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Ghost Towns

Ghost Towns


Ghost Towns Ain't All Deserted The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou... Werewolves and Ghosts Side-by-Side Ghost Towns offers...   [click here for more]
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Giovanni Saga I (WW2098)

Giovanni Saga I (WW2098)


The First Nights Clan Giovanni joined the ranks of the undead and ascended to power through backstabbing, butchery and bloodshed. Now you can live this page in Vampire history by staging the events of the Giovannis rise by being a part of it. Join the usurpers or resist their claim as Kindred. Just be certain youre on the winning side. The Final Nights Giovanni Saga 1 compiles the out-of-print...   [click here for more]
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Hengeyokai: Shapeshifters of the East

Hengeyokai: Shapeshifters of the East


The Courts of the Beasts My cousin, you seem confused. Did you truly expect that our ways would be as your own? Did you think that we fight your battles against thisWyrm? Cousin, you have much to learn. Perhaps we shall share our wisdom and ways with you. Then again, perhaps not. One with Gaia, but a World Apart If you want to see how the Changing Breeds are different in the East this is...   [click here for more]
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Horizon: the Stronghold of Hope

Horizon: the Stronghold of Hope


As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi. ...   [click here for more]
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Inanimae: The Secret Way

Inanimae: The Secret Way


Even Stones May Dream During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming endure in the hidden corners and secret...   [click here for more]
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Kithbook: Satyrs

Kithbook: Satyrs


SONGS OF PASSION To play a song of love and to dance beneath the moon, these are the satyr's inheritance. They play from their hearts, and their songs delve deep to draw hidden passions from their audience. Herein you will find the tale of the satyrs - from their treasured romances to their fiery passions; from their great successes to their dismal failures. Join in the song and...   [click here for more]
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Mage: The Ascension (Second Edition)

Mage: The Ascension (Second Edition)


An Epic Game of Reality on the Brink Magick is not dead. Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. On one side stand the Others, Who would twist our world with their mad designs; On the other hand, the snare of Pride, And Power's lure, Await an Inner Fall. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. ...   [click here for more]
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Orphans Survival Guide

Orphans Survival Guide


Born in a Firestorm One moment, you're halfway normal. The next moment, everything goes to hell. Reality becomes a sham and you're the only one who understands the truth. Bend over, baby - you're screwed! Raised on the Streets, Surrounded by enemies, haunted by visions, wrapped up in forces you can't understand... no wonder you're gone crazy! But help is here - help from the only people on...   [click here for more]
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Player's Guide to the Sabbat

Player's Guide to the Sabbat


By Any Means Necessary The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction, These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage. The Price of Freedom is Death But there is a method to their madness. They are the true...   [click here for more]
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Rage Across Australia

Rage Across Australia


Haunted by the Past... The land down under breeds them tough and hardy - none moreso than the Garou. But the harsh outback blisters even their thick skins - and scours their souls. The Garou committed a great wrong here long ago, and the repercussions still haunt them. The Garou must make amends for their past lest they forever remain strangers to the Dreamtime, the spirit world of Australia....   [click here for more]
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Rage Warriors of the Apocalypse

Rage Warriors of the Apocalypse


With a Howl of Fury For too long, the Wyrm has spread its influence across Mother Gaia. In pain, she cries out to her strongest children. With a howl, they answer her. From the white-hot crucibles of battle they arise, joining into packs to tear through all who would threaten their world. But the Wyrm, too, has its dark heroes, and they are willing to do anything...   [click here for more]
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Renegades

Renegades


We Got Your Dictum Mortuum Right Here - Don't tell me you were dumb enough to buy the load of crud the Hierarchy's been trying to sell you. If you believe the Deathlords are benevolent, the Legions are here to protect us and soulforging is a necessary part of the Stygian way of life, I've got a Fetter on the Brooklyn Bridge to sell you. It's all lies, kid, but you're lucky. You're about to hear...   [click here for more]
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Shadow Players Guide

Shadow Players Guide


Surrender to the Dark Side Every wraith has his own personal whisperer in darkness, telling him what it's a very good thing to be bad. (And it is, it is - trust me.) They call the voice the Shadow, and every wraith must strive to resist its efforts to drag him down to Oblivion ( Why! It's always more fun heading downhill! ) This Shadow will urge the wraith to untold acts of depravity and...   [click here for more]
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Sorcerers Crusade Companion

Sorcerers Crusade Companion


An Era of Change The Renaissance: an age of new ideas and amazing wonders. Events, cultures and customs change as fast as the wind blows in this exciting era of invention and adventure. New ideas ride these winds, and only mages and the well-informed can hope to keep pace in this ever-changing world. A Look to the Past This hefty book offers an intense look at the Dark Fantastic world of...   [click here for more]
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Tales From the Trails: Mexico

Tales From the Trails: Mexico


South of the Border You're on the run from the law. You've got enemies aplenty in the States, from undead bloodsuckers to nin-foot werewolves. Folks are coming after you with fire, silver bullets and magick. But that's all right, because you're just a few miles north of the border. And you figure once you get to Mexico, your troubles will be far behind. Bad, bad move, amigo. And Just...   [click here for more]
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Tales of Magick: Dark Adventure

Tales of Magick: Dark Adventure


Kick Ass! Some people think the Awakened sit around dreaming about Ascension. Wrong. Dead wrong. When reality itself is on the brink of destruction, you don't contemplate your navel. You fight - and sometimes die - for the sake of the future. And Live to Tell About It! Tales of Magick takes Mage from the realm of abstraction and kicks it screaming...   [click here for more]
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Technocracy Assembled 1

Technocracy Assembled 1


Control Today The Technocracy strives for its own brand of Ascension. In the Technocrats ideal world, order rules, creativity is outlawed and the human soul is dead. Perhaps, but its a small price to pay. The Technocracy promises purpose, health and prosperity for all. One mans heaven is another mans hell. Order Tomorrow Technocracy Assembled combines out-of-print Mage: The Ascension supplements...   [click here for more]
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Technocracy Assembled 2

Technocracy Assembled 2


Control Today The Technocracy strives for its own brand of Ascension. In the Technocrats ideal world, order rules, creativity is outlawed and the human soul is dead. Perhaps, but its a small price to pay. The Technocracy promises purpose, health and prosperity for all. One persons heaven is another persons hell. Order Tomorrow Technocracy Assembled combines out-of-print Mage: The Ascension supplements...   [click here for more]
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The Hunger Within

The Hunger Within


The Hunger Within is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. The Hunger Within is for 3-4 players, as they explore the mysterious disapperance of a sibling in the quaint English town of King's Well. The Hunger Within taps into the themes of folk horror. The...   [click here for more]
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The Risen

The Risen


The Told You There Was No Coming Back Vincent screamed when he saw us - me - again. After killing me, he'd expected me to stay dead. A reasonable assumption, don't you think? But my Shadow and I, well, we're not reasonable people. - Ryan Shearin, Risen They Lied Here's what tou've been waiting for: the way back to the Skinlands. Here's what you'll need to get there. Here's the terrible price...   [click here for more]
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The Swashbuckler's Handbook

The Swashbuckler's Handbook


A Lot of Daring... To the Devil with the Dark Ages! This is an age of flash and flamboyance, where a swift blade and a quick wit can work wonders. Leave muddy battlefields to the crows! Mingling with courtesans and artists, philosophers and princes is far more comfortable... but no less deadly! A Bit of Luck... Machiavelli wasn't kidding, Poisoned cups and venom'd words epitomize...   [click here for more]
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Traditions Gathered 2: Blood and Dreams

Traditions Gathered 2: Blood and Dreams


Mages Unite The Council of Nine Traditions has stood for centuries as humanity's best hope for survival and freedom. Together the Traditions have strength, unity and power. Divided they fall, and so would reality as we know it. The fate of the world lies in their hands. The Future is Yours The Traditions Gathered is a collection of essential Tradition Books for Mage: The Ascension....   [click here for more]
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Transylvania Chronicles I: Dark Tides Rising

Transylvania Chronicles I: Dark Tides Rising


Born of Darkness Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights Bearers of Unholy Light Dark...   [click here for more]
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Vampire Players Guide - 2nd Edition

Vampire Players Guide - 2nd Edition


The essence of Vampire lies in the undead characters, those doomed symbols of both good and evil. Powerful beyond human comparison, yet damned with tragic defects of epic proportions, each vampire is a unique reflection of its creator, and as such bears only little resemblance to other Kindred. The soul of a vampire is its individuality. ...   [click here for more]
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War of Ages (WW2022)

War of Ages (WW2022)


War for Blood The Jyhad rages amid the skyscrapers and nightclubs of the modern world, as vampire elders - the oldest and most powerful Kindred - impose their law upon the young and newly Embraced. And yet the neonates, despite their thin blood, rebel to choose their own fate. It is an ages-old battle, an eternal struggle. Age and cunning or strength and passion - which will rule the night?...   [click here for more]
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Werewolf Chronicles Volume 2

Werewolf Chronicles Volume 2


The Wyrm is upon Us Werewolf legends reach back to the Golden Age of Gaia. Garou still gather around the campfire today, even as tribe fights tribe and the Wyrm slowly devours the world. Now you can relive some of the greatest Garou legends with Werewolf Chronicles Volume 2, a compilation of the first Werewolf stories ever told. This is a Good Day to Die Werewolf...   [click here for more]
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World of Darkness: Demon Hunter X

World of Darkness: Demon Hunter X


What Is the Sound of One Shen Screaming? Little would seem to constrain the Night People of the East. They suffer no Masquerades and respect no Veils. Their excesses are largely excused as divine vengeance or simple joss. A few souls, however, see the containment of unruly supernaturals as their divinely ordained karma. If You See These Guys on the Road, Run Like Hell! World of Darkness:...   [click here for more]
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World of Darkness: Hong Kong

World of Darkness: Hong Kong


The Old Ways Are No More Hong Kong: China the worlds greatest bastion of capitalism is now engulfed in the coils of the Communist dragon. But more important changes are afoot in this crossroads city, where vampire and werewolf, ghost and Goblin Spider, mage and mummy mingle. The future is now, and tonights deeds may lead to apocalyptic retribution in the mortal and spirit worlds alike.' The...   [click here for more]
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World of Darkness: Sorcerer

World of Darkness: Sorcerer


Not all magicians move the world. So-called hedge wizards ply their arts in the shadows, wresting secrets from musty tomes and hidden glades. This rulebook and players guide in one explores the realm of these lesser sorcerers through hedge-magic rules, character creation, detailed sects and more. Note: The Black & White print editions of this book are not full-bleed. Because...   [click here for more]
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Heart-shaped Hole: The Ghosts of Wymering

Heart-shaped Hole: The Ghosts of Wymering


Whom the gods would destroy... Called ‚England‘s most haunted house‘ by folklorists and avid ghost hunters, Wymering Manor is so much more. A building with a rich and ancient history and enough blood and tears spilled to drown entire generations in. Home to many great families who have yet left their indelible mark on the house that has expanded and changed its...   [click here for more]
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Hunter's Armory 1

Hunter's Armory 1


                  Other titles from Mana Verde Game Design: ...   [click here for more]
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Hunter's Armory 2

Hunter's Armory 2


         A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is also a hunter, and the most dangerous nocturnal predator that ever existed. In this second part, you will find a list of another 36 firearms,...   [click here for more]
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Hunter's Armory 3

Hunter's Armory 3


A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night. In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some...   [click here for more]
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Hunter's Armory 4

Hunter's Armory 4


In this fourth issue, you will find the description and image of 36 Japanese medieval weapons, ready to be used in your chronicles and characters. The custom statistics block includes size, weight, price, and rarity of each weapon, plus other useful data such as maneuvers and special rules for all editions of Vampire: the Masquerade. Includes 36 Japanese medieval weapons 10 special combat maneuvers...   [click here for more]
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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and...   [click here for more]
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Ashen Knight

Ashen Knight


Cold Steel, Hot Blood The clash of arms on the battlefield as two knights meet in combat. The thunder of horses hooves as lances are couched for impact. The oaths sworn to king, God and liege lord. The sons of Caine are no strangers to these things. Now you too can discover what they have known in their blood for centuries. Even Caines Childer Know Honor...   [click here for more]
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Jerusalem by Night

Jerusalem by Night


The City of God It sits at the crossroads of the world. Held by Islam, open to Christian pilgrims and longed for by the Children of Israel, Jerusalem is the magnet that draws three faiths to one place. It is here that East and West collide bloodily, where palmers from England and hashishin about their business can pass in the street. And it is here that Cainites gather, drawn by a power far greater...   [click here for more]
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Book of Lost Houses: The Second Coming

Book of Lost Houses: The Second Coming


Old Dreams Die The dreams of Concordia lie broken in the wake of the High King's disappearance. For commoner and noble fae alike, anarchy spreads across the land and threatens the very changeling world. Yet those who believe that the worst has transpired now recognize a new threat: The gates of Arcadia swing wide once again. New Nightmares Begin The five sidhe houses left behind in Arcadia return...   [click here for more]
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Three Pillars

Three Pillars


Lords and ladies, abbots and nuns, serfs and guidsman - the foundations of Dark Medieval society rests upon feudal obligation. Each denizen owes his superiors fealty and his inferiors duty. How, then, do Cainites reconcile this temporal hierarchy with their own society of the Long Night? Three Pillars examines the three branches of Dark Medieval society, from the duke in his manor to the peon...   [click here for more]
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Transylvania by Night

Transylvania by Night


When Fiends and Warlocks go to War Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers receive their bloody baptism, limitless power awaits those clever and brutal enough to take it. The...   [click here for more]
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Ananasi

Ananasi


Kiss of the Spider Folk Out of the shadows they come, scrabbling on eight million tiny legs. They have no friends, only food. They have no enemies, only the dead. They are the children of Weaver, Wyrm and Wyld all in one, the predators among predators. They are without mercy or compassion, but they are never without style. They are the Ananasi, the children of Grandmother Spider and theyre so...   [click here for more]
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Bastet

Bastet


The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever...   [click here for more]
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Book of Legions

Book of Legions


Suck it Up, maggots! Fall In! All right, you scum-sucking little wimps! I don't wanna hear you crying to Momma anymore, just 'cause you're dead! We're all dead here, so stop whining about it, suck in your Shadows, and stand at attention! We've got a war to fight, babies, and you've just been drafted. Stygia needs you, and the Empire ain't takin' no for an answer! There Is No Choice...   [click here for more]
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Book of the Wyrm (2nd Edition)

Book of the Wyrm (2nd Edition)


The Rot at the Core of the World Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree's roots, the hatred that threatens to devour Gaia. It is the Wyrm. The Army of the Apocalypse You can't...   [click here for more]
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D.C. by Night

D.C. by Night


Washington DC, a city fueled by corruption and intrigue, offers vampires a treasure beyond all measure: power on a glabal scale. In this place where even mortals have undreamt of might, the undead strive for influence that their peers can only envy. The best try, but only the gifted succeed. A city sourcebook for Vampire: the Masquerade. ...   [click here for more]
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Giovanni Chronicles II: Blood and Fire

Giovanni Chronicles II: Blood and Fire


Continuing the saga begun in The Last Supper, Blood and Fire embroils the characters in a deadly struggle against the nascent Giovanni clan. Its members, foul necromancers all, seek nothing less than apotheosis. Only the characters have a chance to thwart the Giovanni's schemes and prevent the clan from ascending to ruleship over all existence. Note: The Black & White print...   [click here for more]
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Giovanni Chronicles III: The Sun Has Set

Giovanni Chronicles III: The Sun Has Set


Continuing the saga in the Black Dog Game Factory line. The characters are now powerful elders, with fiefdoms and connections in the world of Camarilla and Sabbat. From the alleys of London to the dunes of Egypt, the characters must stop the Necromancers and foil the Giovanni plans. Note: The Black & White print editions of this book are not full-bleed. Because of printing...   [click here for more]
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Guildbook: Spooks and Oracles

Guildbook: Spooks and Oracles


Spooks This is my fist. That is your Fetter. This is your Fetter after I've beaten the living hell out of it with my fist. Any questions? Oracles I am a spider in the web of Fate. You are a fly, caught in it. I walk along the strands, untouched. You are bound. The more you struggle, the worse it will be.   The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underworld....   [click here for more]
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Gurahl

Gurahl


Waking from centuries of slumber, the Gurahl — the werebears — rise again. Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the forces of Apocalypse....   [click here for more]
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Kingdom of Willows

Kingdom of Willows


This book sets the stage for dramatic changes coming for the Changeling world. With High king David missing and presumed dead, the political factions of the fae play a deadly game of cat and mouse for control of the throne. Who will rule Concordia? ...   [click here for more]
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