Title |
Publisher |
Price |
A Book Worthy of the Apocalypse!
This book is a love poem and spirit whisper to the veteran Savage Age fans who want more. More Gifts. More Rites. More Fetishes. More lore. More Fera. More on the War of Rage. More ways to play!
Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago. After... [click here for more] |
White Wolf |
$26.00
|
The Traditions Gather Wealth The Traditions Gather Wealth
The Technocracy doesn’t have a monopoly on corporate wealth and power. The Traditions have their own networks of companies, big and small.
This volume contains:
• A Corporation run by each Tradition • Nine new rotes and nine new wonders used by or manufactured by these corporations
For use with Rich Bastard’s Guide to Magick, but... [click here for more] |
White Wolf |
$2.99
|
You think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.
We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.
We’re going to show you how to bind and control... [click here for more] |
Onyx Path Publishing |
$4.99
|
Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
White Wolf |
$7.99
|
Storytelling in the World of Darkness is typically a verbal exercise. The group huddles around the proverbial fireplace, trading elements from our psyche in hopes of building a memorable experience. Players and storytellers alike paint a picture with words, collectively birthing a new reality into our consciousness.
But Let’s Get Real for a Second.
Yes, that all sounds like some life-changing,... [click here for more] |
White Wolf |
$5.00
|
All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them? ... [click here for more] |
Onyx Path Publishing |
$29.99
|
It’s Easy to Lose Focus
M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens... [click here for more] |
White Wolf |
$2.99
|
Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$4.99
|
The Pillars of Creation
Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look…
The Foundation of Reality
This book includes:
13 theories about what Nodes are
Suggestions for how to make Nodes more concrete objects
Alternatives to Nodes as... [click here for more] |
White Wolf |
$4.99
|
Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried, tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring... [click here for more] |
White Wolf |
$4.99
|
Enjoy 27 unique weapons and relics to be found and used by kindred and hunters alike. Whether you are looking to take down a rival coterie or defend your community from foul beasts of night, you are going to enjoy having extra firepower at your finger tips.
For the brave and foolhardy alike, there are ancient relics to be found in the world that offer tremendous power but at a terrible price. It... [click here for more] |
White Wolf |
$3.00
|
Dinosaurs Live Alongside Us!
Tribebook Corax-Rapax is two books in one! The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy. Modern science tells us that the dinosaurs never fully went extinct. Instead, they live on in the form of birds. What does this mean for the humble Corax of the Savage Age? It certainly means they deserve... [click here for more] |
White Wolf |
$14.00
|
Everything you need to play one of the Dullahan, the infamous kith behind the legends of the headless horseman!
Born from the dreams of the hunt, the punishment and divine retribution, the Dullahan stalk the highways of the World of Darkness playing judge, jury and executioner among fae and mortal alike. But as the Dreams of Law and Justice have evolved, so have these intimidating riders. And... [click here for more] |
White Wolf |
$8.00
|
A New Mission for a New World
For five centuries the Ascension War has pitted the Enlightened against Reality Deviants. Bloodshed and horror from this conflict have nearly torn the world apart on a number of occasions. In the hopes of creating a safe environment and shepherding the Masses to Ascension, the Technocratic Union has used colonialism, conditioning, and violence to bring... [click here for more] |
Onyx Path Publishing |
$14.99
|
The Order of Reason spreads its wings, and the world burns. We tell ourselves this is for Enlightenment. We tell ourselves this is for the greater good. We tell ourselves this is for humanity.
We lie to ourselves.
The great engines of the Empire are all-consuming beasts, heedless of anything but their own hunger — for riches, for lives, for land.
Everything falls... [click here for more] |
Onyx Path Publishing |
$29.99
|
Koldunic sorcery is the most ancient form of Kindred blood magic, and as such, both Tzimisce and Lhiannan have had thousands of years to exert their dominance over the spirits of the earth, wind and sea to create numerous paths of power.
Inside you will find:
New kraina crafted in diverse regions from the Arctic Cirle, to Asia Minor, drawing on the land, people and the myths of both to create unique... [click here for more] |
White Wolf |
$5.49
|
They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list... [click here for more] |
White Wolf |
$4.99
|
"Modius is dead and the whole city of Gary is a suspect!" The Murder of Modius is a Chronicle for Vampire: The Masquerade 5th Edition made for 2-5 players. It is set in Gary, Indiana where the player characters have been summoned in order to investigate the death of the deeply despised but still powerful Prince. Along the way they will deal with Anarchs, Camarilla, the Second... [click here for more] |
White Wolf |
$5.00
|
Gods, Monsters & Familiar Strangers
We live in a world full of gods and monsters: spirits, creatures, Paradox entities, Avatar aspects, vampires, beast-folk, godheads, primordial legends, and other creatures too strange for the average mind to conceive.
Now, in an age ruled by fear, the ability to look beyond out preconceptions – especially in the world of Mage – becomes... [click here for more] |
Onyx Path Publishing |
$14.99
|
A Little Detour
When a group of mages is seemingly steered toward a gas station by random coincidence — just in time for a robbery to occur — they discover strange forces at work in the life of an otherwise mundane woman named Jessica Brutelli. It seems as though fate is conspiring to the gas station attendant’s benefit, but nothing comes free in the world of magick. An inexplicable aura of Paradox... [click here for more] |
White Wolf |
$1.95
|
Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.
Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey.
Catfish: Kindred... [click here for more] |
White Wolf |
$4.95
|
A dive into Central Florida's hidden past to modern nights, World of Dakness Central Florida gives you all the necessaries to run a great chronicle in the area surrounding Orlando, FL. Included within this product is information on the Vampires, Werewolves, Mages, Wraiths, Changelings, and Hunters of the Central Florida. ... [click here for more] |
White Wolf |
$7.49
|
Welcome to the Future
As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,... [click here for more] |
Onyx Path Publishing |
$19.99
|
Day into Night, Night into Day... With Glamour ever scarcer in the Autumn World, changelings need to look for every source they can to survive. The commemorations and festivals that fill their calendar are not only for passing the days, but also to encourage joy and inspiration in their Dreamers. Around the world, from month to month and season to season, the fae will find any excuse... [click here for more] |
White Wolf |
$12.99
|
What is it to Awaken to power in the World of Darkness? What does one do when limitations are only restricted by imagination, and the Will to act? Faced with so much broken, the desire to mend can lead to wonderous results. Or gibbering madness. In Steps on the Path, moments heavy with these questions are explored for the Enlightened. Five short vignettes of the struggle Mages... [click here for more] |
White Wolf |
$3.00
|
Accursed Heirs: Dhampirs is a sourcebook for V20 building upon the rules presented in Time of Thin Blood and Beckett's Jyhad Diary that expands the role of half-vampires in the World of Darkness.
Please note: this is a fan-made title, though I've made every effort to emulate the style and quality of an official release!
Children of the Dead
Born half-shrouded... [click here for more] |
White Wolf |
$13.99
|
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more] |
White Wolf |
$10.00
|
The Verbenae, or Verbena, of Mage: The Ascension are members of the Council of Nine Mystick Traditions. This supplement has Verbenae that could be encountered. Each is named and given a brief description. Some of the Verbenae are dangerously attached to the older, bloodier, ways. The Verbenae can be used for brief encounters or as potential sources of adventure hooks. This PDF supports Adobe layers... [click here for more] |
White Wolf |
$1.99
|
From Eventide to Cock’s Crow
For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent... [click here for more] |
White Wolf |
$8.00
|
The Hidden Keepers of the Dark Wood
No fairy tale is complete without a witch making an appearance, and so out of the ancient Mediterranean come the Strega. Owl-like witches and warlocks who claim kinship with fabled Lilith, they have spread across the globe to claim and protect the hollows of the mystical Dark Wood that are their birthright. Their occult expertise and inborn ability to curse the... [click here for more] |
White Wolf |
$3.99
|
This supplement has 100 briefly described trolls that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
How many times must we witness a hapless group of aspiring ghost hunters spend a night in a “haunted” house before we accept it for the cheap source of jump scares and bottled hysteria that it is?
These places house no ghosts. These people know nothing of the undead. These “ghost hunters” do not understand real fear.
Well, now they’re coming to my house, and I feel it’s high time someone... [click here for more] |
Onyx Path Publishing |
$2.99
|
The World of Darkness is a truly haunted place. The spirits of the dead lurk everywhere, unseen by those who lack the gifts to perceive them. While there are denizens of the dark corners like vampires, mages, werewolves, Sin Eaters or even changelings who can see the dead, communicate with spirits and locate pathways into the Underworld if the need arises. There are also, however, mortals who find... [click here for more] |
White Wolf |
$1.99
|
From the Halls of the Arcanum
Inside the Chapter House is a collection of ready-made characters for use with M20 Sorcerer. These characters are presented as members of a small Arcanum Chapter House. Their backstories are written with the assumption that they all belong to the same Chapter House in the United States of America, but this can easily be shifted to place... [click here for more] |
White Wolf |
$1.95
|
Metaplot is a Start Not the End
The World of Darkness radically changed between Second Edition Mage: the Ascension and Revised Mage the Ascension. Reality is rocked by the rise of an Antediluvian, the Sixth Great Maelstrom, the Fall of Horizon, Doissetep, and the Digital Web, and an Ascension War shorn of its biggest movers and shakers.
But There Are 10,000 Other Cataclysms
But what if that’s not... [click here for more] |
White Wolf |
$4.99
|
The road to adventure is frought with peril. From eldritch vampires mounted on demonic steeds, to techno-magi driving supernaturally enhanced hyper-cars, one is never sure what they may encounter.
This book attempts to prepare the traveler of the highways and byways of the World of Darkness. Included within these pages you will find:
Complete rules for vehicular combat, compatible with most 4th... [click here for more] |
White Wolf |
$6.95
|
Places of Power…
Quintessence flows through the world, gathering in caves, pools, glens, and atop mountains. Some places have been found, tamed, and tapped, with ancient structures guiding the flow. Others are lost to time or have yet to be discovered by enterprising Mages.
…and mystery
Places of Power and Mystery covers 41 locations, from the northern parts... [click here for more] |
White Wolf |
$6.95
|
For as long as there have been faeries there have been enchanted woods. Although rare today these enchanted places still exist, and are some of the greatest bastions of magic in the Autumn World. Strange gallain mingle with werewolves and ghosts. Magical plants hold the key to brewing powerful elixers, and the Heart of the Wood calls out to the wonder and terror inside ever human soul.
In this... [click here for more] |
White Wolf |
$12.63
|
Those Who Forget Their History
The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity.
Are Doomed to Be Annihilated... [click here for more] |
White Wolf |
$3.99
|
This supplement has 100 briefly described sluagh that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
White Wolf |
$1.99
|
What Clan Am I? Many Kindred pride themselves on their ability to tell another’s Clan at a mere glance. The pretty Toreador posing, the belligerent Brujah posturing, and the venerable Venture pouting. All is not always as it seems though, whether in Elysium, or the Anarch hangout, a Kindred who jumps to conclusions may not have many nights left.
Guess My Clan takes a look at the Clans... [click here for more] |
White Wolf |
$5.00
|
A World of Darkness Event!
Cecily Bain has become everything she never wanted as The Prince of the Twin Cities. But her rule over a fractured, backbiting vampire court is interrupted by an intruder-something big, hairy and full of teeth. Good. She was missing a good scrape.
There's worse living in the shadows than vampires. Rip open the doors to the World of Darkness as RPG-comic-king Jim Zub joins... [click here for more] |
Vault Comics |
$3.99 $2.99
|
Playing as a Vampire requires knowledge of your enemies. The "Revised Merits and Flaws Compendium" is precisely the weapon that your characters will need to protect themselves from the Jyhad, that your take advantage from the unprepared and break them all.
The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario).... [click here for more] |
White Wolf |
$9.99
|
“I have seen the dark universe yawning Where the black planets roll without aim, Where they roll in their horror unheeded, Without knowledge, or lustre, or name.” -H. P. Lovecraft, Nemesis
This book provide tools for including elements of Lovecraftian, or cosmic, horror in a Masquerade game. These elements may add dreaded flavour to games growing stale with... [click here for more] |
White Wolf |
$5.00
|
Hello, and thank you for your interest in 7 True Fae in Arcadia, a Changeling the Lost supplement. Inside there are several creatures that are ready to be used in any campaign, or as backstory for a character. Anything and everything about these Gentry can be adjusted to fit your game. If you feel the one you like is too powerful, or you want to edit their little slice of Arcadia, please feel free... [click here for more] |
White Wolf |
$4.99
|
We make our own prisons. The hubris of a mage has a way of getting away from them. The paradox realms were made (by what?) to contain such hubris and the power it wrought. This book gives storytellers a way to generate paradox realms on the fly through random tables.
But the realms were never real. They were never real until the mage is caught. And once caught, the... [click here for more] |
White Wolf |
$5.99
|
Welcome to the Technocratic Union
The Technocracy Reloaded Jumpstart contains everything you need to tell a story of Enlightened Scientists in the world of Mage: The Ascension: 20th Anniversary Edition.
This book contains a condensed but complete ruleset, a primer on Enlightened Science and the Paradox a Technocrat risks when pushing the boundaries of consensus too... [click here for more] |
Onyx Path Publishing |
$2.99
|
Paris, 2019. Dasia, the niece of a Giovannis executive, has disappeared into the wild. For the sake of discretion, he must use the services of vampires outside the Family to find her. But as usual with the necromancer clan, the dead may well invite themselves to the festivities...
Family Business is a scenario for Vampire: the Masquerade originally published in the French revue Casus... [click here for more] |
White Wolf |
$2.00
|
It always struck me as strange that the Kitsune were included as an aspect of Werewolf the Apocalypse. They seemed to be so much more than mere werecreatures. Their connection to humanity always spoke to me as more of dreams than Rage. This text is my effort to bring them fully into the ranks of the Dreaming. I truly hope you enjoy my depiction of them, which was drawn from research and pop... [click here for more] |
White Wolf |
$1.99
|
Bordeaux by Night, as one unique tome, ready for your 5th edition game of Vampire: the Masquerade is now available!
With a sleek layout based off the official 5th edition layout, bookmarks and hyperlinks everywere to facilitate navigation and reference, this city source book will give you all information needed for a short one-shot or a long campaign in the city of wine and patrimony. ... [click here for more] |
White Wolf |
$24.99
|