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Desecrated Rites

Desecrated Rites


  “Whisper your dream to me, childe, so I may write it across the stars in blood”     Blood Sorcery isn’t like mortal magic. The rituals are more visceral, the alterations on the world more obvious, and the effect on the caster themself more dire. It calls upon the power of Vitae in strange ways, far-flung from the more instinctive Disciplines most Kindred manifest. But...   [click here for more]
White Wolf  $8.99

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Magickal Hacks

Magickal Hacks


A sourcebook for Mage: the Awakening based on its Chronicle's Guide showcasing the idea of alternate supernal realms with alternate arcana ...   [click here for more]
White Wolf  $1.99

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Mage: the Ascension Second Edition Storytellers Screen

Mage: the Ascension Second Edition Storytellers Screen


Available at last on the Storytellers Vault! The Storytellers Screen for Mage: the Ascension Second Edition. Recreated from scratch with official art assets in high resolution, this screen contains all the tables and charts from the original for use in your game. The screen comes in two versions - as a single panel with the art on the front and the charts on the...   [click here for more]
White Wolf  $1.99

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The NPCs with No Name

The NPCs with No Name


They are nameless NPCs, simple  all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list...   [click here for more]
White Wolf  $4.99

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Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One


The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
White Wolf  $15.00 $10.00

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The Secret Frequency Files

The Secret Frequency Files


The Secret Frequency Files is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Geist, Promethean, and more. Within this book is; The Tomb of William MacKenzie and a 2nd edition update of the Vampire Bloodline The Architects of...   [click here for more]
White Wolf  $7.50

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50 Geists

50 Geists


Death comes to us all. Whether by disease or accident, nature or deliberate acts of violence, all things mortal die sooner or later. In the darkness of death, though, some hear a voice. A whispered promise that things don't have to end. Not like this, and not right now, anyway. These creatures speak in a multitude of voices, and they wear a thousand different forms, but beneath the skin they share...   [click here for more]
White Wolf  $3.99

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Mirrors: Bleeding Edge 2.0

Mirrors: Bleeding Edge 2.0


Bleeding Edge 2.0 is a sourcebook for Chronicles of Darkness: Mirrors This book presents a slightly different view of the setting, placing a strong emphasis on dystopian cyberpunk elements, with a supernatural bent. Stories using this book do not occur within the core setting of the Chronicles of Darkness, but instead inside a mirror universe defined...   [click here for more]
White Wolf  $1.95

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Curiouser and Curiouser Bargains

Curiouser and Curiouser Bargains


Who are you? You hardly know, do you? You are confused, lost one. You aren’t quite yourself… Sit down by the mushroom. Take a bite, eat, drink, Start to wonder… Who do you want to be? — Caterpillar, Beast Sideromancer Curiouser and Curiouser Bargains is a supplement book for Changeling:...   [click here for more]
White Wolf  Pay What You Want

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Geist: The Sin-Eaters Second Edition

Geist: The Sin-Eaters Second Edition


You are dead. You shuffled off this mortal coil, passed away, bought the farm, or any of a thousand other quaint metaphors we use to avoid staring into the face of our own mortality. You are not dead. Something else was more important – you didn't have time to lie quiet in your grave, you had things that needed doing. And on the cusp of dissolution, at the crossroads of this world and the next,...   [click here for more]
Onyx Path Publishing  $19.99

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Sins Washed Away

Sins Washed Away


Sins Washed Away is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. Sins Washed Away is for 3-5 players, as they explore the mysterious disappearance of a friend during a night out partying, leading them into the underground tunnels and sewers of Sheffield. Sins Washed Away taps into the themes...   [click here for more]
White Wolf  $5.00

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Tribebook: Ceilican

Tribebook: Ceilican


The Secrets of the Ring Dancers Before Their Fae Enslavement Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.  The Ceilican have been defined for far too long solely by their Fae...   [click here for more]
White Wolf  $6.00

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Clanbook: Samedi

Clanbook: Samedi


Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by… Herein...   [click here for more]
White Wolf  $9.99

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Thyrsus Magic II

Thyrsus Magic II


 The Thyrsus are the Mages attuned with the realm of constant struggle. In this book you will find More exploration of what it means to be a Thyrsus An analysis of the Thyrsus Yantras andsSymbolism More Vows! ...   [click here for more]
White Wolf  $6.00

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A Deal With Darkness

A Deal With Darkness


Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims. The true path to power comes from calling upon the essence of the unknown. A Deal With Darkness contains: • Updated Pact systems for second...   [click here for more]
White Wolf  $14.99

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Stone and Crystal

Stone and Crystal


  This book includes: • A guide to playing Mage in the Paleolithic Era of North America, including 10 new Path Merits. • A Proximus Dynasty: The Mammoth Hunters. • A Mysterious Place: The Lizard King’s Palace. ...   [click here for more]
White Wolf  $3.00

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Charts of Darkness: Vampire

Charts of Darkness: Vampire


Printer-friendly tables for Vampire: the Masquerade Inspired by the OSR and DIY design communities. Hundreds of ideas for your Vampire: the Masquerade games, from 1st Edition to V20! In this 43-page document you’ll find resources to help you create PCs, NPCs, and whole cities, including: Allies and Contacts A new system for Merits and Flaws Malkavian derangements, Nosferatu deformities,...   [click here for more]
White Wolf  $1.95 $0.95

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100 Broadcasts in the Madness Network

100 Broadcasts in the Madness Network


All Malkavians are connected to the Madness Network. The Madness Network has many names, such as the Cobweb and the Hive, and nobody really knows why it exists. In it, each childe of Malkav has a presence, and everyone can sense it in some fashion. Each experience will be different from another, and if one tries to send a message out, there's a chance it will get caught up in the mix of hundreds of...   [click here for more]
White Wolf  $1.49

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Hunter: The Vigil Second Edition

Hunter: The Vigil Second Edition


You’ve stumbled into shadows.   You know what lurks in darkness.   There are more monsters tonight than ever before.   It’s time to fight back.    Hunter: The Vigil Second Edition is a standalone game that can be played by new or existing players. The lore has been updated to not only reflect the uptick...   [click here for more]
Onyx Path Publishing  $24.99

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Hunter's Armory 1

Hunter's Armory 1


         NOTE ON V5 UPDATE This publication is designed to work with any edition of Vampire, so it contains information relevant to each one. However, not all information provided will be used in all editions. It's up to you to select what's useful for your chronicle, ignoring what doesn't. Some information can be useful...   [click here for more]
White Wolf  $6.99

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100 Rumors To Hear at The Freehold

100 Rumors To Hear at The Freehold


The fae dabble in half-truths, misleading statements and omission of facts. These creatures rarely lie outright, though, lest the Wyrd punish them for their falsehoods. While the Lost have learned to navigate the often-misleading river of truth, even the sharpest among them will still fall prey to hearing what they want to hear, or believing things that might be true even if they cannot be verified....   [click here for more]
White Wolf  $1.99

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HIJACK: The Writer's Guide to the Strix

HIJACK: The Writer's Guide to the Strix


The Strix aren't the barbarians at the gate. They're not the faceless night. They're your mother's face at the window, begging for your blood. They're knowing that if that face can turn against you, anyone can. And they will. --Julian Moretti (deceased) (twice) Hi, I'm Rose. I oversaw Vampire for nine years, and some of the coolest...   [click here for more]
White Wolf  $6.99

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The Second Transmission: The Secret Frequency Files 2

The Second Transmission: The Secret Frequency Files 2


The Second Transmission: The Secret Frequency Files 2 is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Werewolf, Changeling, and more. Within this book is: The Endless Forest we look at the legend of Hoia-Baciu Forest in Transylvania, Romania, and how...   [click here for more]
White Wolf  $10.00

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Buyer Beware: 10 Goblin Markets

Buyer Beware: 10 Goblin Markets


Bizarre Bazaars Tales have been told for centuries about strange gatherings of unusual, inhuman creatures who come together to trade their impossible items in lost, out-of-the-way places. From urban legends of abandoned shopping malls lit by tallow candles where the cracked Formica food court is once more filled with the sound of spitting grease and the scents of spices, to country tales of crumbling...   [click here for more]
White Wolf  $3.99

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Hunter's Armory 2

Hunter's Armory 2


         A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is also a hunter, and the most dangerous nocturnal predator that ever existed. In this second part, you will find a list of another 36 firearms, including...   [click here for more]
White Wolf  $6.99

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The Hunger Within

The Hunger Within


The Hunger Within is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. The Hunger Within is for 3-4 players, as they explore the mysterious disapperance of a sibling in the quaint English town of King's Well. The Hunger Within taps into the themes of folk horror. The...   [click here for more]
White Wolf  $5.00

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Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation

Mage the Awakening 2nd Edition - Grimoire of Supernal Improvisation


The spellcasting rules are difficult to understand, for new and seasoned players alike. This sourcebook aims to provide information on the 13 Practices, making them easier to understand (quite a few are very similar) and on the 10 Arcana. It also provides the players with a source material that is easy to use as reference for Creative Thaumaturgy. ...   [click here for more]
White Wolf  $1.49

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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and Shotguns; Sketches...   [click here for more]
White Wolf  $6.99

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The Merrick Institute

The Merrick Institute


In this book you'll find: Updated rules for Tooth and Claw to Hunter the Vigil Second Edition. A re-imagining and update of the Merrick Institute conspiracy and Dreamscape Endowment. Updated rules to the Compacts, Merits, and Tactics of Tooth and Claw. New Endowments for the other conspiracies. Requires the use of Hunter the Vigil Second Edition. ...   [click here for more]
White Wolf  $8.00

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Player's Guide to the Contagion Chronicle

Player's Guide to the Contagion Chronicle


The Contagion has come; it’s ravaged the world and left you in its wake. The few who are left band together, along lines you never once thought you would agree to. When your enemy becomes the only friend you have left, you make do the best you can. This book includes essays discussing how to combine multiple monster and supernatural types from the Chronicles of Darkness within a Contagion...   [click here for more]
Onyx Path Publishing  $4.99

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100 Mediums

100 Mediums


The World of Darkness is a truly haunted place. The spirits of the dead lurk everywhere, unseen by those who lack the gifts to perceive them. While there are denizens of the dark corners like vampires, mages, werewolves, Sin Eaters or even changelings who can see the dead, communicate with spirits and locate pathways into the Underworld if the need arises. There are also, however, mortals who find...   [click here for more]
White Wolf  $1.99

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100 Hobs To Meet in The Hedge

100 Hobs To Meet in The Hedge


The Hedge. It’s a realm of strange and bizarre madness, but it’s all that stands between the mortal world and Arcadia, the realm of the True Fae. While the Hedge is a living realm, filled with ensnaring vines and snapping plants, it’s also populated with a wide variety of creatures. From hulking ogres with gnashing teeth, to inky living shadows, to beings that look like refugees from a fever...   [click here for more]
White Wolf  $1.99

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Oak, Ash, and Thorn: The Changeling: The Lost Second Edition Companion

Oak, Ash, and Thorn: The Changeling: The Lost Second Edition Companion


So, you’re home. What now? Gonna run and hide for the rest of your life to make sure They never find you again? Screw that. Don’t let Them scare you. Take up space. Make noise. Write your name across the sky and let Them know you’re not going anywhere without a fight. You brought the fairy tale to your home turf, and you make the rules here. Your words have power now, so use them. Build a community....   [click here for more]
Onyx Path Publishing  $6.99

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The Contagion Chronicle: Global Outbreaks

The Contagion Chronicle: Global Outbreaks


This is the way the world ends. The Contagion still rages. Throughout the world, strains manifest and wreak havoc, requiring the Sworn and the False to intervene. Can they contain the chaos, or will their actions exacerbate the problem? The Contagion Chronicle: Global Outbreaks includes: Seven new outbreaks, set around the world. Brief overviews of the infected characters, rumors,...   [click here for more]
Onyx Path Publishing  $4.99

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Deviant: The Renegades

Deviant: The Renegades


Remade You woke up…different. Someone changed you; on a slab, an operating table, an altar. By luck or by fate, you escaped. Now you’re hunted by the ones who made you, and they hold all the cards but one: they don’t know that a fire burns within you because of what they did. They don’t know that you’re hunting them. Broken The Divergence stripped you...   [click here for more]
Onyx Path Publishing  $24.99

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Hunter's Armory 3

Hunter's Armory 3


A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night. In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some extra colors...   [click here for more]
White Wolf  $6.99

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100 Ensorcelled Mortals

100 Ensorcelled Mortals


Old stories are full of people who made bargains with the fae folk. They offered service, pledged to be good neighbors or took vows to help them, and in return they were given gifts of their own. Sometimes they were blessed with children, other times they were given magical items that made their lives easier... but in some stories they were given the ability to see the fae as they are, behind their...   [click here for more]
White Wolf  $1.99

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Places of Power and Mystery

Places of Power and Mystery


Places of Power… Quintessence flows through the world, gathering in caves, pools, glens, and atop mountains. Some places have been found, tamed, and tapped, with ancient structures guiding the flow. Others are lost to time or have yet to be discovered by enterprising Mages. …and mystery Places of Power and Mystery covers 41 locations, from the northern parts...   [click here for more]
White Wolf  $6.95

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100 Gateways Into (And Out Of) the Hedge

100 Gateways Into (And Out Of) the Hedge


The world around us feels real enough. From the concrete of the sidewalk, to the bricks in the wall, you can see this world. Smell it. Touch it. But the Lost know there is another world beyond this one, a place called Arcadia where the mad gods of the True Fae cavort and play, changing reality on a whim. Between this world and that there is a liminal place; a between-realm known simply as the Hedge....   [click here for more]
White Wolf  $2.99

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Beyond the Hedge

Beyond the Hedge


The Lost emerge from maddened Arcadia not wholly human; composed of raw elements and even stranger stuff, they are all also deeply emotional. Divided into Courts that correspond with seasons as well as emotions, they learn to harvest Glamour from mortals. But they are not limited to just fueling their Contracts and powering their Tokens; emotions can be used to work magic similar to that found...   [click here for more]
White Wolf  $4.99

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Hunter's Armory 5

Hunter's Armory 5


In this fifth issue, you will find the description and image of 20 historical weapons ready to be used in your Victorian Age Vampire chronicles and characters. The custom statistics block includes year, origin, size, weight, and rarity of each weapon, plus other useful data such as Resources needed and historical references. - Musket - Rifles, Revolvers, Pistols - Fuse Grenade, Melee, Artillery...   [click here for more]
White Wolf  $4.99

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The Book of Lasting Death

The Book of Lasting Death


There is naught more powerful than life. Life is the wellspring from which all hope and endeavor emerges. How selfish of you Arisen, to deny us the same secrets you hold so close.   Not to worry, my entombed friend. My friends and have found ways of replicating your eternal state, though I daresay, our choices require a little more cutting and pasting than your ancient methods....   [click here for more]
Onyx Path Publishing  $9.99

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Skull Regalia

Skull Regalia


To be, or not to be, that is the question." — William Shakespeare, Hamlet Skull Regalia is a supplement book for Changeling: the Lost Second Edition, containing a completely new Lost Regalia with five new Common Contracts, and five new Royal Contracts. Also available from Super Vlad: Curiouser and Curiouser Bargains 2.0,...   [click here for more]
White Wolf  Pay What You Want

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Ready-Made Dread-touched

Ready-Made Dread-touched


The Dread-touched presents a new group of people who discover they’ve got monsters within themselves. These ready-made characters are built using the rules presented in the Dread-touched and can be used as antagonists or distributed to players to dive right into game play without needing to worry about character creation. Ready-Made Dread-touched includes: Five...   [click here for more]
White Wolf  $1.95

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Treasures of the Blood Volume II: Sins of the Second Generation

Treasures of the Blood Volume II: Sins of the Second Generation


All your mighty works will turn to bitter ash… Caine was warned not to pass on the Curse. In defiance of Uriel, he begat the Second Generation – Enoch, Irad, and Zillah, through whom the Clans claim their lineage and power. They compounded their Sire’s sin, Embracing the Third Generation who – jealous of power denied – rose up and consumed the heart’s blood of their Sires....   [click here for more]
White Wolf  $2.58

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Wyrd Tides

Wyrd Tides


A new sourcebook of kiths, contracts and True Fae for use with Changeling: The Lost 2e, Wyrd Tides collects these offerings that relate to literal tides of the ocean, tides of time, tides of emotion and other expressions of this theme in a Year of the Tide release.   Inside you'll find: * 8 new kiths for use in your Chronicles. * 3 True Fae that prowl the Arcadian seas, their Titles and suggestions...   [click here for more]
White Wolf  $2.99

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Guess My Clan

Guess My Clan


What Clan Am I?  Many Kindred pride themselves on their ability to tell another’s Clan at a mere glance.  The pretty Toreador posing, the belligerent Brujah posturing, and the venerable Venture pouting.  All is not always as it seems though, whether in Elysium, or the Anarch hangout, a Kindred who jumps to conclusions may not have many nights left. Guess My Clan takes a look at the Clans...   [click here for more]
White Wolf  $5.00

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Night Horrors: Nameless and Accursed

Night Horrors: Nameless and Accursed


Awakening is a blessing. It's pure enlightenment, arcane knowledge, untold Mysteries, unimaginable power. Awakening is a curse. It's all-consuming addiction, existential despair, desperate loneliness, dangerous hubris. Awakening is knowing you can do whatever you want, and then doing it. Damn the consequences if you like, but your damnation doesn't erase them. Bending reality to your will intoxicates...   [click here for more]
Onyx Path Publishing  $14.99

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7 True Fae in Arcadia

7 True Fae in Arcadia


Hello, and thank you for your interest in 7 True Fae in Arcadia, a Changeling the Lost supplement. Inside there are several creatures that are ready to be used in any campaign, or as backstory for a character. Anything and everything about these Gentry can be adjusted to fit your game. If you feel the one you like is too powerful, or you want to edit their little slice of Arcadia, please feel free...   [click here for more]
White Wolf  $4.99

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Modern Cappadocians

Modern Cappadocians


What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights. Modern Cappadocians includes: • A history after their failed demise; • New Merits, Flaws and templates ...   [click here for more]
White Wolf  $2.00

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