Title |
Publisher |
Price |
A Player aid for Mage: The Ascension, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles.
Note, this is a recreation of the original deck using the print on demand options... [click here for more] |
White Wolf |
FREE
|
Part of the Changeling: the Lost 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness.
Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten... [click here for more] |
Onyx Path Publishing |
$2.99
|
Tilts are a unified way of applying circumstances to both characters and scenes during violent encounters. Tilts are mechanically similar to Conditions, but they affect characters and scenes in combat only. Outside combat, use Conditions instead.
Tilts do not give players Beats when they end, but the effects of a Tilt can easily cause a Condition. For instance, a character in a fight gets a handful... [click here for more] |
Onyx Path Publishing |
$1.99
|
Part of the new Chronicles of Darkness rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten... [click here for more] |
Onyx Path Publishing |
$3.99
|
Part of the Vampire: the Requiem 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten... [click here for more] |
Onyx Path Publishing |
$2.99
|
Part of the new Mage the Awakening 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness.
Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to... [click here for more] |
Onyx Path Publishing |
$1.99
|
Camarilla primogen: During your unlock phase, Carna can burn one of her retainers to gain 2 blood. +1 intercept. A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/vampire... [click here for more] |
Black Chantry Productions |
$0.50
|
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt cards (40) 2 Abraham Mellon 2 Adelino da Silva 2 Adisa 2 Ayse Dhanial 2 Chun Hei 2 Daria 2 Darius Shirazi 2 The Guardian 2 Gwenllian Arwyn 2 Lady Scarlett Churchill 2 Mickey Wheeler 2 Mithras 2 Oskar Anasov 2 Queen Anne 2 Regina Blake 2 Richard de Worde 2 Rose Abawi 2 Rowena 2 Sri Sansa... [click here for more] |
Black Chantry Productions |
$13.00
|
Part of the Werewolf: the Forsaken 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to... [click here for more] |
Onyx Path Publishing |
$2.99
|
You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work…
…to be human. ... [click here for more] |
Onyx Path Publishing |
$2.99
|
Contract. Choose an Assamite and put this card on a ready minion. The chosen Assamite can enter combat with the attached minion as a +1 stealth (D) action.... [click here for more] |
Black Chantry Productions |
$0.35
|
Keepers of Tradition reprint bundle 1
Updated April 2022 for lates in print texts
The firm hand rules all
The Camarilla is an exclusive organization of vampires that speaks for and legislates its members all over the world (at least, in theory). Bound by a number of Traditions detailing the creation, behavior and destruction of Kindred, the sect... [click here for more] |
Black Chantry Productions |
$26.00
|
Keepers of Tradition reprint bundle 2
Updated card Tets April 2022
The firm hand rules all
The Camarilla is an exclusive organization of vampires that speaks for and legislates its members all over the world (at least, in theory). Bound by a number of Traditions detailing the creation, behavior and destruction of Kindred, the sect also strives to... [click here for more] |
Black Chantry Productions |
$26.00
|
Part of the new God Machine Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama... [click here for more] |
Onyx Path Publishing |
$1.99
|
A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
The Free Rulebook PDF is a PDF version of the instruction booklet that was included with the original printing of the tarot cards. It contains instructions on standard Tarot readings as well as... [click here for more] |
White Wolf |
FREE
|
The night is young as you step into the VIP room of the hottest nightclub in town. You're one of the leaders of the city's vampire clans, and you've been summoned to meet with the Prince, along with your Machiavellian peers.
As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there's a heightened danger... [click here for more] |
Onyx Path Publishing |
FREE
|
Discipline. Put this card on a vampire. This vampire gets +1 level of Quietus [qui] and +1 capacity. Cannot be put on a vampire with superior Quietus [QUI].... [click here for more] |
Black Chantry Productions |
$0.35
|
First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards... [click here for more] |
Black Chantry Productions |
$13.00
|
The night is young as you step into the VIP room of the hottest nightclub in town. You're one of the leaders of the city's vampire clans, and you've been summoned to meet with the Prince, along with your Machiavellian peers.
As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there's a heightened danger... [click here for more] |
Onyx Path Publishing |
FREE
|
First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards... [click here for more] |
Black Chantry Productions |
$13.00
|
Power Pulses in the Vein
The descendants of Caine are many, and their blood is diverse. It may infuse a vampire with spiritual hunger, or stony endurance, or the maddening touch of the fae. Bloodlines arise and struggle for power against the entrenched clans. The blood will prevail.
This set is a fixed assortment of 120 cards for Vampire: The Eternal Struggle... [click here for more] |
Black Chantry Productions |
$26.00
|
Power Pulses in the Vein
The descendants of Caine are many, and their blood is diverse. It may infuse a vampire with spiritual hunger, or stony endurance, or the maddening touch of the fae. Bloodlines arise and struggle for power against the entrenched clans. The blood will prevail.
This set is a fixed assortment of 120 cards for Vampire: The Eternal Struggle... [click here for more] |
Black Chantry Productions |
$26.00
|
First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards... [click here for more] |
Black Chantry Productions |
$13.00
|
First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards... [click here for more] |
Black Chantry Productions |
$13.00
|
First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards... [click here for more] |
Black Chantry Productions |
$13.00
|
Move a vampire in your ash heap with superior Fortitude [FOR] and superior Necromancy [NEC] who was burned from play to your ready region (with no blood).... [click here for more] |
Black Chantry Productions |
$0.35
|
Exalted 3rd Edition Charm Cards (Set 1)
Archery - Investigation
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than... [click here for more] |
Onyx Path Publishing |
$9.99
|
Exalted 3rd Edition Charm Cards (Set 2)
Larceny - Resistance
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than... [click here for more] |
Onyx Path Publishing |
$9.99
|
Exalted 3rd Edition Charm Cards (Set 3)
Ride - War
Leap across canyons, vanish into the shadows of the mind's eye, win the hearts of your enemies with a song, and split gods in twain with your mighty blade. The Solar Exalted are capable of these feats, and literally hundreds more.
Now you can keep track of your character's miraculous powers more easily than ever before with... [click here for more] |
Onyx Path Publishing |
$7.99
|
Lasombra lurk in the shadows of the corridors of power, manipulating those who they consider mere cattle. They are the foremost leaders of the Sabbat sect, and their powers allow them to master the very fabric of darkness. They are the true masters of the night, politicians in the Parliament of Shadows.
In this deck, your minions are elder vampires with the powers of shadowcrafting and mind-control.... [click here for more] |
Black Chantry Productions |
$24.00
|
No vampires are more worthy of being called monsters than Clan Tzimisce. They master the art of sculpting flesh and bone into deadly weaponry, and they are the depraved spiritual leaders of the Sabbat sect. One thing is certain: No strangers are welcome in the Den of Fiends.
Your strategy relies on strong defensive capabilities – you control your enemies by thwarting their actions and maiming... [click here for more] |
Black Chantry Productions |
$24.00
|
+1 stealth action. [qui] (D) Put this card on a minion controlled by another Methuselah. That minion has a base strength of 0 and cannot use melee weapons; he or she may burn this card as a +1 stealth action. [QUI] As above, but the action to burn this card does not get +1 stealth. ... [click here for more] |
Black Chantry Productions |
$0.40
|
[qui] [REACTION] +1 intercept. [QUI] [ACTION MODIFIER] Only usable if a younger vampire attempts to block this vampire. That attempt fails and the blocking vampire cannot attempt to block this action again. ... [click here for more] |
Black Chantry Productions |
$0.40
|
+1 stealth action. [cel][qui] Put this card on this vampire. Blood this vampire spends to play cards requiring Celerity [cel] or Quietus [qui] is put on this card instead of the blood bank. During your unlock phase, move 1 blood from this card to this vampire. [CEL][QUI] As above, but move 2 blood from this card to this vampire during your unlock phase. ... [click here for more] |
Black Chantry Productions |
$0.40
|
Only usable if this vampire is about to successfully hunt. [qui] Put this card on this vampire. This vampire can burn this card to reduce the cost of a card requiring Quietus [qui] they play by 1 blood. [QUI] As above, and this vampire gets +1 hunt this action. ... [click here for more] |
Black Chantry Productions |
$0.40
|
[qui] Damage from this vampire's next hand or melee weapon strike is aggravated. Not usable during the first round of combat. [QUI] For the remainder of this combat, damage from this vampire's hand and melee weapon strikes is aggravated. Not usable during the first round of combat.... [click here for more] |
Black Chantry Productions |
$0.40
|
Only usable before resolution of a melee weapon's strike. [qui] The damage from this weapon's strikes is aggravated. Burn this weapon at the end of this round. [QUI] As above, and this weapon inflicts an additional aggravated damage each strike.... [click here for more] |
Black Chantry Productions |
$0.40
|
[qui] Strike: 2R damage; only usable at long range. Damage cannot be prevented. [QUI] Strike: 3R damage; only usable at long range. Damage cannot be prevented.... [click here for more] |
Black Chantry Productions |
$0.40
|
[qui] Strike: hand strike, and the opposing minion takes 1 unpreventable damage during the press step each round this combat. A vampire may play only one Dagon's Call each combat. [QUI] As above, and this hand strike is at +1 damage.... [click here for more] |
Black Chantry Productions |
$0.40
|
Only usable before range is determined. [qui] The opposing minion gets -1 strength for the duration of this combat. [QUI] The opposing minion gets -2 strength for the duration of this combat.... [click here for more] |
Black Chantry Productions |
$0.40
|
[qui] Strike: 2 damage, 3 damage to an ally. Damage cannot be prevented. [QUI] Strike: 3 damage, 4 damage to an ally. Damage cannot be prevented.... [click here for more] |
Black Chantry Productions |
$0.40
|
[qui] Only usable before range is determined. Maneuvers and presses cost the opposing vampire an additional blood this round. A vampire may play only one Wave of Lethargy each round of combat. [QUI] As above, and strike cards cost the opposing vampire an additional blood this round.... [click here for more] |
Black Chantry Productions |
$0.40
|
Independent. 2 votes (titled): You can gain 1 pool after resolution of any successful action to recruit a mummy ally. During your unlock phase, you can move 1 blood between Sutekh and another Follower of Set you control. +1 bleed.... [click here for more] |
Black Chantry Productions |
$0.35
|
The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts. They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself.
Your strategy for this deck is to form an infernal pact with those known as the Nephandi — fallen mages who seek to end creation. With your... [click here for more] |
Black Chantry Productions |
$24.00
|
Toreador of the Sabbat sect strive for perfection in art and pleasure, but they lack all notions of self-restraint. Their road to enlightment is paved with pain and perversion. Their tools are mortals, more or less willing, and the more tools the merrier at the Libertine Ball.
The Toreador antitribu are legendary for their dazzling charm. Your strategy with this deck is strength... [click here for more] |
Black Chantry Productions |
$24.00
|
+1 stealth action. Requires a vampire with capacity 5 or less. Put this card on this vampire. This vampire gets +1 intercept and does not lock for blocking a vampire the same age or younger. Any vampire can burn this card as a (D) action; Followers of Set get -1 stealth during that action.... [click here for more] |
Black Chantry Productions |
$0.35
|
Unique location. Any Follower of Set you control can put 1 corruption counter on an ally or younger vampire controlled by your prey as a (D) action. If the action is successful and the number of your corruption counters on the minion equals or exceeds their capacity or cost, you can burn those counters to steal that minion.... [click here for more] |
Black Chantry Productions |
$0.35
|
Unique location. Lock during your unlock phase to remove a ready minion you control from the game and gain X pool, where X is their capacity or cost.... [click here for more] |
Black Chantry Productions |
$0.35
|
Unique. Search your library (shuffle afterward) and/or ash heap for up to four cards requiring Serpentis [ser] and put them on this card, face down and out of play (you can look at the cards at any time). This Follower of Set can play cards from this equipment as if from your hand (requirements and cost apply as normal). Burn this equipment if it has no cards on it. ... [click here for more] |
Black Chantry Productions |
$0.35
|
+1 stealth action. Requires a non-sterile Follower of Set with capacity 5 or more. Put this card in play. It becomes a 1-capacity (non-unique) Follower of Set of the same sect as the acting Follower of Set and must hunt this turn. You can search your library (shuffle afterward), hand, and/or ash heap for a master Discipline card and put it on this new vampire.... [click here for more] |
Black Chantry Productions |
$0.35
|