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A Brazilian Portuguese translation of the best-selling M20 guide Mage Made Easy: Advice from That Damn Mage Guy. Translated by Pedro Luiz Simonetti Filho and Alexandre Kerscher Souza, from the original English edition. Featuring a new cover by A.S. Peres. ---- Mago? FACILITADO? Por quase 30 anos, Mago: A Ascensão encantou alguns e confundiu outros. Com uma... [click here for more] |
White Wolf |
$8.00
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A Hoard of Magickal Items, Spells, Rotes, and Upheavals
“You’re going to need a lot more than just grit and determination if you want to overthrow the monarchy, my friend. I’ve got just the thing.”
Umbral beasts. Vampires. Colonizers. Wars. Poverty. Plague.
The world of Victorian Mage is full of deadly dangers, separating... [click here for more] |
Onyx Path Publishing |
$4.99
|
A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition!
This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free!
Earlier editions presented these Effects in the core rules but the latest... [click here for more] |
White Wolf |
$4.99
|
Through the Lens of Power
Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems.... [click here for more] |
White Wolf |
$14.99
|
Book of Spheres: Magicks Disparate & Mad
Beyond the Nine Spheres
True Magick cannot be defined by a mere Nine Spheres. Come see the truth that reality is far greater, and weirder...
Magicks Disparate & Mad
In this book you can find:
Six new Variant Spheres, wielded by both Crafts, Nephandi, and Marauders, that allow for Magick beyond what thought possible by the Nine Traditions and Technocracy:
Telos,... [click here for more] |
White Wolf |
$10.00
|
A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99
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To Reach the Unreachable Star.
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99
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Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
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Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
|
Violence Begets Violence
Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around... [click here for more] |
White Wolf |
Pay What You Want
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Eternity
Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever.... [click here for more] |
White Wolf |
$4.99
|
On the extreme southern side of America, there has existed a forgotten and dangerous kingdom since time immemorial.
In these lands, different supernatural stories blend, mixing myths and legends from the place we call Chile. From the pre-Inca age to the arrival of the Spanish crown, Chronicles of Conquest (Crónicas de Conquista) tells a different and secret perspective of the history of... [click here for more] |
White Wolf |
Pay What You Want
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in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the... [click here for more] |
White Wolf |
$5.55
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The Power of the Night-Folk
The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are... [click here for more] |
White Wolf |
$7.49
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The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached... [click here for more] |
White Wolf |
$4.99
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The Secrets of the Council of Nine Mystick Traditions Revealed!
In the face of the growing threat presented by the Order of Reason, mystick mages from across the globe came together for a Grand Convocation in the hopes of finding mutual defense and turning the tide of the nascent Ascension War.
Now, with over five hundred years of history behind them, the membership of the Council of Nine Mystick... [click here for more] |
Onyx Path Publishing |
$24.99
|
Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
|
Magicians and Mentalists
The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their... [click here for more] |
Onyx Path Publishing |
$15.99
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
|
Sympathy for the Devils?
Despite wizards and creatures of all kinds, the worst monsters may be our fellow human beings. What they lack in supernatural power, they make up for with greed, malice, stupidity, and numbers.
Other People can be Hell!
For the Nephandi, such “people of the lie” sustain their goal of ultimate oblivion. This sourcebook... [click here for more] |
White Wolf |
$18.00
|
The Hermetic Hipster's Guide to The Traditions
A huge thank you to everyone who supported the book and got it to 200 copies sold!
The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition... [click here for more] |
White Wolf |
$14.99
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How Shocking!
True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary!
Have at You, Sir!
A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs... [click here for more] |
White Wolf |
$10.00
|
See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the... [click here for more] |
White Wolf |
$4.99
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The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices and... [click here for more] |
White Wolf |
$14.99
|
I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see that monster... [click here for more] |
Onyx Path Publishing |
$29.99
|
Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more] |
White Wolf |
$9.99
|
This book offers rules for more agile combat in the classic World of Darkness, which comprises the First Edition, Second Edition, Revised Edition and 20th Anniversary Edition of the Storyteller System games.
The Combat Quick Book includes:
An agile and simplified system for defining the order of play in combats;
Adaptable rules for any game from the first four editions of World... [click here for more] |
White Wolf |
Pay What You Want
|
Riddle of the Sphinx
The Council of Nine Traditions has a long and storied history, but the fall of Doissetep, the crash of the Digital Web, the destructive Avatar Storm, and their own hubris nearly led to their demise. Inspired by the mysterious “Manifesto of the Sphinx,” the Traditions have reassembled under the New Horizon Council. Can they chart a renewed path to... [click here for more] |
White Wolf |
$19.99
|
What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go so long without changing hands, even big ones like Stonehenge, if they're so important? What changes if I have more or fewer mages in the world? This book tries to help Storytellers sort out these questions and then... [click here for more] |
White Wolf |
$4.99
|
Tales of Magick in the Victorian Age
The Victorian Mage 20th Anniversary Edition Jumpstart includes everything you need to inhabit the world of Mage: The Ascension in the Victorian Era.
This book includes a condensed but complete ruleset, a primer on Magick and the Straits that come with such practices, as well as an introductory tale centered around a desperate... [click here for more] |
Onyx Path Publishing |
$4.99
|
A Collection of Rituals
M20 Sorcerer discusses the array of effects one may achieve through rituals when using Path Magic. While that volume provides several sample rituals, those provided therein are but a taste of what is possible through Path magic rituals. This books seeks to showcase those possibilities by presenting a collection of example rituals from the various Paths presented... [click here for more] |
White Wolf |
$2.95
|
Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here.
Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the... [click here for more] |
White Wolf |
$7.99
|
It’s Easy to Lose Focus
M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens... [click here for more] |
White Wolf |
$2.99
|
The Traditions Gather Wealth The Traditions Gather Wealth
The Technocracy doesn’t have a monopoly on corporate wealth and power. The Traditions have their own networks of companies, big and small.
This volume contains:
• A Corporation run by each Tradition • Nine new rotes and nine new wonders used by or manufactured by these corporations
For use with Rich Bastard’s Guide to Magick, but... [click here for more] |
White Wolf |
$2.99
|
The Pillars of Creation
Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look…
The Foundation of Reality
This book includes:
13 theories about what Nodes are
Suggestions for how to make Nodes more concrete objects
Alternatives to Nodes as... [click here for more] |
White Wolf |
$4.99
|
They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list... [click here for more] |
White Wolf |
$4.99
|
WoD Character creator (previously oWoD/MDT Manager) is a software to manager & create characters sheets for Vampire V20 (Masquerade), Mage M20 (Ascension) and Werewolf W20 (Apocalypse). It manage creation and evolution of characters, and generate PDF of character sheets.
It is a free software that I publish here to share with WoD community. Pay something only if you want to support the project.... [click here for more] |
White Wolf |
Pay What You Want
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Mage The Ascension: Funny Rotes is here to sprinkle a dash of comedy into your spellcasting repertoire.
This magical PDF is packed with 50 side-splitting, rib-tickling rotes that will leave your fellow mages rolling in the astral aisles. Why settle for mundane magic when you can:
Brew the perfect cup of espresso with a flick of your wrist. Because even wizards need their... [click here for more] |
White Wolf |
$1.99
|
What's this book?
A detailed walkthrough of a particular paradigm, ready for use in your game or by your character. M20 replaced the previous "focus for each Sphere" system with something much more personal requiring a deeper understanding of a character's paradigm to determine their paradigm, practice, and instruments. Paradigms Explored: Wyrd and Weft walks through in detail the magickal... [click here for more] |
White Wolf |
$2.95
|
A Collection of Concoctions
M20 Sorcerer provides two methods of crafting magical items through Path Magic. While that volume contains several sample items, those provided therein are but a taste of what is possible through the Path of Alchemy and the Path of Enchantment. This book builds on those possibilities by presenting a collection of additional items created through these Paths... [click here for more] |
White Wolf |
$1.95
|
A New Mission for a New World
For five centuries the Ascension War has pitted the Enlightened against Reality Deviants. Bloodshed and horror from this conflict have nearly torn the world apart on a number of occasions. In the hopes of creating a safe environment and shepherding the Masses to Ascension, the Technocratic Union has used colonialism, conditioning, and violence to bring... [click here for more] |
Onyx Path Publishing |
$14.99
|
Focus Reimagined!
"Tools of the Trade" is a short supplement featuring rules for the Foci through which Mages bend reality to their whims. Using the systems written in this document, Players and Storytellers can create sets of foci that have significant impact in-game, giving bonuses and penalties which change according to the situation and the character's particular way of casting... [click here for more] |
White Wolf |
$1.00
|
Gods, Monsters & Familiar Strangers
We live in a world full of gods and monsters: spirits, creatures, Paradox entities, Avatar aspects, vampires, beast-folk, godheads, primordial legends, and other creatures too strange for the average mind to conceive.
Now, in an age ruled by fear, the ability to look beyond out preconceptions – especially in the world of Mage – becomes... [click here for more] |
Onyx Path Publishing |
$14.99
|
The Rich Bastard’s Guide to Magick
Spend it while you've got it.
This Mage 20th Anniversary Edition sourcebook expands on the mystique of the elite with an exploration of how the real movers and shakers operate when you throw magick into their world as well.
The Rich Bastard’s Guide to Magick contains:
An examination of money and mage society,... [click here for more] |
Onyx Path Publishing |
$14.99
|
Welcome to the Future
As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,... [click here for more] |
Onyx Path Publishing |
$19.99
|
A Little Detour
When a group of mages is seemingly steered toward a gas station by random coincidence — just in time for a robbery to occur — they discover strange forces at work in the life of an otherwise mundane woman named Jessica Brutelli. It seems as though fate is conspiring to the gas station attendant’s benefit, but nothing comes free in the world of magick. An inexplicable aura of Paradox... [click here for more] |
White Wolf |
$1.95
|
Mystery Out of Time is a Mage: The Ascension scenario of surreal mystery and espionage. Players can be a Tradition cabal or a Technocracy amalgam. Eight pre-generated characters are available, four to each faction.
Paulo Portio, Adept of the Cult of Ecstasy, has run the Still Festival for several years to nurture respect and wonder. He has foreseen the path toward Ascension through... [click here for more] |
White Wolf |
$3.00
|
(This book is a short April Fools Project for 2024)
THEY have been lying to you. THEY don’t want you to unravel the truth. And worse yet, THEY make you laugh about it.
A Joke gone too far The Bielefeld Files is a setting book for crossover-adventures between Changeling: the Dreaming and Mage: The Ascension... [click here for more] |
White Wolf |
Pay What You Want
|
Beware All Who Enter Here!
To those who wish to wield magic, beware, beware! With wand in hand, heed your master’s warning. Take heart, young magician, if you dare of wrong words and clumsy gestures when performing a rote of such sublimity rare, for Scourge may appear with out a warning. The path of Ascension is dangerous beyond compare, and your sanity or even reality you may... [click here for more] |
White Wolf |
$0.75
|
A dive into Central Florida's hidden past to modern nights, World of Dakness Central Florida gives you all the necessaries to run a great chronicle in the area surrounding Orlando, FL. Included within this product is information on the Vampires, Werewolves, Mages, Wraiths, Changelings, and Hunters of the Central Florida. ... [click here for more] |
White Wolf |
$7.49
|