Title |
Publisher |
Price |
 To Reach the Unreachable Star
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99
|
 With each use, magick changes the mage… Mage: the Ascension wants magick to be a continuous process of the mage changing the world with magick and the magick of the world changing the mage. Outside of Resonance, Paradox, and Quiet, we don’t have much a system to reflect this faster change, until now!
…so shouldn’t the system reflect that? Stranger Magicks... [click here for more] |
White Wolf |
$2.99
|
 My own personal spin on the Oblivion discipline. In it you will find:
20 powers (old and new re-written)
Very basic rules for Wraiths
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects, conditions, risks and more added to make the powers less vague
The nature of Oblivion and the Abyss further elaborated upon for the custom rule set
Part... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find:
A reformed Obtenebration which is independent from Oblivion
15 powers (old and new re-written)
10 Abyssal Mysticism rituals
Rules for Shadow Constructs
Rules for Shadow Minions
A quick look at the nature of the Shadowlands and basic rules for using them in your games
Ranges, times, effects,... [click here for more] |
White Wolf |
$2.00
|
Hell
You've returned wearing your own corpse
But your Suffering still shackles you
Hunger
Flesh, blood, and living breath
Your craving for Chi is neverending
Enlightenment
An eternity of night stretches before you
The only way out is Dharma
The... [click here for more] |
White Wolf |
Pay What You Want
|
"You’re only given one little spark of madness. You mustn’t lose it. "- Robin Williams
The Autarkis Storyteller aims to serve two purposes. Much like the implication of its vampiric title, its primary function is to allow Vampire: The Masquerade players of all experience levels to do away with ST entirely, allowing independent play. Whether you have that one character you have... [click here for more] |
White Wolf |
$14.92
|
The Black Hand: Playing the Sabbat Check out the Bundles that include this book! The Black Hand Complete BUNDLE The Scenario Set 1 BUNDLE In our newest update we've changed some graphics, added new contextual sidebars, revised some sections after a sensitivity review and updated the custom Black Hand character sheet by Mr. Gone. We've added four new Loresheets... [click here for more] |
White Wolf |
$24.99
|
My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find:
Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision.
10 powers (old and new re-written) - used to spread... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on Vicissitude:
Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off.
Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new... [click here for more] |
White Wolf |
$2.00
|
Eternity
Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever.... [click here for more] |
White Wolf |
$4.99
|
My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find:
25 powers (old and new re-written).
The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.
Optional rules for Discipline Banes & Bonuses
Advice for which abilities are LARP friendly
Ranges, times, effects, conditions, risks and more added to make the powers... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find:
- 20 powers (old and new re-written)
- I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions,... [click here for more] |
White Wolf |
$2.00
|
How Shocking!
True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary!
Have at You, Sir!
A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs... [click here for more] |
White Wolf |
$10.00
|
My own personal spin on the Dementation discipline. In it you will find:
- 15 powers (old and new re-written)
- Dementation is now volatile and dangerous while remaining fun
- Optional rules for Discipline Banes & Bonuses
- Advice for which abilities are LARP friendly
- Ranges, times, effects, conditions, risks and more added to make the powers less vague
- 20 different derangements had been... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Chimerstry discipline. In it you will find:
- 21 powers (old and new re-written)
- Chimerstry needed a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times and introduced a few rituals to keep up with the V5 theme.
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
-... [click here for more] |
White Wolf |
$2.00
|
 There’s Wicked fun to be had in The Hub of the Universe. So long as you’re smaht about it. Beyond Boston is a Setting Book for Vampire the Masquerade 5th Edition that further details Boston’s Vampiric society. Expanding upon published materials to give storytellers and player characters more tools, options, and support when running chronicles set in the Jewel of New England. Beyond Boston by... [click here for more] |
White Wolf |
Pay What You Want
|
The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find:
- 20 powers (old and new re-written)
- Protean had been split up into Protean and its sub-discipline Metamorphosis. This is more to give the discipline a wider range. Protean handles elemental based disciplines (changing into mist, sinking into the ground) while Metamorphosis handles... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Auspex discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for generating divination, using resonance auras and Astral Projection
- part of the Shadowfall collection (my... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Dominate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- 2 different Discipline Bonuses provided instead of 1.
- part of the Shadowfall collection (my personal collection with more... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Obfuscate discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Potence discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)
I added a custom preview with some of the... [click here for more] |
White Wolf |
$2.00
|
My own personal spin on the Celerity discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for initiative
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
|
Ever wonder what the future would be like if Pentex took over the world? Then look no further! Down here in Utopia (a nuclear fallout shelter), we have millions of people, and they all want a piece of the Wyrm...and you!
Utopia: the Living Nightmare is a Chicago-sized city completely funded by Pentex and miles below the Earth's surface. One-in-ten people are a fomor, and the other nine wish they could... [click here for more] |
White Wolf |
Pay What You Want
|
My own personal spin on the Fortitude discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- optional rules for Soak Tokens included
- part of the Shadowfall collection (my personal collection with more titles to... [click here for more] |
White Wolf |
$2.00
|
Nothing but the Truth
Stories of Fae dealing with mortals in technicalities and misleading truths abound, but few of the kithain fit this bill. The lemmata can neer tell a lie, but many of them wield the truth as a devastating weapon and a tool for deception.
Inside is the basics of a new kith, the lemma, dreams of logic, truth, and argument. Additionally, there are three sample characters to explore... [click here for more] |
White Wolf |
$0.99
|
My own personal spin on the Animalism discipline:
- 20 powers (old and new re-written)
- optional rules for Discipline Banes & Bonuses
- advice for which abilities are LARP friendly
- ranges, times, effects, conditions, risks and more added to make the powers less vague
- part of the Shadowfall collection (my personal collection with more titles to come)... [click here for more] |
White Wolf |
$2.00
|
 The blood is the life...
Monsters hide in the wilderness and cities of the Aztec Empire,and where monsters go so do their Hunters...
This book contains
A full breakdown of how each Hunter Creed works in the ancient empire
New Drives
A new quarry to hunt
... [click here for more] |
White Wolf |
$1.20
|
The Power of the Night-Folk
The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are... [click here for more] |
White Wolf |
$7.49
|
Places of Power…
Quintessence flows through the world, gathering in caves, pools, glens, and atop mountains. Some places have been found, tamed, and tapped, with ancient structures guiding the flow. Others are lost to time or have yet to be discovered by enterprising Mages.
…and mystery
Places of Power and Mystery covers 41 locations, from the northern parts... [click here for more] |
White Wolf |
$6.95
|
Sympathy for the Devils?
Despite wizards and creatures of all kinds, the worst monsters may be our fellow human beings. What they lack in supernatural power, they make up for with greed, malice, stupidity, and numbers.
Other People can be Hell!
For the Nephandi, such “people of the lie” sustain their goal of ultimate oblivion. This sourcebook... [click here for more] |
White Wolf |
$18.00
|
The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims.
In this book you will find:
An exploration of the various magic wielding groups,... [click here for more] |
White Wolf |
$4.99
|
A Book Worthy of the Apocalypse!
This book is a love poem and spirit whisper to the veteran Savage Age fans who want more. More Gifts. More Rites. More Fetishes. More lore. More Fera. More on the War of Rage. More ways to play!
Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago. After... [click here for more] |
White Wolf |
$26.00
|
Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
|
Magicians and Mentalists
The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their... [click here for more] |
Onyx Path Publishing |
$15.99
|
Our Graves are Empty
Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night.
A... [click here for more] |
White Wolf |
$14.99
|
The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
Pay What You Want
|
About Mind’s Eye Theater: Changeling the Dreaming:
The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return.
The once secretive Shadow Court has emerged... [click here for more] |
White Wolf |
$39.99
|
Philadelphia, 1876. Domain wars in the streets. Foul beasts in the sewers. Backstabbers in the halls of Elysium.
For Jacob Shallus, ancilla Prince of Philadelphia, there is never a dull night in the City of Brotherly Love. Embraced into his seat in an act of political expediency, Jacob finds himself at the helm of a vicious undead political establishment long before his due. Surrounded by a legion... [click here for more] |
White Wolf |
$19.99
|
A Collection of Rituals
M20 Sorcerer discusses the array of effects one may achieve through rituals when using Path Magic. While that volume provides several sample rituals, those provided therein are but a taste of what is possible through Path magic rituals. This books seeks to showcase those possibilities by presenting a collection of example rituals from the various Paths presented... [click here for more] |
White Wolf |
$2.95
|
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
|
A LABYRINTH OF FLESH AND RAZOR
In foul & toxic places, hidden just beneath the thin, false veil of sanity so brightly painted over the sunlit world of humans, thrashing spawn of the Wyrm endlessly coil & breed, slaughter & dance with psychopathic, inhuman fervor ‘round oozing pits of sick-lit balefire. …yet in shadowed boardrooms, far-worse atrocities are actively being workshopped,... [click here for more] |
White Wolf |
$14.99
|
Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
|
The Hermetic Hipster's Guide to The Traditions
A huge thank you to everyone who supported the book and got it to 200 copies sold!
The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition... [click here for more] |
White Wolf |
$14.99
|
See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the... [click here for more] |
White Wolf |
$4.99
|
Made at the request of a friend who is running a Dark Age campaign but might bring it into the modern setting. I did a lot of re-work on this one to give it its own flare and make it a bit unique. In it you will find.
10 powers (old and new re-written)
5 Ahrimanic Rituals
Ranges, times, effects, conditions, risks and more added to make the powers less vague
Part of the Shadowfall collection (my... [click here for more] |
White Wolf |
Pay What You Want
|
San Francisco By Night
A city torn apart by war between the vampiric creatures of the night. The cradle of modern music, religious communes, countless artistic movements, and the tech boom. A place said to be dominated by the chaos of Anarch rule, now occupied by the very Warlord of the Camarilla himself. This is more than a city. It is the entire Bay Area, five regions of vampiric... [click here for more] |
White Wolf |
$14.99
|
The Traditions Gather Wealth The Traditions Gather Wealth
The Technocracy doesn’t have a monopoly on corporate wealth and power. The Traditions have their own networks of companies, big and small.
This volume contains:
• A Corporation run by each Tradition • Nine new rotes and nine new wonders used by or manufactured by these corporations
For use with Rich Bastard’s Guide to Magick, but... [click here for more] |
White Wolf |
$2.99
|
The Order of Reason spreads its wings, and the world burns. We tell ourselves this is for Enlightenment. We tell ourselves this is for the greater good. We tell ourselves this is for humanity.
We lie to ourselves.
The great engines of the Empire are all-consuming beasts, heedless of anything but their own hunger — for riches, for lives, for land.
Everything falls... [click here for more] |
Onyx Path Publishing |
$29.99
|
 A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers.
However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides.
In this supplement, you learn of the Karkadann,... [click here for more] |
White Wolf |
$3.50
|
 Enjoy 27 unique weapons and relics to be found and used by kindred and hunters alike. Whether you are looking to take down a rival coterie or defend your community from foul beasts of night, you are going to enjoy having extra firepower at your finger tips.
For the brave and foolhardy alike, there are ancient relics to be found in the world that offer tremendous power but at a terrible price. It... [click here for more] |
White Wolf |
$2.00
|