Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more]
A mysterious and rare kith, the Selkies are only found along the coasts and near big water. Dependent on the sea, they can somehow draw Glamour from it. They are equally dependent on their coats; which are necessary for a Selkie to experience Chrysalis. But from these coats they gain all manner of powers, including the ability to shift into seal form.
Odd, to be sure. Even for the changelings. ... [click here for more]
Elysia are known as elegant gatherings, where the Kindred of the domain may come together to socialize, or play politics. At times, though, things may seem a little... calm.
These games are for those times.
The games are questions, which characters ask of each other and risk boons to answer (or not answer). They are called A Game of Questions and A Game of Philosophy, but may as well be called... [click here for more]
Vampire etiquette may seem a contradiction in terms... but is in reality anything but.
The world of the Kindred (or Cainite, as sect may be), is dangerous and fraught with pitfalls. Elders set in their ways insist on manners from days long past, and the young have no choice but to acquiesce.
This volume covers etiquette among the Camarilla and the Sabbat, with chapters focusing on the Anarchs... [click here for more]