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Technomancer's Toybox

Technomancer's Toybox


Wake-Up Time, Kiddies!!!! Why should the mysticks have all the fun? Across the boards of Dr. Volcano's Forbidden Website, we uncover dozens of gadgets, widgets, inventions and killing machines from the vaults of the Virtual Adepts, Sons of Ether, Technocracy and other random sources. Tomorrow Can Fit in the Palm of Your Hand! A long-awaited sourcebook for high-tech magick, The Technomancer's...   [click here for more]
White Wolf  $9.00 $6.76

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Giovanni Chronicles III: The Sun Has Set

Giovanni Chronicles III: The Sun Has Set


Continuing the saga in the Black Dog Game Factory line. The characters are now powerful elders, with fiefdoms and connections in the world of Camarilla and Sabbat. From the alleys of London to the dunes of Egypt, the characters must stop the Necromancers and foil the Giovanni plans. Note: The Black & White print editions of this book are not full-bleed. Because of printing...   [click here for more]
White Wolf  $10.99 $8.24

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Under the Black Cross

Under the Black Cross


War of the Damned It is a time of conflict. The Ventrue Lord Jurgen and the Tzimisce Vladimir Rustovitch battle for domain in Hungary, while their agents spar across Europe, using intrigue and bloodshed in equal measure. In the Holy Land, the Fifth Crusade arrives in Acre, and the vampiric lords' agents come with it in pursuit of a fragment of the True Cross. Victory can come only at a terrible...   [click here for more]
White Wolf  $9.00 $6.75

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World of Darkness: Blood & Silk

World of Darkness: Blood & Silk


Visit an Age of Wonder and Terror The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you. Enter a World That Is Not Your Own World...   [click here for more]
White Wolf  $13.99 $10.49

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The Wild West Companion

The Wild West Companion


Choose Your Friends Wisely In the Savage West, everybody's got a grievance, and everybody's totin' iron - or silver - and we don't mean coins! Know who's watchin' your back 'cause we're talkin' life and death here: day-to-day life on the frontier and ways you can avoid day-to-day death there. All sorts, from sodbusters to Sioux warriors, from Silent Striders to Iron Riders, can use the wisdom...   [click here for more]
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Traditions Gathered 3: Swords of Faith

Traditions Gathered 3: Swords of Faith


Mages, Unite! The Council of Nine Traditions has stood for centuries as humanity's best hope for survival and freedom. Together the Traditions have strength, unity, power. Divided we fall - and so would reality as we know it. The fate of the world lies in their hands. The Future is Yours The Traditions Gathered is a collection of essential Tradition Books for Mage: The...   [click here for more]
White Wolf  $12.00 $9.00

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Giovanni Chronicles II: Blood and Fire

Giovanni Chronicles II: Blood and Fire


Continuing the saga begun in The Last Supper, Blood and Fire embroils the characters in a deadly struggle against the nascent Giovanni clan. Its members, foul necromancers all, seek nothing less than apotheosis. Only the characters have a chance to thwart the Giovanni's schemes and prevent the clan from ascending to ruleship over all existence. Note: The Black & White print...   [click here for more]
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Witches and Pagans

Witches and Pagans


Cauldron Fires Burn Bright Once every month, when the moon is full, they meet to honor the Old Gods. Some meet in deep forests, others within circles of standing stones. Some whisper the names of their gods while others shout defiantly. They are the hidden children of the Old Ones, those who walk the left-hand path, and their magick is ancient. These outcasts stand at the edge of...   [click here for more]
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Ananasi

Ananasi


Kiss of the Spider Folk Out of the shadows they come, scrabbling on eight million tiny legs. They have no friends, only food. They have no enemies, only the dead. They are the children of Weaver, Wyrm and Wyld all in one, the predators among predators. They are without mercy or compassion, but they are never without style. They are the Ananasi, the children of Grandmother Spider and theyre so...   [click here for more]
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Clanbook: Cappadocian

Clanbook: Cappadocian


More than a clan of scholars and priests, Clan Cappadocian is the Clan of Death. From their humble beginnings in the Holy Lands, these doomed vampires have spread throughout the Dark Medieval world, pursuing their eternal quest as time and history conspire against them. They are condemned by their own actions, and toil endlessly against inevitable destruction. Clanbook: Cappadocian includes:...   [click here for more]
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Infernalism: The Path of Screams

Infernalism: The Path of Screams


The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters. This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned. Infernalism: The Path of Screams includes:...   [click here for more]
White Wolf  $7.99 $5.99

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Kinfolk: Unsung Heroes

Kinfolk: Unsung Heroes


Blood of my Blood We are your parents, your spouses, your lovers. We are your brothers, sisters, children. We know the secret war you wage and were willing to make great sacrifices for your sake. Yet were less than equals in your society only mortals, you say. But could you do without us? You need us. Were Kin. How Sharper than a Serpents Tooth Kinfolk: Unsung Heroes deals with the mortal...   [click here for more]
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Wolves of the Sea

Wolves of the Sea


Wolf-time, Raven-time Death Rides the Waves From out of the north they come, relics of centuries past but deadlier than anything that has ever sailed the seas. For even in the enlightened year of 1197, when true Vikings are just a bloody rumor of the past, there are still knorrs filled with true sons of Odin and Thor, waiting for a chance to loot, pillage and slaughter. The Coasts Will Never...   [click here for more]
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Rage Warriors of the Apocalypse

Rage Warriors of the Apocalypse


With a Howl of Fury For too long, the Wyrm has spread its influence across Mother Gaia. In pain, she cries out to her strongest children. With a howl, they answer her. From the white-hot crucibles of battle they arise, joining into packs to tear through all who would threaten their world. But the Wyrm, too, has its dark heroes, and they are willing to do anything...   [click here for more]
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Tales From the Trails: Mexico

Tales From the Trails: Mexico


South of the Border You're on the run from the law. You've got enemies aplenty in the States, from undead bloodsuckers to nin-foot werewolves. Folks are coming after you with fire, silver bullets and magick. But that's all right, because you're just a few miles north of the border. And you figure once you get to Mexico, your troubles will be far behind. Bad, bad move, amigo. And Just...   [click here for more]
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The Swashbuckler's Handbook

The Swashbuckler's Handbook


A Lot of Daring... To the Devil with the Dark Ages! This is an age of flash and flamboyance, where a swift blade and a quick wit can work wonders. Leave muddy battlefields to the crows! Mingling with courtesans and artists, philosophers and princes is far more comfortable... but no less deadly! A Bit of Luck... Machiavelli wasn't kidding, Poisoned cups and venom'd words epitomize...   [click here for more]
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Kithbook: Pooka

Kithbook: Pooka


The Animal in Us All What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Halfhumanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves Kithbook: Pooka features A complete look at pookas from their...   [click here for more]
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Traditions Gathered 2: Blood and Dreams

Traditions Gathered 2: Blood and Dreams


Mages Unite The Council of Nine Traditions has stood for centuries as humanity's best hope for survival and freedom. Together the Traditions have strength, unity and power. Divided they fall, and so would reality as we know it. The fate of the world lies in their hands. The Future is Yours The Traditions Gathered is a collection of essential Tradition Books for Mage: The Ascension....   [click here for more]
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Artisans Handbook

Artisans Handbook


Fantastic Dreams Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry. Fantastic Creations This book details...   [click here for more]
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Book of Crafts: Whispers of Dissent

Book of Crafts: Whispers of Dissent


Walking Secrets... Once, I met a Chinese woman with hobbled feet and ancient eyes. Once, I fought a knight whose armor shone like burnished light. In the streets of Cairo, sharp-toothed men gnaw sinners' bones; in Haitian midnights, the Loa dance. Not all magi go to war, my young friend. Many dwell in the Titans' shade, the shadows of shadows. These so-called "Orphans"...   [click here for more]
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Dirty Secrets of the Black Hand

Dirty Secrets of the Black Hand


Synonymous with terror and destruction, for centuries the Black Hand has struck fear in the still hearts of Camarilla's vampires. What would the members of that august sect give to know the role the Black Hand has played in its own history? The Black Hand is far more powerful than the Camarilla or even the Sabbat suspect, and its role tonight is even more critical than ever. Learn the secrets behind...   [click here for more]
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Gurahl

Gurahl


Waking from centuries of slumber, the Gurahl — the werebears — rise again. Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the forces of Apocalypse....   [click here for more]
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Tradition Book: Order of Hermes (1st)

Tradition Book: Order of Hermes (1st)


The secret lore of the Hermetic Council comes to light in this final Tradition Book. These mighty wizards have prevailed through wars with mortals, vampires, Technocrats, and their own companions. To them power is the only fact-a fact they know well! Includes lore, spells, ritual tools, and more....   [click here for more]
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World of Darkness: Hong Kong

World of Darkness: Hong Kong


The Old Ways Are No More Hong Kong: China the worlds greatest bastion of capitalism is now engulfed in the coils of the Communist dragon. But more important changes are afoot in this crossroads city, where vampire and werewolf, ghost and Goblin Spider, mage and mummy mingle. The future is now, and tonights deeds may lead to apocalyptic retribution in the mortal and spirit worlds alike.' The...   [click here for more]
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Wraith the Oblivion (2nd Edition)

Wraith the Oblivion (2nd Edition)


The Storytelling Game of Passion and Horror This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way...   [click here for more]
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Vampire: The Dark Ages

Vampire: The Dark Ages


Vampire: The Dark Ages takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wafe their ages-old war. Come share in the rich terror and heady thrill of the 12th century. Learn what it means to be...   [click here for more]
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Veil of Night

Veil of Night


There Is No God but God. . . We are the progeny of Caine like our Christian cousins, but we know what they do not. Muhammad came from our lands and the words revealed to him contain the secrets of our salvation. The Children of Haqim have their ways, but Islam is large and its monsters are many. And Caine Bears His Curse Veil of Night is a complete guide to the...   [click here for more]
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Ashen Cults

Ashen Cults


Drink of Me We are the lords of this Long Night, leading our flocks in the ways of the blood. They gather round our altars and in our churches, they form covens and cults in our honor. They are our worshippers, our slaves and our stock. And we are their gods. And Enter the Night Ashen Cults is a complete guide to the dark faiths promoted by Cainites in the Dark Ages to promote their agendas, rule...   [click here for more]
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Ashen Thief

Ashen Thief


Thieves in the Night Stolen blood, stolen coin and stolen lives, the childer of Caine know all three. Beyond the courts of princes and voivodes, vampires earn their bloody way in the city streets and bandit warrens. They stake out their own informal principalities among the growing cities and lawless woods. Murder, larceny and trickery are their tools often used against the very elders who consider...   [click here for more]
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D.C. by Night

D.C. by Night


Washington DC, a city fueled by corruption and intrigue, offers vampires a treasure beyond all measure: power on a glabal scale. In this place where even mortals have undreamt of might, the undead strive for influence that their peers can only envy. The best try, but only the gifted succeed. A city sourcebook for Vampire: the Masquerade. ...   [click here for more]
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Denizens of the Dreaming

Denizens of the Dreaming


Born of Nightmare and Hidden Desires Freed from the Darklands of the Dreaming, a host of Dark-kin stalk the waking world. Pursuing their own mysterious quests, creatures of ancient nightmares and recent terrors travel strange new paths of dark enchantment, weaving their seductive lures and horrific visions into the fabric of changeling society. The Dreaming will never be the same. Dare the...   [click here for more]
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Kithbook: Redcaps

Kithbook: Redcaps


Hungers Children Driven by humanitys most primitive dreams, redcaps exist within a blood-red nightmare of insatiable hunger. Wherever they go, their destruction and terror leave a trail of broken bones and ravaged hopes. Despised by the other kith, feared and hated as figures of uncontrollable savagery, redcaps glory in their dark reputations and darker desires. Or do they? What lies behind their...   [click here for more]
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Mage: The Sorcerers Crusade

Mage: The Sorcerers Crusade


A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf's historical World of Darkness games, following the tradition of Vampire and Werewolf. Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world....   [click here for more]
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Nuwisha

Nuwisha


Laughter on the Wind The Children of Coyote can wear just about any face they like, wander wherever they want in this world or the next, and generally outsmart anyone unlucky enough to cross their path. Some say the werecoyotes might even be too clever for their own good but who listens to people like that? The Werecoyotes Gather Nuwisha is one of the popular Changing Breed books for Werewolf....   [click here for more]
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Order of Reason

Order of Reason


Slay the Dragons of Ignorance and Fear Born in a dark age, the Order of Reason stretches from the palaces of Cathay to ships bound for new and wondrous worlds. Like beacons in a storm, the Eight Conventions of Daedalus guide mankind to a higher state. But there are many enemies in the night, and the worst of them may hide within the Order of Reason itself! Build Castles of Strength and Wisdom While...   [click here for more]
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Rage Across the World Volume 2

Rage Across the World Volume 2


Garou Across the World... The War of the Apocalypse rages across the globe as the Wyrm seeks to destroy Gaia. The Garou preserve the legends of an idyllic world that existed before the corruption brought about by humanity and the Wyrm. They battle those evils to the death to bring about a new Golden Age, but can Gaia still be saved. Strike Back Now you can fight the War of the Apocalypse...   [click here for more]
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Ratkin

Ratkin


A Plague of Rats For ages, theyve waited in the shadows, beady eyes and high chittering the only signs of their presence. They seethe with ancient hatreds and poorly healed wounds. Now the time comes for them to boil up out of the sewers, to exact their revenge upon the world. The Ratkin are coming. Woe to anyone they catch. The Infestation Begins! With the release of the fifth Changing...   [click here for more]
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Spirit Ways

Spirit Ways


An-an, dan ji! Wey-wey, oh oh! The secrets of the spirit world reflect every corner of reality. Show respect to the spirits and they respond to your dances and songs. Bring reverence to the spirits and you may walk in their world. No mans flawed magick compares to the spirits, archetypes of all creation. Let the barriers between flesh and spirit fall away and answer the call of...   [click here for more]
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Technocracy: N.W.O.

Technocracy: N.W.O.


DO NOT READ THIS BOOK! The dreaded Men in Black dog the steps of Tradition mages, kidnapping, interrogating, converting or removing any threat to the Greater Good. While the clumsy cyborgs of Iteration X blast their targets to atoms, the N.W.O. cuts down their enemies quietly and efficiently. POSSESSION IS FORBIDDEN! Technocracy: New World Order follows the methods, agents...   [click here for more]
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Technocracy: Void Engineers

Technocracy: Void Engineers


Something's out there... ...and the Void Engineers are sworn to track it, trace it, explore it, and, if need be, exterminate it. Deep seas. Deep space. Alternate dimensions. Virtual reality. the palces too odd for most Technocracy agents are this Convention's playgrounds. The sense of wonder that drives them, however, might also spell their destruction. All around, their enemies gather...   [click here for more]
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Three Pillars

Three Pillars


Lords and ladies, abbots and nuns, serfs and guidsman - the foundations of Dark Medieval society rests upon feudal obligation. Each denizen owes his superiors fealty and his inferiors duty. How, then, do Cainites reconcile this temporal hierarchy with their own society of the Long Night? Three Pillars examines the three branches of Dark Medieval society, from the duke in his manor to the peon...   [click here for more]
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Tradition Book: Cult of Ecstasy (1st)

Tradition Book: Cult of Ecstasy (1st)


Life is a gift, and most people never get past the wrapping paper! But the wild Cultists do. By smashing the barriers of law, culture and time itself, they reach the inner truths....   [click here for more]
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Traditions Gathered 1: Songs of Science

Traditions Gathered 1: Songs of Science


A collection of essential Tradition Books for The Ascension. These vital character sourcebooks define the very paths to magick and transcendence itself, and now the out-of-print Virtual Adepts, Sons of Ether, and Order of Hermes return in Songs of Science....   [click here for more]
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Wind from the East

Wind from the East


The Great Khan Calls... From the depths of Asia comes the greatest of all empires, the Mongols of Genghis Khan! They are an unstoppable force; China, India, the Islamic lands and Christian Europe are all threatened or conquered already. With the mortal horde comes monsters of the night, both distant cousins of European Cainites and the dreaded Wan Kuei of the Middle Kingdom. Vampires call for blood...   [click here for more]
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World of Darkness: Blood-Dimmed Tides

World of Darkness: Blood-Dimmed Tides


The Blood-Dimmed Tide Is Loosed Not all of the World of Darkness fearsome denizens haunt the cities or stalk the woods. At the bottom of wine-dark seas lurk ancient horrors unknowable to humanity, creatures that prowl the fringes of a world wholly unlike our own. And sometimes hunger drives these creatures to swim upward in search of prey. And Everywhere the Ceremony of Innocence Is Drowned World...   [click here for more]
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Inanimae: The Secret Way

Inanimae: The Secret Way


Even Stones May Dream During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming endure in the hidden corners and secret...   [click here for more]
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Mediums: Speakers with the Dead

Mediums: Speakers with the Dead


They're Breaking on Through from the Other Side The Restless Dead aren't silent. They're just bursting with thoughts and ideas that they'd love to share with the living. Unfortunately, they're not very good at communicating this sort of thing. It's one of the drawbacks of being dead, after all. That's where you come in. Ready for the secrets of the Restless Dead? You'd better be. Here...   [click here for more]
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Werewolf Chronicles Volume 2

Werewolf Chronicles Volume 2


The Wyrm is upon Us Werewolf legends reach back to the Golden Age of Gaia. Garou still gather around the campfire today, even as tribe fights tribe and the Wyrm slowly devours the world. Now you can relive some of the greatest Garou legends with Werewolf Chronicles Volume 2, a compilation of the first Werewolf stories ever told. This is a Good Day to Die Werewolf...   [click here for more]
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Garou Saga: Whos Who Among Werewolves

Garou Saga: Whos Who Among Werewolves


The Garou remember. The werewolves tell the tales of their greatest heroes, keeping alive the ways. Stories as old as time and even older, stories stretching back to the dim mists of prehistory and stories as new as yesterday. The Garou must remember. For when the stories are no longer told, then the Dying Race will die ...   [click here for more]
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Frontier Secrets

Frontier Secrets


It's the Savage West, Tenderfoot! The world of Werewolf: the Wild West is a fearsome and dangerous place. Texas Tarantulas and Storm Eater spirit minions are everywhere, while the Enlightened Society of the Weeping Moon converts its followers under night skies. How's a Storyteller supposed to tie all the elements of the Savage West together? With the help of Frontier Secrets,...   [click here for more]
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