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Dark Colony (WW2212)

Dark Colony (WW2212)


Few Can Feast on Freedom. Once New England led the fight for freedom. Once it thought it could set its own destiny and determine its own future. Once its leaders were its own, children of its rocky soil. Even the land's vampires once believed this. But no more. When the Damned Feast on Death Schemes plotted thousands of miles away, born of the conflicts millennia...   [click here for more]
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Guildbook: Pardoners and Puppeteers

Guildbook: Pardoners and Puppeteers


Pardoners Your sins cry to me from the depths of your Shadow. Yield to me, and I will grant you absolution and healing. If you resist, I will still aid you. It's just going to hurt a lot more.   Puppeteers Hiya, bunky. Guess what? Ypu're a passenger in your own body right now, so sit back and enjoy the ride. I've been watching you for a while, and it's pathetic. Si I think...   [click here for more]
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Guildbook: Spooks and Oracles

Guildbook: Spooks and Oracles


Spooks This is my fist. That is your Fetter. This is your Fetter after I've beaten the living hell out of it with my fist. Any questions? Oracles I am a spider in the web of Fate. You are a fly, caught in it. I walk along the strands, untouched. You are bound. The more you struggle, the worse it will be.   The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underworld....   [click here for more]
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Kithbook: Eshu

Kithbook: Eshu


Dreamers of Freedom Born from the dreams of wanderers and storytellers, eshu follow their own enigmatic traditions, keeping alive the spirit of adventure and the desire for freedom. Though counted as commoners, these embodiments of the dreams of Africa, India and the Middle East claim a lineage as royal as the noblest of the fae. Yet all too often, they have reputations as irresponsible roamers,...   [click here for more]
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Libellus Sanguinis I

Libellus Sanguinis I


Born to Rule These lands are mine, childer; mine for as far as your Cainite eyes can see. Who defended them when the barbarian hordes clamored to the north? Who fought off the howling infidels to the east? Who put down countless insurrections, both of Cainite and kine contrivance? It was I, my sons and daughters. I, who gave myself wholly unto my lands and their people; for their people are my people....   [click here for more]
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Libellus Sanguinis II

Libellus Sanguinis II


Three More Gather in Darkness The medieval Tremere have seized immortality for themselves, and are despised and hunted as a result. The Toreador dance to the music of prestige and slander in the courts and castles of Europe. The Brujah want to shatter the Long Night to avenge their shattered dream. All three are here. The undead secrets of the Dark Ages are laid bare before you. ...   [click here for more]
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Noblesse Oblige: The Book of Houses

Noblesse Oblige: The Book of Houses


Those Who Rule Since the Mythic Age, the noble houses have been hailed as the leaders of the fae. Though most know only a little of these houses, few truly understand them. Finally, Barn Edgewick, scribe to High King David, has assembled a discourse on the five most powerful houses of the Seelie Court. These pages are a complete dissertation and serve both as a primer for those fae...   [click here for more]
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Nuwisha

Nuwisha


Laughter on the Wind The Children of Coyote can wear just about any face they like, wander wherever they want in this world or the next, and generally outsmart anyone unlucky enough to cross their path. Some say the werecoyotes might even be too clever for their own good but who listens to people like that? The Werecoyotes Gather Nuwisha is one of the popular Changing Breed books for Werewolf....   [click here for more]
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Ratkin

Ratkin


A Plague of Rats For ages, theyve waited in the shadows, beady eyes and high chittering the only signs of their presence. They seethe with ancient hatreds and poorly healed wounds. Now the time comes for them to boil up out of the sewers, to exact their revenge upon the world. The Ratkin are coming. Woe to anyone they catch. The Infestation Begins! With the release of the fifth Changing...   [click here for more]
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Sorcerers Crusade Companion

Sorcerers Crusade Companion


An Era of Change The Renaissance: an age of new ideas and amazing wonders. Events, cultures and customs change as fast as the wind blows in this exciting era of invention and adventure. New ideas ride these winds, and only mages and the well-informed can hope to keep pace in this ever-changing world. A Look to the Past This hefty book offers an intense look at the Dark Fantastic world of...   [click here for more]
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Technocracy Assembled 1

Technocracy Assembled 1


Control Today The Technocracy strives for its own brand of Ascension. In the Technocrats ideal world, order rules, creativity is outlawed and the human soul is dead. Perhaps, but its a small price to pay. The Technocracy promises purpose, health and prosperity for all. One mans heaven is another mans hell. Order Tomorrow Technocracy Assembled combines out-of-print Mage: The Ascension supplements...   [click here for more]
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Technocracy: N.W.O.

Technocracy: N.W.O.


DO NOT READ THIS BOOK! The dreaded Men in Black dog the steps of Tradition mages, kidnapping, interrogating, converting or removing any threat to the Greater Good. While the clumsy cyborgs of Iteration X blast their targets to atoms, the N.W.O. cuts down their enemies quietly and efficiently. POSSESSION IS FORBIDDEN! Technocracy: New World Order follows the methods, agents...   [click here for more]
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Technocracy: Void Engineers

Technocracy: Void Engineers


Something's out there... ...and the Void Engineers are sworn to track it, trace it, explore it, and, if need be, exterminate it. Deep seas. Deep space. Alternate dimensions. Virtual reality. the palces too odd for most Technocracy agents are this Convention's playgrounds. The sense of wonder that drives them, however, might also spell their destruction. All around, their enemies gather...   [click here for more]
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Three Pillars

Three Pillars


Lords and ladies, abbots and nuns, serfs and guidsman - the foundations of Dark Medieval society rests upon feudal obligation. Each denizen owes his superiors fealty and his inferiors duty. How, then, do Cainites reconcile this temporal hierarchy with their own society of the Long Night? Three Pillars examines the three branches of Dark Medieval society, from the duke in his manor to the peon...   [click here for more]
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Tradition Book: Cult of Ecstasy (1st)

Tradition Book: Cult of Ecstasy (1st)


Life is a gift, and most people never get past the wrapping paper! But the wild Cultists do. By smashing the barriers of law, culture and time itself, they reach the inner truths....   [click here for more]
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World of Darkness: Combat

World of Darkness: Combat


When Diplomacy Fails... Not all conflicts are resolved with politics and manipulation. Survival is a tricky business, and the average denizen of the World of Darkness had better know a thing or two about fighting. Once the Black Spiral Dancers smash your door into toothpicks, or the Spectres boil howling out of the Tempest, there's no more time for words. It's Time to Beat...   [click here for more]
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Inanimae: The Secret Way

Inanimae: The Secret Way


Even Stones May Dream During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming endure in the hidden corners and secret...   [click here for more]
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Werewolf Chronicles Volume 2

Werewolf Chronicles Volume 2


The Wyrm is upon Us Werewolf legends reach back to the Golden Age of Gaia. Garou still gather around the campfire today, even as tribe fights tribe and the Wyrm slowly devours the world. Now you can relive some of the greatest Garou legends with Werewolf Chronicles Volume 2, a compilation of the first Werewolf stories ever told. This is a Good Day to Die Werewolf...   [click here for more]
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Werewolf Storytellers Handbook

Werewolf Storytellers Handbook


From Savage Horror The battle against the Wyrm rages, and the losses hurt more each day. Victory is harder to find as the Apocalypse approaches. One person stands above this fray: the Storyteller. It is her responsibility to display the horror and and the wonder of the world of the Garou, the werewolf defenders of the Earth. It is the Storyteller's task and reward to tell the tales of Werewolf:...   [click here for more]
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Pour L'Amour et Liberte: The Book of Houses 2

Pour L'Amour et Liberte: The Book of Houses 2


A Darkened Sky With the disappearance of the High King, a chill of Winter spreads across the land - now is the dawn of the Unseelie Court! Once the Courts traded rulership - Seelie ruled the summer months and the Unseelie the winter, but since the Shattering the Seelie have reigned supreme while the Unseelie patiently waited. With David Arty gone, Winter has begun to set in and the...   [click here for more]
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Book of the Kindred

Book of the Kindred


BOOK OF THE KINDRED is the sourcebook for VAMPIRE: THE MASQUERADE, created by Mark Rein-Hagen, co producer of TV's KINDRED: THE EMBRACED. It tells the tale of the Kindred from the legends of ancient times to the harsh realities of modern nights. It investigates mysteries and reveals secrets that...   [click here for more]
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Dreams and Nightmares

Dreams and Nightmares


This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming. Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements...   [click here for more]
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Book of Legions

Book of Legions


Suck it Up, maggots! Fall In! All right, you scum-sucking little wimps! I don't wanna hear you crying to Momma anymore, just 'cause you're dead! We're all dead here, so stop whining about it, suck in your Shadows, and stand at attention! We've got a war to fight, babies, and you've just been drafted. Stygia needs you, and the Empire ain't takin' no for an answer! There Is No Choice...   [click here for more]
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Changeling Storytellers Guide

Changeling Storytellers Guide


A World of Dreams Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers...   [click here for more]
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Fool's Luck: the Way of the Commoner

Fool's Luck: the Way of the Commoner


Dreams of the Future Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, nothing stands...   [click here for more]
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Guildbook: Haunters

Guildbook: Haunters


do yOU WaNt tO PlaY wiTh MadNEsS? Hi, there. I know you're not dead yet, but we're working on it. Anyway, I was wondering if you'd thought about your career prospects once I finally get around to killing you. I was hoping you'd consider coming to work for us. No? You won't even consider it? Oh, wel.. And, yes, Im going to kill you anyway.   And All Pandemonium Breaks Loose! Some...   [click here for more]
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Kingdom of Willows

Kingdom of Willows


This book sets the stage for dramatic changes coming for the Changeling world. With High king David missing and presumed dead, the political factions of the fae play a deadly game of cat and mouse for control of the throne. Who will rule Concordia? ...   [click here for more]
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Land of Eight Million Dreams

Land of Eight Million Dreams


Lost Spirits of the East In ancient times, the fae of China served as the messangers and servants of the spirit world. In those days, they traveled freely between the realms of spirit and flesh. They were the emissaries of nature, the guardians and protectors of the sacred places. The hsien (known as changelings in the West) are the descendants of beings who were trapped in the realm...   [click here for more]
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Renegades

Renegades


We Got Your Dictum Mortuum Right Here - Don't tell me you were dumb enough to buy the load of crud the Hierarchy's been trying to sell you. If you believe the Deathlords are benevolent, the Legions are here to protect us and soulforging is a necessary part of the Stygian way of life, I've got a Fetter on the Brooklyn Bridge to sell you. It's all lies, kid, but you're lucky. You're about to hear...   [click here for more]
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Shadow Players Guide

Shadow Players Guide


Surrender to the Dark Side Every wraith has his own personal whisperer in darkness, telling him what it's a very good thing to be bad. (And it is, it is - trust me.) They call the voice the Shadow, and every wraith must strive to resist its efforts to drag him down to Oblivion ( Why! It's always more fun heading downhill! ) This Shadow will urge the wraith to untold acts of depravity and...   [click here for more]
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Technocracy: Syndicate

Technocracy: Syndicate


Reality's for Sale. Don't mind that bar code. It's there for your convenience. Why carry cash when credit's much safer? Scan cards? World banks? They're all in the name of progress. Money makes the world go 'round, after all, and few folks understand how true that is. Few folks outside the Syndicate, anyways. Have Your Credit Card Ready! Behind a facade of organized crime, the Credit-Card...   [click here for more]
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Tradition Book: Celestial Chorus (1st)

Tradition Book: Celestial Chorus (1st)


Our Song is Our Strength For millennia, the Choristers have raised their voices in praise of the One. healers, missionaries and defenders of the faith, these mysticks have battled outside resistance, internal dissent and Infernal temptations in their long aria to the ultimate union. Our Voices, the Touch of God. Now the tale of their struggles has been collected in a concise yet inspiring...   [click here for more]
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Tradition Book: Dreamspeakers (1st)

Tradition Book: Dreamspeakers (1st)


If you knew the truths we do, you'd run from your sins. Formed as a compromise, shunned as throwbacks, the Dreamspeakers now emerge from the mists to guide the world to an awareness of its ills. Kindly if possible, by force if necessary... Now all your crimes have come upon us, my friend, and there is nowhere to run. From the shadows of the "primitive" world, the shamans come, visions in...   [click here for more]
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World of Darkness: Mummy (2nd edition)

World of Darkness: Mummy (2nd edition)


"Mummy Second Edition" reintroduces mummies into the World of Darkness. The book consists of: Setting: History and background for mummies, their beliefs, deeds and world-view. Character: Everything a player needs to create a mummy character. Storytelling: Advice and information for storytellers on running mummy chronicles or integrating them into other chronicles. Note:...   [click here for more]
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Rage Across Australia

Rage Across Australia


Haunted by the Past... The land down under breeds them tough and hardy - none moreso than the Garou. But the harsh outback blisters even their thick skins - and scours their souls. The Garou committed a great wrong here long ago, and the repercussions still haunt them. The Garou must make amends for their past lest they forever remain strangers to the Dreamtime, the spirit world of Australia....   [click here for more]
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Outcasts: A Players Guide to Pariahs

Outcasts: A Players Guide to Pariahs


This is a special book that combines a Tribebook, Clanbook, and Tradition book all in one. Each group in the World of Darkness have their own spacegoats, the little guys who are always gettting kicked around: the vampire Caitiff, the Garou Ronin, and the mage Hollow Ones. But just because you're not a member doesn't mean you're not tough. Hell, you've got to be down right mean, because you're alone...   [click here for more]
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Tribebook: Black Furies (1st Edition)

Tribebook: Black Furies (1st Edition)


Man, Imperfect in his understanding of the Mother Born in Her grace, Jealous of Her power, Traps, rapes, enslaves Our sisters, our Mother. We feel the pain, know the blood, Of childbirth, menstruation, humiliation, Ours is the power of life and death, Ours is the Rage of the Mother, Her will is your own. Let Man cower. Black Furies Tribebook includes: - The history and culture of Black Furies. - A...   [click here for more]
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Changeling the Dreaming 2nd Edition

Changeling the Dreaming 2nd Edition


Neither Fully Fae The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible...   [click here for more]
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A World of Darkness (2nd Edition)

A World of Darkness (2nd Edition)


Do you dare to explore the hidden reaches of the World of Darkness? Venture into those forbidden regions where even vampires fear to tread. Glide through the elegant salons of Europe's elders and trek through the depths of the Dark Continent. Lose yourself in Peking's Forbidden City and find what waits at the headwaters of the Amazon. A World of Darkness Second Edition...   [click here for more]
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Anarch Cookbook

Anarch Cookbook


From The Agony of Oppession The elders kick everyone else around. It seems like a vampire has no purpose in this world except as a punching bag for the old ones. They'll knock you down, push you around and force you to do their vile bidding. That is, when they're not drinking you dry. To The Ecstasy of Freedom But you are not alone. We are the anarchs, and we are the future. Read this book, and learn...   [click here for more]
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Book of Lost Dreams

Book of Lost Dreams


This book offers new Arts and other lost information on the fae, as well as complete crossover rules for introducing Changeling to any Storyteller chronicle....   [click here for more]
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Book of Lost Houses: The Second Coming

Book of Lost Houses: The Second Coming


Old Dreams Die The dreams of Concordia lie broken in the wake of the High King's disappearance. For commoner and noble fae alike, anarchy spreads across the land and threatens the very changeling world. Yet those who believe that the worst has transpired now recognize a new threat: The gates of Arcadia swing wide once again. New Nightmares Begin The five sidhe houses left behind in Arcadia return...   [click here for more]
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Doomslayers: Into the Labyrinth

Doomslayers: Into the Labyrinth


We Go Places That No One Else Dares Saddle up, kid, we're going down. That's right, all the way down - into the Labyrinth. Strap on your armor and get your soulsteel ready, because if we're lucky we're going to hit Spectres the second we walk in there. If we're not, we'll hit them right about now. Here's What's Waiting Take a trip into every wraith's worst nightmare...   [click here for more]
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Giovanni Saga I (WW2098)

Giovanni Saga I (WW2098)


The First Nights Clan Giovanni joined the ranks of the undead and ascended to power through backstabbing, butchery and bloodshed. Now you can live this page in Vampire history by staging the events of the Giovannis rise by being a part of it. Join the usurpers or resist their claim as Kindred. Just be certain youre on the winning side. The Final Nights Giovanni Saga 1 compiles the out-of-print...   [click here for more]
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Libellus Sanguinis IV

Libellus Sanguinis IV


The Mad, the Wretched and the Unholy The blood of Caine grants some majesty and beauty, but it drags others into shadows of despair. Their minds shatter, their bodies wither, their souls rot. But with the Curse comes power, and in the depths of ruin lie the greatest secrets. They Watch, They Learn, They Know This last of the Books of Blood reveals the secrets of the Malkavian, Nosferatu and Ravnos...   [click here for more]
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Tradition Book: Euthanatos (1st Edition)

Tradition Book: Euthanatos (1st Edition)


A Tradition on Trial! Feared and distrusted, the "death mages" of the Euthanatos follow a twilight Path of reincarnation and rebirth. Most folks see only the finality of death; the Euthanatos see the new beginning on the other end. Walking the Line Between Life and Death Not that this Path is sure or easy. The treat of corruption swells beneath this group's foundations. Who are they to...   [click here for more]
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Tribebook: Glass Walkers (1st Edition)

Tribebook: Glass Walkers (1st Edition)


The sixth tribebook looks at the Glass Walkers, their rich legends and society. This heavily illustrated book reveals the story of the city wolves, from the time of the first wheel to the present-day computer era. Includes an 8 page comic book and 5 character templates....   [click here for more]
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Tribebook: Silent Striders (1st Edition)

Tribebook: Silent Striders (1st Edition)


The history and culture of the Silent Striders A "Legends of the Garou" comic book Five ready-to-play character templates...   [click here for more]
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Tribebook: Bone Gnawers (1st Edition)

Tribebook: Bone Gnawers (1st Edition)


"To Lie Down with the Wolf and the Lamb, Such is the Will of Gaia" The most empathic of all the werewolves, the Children of Gaia believe that the Wyrm cannot be defeated with its own tactics of violence and destruction. Only by returning hate with understanding, by ever-forgiving one's enemy, will the Apocalypse be diverted. The third Tribebook looks at the Children of Gaia: their enduring history,...   [click here for more]
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Tribebook: Get of Fenris (1st Edition)

Tribebook: Get of Fenris (1st Edition)


This fifth tribebook tells the story of the Get of Fenris: their Nordic heritage, legends and society as told by a Get Skald. The book includes a Legends of Garou comic book; the fierce history and harsh culture of the Get of Fenris; Nordic mythology and how it fits into the world of the Werewolf; the Get of Fenris from around the world and the battles they fight; new gifts, rites, and fetishes; five...   [click here for more]
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