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Days of Fire

Days of Fire


Heed the Signs and Beware The seals of the Abyss are sundered and demons walk the earth again, claiming souls as they vie for dominance across the globe. Hidden within their ancient sanctums, the Earthbound stir after millennia of sleep, summoning their scattered worshippers and forging chains of slavery for fallen and mortal alike. Now come the words of Lucifer himself, lost Prince of the Fallen,...   [click here for more]
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Nagah

Nagah


Snakes in the Garden Theirs is the sacred duty of delivering justice. Theirs are the tools of venom and stealth. Theirs is the burden of silence. They are the Nagah, the sinister serpent-folk of the World of Darkness. For millenia, they have carried out their duties in perfect secrecy, bringing death to those that have earned it without leaving a single scrap of evidence of their existence behind......   [click here for more]
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Rokea

Rokea


The Seas Run Red They have patrolled the lightless depths of the ocean since the time of the dinosaurs. Those that dare to invade their waters die. Those that offend them are devoured. But now it is not enough to simply remain in the oceans. Now the weresharks, the Rokea, walk the land on two legs. Now the balance shifts and anyone who crosses them is prey. Feeding Frenzy The Changing Breed...   [click here for more]
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Vampire Storytellers Companion Revised

Vampire Storytellers Companion Revised


The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines...   [click here for more]
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Penance by Firelight

Penance by Firelight


Enter the Dark Medieval world Much needs to be done. The War of Princes thunders between the undead lords of the night. The werewolves war on each other for land and power, and lash out at the Leeches who dare to venture too close to their ancestral homes., The wizards hunger for knowledge and power, while the church tries - ostensibly - to save the souls of the mortals caught in the...   [click here for more]
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Dark Ages: Inquisitor Companion

Dark Ages: Inquisitor Companion


Heaven's Fury No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen. Smite...   [click here for more]
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Dark Ages: Players Guide to the Low Clans

Dark Ages: Players Guide to the Low Clans


Cursed Among the Cursed Foreigners in the lands of the High Clans. Vassals, serfs, lepers, madmen. The Low Clans have always done the tasks that their lords disdained. But in the wake of the War of Princes, the fallen Cainites question the Divine Right by which the High Clans rule. The low-blooded have seen the world from the underside and they are quite willing to share their revelations....   [click here for more]
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Werewolf Storytellers Handbook Revised

Werewolf Storytellers Handbook Revised


Song of the End Times From the secrets of the highest-ranking elders to the cryptic lore of the Triat; from the blasphemous libraries of the Black Spiral Dancers to the hidden wisdom of animals - the world of Werewolf is full of concealed lore. Now this lore is about to be revealed - but only to one person with the responsibility to use it wisely. Tales of the Last Generation...   [click here for more]
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Hunter: Players Guide

Hunter: Players Guide


Do Not Go Gentle... Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey. Into That Dark Night Now, you as a player can go well armed into your Hunter games. The Hunter...   [click here for more]
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Lair of the Hidden

Lair of the Hidden


High in the Romanian Mountains... Hidden from time and prying mortal eyes, Hunedoara Castle lurks amid the mists of the Carpathians. Home to a cabal of scheming Inconnu, the castle is the site of hideous rites. Who do these terrible rituals empower? Or, worse, who might they protect? A Vampiric Conspiracy Broods Secrets revealed -- Lair of the Hidden is a setting sourcebook...   [click here for more]
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Fallen Tower: Las Vegas

Fallen Tower: Las Vegas


Against the Odds The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all...   [click here for more]
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Gilded Cage

Gilded Cage


The Cities are the Kindreds Domain The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer. As Well As Their Prisons A handbook...   [click here for more]
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Midnight Siege

Midnight Siege


From Graceful Salons to the Halls of the Consistory For half a millennium the Kindred of the Camarilla have warred with the Cainites of the Sabbat. In the modern nights, though, the sect war can no longer be hidden behind the armies of kings or the fires of the Inquisition. How then do the sects resolve their conflicts without alerting the oblivious eyes of the kine? Domains...   [click here for more]
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Succubus Club: Dead Man's Party

Succubus Club: Dead Man's Party


Everyones Invited The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain. The Beautiful...   [click here for more]
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Past Lives

Past Lives


From the Dawn of Time For the greates heroes, death is not the end. the wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle. But when the honored dead begin to manifest in greater and greater umbers, what does that mean for the future? When the dreams of battles long past come to the present, what happens to the monsters...   [click here for more]
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Killing Streets

Killing Streets


With Blood in the Gutters The Middle Kingdom's glimmering high-rises and endless slums provide a vast tapestry for the Cathayans who prey on the living. Violence, abuse and death crowd together in a sea of pain and filth, in which the Kuei-jin swim like sharks. The Hungry Dead Play Their Games Killing Streets explores the dark corners of Asian cities, and the places Cathayans...   [click here for more]
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Umbra (Revised)

Umbra (Revised)


The Invisible World The spirit world may be invisible to human eyes, but the Garou know that it's even more important than the physical realm. The Umbra contains the sum of all existence, whether the stark horror of the Abyss or the fleeting hope of the Summer Country. Dare to explore the reaches of the spirit world alongside the werewolves. Step into the Umbra. The Guidebook to All...   [click here for more]
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Croatan Song

Croatan Song


The World Before the Wyrm Came Three brothers: Uktena, Wendigo and Croatan. Three tribes that kept the Wyrm at bay, that kept the Pure Lands pure. Three tribes that guarded the Americas with their lives. But the Pure Lands were never truly peaceful - and ultimately, one of the three tribes was forced to sacrifice itself so that the other two could survive. This is the story of the Three Brothers,...   [click here for more]
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Caine's Chosen: The Black Hand

Caine's Chosen: The Black Hand


WARRIORS FOR THE SWORD OF CAINE Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavity on the cusp of the night. With all its autonomy and authority, however, the Black Hand has turned upon itself - does it truly serve...   [click here for more]
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Mummy: The Resurrection

Mummy: The Resurrection


Osiris Awakens. The Undying Rise Anew Given the choice of life or death, we choose to live again as soldiers of Osiris. We are stronger and more alive than any mortal in the union of ancient wisdom and modern will. The Lands of Faith have been plundered by agents of Set and Apophis for long enough. Their time is over. Those who violate the principles of justice and balance are our prey, and...   [click here for more]
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City of Angels (Demon)

City of Angels (Demon)


City of Dreams It is a city whose influence touches the hearts and minds of millions across the globe. The fallen are drawn to LA's potent mix of power, decadence and decay, and fearsome demons stake their claims amid the city's violent streets and opulent boardrooms. Intrigue and bloodshed abound as ancient rivalries mix with the dizzying possibilities of the modern age, and the stage is set...   [click here for more]
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Manifesto: Transmissions from the Rogue Council

Manifesto: Transmissions from the Rogue Council


The War's Not Over What is the Rogue Council? Thats the question asked by nearly every Tradition mage in councils, chantries and nightclubs across the world. Nobody admits to knowing. Yet the Rogue Councils messages keep coming through, delivered by magic to most chantry houses - no matter how hard Tradition leaders try to stop them. Anyone Not With Us Is Against Us Why would anyone...   [click here for more]
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Road of the Beast

Road of the Beast


Let Loose the Animal Within From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are all sheep awaiting the wolf. And Hunt Your Prey In the first of the Road Books for Dark Ages: Vampire,...   [click here for more]
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Hunter Survival Guide

Hunter Survival Guide


Dead Things Walk the Earth... Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall. They Better Run The Hunter Survival Guide...   [click here for more]
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Werewolf Storytellers Companion

Werewolf Storytellers Companion


A World Full of Enemies So many different problems plague the Garou. They must defend two different worlds from violation. They must contend not only with the forces of the Wyrm and the Weaver, but also with the rival denizens of the World of Darkness. How much can they honestly be expected to bear? A Book Full of Help The Werewolf Storytellers Companion contains tons of extra information...   [click here for more]
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Players Guide to the Changing Breeds

Players Guide to the Changing Breeds


Beasts in Human Skin The wolves cannot be everywhere at once, in the deep jungles and wide savannas, in the stormy skies and the darkest seas, other werebeasts hunt. Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey. The other...   [click here for more]
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Hunter: Storytellers Handbook

Hunter: Storytellers Handbook


And they shall know that I am the Lord Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon...   [click here for more]
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Hunter: The Nocturnal

Hunter: The Nocturnal


The Children of the Night... Vampires. Rots. Leeches. The name doesn't matter. All of them are inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows before, but hunters see them now. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light...   [click here for more]
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Hunter: The Walking Dead

Hunter: The Walking Dead


Behold a Pale Horse. . . Graves yawn wide. Spirits haunt the living. Corpses pursue perverse agendas from beyond the grave. The gates to the next world swing wide. Is it the end of the world? Not if hunters can help it. Theirs is the power to put the dead to rest - once and for all. . . . and His Name That Sat on Him was Death Hunter: The Walking Dead explores and explains the proliferation...   [click here for more]
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Houses of the Fallen

Houses of the Fallen


Angels of Wrath The seven ages of Creation spawned seven Celestial Houses of angels, each one created to govern its own facet of the cosmos. Fire and wind, the earth and the stars, the seas, the wilds, even life itself was governed by a host of angels mandated by God. Although the fallen turned on heaven and renounced their service to the Creator, the essence of who and what they are remains....   [click here for more]
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Fear to Tread

Fear to Tread


Demons Rush In The gates of Hell are broken and the souls of mankind are forfeit. In the boardrooms and back alleys of cities across the world, the former champions of mankind plot to enslave humanity and set the world alight. Only a handful of lost souls have the strength to rise above their demonic nature and defy the lords of the Abyss. Are you one of them? Where Angels Fear to Tread Fear...   [click here for more]
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Damned and Deceived

Damned and Deceived


A Whisper in the Darkness They seek the ambitious, vengeful, crippled and bereft. Men and women who feel cheated by the world, deprived of the lives they deserve. With a knowing look and honeyed words, the fallen plumb the depths of these mortal souls, fulfilling the deepest desires. The angels of the Abyss can make mortals' wildest dreams come true. But at what cost? A Deal with the Damned Demon:...   [click here for more]
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Laws of the Hunt (revised)

Laws of the Hunt (revised)


A Shining Beacon of Hope For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope....   [click here for more]
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Laws of the Resurrection

Laws of the Resurrection


We are the Immortal. We are the Undying Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now. We Are the Hands...   [click here for more]
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Sins of the Blood

Sins of the Blood


Even the Damned Have Taboos The rules of the Kindred are many, varied and Byzantine. No two princes interpret the Traditions alike; one bishops treason may be anothers valor. Still, even in such precarious societies, heresies arise and sometimes flourish. From foul diablerie to inhuman codes of morality, some Kindred shock the sensibilities of their fellows. Forbiddance Begins with Undeath Sins...   [click here for more]
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State of Grace

State of Grace


Cursed by the Divine Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets...   [click here for more]
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Art of Vampire: The Masquerade (WW2298)

Art of Vampire: The Masquerade (WW2298)


FROM THE LONG NIGHT The Kindred: predators and monsters to the last. A race of biblically cursed parasites, these vampires hide among humanity, eking out a damned existence under the eyes of God and the noses of mortals. Each night, the Kindred steal forth to take the sustenance they need for their continued survival - human blood. ...TO THE FINAL NIGHTS The Art of Vampire:...   [click here for more]
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Hunter: Fall From Grace

Hunter: Fall From Grace


The Bigger They Are Ever since hunters first emerged, they have known only a confusing, terrifying world and have been granted only limited tools with which to confront its demons. And yet, those lucky (or cursed) few who have survived have gained deep insights into the truth. Now they emerge as the most powerful and dangerous of the imbued, but are they still human? The Harder They Fall...   [click here for more]
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Hunter: The Spellbound

Hunter: The Spellbound


Thou Shalt Not Suffer a Witch to Live Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out...   [click here for more]
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Orpheus

Orpheus


'This is Radio Free Death The Voice of the Afterlife. Science thinks its shattered the barrier between life and death, but its only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they wont go back to sleep without a fight. I See Dead People Its called projecting,...   [click here for more]
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Saviors and Destroyers

Saviors and Destroyers


A Prayer for the Faithful Demons walk the Earth. The hide in the hearts of the tormented and the depraved, hungry for the faith of mankind. In an age of cynicism and science, they believe themselves forgotten, free to work their wiles without fear of reprisal. But there are those who recognize the signs of the infernal in the world, men and women who see the spirits of the Abyss for what they...   [click here for more]
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Hunter: Apocrypha

Hunter: Apocrypha


The End Is Nigh Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman. Its Just...   [click here for more]
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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
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Hunter Book: Defender

Hunter Book: Defender


The Best Defense "We know your kind. You stalk and kill innocent human beings for your own amusement. Not on our watch. This is our turf. You're not welcome." Defenders: stalwart, determined, the last line against the monstrous hordes. What drives a person to make herself a veritable shield in the war against the abominations? Passion? Pride? Penance? There's no time to...   [click here for more]
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Hunter Book: Hermit

Hunter Book: Hermit


Amid the Horrors of the World. . . Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does their seeming...   [click here for more]
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Hunter Book: Innocent

Hunter Book: Innocent


Let He Without Sin. . . "Monsters exist. What's so hard to understand? The hard part is helping them. If we don't, we're no better." Innocents: the unabashed, direct and accepting among hunters. The Innocent recognize that monsters were once people; that there's a fine line between human and inhumane, and that even hunters can cross it. Innocents naive? No. Assuming all...   [click here for more]
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Hunter Book: Judge

Hunter Book: Judge


Justice Is Blind For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Prudence? Insight?...   [click here for more]
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Hunter Book: Martyr

Hunter Book: Martyr


Every Revolution has its Martyrs "You monsters can't win. You can strike me down, but another will rise to take my place!" Martyrs: The sacrificial among hunters, but by no means the lambs. Martyrs believe that inspiring the imbued against the supernatural means leading from the front, suffering the teeth and claws of the enemy and perhaps even dying for the cause. What...   [click here for more]
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Hunter Book: Redeemer

Hunter Book: Redeemer


The Hand of Salvation I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the enemy has fallen....   [click here for more]
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Hunter: First Contact

Hunter: First Contact


The Hunters Hunted As far as the chosen know, they're the first to see the truth, to know that monsters exist and prey upon humanity. But the imbued aren't the only ones to oppose the creatures of the night. Government agents, crusaders and mystics wage their own wars. How do these people perceive the chosen? Can alliances be forged? Or is war inevitable between all these hunters? And can monsters...   [click here for more]
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