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Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

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Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


Thank you to everyone who grabbed a copy during the Pay What You Want debut period. I'm humbled and encouraged by the praise and feedback. If $4.99 is beyond your means, contact me and I'll be glad to provide a review copy. What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire?...   [click here for more]
White Wolf  $4.99

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works...   [click here for more]
White Wolf  $14.99

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Paradigm Explored: Wyrd and Weft

Paradigm Explored: Wyrd and Weft


What's this book? A detailed walkthrough of a particular paradigm, ready for use in your game or by your character. M20 replaced the previous "focus for each Sphere" system with something much more personal requiring a deeper understanding of a character's paradigm to determine their paradigm, practice, and instruments. Paradigms Explored: Wyrd and Weft walks...   [click here for more]
White Wolf  $2.95

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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

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Sources of Magick

Sources of Magick


The Pillars of Creation Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look… The Foundation of Reality This book includes: 13 theories about what Nodes are Suggestions for how to make Nodes more concrete objects Alternatives...   [click here for more]
White Wolf  $4.99

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HopesChest

HopesChest


Pandora "Panda" Tran is a queen among the White Hats based out of the Washington DC area. When a government agency hires her to hack into a "suspect" forum, she is confronted by wizards that use computers in their magic. When the Government agents that hired her show their true colors, Panda has no choice but to also learn this form of magic in order to stay alive. Set in the World of Darkness. ...   [click here for more]
White Wolf  $5.00

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The Angel of Mercy

The Angel of Mercy


The first-ever adventure for Mage: the Ascension, available at last on the Storytellers Vault! An ancient statue holds a terrible secret. A Nephandic cult seeks to awaken a forgotten horror, The Technocracy stands ready to silence all who threaten to reveal the truth. When a chance encounter with a gang of neo-Nazi thugs turns into something far more sinister, the mages must uncover...   [click here for more]
White Wolf  $2.99

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Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices...   [click here for more]
White Wolf  $14.99

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The NPCs with No Name

The NPCs with No Name


They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list...   [click here for more]
White Wolf  $4.99

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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside are: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal...   [click here for more]
White Wolf  $7.95

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Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition


I tell you this: We are Divinity.  Reality is ours to bend. To subvert. To command. We have that power – all of us.  Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.  Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.  And the rest of us never see that monster...   [click here for more]
Onyx Path Publishing  $29.99

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A Phoenix Rising

A Phoenix Rising


From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’...   [click here for more]
White Wolf  $6.00

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100 Books to Find on a Mage’s Bookshelf

100 Books to Find on a Mage’s Bookshelf


Knowledge is power, as any mage understands, and books can be a source of knowledge. They can also be a source of misinformation and errors, whether deliberate or not. This is a collection of 100 different books that could be found on a mage’s bookshelf. They include subjects such as history, biographies and theory. They are actual, at least intended to be, as they could be deliberate misinformation...   [click here for more]
White Wolf  $1.25

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Rite of the Spring

Rite of the Spring


Created as part of the Spring Sprint for 2020. Will a Spring named Sproing use the Spring to Spring to the top? Spring is a time of renewal and change in the World of Darkness. It can bring great rises and even greater falls. In this story, a minor spirit sees an opportunity and attempts to seize godhood, and the only thing that can stand in its way are the player characters. Can the cabal stop...   [click here for more]
White Wolf  $2.49

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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
White Wolf  $1.99

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Weighing the Cost

Weighing the Cost


When the teenage daughter of a local Hermetic mage dies in a terrible accident, the mourning father goes to unconscionable lengths to see his child again. The sheer hubris and potency of his willwork call down immense Paradox, driving him into permanent Quiet. It falls to the players to deal with the repercussions of this newborn Marauder’s actions, contain the damage brought about by his wild magics,...   [click here for more]
White Wolf  $3.95

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Heirs to the Mountains of  Madness

Heirs to the Mountains of Madness


What Secrets Does the Antarctic Hold? Decades ago, a great horror, or... perhaps hope was uncovered in the Antarctic Wastes. This object is now the source of great peril to the Mages of New England, in particular, the Mages of Providence Rhode Island. Pulling from the Mythos This One-Page Jumpstart will give you the tools you need to get a Mage story going, by...   [click here for more]
White Wolf  $1.49

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Paradox: The Brainstorming

Paradox: The Brainstorming


Paradox Unleashed!!! This book is a practical EXPANDED TABLE of 100 results of Paradox according the rules from Mage 20 anniversary. In this book you will find a table with 70+ Paradox Flaws, from Trivial to Drastic for a total of 350+ Paradox Flaws, a list of Paradox Spirits from Mage The Ascension and Mage The Crusade and the Quiet, Paradox Realms and the Burn results are included....   [click here for more]
White Wolf  $4.23 $3.39

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The Hallean Effect

The Hallean Effect


Introducing the Hollow Earth chronicle for Mage: The Ascension 20th Anniversary Edition, this is the first story that will hint to characters about a previously lost world. Lands and Legends Lost in Time Mythology and fantasy are systematically pushed further and further into the reaches of dreams and subconscious. They thrive in their new homes and wait to be rediscovered...   [click here for more]
White Wolf  $2.95

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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the...   [click here for more]
White Wolf  $2.00

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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and...   [click here for more]
White Wolf  $6.99

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Étrange Empire

Étrange Empire


MAGE : ETRANGE EMPIRE Cameras obsessives. Nephandis. Etoile Rouge. Violence. Réalités déviantes. Etrange Empire est une chronique vertigineuse à Hollywood, un film maudit et labyrinthique dans lequel les mages, des acteurs débutants, sont prisonniers. Pour les amateurs de films d’horreur, de David Cronenberg, Michael Haneke, David Lynch, Nicolas Winding Refn ou Lars Von Trier....   [click here for more]
White Wolf  $9.99

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Razors and Thunderbolts: The Ksirafai

Razors and Thunderbolts: The Ksirafai


A Righteous and Thankless Calling The Order of Reason is founded on ideals of strength, unity, and safety through shared vision and indefatigable purpose. Despite this solid foundation, a schism has formed in the Order once in the past. The departure of the Solificati led the Maximi to form a secret Convention, bound to act as the conscience of the Order. Secrets of the...   [click here for more]
White Wolf  $3.95

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Mage: the Ascension 20th Anniversary Edition Storytellers Screen

Mage: the Ascension 20th Anniversary Edition Storytellers Screen


I tell you this: We are Divinity. Reality is ours to bend. To subvert. To command. We have that power – all of us. Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do. Those of us who do well, some of us are monsters. Manipulators. Parasites....   [click here for more]
Onyx Path Publishing  $1.99

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Fallen Mages

Fallen Mages


The Qlippoth Beckons. The Fallen are the darkest of mages,people of elemental evil,living avatars of the Abyss. This book showcases you 4 fallen npc's ready for your chronicle! Open up your heart and let the Absolute in... ...   [click here for more]
White Wolf  $5.00

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Mage 20th Anniversary Storyteller´s Screen Reincarnated

Mage 20th Anniversary Storyteller´s Screen Reincarnated


A 4 side Storyteller’s Screen for MAGE 20th anniversary edition. We´ve included all the usual information and tables you might need plus the aura signifiers on a beautiful composition that portrays all Mage is about. The file included the two files needed to build the screen (front and back) plus the instructions. ...   [click here for more]
White Wolf  $11.99

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The Longest Night

The Longest Night


The Longest Night is a collaborative project, the combined efforts of multiple content creators, to produce a product revolving around the theme of the Longest Night, Yule, the winter solstice, etc. Each entry is a stand alone piece designed to supplement World of Darkness games ran by Storytellers on and around the 22nd of December. Some may provide full storylines to play out in a specified gameline,...   [click here for more]
White Wolf  $4.80 $3.84

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SotM's Major Arcana optional system

SotM's Major Arcana optional system


A Major Arcana System for Mage: the Ascension Secrets of the Masquerade’s Major Arcana optional system is a simple mechanical tool for any Mage game in order to represent the ever-changing balance of power in the Ascension war. It’s a simple system using Major Arcana cards to affect the practitioners of Magick and the world around them. Two sets of Major Arcana cards are...   [click here for more]
White Wolf  $2.49

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A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart

A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart


Wallachia 1330 Why have the Solificati absconded to this town in Wallachia? What does this move portend for the Order of Reason? Alchemists on the Run This One-Page Chronicle Jumpstart gives a Storyteller the tools to build a Chronicle in the early Rennaissance, and gives hints to a greater plot that will be building in more works produced by High Level Games for Mage: The Ascenscion....   [click here for more]
White Wolf  $1.50

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Watch the World Burn

Watch the World Burn


Are you pawn of Destiny? The broadcasts appear have no meaning; at best they point to average citizens with no connection to the Traditions Unconnected locations are targeted by dream-directed arsonists An unknowable entity directs the latest conflict in the Ascension War Or serving something far worse? Numbers Station 232778 has...   [click here for more]
White Wolf  $2.29 $1.83

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Vagabonds Craft

Vagabonds Craft


Wanderers, Vagrants & Tramps The Vagabonds are an independent Craft.  Somehow, they have stayed beneath the notice of both the Conventions and the Traditions, seemingly invisible to the Factions and their War.  Somehow (probably intentionally) they missed out on the Disparate Alliance.  Spread as far and wide as the roads they travel, the Tramps are a loose confederation of...   [click here for more]
White Wolf  $1.99

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Island of the Dead God

Island of the Dead God


An island of magic and mystery… Wellsprings of Quintessence are never easy to come by. But on the Baltic island of Rügen, crays are found in surprising numbers. Once the stronghold of the Old Faith, the island has been contested between the Valdaermen and the Messianic Voices since the fall of the temple-fortress at Arkona in 1168. where an acient evil has slipped...   [click here for more]
White Wolf  $6.95 $4.87

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Road Rage Spirit

Road Rage Spirit


Everybody hurts No one likes to get stuck in a traffic jam. Sometimes, it literally makes people mad. Scientists have given it a name, but in fact, it also has… … the Spirit. The Road Rage Spirit includes: • A description of a new Spirit, just for your Mortal, Werewolf or Mage Chronicle. • A story hook putting your characters against this...   [click here for more]
White Wolf  $0.50

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Storyteller's Narrative help mini screen

Storyteller's Narrative help mini screen


This 2 sided mini DIY screen that works for every WOD game, is packed with useful charts and advice that will allow you to flavour up your in game description as a DM. Guides to describe every sense, names of colors and eyes, feeling and adjectives that fit every object and place plus visual depiction of nose types. ...   [click here for more]
White Wolf  $4.00

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L’Éveil du Phénix

L’Éveil du Phénix


De braises longtemps négligées Le Conseil des Neuf ne s'est pas réuni depuis 24 ans. Pendant ce temps, le monde est devenu étrange et chaotique. Pour la première fois depuis près d'un quart de siècle, une Assemblée des Traditions est convoquée non seulement pour réunir le conseil mais aussi pour choisir les Primi qui façonneront les Traditions pour les générations à...   [click here for more]
White Wolf  $5.00

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Progenitors Crash Cart, Issue 2

Progenitors Crash Cart, Issue 2


The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ...   [click here for more]
White Wolf  $2.50

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The Order of Seth's Descendants (Mephisto Chronicles)

The Order of Seth's Descendants (Mephisto Chronicles)


The Order of Seth’s Descendants is a secret society that knows about the existence of vampires and especially about their belief in Gehenna. From its origins as a monastic order in the early Dark Ages to its grand return with the beginning of the Final Nights, its origins and history will be revealed. The Order of Seth’s Descendants includes: The history of a secret society from the Dark...   [click here for more]
White Wolf  $1.99 $1.59

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Les Héritiers des Montagnes de Folie

Les Héritiers des Montagnes de Folie


Quels sont les secrets de l'Antarctique Il y a des décennies, une grande horreur, ou... peut-être un espoir, a été découverte dans les désolations de l'Antarctique. Cet objet est aujourd'hui la source d'un grand péril pour les Mages de la Nouvelle-Angleterre, en particulier, les Mages de Providence Rhode Island.  Sortir du mythe Ce Kit de démarrage d'une page vous donnera les outils nécessaires...   [click here for more]
White Wolf  $1.49

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Monstros da Mitologia

Monstros da Mitologia


Livro com regras genéricas para se jogar com Anjos, Demônios, Vampiros e Tuatha Dé Danann. ...   [click here for more]
White Wolf  $1.00

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Armurerie

Armurerie


Armurerie est une compilation d'armes, armures et règles pour unifier les caractéristiques d'équipements entre Mage, Vampire et Loup-Garou 20ème anniversaire. Il ajoute aussi un résumé des règles de création d'objets améliorés magyquement (colifichets et talismans). Armurerie contient sur 18 pages (inclue les couvertures) : * des armes, armures, boucliers sous...   [click here for more]
White Wolf  $4.85

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war...   [click here for more]
Onyx Path Publishing  $11.99

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Truth Until Paradox Revised

Truth Until Paradox Revised


Reality is a Lie Most people do not understand how mutable the world truly is. Most people do not realize that they hold the power to shape reality. But a few do, and they are called mages. Mages know that reality is a lie, or rather that any reality can be truth. The mages of the Traditions believe that mankind is destined for Ascension, that we can all be led to a greater...   [click here for more]
White Wolf  $2.99

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world....   [click here for more]
Onyx Path Publishing  $11.99

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Los PNJs Sin Nombre

Los PNJs Sin Nombre


Son personajes sin nombre, auténticos extras completamente humanos. Olvídate de volver a dejarles a la improvisación. Este verdadero vademécum contiene unos 200 arquetipos de PNJs genéricos con los que poblar tu Mundo de Tinieblas. Cada PNJ está representado por una Conducta para servir de guía al Narrador a la hora de improvisar su interpretación,...   [click here for more]
White Wolf  $4.99

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Malleus Maleficarum

Malleus Maleficarum


Scénario pour 3 - 4 joueurs (partie 1) Durée: 4 - 5 h Synopsis: Le tristement célèbre Heinrich Kraemer, l'inquisiteur tueur de sorcière, est mort maintenant depuis plusieurs siècles... Mais son fantôme hante toujours les vivants. Il continue à persécuter les femmes qu'il considère...   [click here for more]
White Wolf  $2.43 $1.94

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Convention Book: Syndicate

Convention Book: Syndicate


Advocate to the Masses Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows...   [click here for more]
Onyx Path Publishing  $11.99

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Benny & the Bunny

Benny & the Bunny


Created as part of the Spring Sprint for 2020 Alpha Team faces an unusual challenge as one of their own begins to see something no one else can see.  On the eve of the vernal equinox, a dire warning from a cryptic creature only visible to him sends Angelo Benny" Bonavito on a chase through the city as a madman in a top hat begins to bend reality itself. Alpha Team must determine whether their teammate...   [click here for more]
White Wolf  $2.50

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Convention Book: N.W.O.

Convention Book: N.W.O.


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
Onyx Path Publishing  $11.99

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Penny Dreadful

Penny Dreadful


PENNY DREADFUL A Mage: The Ascension Novel By Kevin Andrew Murphy Penelope Anne Drizkowski-Penny Dreadful to her friends-leads an interesting life, but it's starting to get just a bit too interesting. First off, a young lady has enough trouble fending off unwanted advances, but what is one to do when they're from vampires? What about werewolves? Then again, most girls aren't witches....   [click here for more]
White Wolf  $3.99

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