating... [click here for more] |
Onyx Path Publishing |
$4.99
|
To those not among them, the Sabbat is nothing more than a ravenouis horde of monsters who seek the souls of other vampires The truth is far deeper then this simplistic view. The Sword of Caine is truly a sect made up of vampires that come from all walks of unlife and belitefs. Each of them thinking what they believe the Sabbat should be, is correct. The Sword of Caine is hardly the simple monstrous... [click here for more] |
White Wolf |
$9.99
|
Step back into the place where the Tremere were born. Step deep into the World of Darkness.
This introductory transitional chronicle is designed to be familiar to new players and storytellers who have previously run fantasy roleplaying games. The design of the chronicle is based in deep Vampire: The Masquerade lore, without that lore being overwhelming. What you have inside is a mix of a classic 'dungeon'... [click here for more] |
White Wolf |
$4.99
|
This is the DELUXE version of Clanbook: Gangrel 5th Edition.
Prowling the edges of civilisation and causing havoc, let slips these cainite hounds in Clanbook Gangrel 5th edition. This book takes a deeper look into one of the core clans of Vampire the Masquerade, providing vast amounts of unique content for Storytellers and Players alike to wolf down.
In this book you will find:
-7... [click here for more] |
White Wolf |
$6.99
|
The Black Hand: Playing the Sabbat The Chained Heart Edition celebrates our Platinum medal with new optional rules for a Pack's Arena and the return of Obtenebration with several new amalgam powers! Check out the Bundles that include this book! The Black Hand Complete BUNDLE The Scenario Set 1 BUNDLE In our newest update we've changed some graphics, added new contextual sidebars,... [click here for more] |
White Wolf |
$24.99
|
"A simplified, smaller, and alternative character sheet for your Vampire games."
This is a custom character sheet I designed specifically for my V5 games. I feel like these types of props helps to set the mood, immersing you in the thrill of stalking and hunting through the modern nights of the Gehenna.
For just a few bucks, you'll get:
Half-Letter and A4 formats.
Two different character... [click here for more] |
White Wolf |
$1.99
|
"You stand in the midst of disturbed earth. Around you lie upturned stones and clumps of soil. The taste of blood in your mouth is bitter, like rust—and you have no idea what happened."
A Sabbat pack is wreaking havoc in the domain. A centuries-old intrigue is on the verge of its bloody culmination. And a small group of newly created vampires must come to terms with their existence as undead monsters,... [click here for more] |
White Wolf |
$14.42
|
A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition!
This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free!
Earlier editions presented these Effects in the core rules but the latest... [click here for more] |
White Wolf |
$4.99
|
Through the Lens of Power
Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems.... [click here for more] |
White Wolf |
$14.99
|
Book of Spheres: Magicks Disparate & Mad
Beyond the Nine Spheres
True Magick cannot be defined by a mere Nine Spheres. Come see the truth that reality is far greater, and weirder...
Magicks Disparate & Mad
In this book you can find:
Six new Variant Spheres, wielded by both Crafts, Nephandi, and Marauders, that allow for Magick beyond what thought possible by the Nine Traditions and Technocracy:
Telos,... [click here for more] |
White Wolf |
$10.00
|
Well its been a long wait, but its here. My own personal spin on Blood Sorcery. This is the third of 3 books detailing the various Cainite Sorceries.
Blood Sorcery had always held the fascination of many a player and had seen greatest number of changes, retcons, additions and re-reimaginings. I spent sometime looking over old and new material before I settled on the books layot. I do hope you find... [click here for more] |
White Wolf |
$12.00
|
"You’re only given one little spark of madness. You mustn’t lose it. "- Robin Williams
The Autarkis Storyteller aims to serve two purposes. Much like the implication of its vampiric title, its primary function is to allow Vampire: The Masquerade players of all experience levels to do away with ST entirely, allowing independent play. Whether you have that one character you have... [click here for more] |
White Wolf |
$15.76
|
My own personal spin on Vicissitude:
Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off.
Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
65 powers & ritual (old and new re-written).
6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals... [click here for more] |
White Wolf |
$6.00
|
Forged in Streets of Ash and Blood
Step into the shadows of 19th century Birmingham - where sloggering gangs run rampant and the sky is forever blackened by the fires of industry. Once praised as a bastion for enlightened Kindred: the Domain is now a battleground between Camarilla, Anarch and Sabbat gangs. Yet to those undead who feel stifled by Elder autarchy and rigid clan hierarchies,... [click here for more] |
White Wolf |
$12.00
|
A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
Faith and Power
There is a price to immortality. As every Cainite knows, the embrace imparts with it a set of violent and predatory urges, which tempt the undead into cruelty and violence. To protect themselves from the Beast, the Children of Caine have adopted the Roads, moral codes which guide and shape their every action. Yet a Road may lead a Cainite to either salvation and damnation; and... [click here for more] |
White Wolf |
$12.50
|
Perchance to Dream Changelings who spend most of their time in the Autumn World may sometimes forget the power they are heir to. In the Dreaming, vestiges of their former glory return. The fae mien asserts itself, kith features intensify, and memory flood back as a changeling returns home. Lore often cautions mortal and Prodigal alike to stay away from the fae, terrible and beautiful... [click here for more] |
White Wolf |
$5.99
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Steel Dragons Rules for V20 for several of the main characters of Unleashed in the East; the kindred martial artist Chloe Smart, her ghoul, Hong Kong cinema star Steve Chen, and the murderous kuei-jin known as “The Ripper”. Includes character sheets, backgrounds... [click here for more] |
White Wolf |
$1.58
|
The Chicago Folios Follow-Up
Chicago, the Jewel in the Crown of the Camarilla in North America. A city where stories are told, and whenever a story ends, a new one begins.
Prince, Primogen, Anarch and Independent, all in a constant battle for dominance, control, or simple survival. Old faces and new bite at the lifeblood of the Windy City. Whether it’s intrigues in Elysium,... [click here for more] |
White Wolf |
$18.00
|
My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
Bringing the devilish clan of demon worshippers kicking and screaming into Vampire the Masquerade: 5th Edition. Providing the reader with ample tools for Players and Storytellers alike, allowing one to integrate the infernal powers associated with this ancient clan into your World of Darkness.
In these pages you'll find:
Character creation guide including archetypes, a clan bane, and compulsion... [click here for more] |
White Wolf |
Pay What You Want
|
Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
Feel the Rage!
Enhance your game of Werewolf: The Apocalypse with the Storyteller’s Toolkit! Packed with resources to help you run the best possible game of Werewolf,... [click here for more] |
Renegade Game Studios |
$10.00
|
Hell:
You've returned wearing your own corpse
But your Suffering still shackles you
Hunger:
Flesh, blood, and living breath
Your craving for Chi is neverending
Enlightenment:
An eternity of night stretches before you
The only way out is Dharma
The... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on Koldunic Sorcery. This is the second of 3 planned books detailing the various Cainite Sorceries. Koldunic Sorcery deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find:
50 powers & ritual (old and new re-written).
5 Different Paths of Koldunic Sorcery: Path of Earth (10 rituals & powers), Path... [click here for more] |
White Wolf |
$5.00
|
To Reach the Unreachable Star.
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99
|
Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 30 powers (old and new re-written)
- each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
|
Violence Begets Violence
Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around... [click here for more] |
White Wolf |
Pay What You Want
|
Mature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
History. Mystery. Secrets.
The colleges, universities, and other academic institutions in this book are rife with all three. Containing everything from succinct locations to take the heavy lifting out of designing... [click here for more] |
Renegade Game Studios |
$30.00
|
My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find:
Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision.
10 powers (old and new re-written) - used to spread... [click here for more] |
White Wolf |
$2.00
|
So you want to be a Necromancer...
Awesome. Welcome to the club!
I've got just one question: Why the hell would you want to be a necromancer?
This zine, written in-character by Malkavian necromancer Carolyn Penelope Knowles, takes a deep dive into wraiths and the underworld for the Kindred who wants to know more about how necromancy works, as well as rules, Discipline powers, and Oblivion Ceremonies... [click here for more] |
White Wolf |
$4.99
|
My own personal spin on the Dominate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- 2 different Discipline Bonuses provided instead of 1.
- part of the Shadowfall collection (my personal collection with more... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Fortitude discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Soak Tokens included
- part of the Shadowfall collection (my personal collection with more titles to... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- optional rules for some advanced use of your Stealth skill
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Stealth (sneaking, hiding items and ambushes)
-... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Animalism discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- animal companions (a few basic stats for your games)
- wild resonance bonuses and penalties (for those who really want to... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Chimerstry discipline. In it you will find:
- 5 Ranks with specilized 22 specilized upgrades to represent the various Discipline powers (old and new)
- Chimerstry needed a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times.
- optional rules for Discipline Banes & Bonuses
- ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find:
- 20 powers (old and new re-written)
- I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|