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Sabbat the Schism: Lorebook

Sabbat the Schism: Lorebook


Unleash the Sabbat in Vampire: The Masquerade 5th Edition - The Sword needs you! "The Sword of Caine was never broken—only reforged." Sabbat: The Schism is the definitive V5 Sabbat sourcebook, bringing the (True) Sabbat back to the world of Vampire The Masquerade, with fully playable rules, new mechanics, expanded...   [click here for more]
White Wolf  $41.96

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Kusudin - The Werebats

Kusudin - The Werebats


Sink your fangs into a new type of shapeshifter! Kusudin are the shadowy cousins of the garou, tasked with being Gaia's ears to ferret out the secret and hidden things that move under the night sky. Cursed with a never ending hunger to try to fill the void within their fallen father Bat, the kusuin struggle to walk the line between light and shadow, wielding blood magic and gifts that could damn their...   [click here for more]
White Wolf  $4.99

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The Shipyard: Umbraships Expanded

The Shipyard: Umbraships Expanded


A Ship in Harbor is Safe The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe. But That is...   [click here for more]
White Wolf  $5.99

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Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
White Wolf  $14.99

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World of Darkness: Sanctuaries

World of Darkness: Sanctuaries


Where monsters dwell... Even monsters need a place to call home. The Night Folk walk among the mortal masses, living secret lives, scheming amongst themselves and delving into their nightly machinations. When dawn comes, the monsters need a place to which they can retreat, a place all their own. Caine’s childer hide from the cruel light of day. Willworkers need safe spaces to work their...   [click here for more]
White Wolf  $9.84

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Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
White Wolf  $9.99

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Caerns: Places of Power

Caerns: Places of Power


Caerns are a central feature of many (or most) Werewolf games. They're the lifeblood of gaia and the hub around which werewolf culture revolves. Septs most often form around larger caerns, using them as a home base and defending them with their very lives. When garou gather to plan a raid, they often do so at their caern. When they plan to throw a wild party to honor the spirits or just forget the...   [click here for more]
White Wolf  Pay What You Want

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Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One


The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
White Wolf  $15.00 $10.00

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Book of the Wyrm Companion

Book of the Wyrm Companion


A LABYRINTH OF FLESH AND RAZOR In foul & toxic places, hidden just beneath the thin, false veil of sanity so brightly painted over the sunlit world of humans, thrashing spawn of the Wyrm endlessly coil & breed, slaughter & dance with psychopathic, inhuman fervor ‘round oozing pits of sick-lit balefire. …yet in shadowed boardrooms, far-worse atrocities are actively being workshopped,...   [click here for more]
White Wolf  $14.99

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Ancestral Memories: The Advanced Players' Guide to the Savage Age Vol 2

Ancestral Memories: The Advanced Players' Guide to the Savage Age Vol 2


The Oldest Fera Boast Stories Older than the Dinosaurs! This book is the second part (Vol 2) of the Advanced Players' Guide series that started with Ghost Lineages.  Inside you will find even more information on the War of Rage and the Fera involved in that cataclysmic conflict. Inside Ancestral Memories are detailed writeups of the oldest and most incluential Fera of both the Savage Age and Modern...   [click here for more]
White Wolf  $20.00

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The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two


Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
White Wolf  $10.00

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Ghost Lineages: The Advanced Players' Guide to the Savage Age

Ghost Lineages: The Advanced Players' Guide to the Savage Age


A Book Worthy of the Apocalypse! This book is a love poem and spirit whisper to the veteran Savage Age fans who want more.  More Gifts.  More Rites.  More Fetishes.  More lore.  More Fera.  More on the War of Rage.  More ways to play!    Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago.  After...   [click here for more]
White Wolf  $20.00

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Tribebook: Khara

Tribebook: Khara


The Khara, Once Lost are Now Found!   Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats. Within are 36 pages of insight into the Khara, and their connections to ancient humanity and their sabretoothed kin.   With this book, you can set the stage for epic conflicts and crushing tragedies as Gaia's most powerful secret keepers march to their...   [click here for more]
White Wolf  $5.00

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Hearthbound Tribe Supplement

Hearthbound Tribe Supplement


From the bestselling author of...uhhh...Hearthbound! Hearthbound gives you a new inclusive faction and multiple levels of intrigue to add to your Werewolf: the Apocalypse tabletop!  Long kept beneath the heels of the Garou Nation, Crinos-Born and Kinfolk have found solidarity in supporting each other, and have turned out en force to demand disruptive change from their Tribes. Inside Hearthbound...   [click here for more]
White Wolf  Pay What You Want

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Tribebook: Ceilican

Tribebook: Ceilican


The Secrets of the Ring Dancers Before Their Fae Enslavement Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.  The Ceilican have been defined for far too long solely by their Fae...   [click here for more]
White Wolf  $6.00

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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and Shotguns; Sketches...   [click here for more]
White Wolf  $6.99

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Tribebook: Corax-Rapax

Tribebook: Corax-Rapax


Dinosaurs Live Alongside Us!  Tribebook Corax-Rapax is two books in one!  The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy.  Modern science tells us that the dinosaurs never fully went extinct.  Instead, they live on in the form of birds.  What does this mean for the humble Corax of the Savage Age?  It certainly means they deserve...   [click here for more]
White Wolf  $14.00

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Riot of the Flesh

Riot of the Flesh


Behold the Wyrm’s Design Mutant. Mockery. Monster. Fomori are all these and more, sometimes subtle, sometimes grotesque, but always they are a vision of mankind remade in the Wyrm’s own image. They may be the least of the Corruptor’s minions, but their numbers are legion, and so are their ways of corrupting the Earth. Behold the New Flesh From the labs of Pentex’s Project Iliad to the polluted...   [click here for more]
White Wolf  $4.99

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Tribebook: Wlewa

Tribebook: Wlewa


An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.  Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ...   [click here for more]
White Wolf  $10.00

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Tribebook: Naghaluu

Tribebook: Naghaluu


What If There Was Another?  A Breed Lost to the March of Time?  Similar to the Garou, but Like the Nuwisha, Not of the Garou...   Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse.  This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.  The Naghaluu...   [click here for more]
White Wolf  $8.00

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Tribebook: Urkama

Tribebook: Urkama


The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
White Wolf  $12.00

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Tribebook: Kor

Tribebook: Kor


The Very First Fera!  Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age!  The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse.  Gaia will need them once again.   Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole.  The Kor...   [click here for more]
White Wolf  $10.00

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Tribebook: Mockery Breeds

Tribebook: Mockery Breeds


Tribe Book: Mockery Breeds In the new book of the Wyrm we are introduced to 4 new changing breeds created by Pentex expanding even more the werewolf bestiary. However, the book of the Wyrm only offers us very general information of these new monsters. This small manual seeks to expand the information and to complement with new game mechanics to the Mockery Breeds. Contents of the...   [click here for more]
White Wolf  $3.50

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The Savage Age Epic Jumpstart: The Broken-Brother

The Savage Age Epic Jumpstart: The Broken-Brother


Start Your Savage Age Chronicle Here.   Weaponized Ink is offering prospective players and long-time fans of Werewolf the Savage Age a low-cost way to start playing!  This Epic* Jump Start is an easy way to start your exploration into Werewolf: the Apocalypse's War of Rage and the Stone Age. Our Job is to Make Your Job Easier.   Inside...   [click here for more]
White Wolf  $4.00

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Paved with Good Intentions

Paved with Good Intentions


The road to adventure is frought with peril. From eldritch vampires mounted on demonic steeds, to techno-magi driving supernaturally enhanced hyper-cars, one is never sure what they may encounter. This book attempts to prepare the traveler of the highways and byways of the World of Darkness. Included within these pages you will find: Complete rules for vehicular combat, compatible with most 4th...   [click here for more]
White Wolf  $7.30

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W20 Changing Ways

W20 Changing Ways


The Garou Nature The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning...   [click here for more]
Onyx Path Publishing  $14.99

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Lupus Dei: Hounds of God

Lupus Dei: Hounds of God


Lupus Dei: Hounds of God This supplement contains information for playing Garou who follow the path of Christ. Lupus Dei is an order of enlightened inquisitors who fight against Evil in all its forms, be it the Wyrm or the Devil the Hounds of God will be there to remove any stain that disturbs the cleanliness of the Almighty's creation. These Garou possess the True Faith trait, special...   [click here for more]
White Wolf  $1.50

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Brasil em Fúria

Brasil em Fúria


Fúria Ardente como Brasas Por incontáveis séculos, a Nação Garou ignorou as terras do Brasil, acreditando que o lugar pertencia aos vários metamorfos que aqui habitavam. Porém, ocultos como a lenda que os trouxe até aqui, os Garou se estabeleceram e fixaram suas raízes. Utilizando-se de uma miríade de novos espíritos e segredos dessa rica terra, os Garou travam suas batalhas...   [click here for more]
White Wolf  Pay What You Want

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W20 Changing Breeds

W20 Changing Breeds


Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas...   [click here for more]
Onyx Path Publishing  $19.99

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Wyld Ways: Guide to Garou Politics

Wyld Ways: Guide to Garou Politics


Heart of the Pack The Garou must learn to work together. For thousands of years, they have lived and worked on septs, forming positions and learning the basics of politics in their world. They have developed systems of challenge, made deals with spirits, and built defensible homes to keep the Wyrm from spreading too far. Modern septs are more multitribal, which brings new challenges, new difficulties....   [click here for more]
White Wolf  $9.99

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Tribebook: Lepix

Tribebook: Lepix


*** This is a April's Fools book. Be that as it may, feel free to take the book seriously and port them into your game. I'm not your dad, do what you feel like.*** Gaia’s Midnight Snack Grumble grumble.. “Damn, I’m hungry. I could go for some Lepix meat” “I heard that Runs-With-Laughter knows where some primo meat is. That prick even said that it gives you a nice G boost too!” “Well...   [click here for more]
White Wolf  $2.95

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Mockery Breeds: Player´s Handbook

Mockery Breeds: Player´s Handbook


Mockery Breeds: Player's Handbook This manual is an expansion where it contains more options to play Mockery Breeds. - New Renown Systems - New Gifts -New Rituals - New Changing Race: The Yeti. The real were-apes....   [click here for more]
White Wolf  $2.50

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Book of Totems; The Savage West

Book of Totems; The Savage West


The Totem is the heart and soul of a werewolf pack. It binds them spiritually, making the whole truly greater than the sum of its parts. Across the Savage West, Garou join under powerful spirits, some ancient, some new, to aid them in their struggles against the Wyrm and the Storm Eater. Inside, you’ll find: • The Cockroach totem modified to fit the time period. • Fifteen additional totems to...   [click here for more]
White Wolf  $0.50

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W20 Kinfolk: A Breed Apart

W20 Kinfolk: A Breed Apart


Born to Run The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed)...   [click here for more]
Onyx Path Publishing  $12.99

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Draco: The Hoarding (for Mage, Changeling, or Werewolf)

Draco: The Hoarding (for Mage, Changeling, or Werewolf)


Our myths are populated by them. Ancient, powerful, elemental monsters, hard of scale, strong of wing, sharp of tooth, and most importantly, hoarders of valuable treasure. It starts as a simple hunger: a desire for conspicuous consumption, an aspiration to financial success, a base coveting of whatever others hold dear. You want a bigger house, a fancier car, a more expensive TV, your neighbor's wife....   [click here for more]
White Wolf  $3.99

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Breedbook: Anurana (Weretoads)

Breedbook: Anurana (Weretoads)


BREEDBOOK: ANURANA The Anurana is one of the Changing Breeds created by the evil company PENTEX. The first generation of these amphibians was considered a complete failure, but Project Lycaon did not give up. The augmented Anurana is the new generation of weretoads, these new monsters possess new powers and gifts that could make them a new threat to the Garou Nation. This new supplement...   [click here for more]
White Wolf  $3.50

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Moldwarps

Moldwarps


Hidden from the faces of Luna and Helios, the Moldwarps work Gaia's will beneath the surface of the Earth. These weremoles claim a legacy and culture all their own, founded on principles of solemn duty, stoic practicality, and restoration over destruction. Where the Garou fight the Wyrm tooth-and-nail, the Moldwarps seek to reclaim all of the corrupt Triat through the conversion of their agents. Moldwarps...   [click here for more]
White Wolf  $13.27

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Bastet: Breedbook

Bastet: Breedbook


This book points a spotlight on Bastet, providing Storytellers and players alike with the information they need to develop the breed's presence in their game. The original nine tribes are detailed, along with the Khara and the Ajaba, and the genre is enhanced through the addition of new Gifts, rites, fetishes, and hedge magic, as well as various short stories describing the more relevant updates to...   [click here for more]
White Wolf  $9.99

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Skin Dancers Tribebook

Skin Dancers Tribebook


There is no tribe more infamous than the Skin Dancers, as they represent the greatest failures of the Garou Nation, the most lethal enemies are those who live in your own home. The Tribe is mainly composed of victims turned into victimizers. Exploring a world of frustration and family conflict, the Forbidden Tribe offers you the option of playing an anti-hero where everyone has turned against you just...   [click here for more]
White Wolf  $8.50

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Tribebook: The Unwanted

Tribebook: The Unwanted


Unwanted, Unseen, Unexpected The edges of the Garou world have always been frayed. Whether it be those who leave their tribes, those who use ancient magic to become Garou, or those who wandered too far and lost themselves in the Umbra, there are more creatures out there than the Garou want to believe. But those other creatures are out there, waiting, surviving, and plotting. Everything that was Lost...   [click here for more]
White Wolf  $7.99

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Floridian Spirit Patrons

Floridian Spirit Patrons


Florida has a bad reputation. It's seen as a blighted, concrete-annd-stucco den of sin the size of the entire Appalachians, from Pensacola to Miami and everywhere in between. Any natural beauty has, so it is said, been choked by algae, clear-cut, drained, or bulldozed over to make even more tourist attractions. The sun shines on a state where many believe Gaia is dying--but she still has her defenders!...   [click here for more]
White Wolf  $6.99

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Tribebook: Kerasi Revised Edition (Wererhinos)

Tribebook: Kerasi Revised Edition (Wererhinos)


Tribebook: Kerasi Revised Edition It is a new supplement for the Mockery Breeds Kerasi. This book has several updates and revisions. Additionally, this material has new Gifts, Rites, Totems and a new Changing Breed: Irizima, the Heroes of Gaia. The Irizima would be the true wererhinos that were almost entirely eradicated. Pentex would use their genetic material to create the brutal...   [click here for more]
White Wolf  $2.50

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Sangue Nativo

Sangue Nativo


Sangue Fervente no Coração da Terra Explore os lugares onde nem mesmo os Garou ousam: os recantos secretos do Povo Onça, as profundezas abissais onde os Rokea nadam, as entrincadas teias de engodo e perversão das Ananasi, os parlamentos dos Corax, os lamaçais do povo Réptil ou as colônias infestadas de pestilência e loucura onde os Ratkin disputam com os aberrantes homens-barata...   [click here for more]
White Wolf  Pay What You Want

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Classic World of Darkness Mixed Game Rules: 4.5e Update

Classic World of Darkness Mixed Game Rules: 4.5e Update


Bringing some rules from the newest edition of World of Darkness into my 4th Edition Mixed Game Rules, in particular Bestial Failures and Messy Criticals. ...   [click here for more]
White Wolf  Pay What You Want

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Patrons of the Sonoran Desert

Patrons of the Sonoran Desert


Every region of the world possesses its own unique plants and animals, and they connect to spirits in the Umbra. Come and explore Patrons of the Sonoran Desert and learn about some who give their aide to Gaia’s chosen warriors in their battle against the Wyrm. Patrons of the Sonoran Desert is a supplement for Werewolf: The Apocalypse 20th Anniversary Edition Patrons of the...   [click here for more]
White Wolf  $1.00

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Den Parents

Den Parents


Like Herding Cats Everyone needs to start somewhere. And Garou do not start alone. Instead, they start with someone else. A teacher. A caretaker. A protector. They start with a Den Parent. They start with you. And regardless of the chaos they cause, you are the one who has to clean it all up. Ambassador of the Game This book discusses all the important roles that the Den Parent plays...   [click here for more]
White Wolf  $6.99

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Rage Across Pindorama: A W20 setting for Brazil

Rage Across Pindorama: A W20 setting for Brazil


Rage Across Pindorama: A W20 setting for Brazil  Explore the ruins of a Quilombo; become a part of a secular fera Cold War in the tropics; Discover the secrets of the Amazon. Brazil in incredible detail!  A refreshing new look on the fera of Brazil, from north to south, coast to interior. Discover a entire new continent of adventures! Rage Across Pindorama includes: •    A entire new setting...   [click here for more]
White Wolf  Pay What You Want

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2021-2022 Garou Lunar Calendar

2021-2022 Garou Lunar Calendar


Mark Your Next Hive Dive on the Calendar!  The perfect companion piece for any Werewolf game! A comprehensive calendar chronicling the Garou Lunar Year for 2021 – 2022, beginning in March of 2021 and running through April of 2022. Includes info on each lunar month and each month’s celestial patron, as well as over 75 Seasonal Rites, celestial events, and holidays! Compatible...   [click here for more]
White Wolf  Pay What You Want

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Chanticleer

Chanticleer


Roll Up! Roll UP!!! See the Most beautiful beasts that are and ever could be, Rack your feeble mind trying to discern our purpose, Marvel at our mighty powers, whatever they may be, and then - Ask yourself from whence our magics came! Laugh at our smallest form. And quake in impotent envy at our largest - We are as wondrous as we are terrible at least we think so. Pay your nickel and...   [click here for more]
White Wolf  $25.00

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Septs of the Pacific Northwest: Sept on the Hill

Septs of the Pacific Northwest: Sept on the Hill


This supplement contains a premade Sept of Bone Gnawers in the city of Tacoma Washington for storytellers that do not have a lot of time to build one. In addition to detailed characters the supplement also contains a character relation graphic, spirits, resources, and several story ideas.   ...   [click here for more]
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