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The Dread-touched

The Dread-touched


The Dread-touched presents a new group of people who discover they’ve got monsters within themselves. These monsters grant great power, but at terrible cost. Some Dread-touched spend their lives trying to hide from their true nature, keeping their Agony hidden in all but the most dire of circumstances. Others revel in the power they gain from their Agony, abusing their power and...   [click here for more]
White Wolf  $1.95

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The Player's Grimoire

The Player's Grimoire


Grimoire, spellbook, tome, codex, vade mecum… This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table...   [click here for more]
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100 Ensorcelled Mortals

100 Ensorcelled Mortals


Old stories are full of people who made bargains with the fae folk. They offered service, pledged to be good neighbors or took vows to help them, and in return they were given gifts of their own. Sometimes they were blessed with children, other times they were given magical items that made their lives easier... but in some stories they were given the ability to see the fae as they are, behind their...   [click here for more]
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100 Frailties

100 Frailties


There are creatures who exist beyond the ken of mortals. Creatures with the power of gods who pluck men, women and children from the world, and change them into something else. They drag them over the Thorns of the Hedge, the world between their realm and ours, and tear their souls to ribbons. Into the gaps they pour magic, and what's left is a changeling. A fae creature. Like any fae creatures, changelings...   [click here for more]
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100 Hobs To Meet in The Hedge

100 Hobs To Meet in The Hedge


The Hedge. It’s a realm of strange and bizarre madness, but it’s all that stands between the mortal world and Arcadia, the realm of the True Fae. While the Hedge is a living realm, filled with ensnaring vines and snapping plants, it’s also populated with a wide variety of creatures. From hulking ogres with gnashing teeth, to inky living shadows, to beings that look like refugees from a fever...   [click here for more]
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100 Mediums

100 Mediums


The World of Darkness is a truly haunted place. The spirits of the dead lurk everywhere, unseen by those who lack the gifts to perceive them. While there are denizens of the dark corners like vampires, mages, werewolves, Sin Eaters or even changelings who can see the dead, communicate with spirits and locate pathways into the Underworld if the need arises. There are also, however, mortals who find...   [click here for more]
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100 Resources and Rumors to Find on SchreckNet

100 Resources and Rumors to Find on SchreckNet


Access Granted When most think of the kindred they think of the ancient crypts and forgotten lairs of the old world. However, while these immortal creatures may be tethered to the past, they exist as products of the present as well. Cars, guns and even computers are used by the kindred just as surely as the swords and magic of the ancient world. And it was the advent of the digital age that gave birth...   [click here for more]
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100 Rumors To Hear at The Freehold

100 Rumors To Hear at The Freehold


The fae dabble in half-truths, misleading statements and omission of facts. These creatures rarely lie outright, though, lest the Wyrd punish them for their falsehoods. While the Lost have learned to navigate the often-misleading river of truth, even the sharpest among them will still fall prey to hearing what they want to hear, or believing things that might be true even if they cannot be verified....   [click here for more]
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2e Alchemicals: Collosus and Metropolis

2e Alchemicals: Collosus and Metropolis


Essence 6 and 7 Alchemicals are called Collosi, and grow to the size of Warstriders. Essence 8, 9, and 10 Alchemicals are called Metropoli or Patropoli, and grow to the size of buildings or cities. Charms for Colossi and Metropoli are alluded to in the official Alchemicals book, but not defined or detailed. This book fixes that. ...   [click here for more]
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Analects of the Damned

Analects of the Damned


Note: This book is part of the earlier "first edition" cycle of Kindred of the East: The Relentless Age, covering setting. You can find the companion systems book to Analects, Record of the Hungry Dead, here: https://www.storytellersvault.com/product/383100/Record-of-the-Hungry-Dead-A-Rebuild-of-Kindred-of-the-East ...   [click here for more]
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Beast the Primordial Storyteller's Screen

Beast the Primordial Storyteller's Screen


You are one of the Begotten, the living embodiment of a primal nightmare of humanity. Your soul, your Horror, is a monstrous creature - maybe something that humanity dreamed and wrote down and still speaks of in legends, or maybe some outlandish horror that no living person has ever seen.  You are a Beast, and you must feed. Your Hunger drives you, and your Hunger might damn you. Indulge...   [click here for more]
Onyx Path Publishing  $1.99

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Chronicles of Darkness: Dark Eras Storyteller's Screen

Chronicles of Darkness: Dark Eras Storyteller's Screen


Darkness Is Always With Us We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have been...   [click here for more]
Onyx Path Publishing  $1.99

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Deviant: The Renegades Storyteller Screen

Deviant: The Renegades Storyteller Screen


The PDF Storytellers Screen for the Deviant: The Renegades roleplaying game, a Chronicles of Darkness RPG, provides a collection charts and other info to make the Storyteller's role a little bit easier. Print it out for your table or add it to your tablet for quick reference when storytelling a game of Deviant! About the Deviant: The Renegades RPG ...   [click here for more]
Onyx Path Publishing  $1.99

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Faith Heal Her - Book 1 - Bow Your Heads

Faith Heal Her - Book 1 - Bow Your Heads


A sinister thing is using religious fervor to lure prey into its web of lies. Only a young woman and her ghostly companion, her deceased aunt, are aware of the predator in their city. T he search for the Guest continues. The world grows darker. When facing threats that can accomplish the impossible, how long would it take before one considers finding others to join their cause? Intended For Mature...   [click here for more]
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For What Ales Ye: A Werewolf Tale

For What Ales Ye: A Werewolf Tale


Join us as the Galliard "Rook in the Corner" spins a tale of adventure that will surely bring renown and glory. This Werewolf Tale will surely keep you entertained.   ...   [click here for more]
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Geist 2e Storyteller's Screen and Reference

Geist 2e Storyteller's Screen and Reference


You are dead. You shuffled off this mortal coil, passed away, bought the farm, or any of a thousand other quaint metaphors we use to avoid staring into the face of our own mortality. You are not dead. Something else was more important – you didn't have time to lie quiet in your grave, you had things that needed doing. And on the cusp of dissolution, at the crossroads of this world and...   [click here for more]
Onyx Path Publishing  $1.99

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Gimme Shelter Players Kit

Gimme Shelter Players Kit


Set in the Swinging London of 1965, Gimme Shelter is a chronicle that spans from the psychedelic Youthquake of London’s West End right up to the Resurgence. Players take on the roles of Changelings, fighting the battle for imagination n two different worlds.   The Gimme Shelter Players Kit is designed for players to be used as a reference work during play. In addition...   [click here for more]
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Hearts on Trial: Changeling the Lost Second Edition Jumpstart

Hearts on Trial: Changeling the Lost Second Edition Jumpstart


Once upon a time... That’s how the stories always start, but you know better. You know it wasn’t once upon a time, but just yesterday. Just tomorrow. Just every day for the rest of your life. Welcome to the Chronicles of Darkness. A world like our own, but more beautiful, more terrible; infinitely more dangerous and more tempting. Faerie monsters from your nightmares and your wildest fantasies...   [click here for more]
Onyx Path Publishing  $1.99

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Hunter: The Vigil Second Edition Storyteller Screen

Hunter: The Vigil Second Edition Storyteller Screen


You’ve stumbled into shadows.   You know what lurks in darkness.   There are more monsters tonight than ever before.   It’s time to fight back.    The PDF version of the Hunter: The Vigil Second Edition Storytellers Screen includes several charts and rules references to make the Storyteller's role a bit...   [click here for more]
Onyx Path Publishing  $1.99

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Mage: the Ascension Second Edition Storytellers Screen

Mage: the Ascension Second Edition Storytellers Screen


Available at last on the Storytellers Vault! The Storytellers Screen for Mage: the Ascension Second Edition. Recreated from scratch with official art assets in high resolution, this screen contains all the tables and charts from the original for use in your game. The screen comes in two versions - as a single panel with the art on the front and the charts on the...   [click here for more]
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Magickal Hacks

Magickal Hacks


A sourcebook for Mage: the Awakening based on its Chronicle's Guide showcasing the idea of alternate supernal realms with alternate arcana ...   [click here for more]
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Mummy: The Curse Second Edition Storyteller Screen

Mummy: The Curse Second Edition Storyteller Screen


I wield the might of gods, the powers of the elements, control over the living and the dead, and yet I cannot tell you my name. It is unknown to me, in a darkened corner of my memory, and I do not know when illumination shall reach me.   The PDF Storytellers Screen for the Mummy: The Curse 2nd Edition roleplaying game, a Chronicles of Darkness RPG, provides a collection...   [click here for more]
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Sid's Real Life - Book 1

Sid's Real Life - Book 1


While it was common knowledge, if knowledge could ever truly be common among the Sidereals, for a vizier to live an auspicious life even before their Exaltation, the fact of the matter was this… Hoyd’nis Sid lived a colorful and unpredictable life. So indeterminate was her life that even the Five Maidens themselves were confounded by the threads of her Fate. Sid was quite young compared...   [click here for more]
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Sid's Real Life - Book 2

Sid's Real Life - Book 2


While most Sidereals were preoccupied by the factional infighting born from the arguments regarding the Great Prophecy, fifteen-year old Hoyd’nis Sid was too busy wondering if there was any chance in all of Creation for her to catch the smoldering gaze of the young dynast lieutenant, Cathak R’sel. But a greater conspiracy is unfolding, and the two might find themselves part of a something...   [click here for more]
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Sid's Real Life - Book 3

Sid's Real Life - Book 3


While most Sidereals were preoccupied by the factional infighting born from the arguments regarding the Great Prophecy, fifteen-year-old Hoyd’nis Sid is starting to find her place when it comes to the young dynast lieutenant, Cathak R’sel. But once more, the actions of one’s parents have repercussions that the children will need to deal with. Actions which may lead to Creation forever changed....   [click here for more]
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Skull Regalia

Skull Regalia


To be, or not to be, that is the question." — William Shakespeare, Hamlet Skull Regalia is a supplement book for Changeling: the Lost Second Edition, containing a completely new Lost Regalia with five new Common Contracts, and five new Royal Contracts. Also available from Super Vlad: Curiouser and Curiouser Bargains 2.0,...   [click here for more]
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Solo Exalted: A Circle of One

Solo Exalted: A Circle of One


Solo Exalted: A Circle of One Many of us have role-playing games on our shelves that we have read and would like to play but haven’t been able to for a variety of reason. Or, we have characters whose adventures were cut short when campaigns ended unexpectedly. Solo role-playing offers a unique way to both experiment with new systems as well as continue the adventures of characters whose stories...   [click here for more]
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SotM's Guide to Dying

SotM's Guide to Dying


Secrets of the Masquerade becomes Shadows of the Masquerade for their Wraith supplements!  Dive into the causes of deaths and their effects on given lives to fuel your Wraith creation process. Well, we’re dead, now what? This small supplement organizes types of possible deaths and gives examples of matching passions for the newly born Wraith. Guide to Dying includes:...   [click here for more]
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SotM's Trick or Treat 2020 special

SotM's Trick or Treat 2020 special


Joyeuse Toussaint ! Enjoy a one of a kind treat. Unless it's a trick? Who knows. 2020 edition, limited offer Congrats to the 50 winners of the treat! All candy has been claimed. ...   [click here for more]
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The Contagion Chronicle Storyteller Screen

The Contagion Chronicle Storyteller Screen


The world is ill. You have everything to lose through its sickness. Loss. Change. Chaos. Your own blood will rebel against you. Your own herd. Your own loved ones. Do not believe that just because you’ve had a hundred years on this earth, you’ll be exempt. Just because you were ignorant of it until now does not make you immune. Your waking to the reality of this...   [click here for more]
Onyx Path Publishing  $1.99

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Theophanic Stratagem

Theophanic Stratagem


Terror grips the Midwest A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life. Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators...   [click here for more]
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50 God-Machine Infrastructure Examples

50 God-Machine Infrastructure Examples


The God-Machine works in mysterious ways, but its presence on this plane of existence is limited to the Infrastructure its Angels and agents build. Such Infrastructure helps the God-Machine carry out its Occult Matrices, interconnected plans whose purpose is near impossible for the mortal mind to fathom.   50 God-Machine Infrastructure Examples is a collection of...   [click here for more]
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Dissecting Deviant

Dissecting Deviant


Do you have a hard time remembering the difference between Exomorph and Epimorph? Have you ever wondered what the word cohort really means? You're not alone! Many of the terms in Deviant: the Renegades are based in science and medicine, which means many people don't have the prior knowledge to understand where the game terms come from. This guide is written to be easy to understand...   [click here for more]
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Gangrel Características Animalescas Vol.1

Gangrel Características Animalescas Vol.1


Um livro que reune 20 características animalescas com alguns sistemas para as mesmas. O livro e simples e direto feito para os Brasileiros para os Brasileiros....   [click here for more]
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Legacy: Ebon Phoenix

Legacy: Ebon Phoenix


"We Make the Old and Broken Into Something Better" Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old. As seen in The...   [click here for more]
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Modern Cappadocians

Modern Cappadocians


What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights. Modern Cappadocians includes: • A history after their failed demise; • New Merits, Flaws and templates ...   [click here for more]
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Mysterious Place: The Cabin

Mysterious Place: The Cabin


Monsters eat people. That’s the rule. But what if the monster got bored? What if it wanted someone else? Mysterious Place: The Cabin provides a ready-made antagonist and plot hooks for the Chronicles of Darkness, in the style of the first edition sourcebook Mysterious Places. More from NMD Publishing: Better Feared: Nosferatu False...   [click here for more]
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Paths of the Thief and the Judge

Paths of the Thief and the Judge


The Uratha must change and adapt on the hunt. An Auspice might bind the People to a given role on the hunt, but that role is not so easily defined. In this book are presented two alternate Moon Gifts for the Elodoth and Irraka, the Judge's Moon and the Thief's Moon, along with one Merit each to compliment these new roles. ...   [click here for more]
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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the Technocracy...   [click here for more]
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Welcome to Villa Fomoria

Welcome to Villa Fomoria


A story for Werewolf: The Apocalypse The characters are invited to a village in a lost place in a country, a pastoral bucolic place where nothing is what it seems and strange mysteries and horros from the past haunt the unwary... Sharpen your claws!!! Any benefit of my part will go to the investigation of A.L.S. (Amyotrophic Lateral Sclerosis) Thank...   [click here for more]
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Vampire : le Requiem - Orientation

Vampire : le Requiem - Orientation


Orientation est un scénario pour Vampire : le Requiem initialement publié dans Jeu de Rôle Magazine N°49. Il est ici proposé par son auteur dans sa version originale intégrale révisée, jouable avec la V2, avec l’aimable accord de la rédaction. La maquette et les illustrations ont été remaniées. Ce scénario implique de bien connaître les rouages politiques et...   [click here for more]
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Chronicles of Darkness: The Radford Estate

Chronicles of Darkness: The Radford Estate


The Radford Estate has been abandoned since the 1970s, the last victim of the exodus of wealth from Georgeville. Shrouded with an aura of mystery and the setting of no small number of urban legends, it is the perfect place for some unwitting mortals to accidentally peak behind the curtain and catch a glimpse of what lurks in the shadows of the world. - The Radford Estate is a bookmarked, short introductory...   [click here for more]
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Dead Reckoning

Dead Reckoning


The Opacus Cactus Rally was advertised as a test of innovation and skill for the automotively minded members of the Society of Ether. It was to be an opportunity to push their fringe Science to the limit among peers and enjoy the thrill of competition. It was never meant to be safe, but no one expected it to be attacked.  In the aftermath of scorching fire and twisted metal the surviving racers want...   [click here for more]
White Wolf  $2.50

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Progenitors Crash Cart, Issue 2

Progenitors Crash Cart, Issue 2


The second installment of supplements for Mage: the Ascension 20th Anniversary Edition supporting the Progenitors Convention, the Technocratic Union, and in fact, the entirety of the World of Darkness with antagonists, story seeds, conflict prompts, and usable Enhancements, Adjustments and Procedures. ...   [click here for more]
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Between the cracks

Between the cracks


Politics and protection There is a sense of security and power in the Clans of the Camarilla and the Sabbat not extended to vampires of the Bloodlines. Numerically inferior, feared, shunned, and misunderstood, these Cainites must find ways to survive and thrive without the privilege of Clan. Through the Cracks includes: A Note in the Darkness: Persephone, a hunted...   [click here for more]
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Deeds Undone - Those Who Linger

Deeds Undone - Those Who Linger


Wait! I’m not done yet! Only put off until tomorrow what you are willing to die having left undone ~Pablo Picasso   Despite the Dictum Mortem, the Restless cannot leave the world of the Quick alone.  Passions and Fetters bind the dead, chaining them across the Shroud, and – for some – provide a short leash that makes a mockery of the ‘freedom’ of...   [click here for more]
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Hunting: the Monsters

Hunting: the Monsters


Technological warfare Pentex has always tried to stay one step ahead of the Garou, and embracing the digital age has now given them an extra edge in the battle to bring forth the Apocalypse. Humanity has proven once again incapable of resisting Pentexmanipulation that is little more than a distraction designed to  normalise the subjegation of nature, aimal experimentation,   and...   [click here for more]
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Song of Stone

Song of Stone


The song of stone... Tormented by a cavernous prison, it has finally mustered enough power to drive its’ warden into madness, but is still too weak. When volunteers for a local historical event begin to camp in the area, the unwitting herd will be harvested – and devoured. As the ancient evil stirs, thirsting for blood, only one Pack stands between it and plans to bolster the forces...   [click here for more]
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To sup upon the city

To sup upon the city


You did thirst for blood, and with blood I fill you   Dante Alighieri, Inferno   The one constant of our existence is the need for blood.  The ages are not kind, and the mortals must be cultivated slowly; such are the dictates of the Masquerade.     One truth however is held above all others: blood is not just power, it is the currency of...   [click here for more]
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Treasures of the Blood Volume II: Sins of the Second Generation

Treasures of the Blood Volume II: Sins of the Second Generation


All your mighty works will turn to bitter ash… Caine was warned not to pass on the Curse. In defiance of Uriel, he begat the Second Generation – Enoch, Irad, and Zillah, through whom the Clans claim their lineage and power. They compounded their Sire’s sin, Embracing the Third Generation who – jealous of power denied – rose up and consumed the heart’s blood of their Sires....   [click here for more]
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