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Modern Cappadocians

Modern Cappadocians


What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights. Modern Cappadocians includes: • A history after their failed demise; • New Merits, Flaws and templates ...   [click here for more]
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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the Technocracy...   [click here for more]
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The Darkness Owns: The Lupines

The Darkness Owns: The Lupines


Vampire 1e's Werewolves, Updated for Vampire: the Masquerade Anniversary Edition!  “We spend a lot of time telling ourselves that we are at the very top of the food chain.  Humanity lords over the world and we lord over them.  Simple.  Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’  It is a very comfortable spot...   [click here for more]
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Tyne and Wear: Nocturnal Encounters

Tyne and Wear: Nocturnal Encounters


With its rainy, dark and ancient demeanor, Tyne and Wear English county is the perfect place in the World of Darkness for your Chronicle to start. Allow your Coterie to explore flashy artistic buildings, stylish night clubs and filthy suburbs in this supplement for Vampire: The Masquerade®.   Tyne and Wear: Nocturnal Encounters includes: • A general introduction to the Tyne and Wear county Kindred...   [click here for more]
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Welcome to Villa Fomoria

Welcome to Villa Fomoria


A story for Werewolf: The Apocalypse The characters are invited to a village in a lost place in a country, a pastoral bucolic place where nothing is what it seems and strange mysteries and horros from the past haunt the unwary... Sharpen your claws!!! Any benefit of my part will go to the investigation of A.L.S. (Amyotrophic Lateral Sclerosis) Thank...   [click here for more]
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Dead Reckoning

Dead Reckoning


The Opacus Cactus Rally was advertised as a test of innovation and skill for the automotively minded members of the Society of Ether. It was to be an opportunity to push their fringe Science to the limit among peers and enjoy the thrill of competition. It was never meant to be safe, but no one expected it to be attacked.  In the aftermath of scorching fire and twisted metal the surviving racers want...   [click here for more]
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Papercraft Dices  [BUNDLE]

Papercraft Dices [BUNDLE]


This special bundle product contains the following titles. PaperCraft Dice Breeds Regular price: $0.50 Bundle price: $0.30 Format: PDF You did not have enough dice; your problems are over. All 5 Breed dice in 3 colors: red, grey and white. Você não tem dados suficientes; seus problemas acabaram. Todos as 5 raças com seus dados em tres cores: vermelho,...   [click here for more]
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Between the cracks

Between the cracks


Politics and protection There is a sense of security and power in the Clans of the Camarilla and the Sabbat not extended to vampires of the Bloodlines. Numerically inferior, feared, shunned, and misunderstood, these Cainites must find ways to survive and thrive without the privilege of Clan. Through the Cracks includes: A Note in the Darkness: Persephone, a hunted...   [click here for more]
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Deeds Undone - Those Who Linger

Deeds Undone - Those Who Linger


Wait! I’m not done yet! Only put off until tomorrow what you are willing to die having left undone ~Pablo Picasso   Despite the Dictum Mortem, the Restless cannot leave the world of the Quick alone.  Passions and Fetters bind the dead, chaining them across the Shroud, and – for some – provide a short leash that makes a mockery of the ‘freedom’ of...   [click here for more]
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Deviltry at Whittlock Manor

Deviltry at Whittlock Manor


Betrayal and bloodlust Something is very wrong at Whittlock Manor; and suspicions of a greater conspiracy prompt the dispatch of Camarilla vampires to the secluded estate.  Deviltry at Whittlock Manor includes:  A foundational scenario that can be used to plot a full story Ways to involve the coterie, and to continue the story after the events in this title NPCs for the...   [click here for more]
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Fettered Ambition

Fettered Ambition


To fear the past… The local Mandarin’s mind has wandered lately, consumed by the past.  All signs point to a revelation that will destabilise the local Court and plunge the city into Shadow War.  Holding the key is a heimin courier, but he has been waylaid, kidnapped, or murdered, and his cargo seized.  …is to enslave the futureFettered Ambition’ is...   [click here for more]
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Hunting: the Monsters

Hunting: the Monsters


Technological warfare Pentex has always tried to stay one step ahead of the Garou, and embracing the digital age has now given them an extra edge in the battle to bring forth the Apocalypse. Humanity has proven once again incapable of resisting Pentexmanipulation that is little more than a distraction designed to  normalise the subjegation of nature, aimal experimentation,   and...   [click here for more]
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Song of Stone

Song of Stone


The song of stone... Tormented by a cavernous prison, it has finally mustered enough power to drive its’ warden into madness, but is still too weak. When volunteers for a local historical event begin to camp in the area, the unwitting herd will be harvested – and devoured. As the ancient evil stirs, thirsting for blood, only one Pack stands between it and plans to bolster the forces...   [click here for more]
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The Memory of Trees

The Memory of Trees


ENCHANTED WOODS AND DARKENED FORESTS Freedom and possibility are embodied by nature, not in the set, stagnant forms of the urban sprawl.  Forests especially place a significant part in the modern mythos of solitude, solace, and silence.  To the Fae, the Wyld and formlessness of potential hold a particular sway.  This collection of story seeds (Some Assembly Required)...   [click here for more]
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Treasures of the Blood

Treasures of the Blood


Caine’s curse takes many forms Since their introduction in the Storytellers Guide First Edition, relics of the blood have occupied a niche in vampiric lore.  Caine’s blood animates the undead form, provides the powers of legend, and regenerates the most grievous wounds.  The possibilities, however, are not limited to physical manifestation, but can imbue relics with a...   [click here for more]
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Treasures of the Blood Volume II: Sins of the Second Generation

Treasures of the Blood Volume II: Sins of the Second Generation


All your mighty works will turn to bitter ash… Caine was warned not to pass on the Curse. In defiance of Uriel, he begat the Second Generation – Enoch, Irad, and Zillah, through whom the Clans claim their lineage and power. They compounded their Sire’s sin, Embracing the Third Generation who – jealous of power denied – rose up and consumed the heart’s blood of their Sires....   [click here for more]
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Watch the World Burn

Watch the World Burn


Are you pawn of Destiny? The broadcasts appear have no meaning; at best they point to average citizens with no connection to the Traditions  Unconnected locations are targeted by dream-directed arsonists An unknowable entity directs the latest conflict in the Ascension War     Or serving something far worse? Numbers Station 232778 has fired...   [click here for more]
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100 Gateways Into (And Out Of) the Hedge

100 Gateways Into (And Out Of) the Hedge


The world around us feels real enough. From the concrete of the sidewalk, to the bricks in the wall, you can see this world. Smell it. Touch it. But the Lost know there is another world beyond this one, a place called Arcadia where the mad gods of the True Fae cavort and play, changing reality on a whim. Between this world and that there is a liminal place; a between-realm known simply as the Hedge....   [click here for more]
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Dark Ages Knightly Characters Gallery

Dark Ages Knightly Characters Gallery


This document by artist Luis Miguez contains 6 “Dark Ages" themed B/W portrait illustrations, usable for your own Storytellers Vault products and, of course, as PCs or NPCs portraits for your Chronicles. All that artwork is absolutely new, exclusive and specially created, and represents 6 knight-type characters, based in depictions and references about weapons and armours from 11-13...   [click here for more]
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Hearthbound Tribe Supplement

Hearthbound Tribe Supplement


From the beloved author of your favorite titles such as: And winner of numerous awards, including: Homecoming Hearthbound gives you a new inclusive faction and multiple levels of intrigue to add to your Werewolf: the Apocalypse tabletop!  Long kept beneath the heels of the Garou Nation, Crinos-Born and Kinfolk have found solidarity in supporting each other, and have turned out en force to demand...   [click here for more]
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Of Knights and Dragons (Mephisto Chronicles)

Of Knights and Dragons (Mephisto Chronicles)


Heroes needed In the Barony of the Half Moon there is a large medieval fair that the changelings of the barony use to celebrate the passing on of the title of Baron to his successors. However, the arrival of an old dragon, who should have been dead for a long time, requires the help of true heroes... Of Knights and Dragons is an adventure for Changeling that...   [click here for more]
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Sample Sires

Sample Sires


This book will allow player characters to choose a sire that is somewhat fleshed out and extant. Choosing someone who doesn’t have any background or who isn’t already in the game might cause extra work for already tired storytellers.   Alternately, the storyteller might use this book to populate a game with NPCs who present themselves to ghoul or mortal PCs. This would allow the PCs to choose...   [click here for more]
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SotM's one shots - Pyriphlegethon

SotM's one shots - Pyriphlegethon


Pyriphlegethon, a Spring story for Vampire: the Masquerade An Easter Tremere adventure This book contains a one shot story or longer campaign centered around 1920s oppressive regime and unique situation of Bordeaux' Tremere Chantry. The clan has failed to keep up with societal change, unable to profit from the Roaring Twenties, the Regent is stuck in his authoritarian anger and desire for absolute control,...   [click here for more]
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The Angel of Mercy

The Angel of Mercy


The first-ever adventure for Mage: the Ascension, available at last on the Storytellers Vault! An ancient statue holds a terrible secret. A Nephandic cult seeks to awaken a forgotten horror, The Technocracy stands ready to silence all who threaten to reveal the truth. When a chance encounter with a gang of neo-Nazi thugs turns into something far more sinister, the mages must uncover...   [click here for more]
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Thyrsus Magic I (Revised)

Thyrsus Magic I (Revised)


A booklet for Mage: the Awakening which explores the what it means to be a Thrysus in three different eras of history along with three ways the magic of the Thrysus expresses itself in the fallen world.  This booklet contains A small exploration of three eras of history as it pertains to the Thyrsus A new Legacy A new Proximus Dynasty A new Bound ...   [click here for more]
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A Block of Random Lists

A Block of Random Lists


This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles),  places and institutions (such as world-famous hotels, casinos, libraries...   [click here for more]
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Legacy of Haight: Harpy

Legacy of Haight: Harpy


A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers. However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides. These resources reflect the lost discoveries of...   [click here for more]
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Nomenclator - v. English

Nomenclator - v. English


También disponible en español: https://www.storytellersvault.com/product/274652/Nomenclator--v-Espanol What’s  the elements order in a Chinese name? How many surnames does an Austrian person have? Any Polish surname other than "Novak"? Surely you had, on occasion, to invent a name from a language you don't know, for a character from a distant country. This very simple document offers you more...   [click here for more]
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Werewolf the Apocalypse Token Pack

Werewolf the Apocalypse Token Pack


A collection of 87 different types of tokens in 3 styles (The Apocalypse, Dark Ages and Wild West) For use in grid maps in online RPG games 57 tribes tokens 15 augur tokens 12 breads tokens 3 templates tokens ALL files in PNG Uma coleção de 87 tipos diferentes de tokens em 3...   [click here for more]
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Forgetting the Fear

Forgetting the Fear


Remembering may be worse… Memory, no matter how unpleasant, shapes us.  It helps us recall those we love, the places we feel at peace, but also reminds us of danger and helps us to survive.  The nature of kindred existence, though, is to erase memory of their existence to protect the Masquerade. One mortal suspects he cannot trust his memories anymore and embarks to...   [click here for more]
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Sound of the Silent: Outpost of Despair

Sound of the Silent: Outpost of Despair


Faces of Despair The Silent Legion is assaulted from all sides. Rival Death Lords seek to subsume those who perish at despair’s hand for their own. Enfants – horrified that their worldly decisions are worthless – seek a second death. A danger beyond the Hierarchy desirously eyes the Oblivion-tainted Legion and beckons their Restless with a siren’s song of entropy. To outsiders, it seems...   [click here for more]
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Forbidden Totems: Karkadann

Forbidden Totems: Karkadann


A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers. However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides. In this supplement, you learn of the Karkadann,...   [click here for more]
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Bloodlines of the New Millennium

Bloodlines of the New Millennium


Bloodlines of the New Millennium focuses on bloodlines that have risen in recent years. Many of these bloodlines are small, insular gatherings of Kindred with specific agendas and actionable goals. Still, from time to time Kindred of these bloodlines occasionally find cause to become involved with the Danse Macabre. Storytellers can include members of these bloodlines as antagonists...   [click here for more]
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Cyber Funk

Cyber Funk


Across Meatspace and Cyberspace! The survivors of the opacus cactus rally might have been willing to let things go, but when one of their number found a trap waiting at the grave of their assailant they discovered there was more to the attack than they first suspected. Someone was enabling professor asphalt in his rampage and they want to know who The hunt is on! Albert T. Edeson follows the trail...   [click here for more]
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Mission Reports Volume 1

Mission Reports Volume 1


Volume 2 is NOW AVAILABLE at https://www.storytellersvault.com/product/269053/Mission-Reports-Volume-2 Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their...   [click here for more]
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Mission Reports Volume 2

Mission Reports Volume 2


Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their own pace, change the presentation of events, or ignore the metaplot entirely, keeping the focus of the game on the paranormal...   [click here for more]
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Mission Reports Volume 3

Mission Reports Volume 3


Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their own pace, change the presentation of events, or ignore the metaplot entirely, keeping the focus of the game on the paranormal...   [click here for more]
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100 Mokolé Kinfolk

100 Mokolé Kinfolk


We return to the 100 Kinfolk series with 100 Mokolé Kinfolk.  The Garou are not the only shifters out there… nor are they the oldest among the breeds, for there are some who remember the bygone days before the wolves had been given Gaia’s blessing. Those who were kings in the days before the catastrophe that brought the age of ice - They are the Mokolé, the children of the lizard kings of old. As...   [click here for more]
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50 Geists

50 Geists


Death comes to us all. Whether by disease or accident, nature or deliberate acts of violence, all things mortal die sooner or later. In the darkness of death, though, some hear a voice. A whispered promise that things don't have to end. Not like this, and not right now, anyway. These creatures speak in a multitude of voices, and they wear a thousand different forms, but beneath the skin they share...   [click here for more]
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Bloodlines From The Vault Vol. I

Bloodlines From The Vault Vol. I


From the city's hottest nightclubs to the quiet depths of the ocean, we present you a collection of new and unique bloodlines, each with its charm, drama, strength and weaknesses. Some of them already known but still unexplored, others totally new, they are ready to be used in your chronicles.       Here you will find: Eight exclusive Bloodlines: Bilqüis, Daeva, Gargoyles, Limonae, Merovingian,...   [click here for more]
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Deadly Country: 100 NPCs of Central Florida

Deadly Country: 100 NPCs of Central Florida


The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't.  Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine...   [click here for more]
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Thyrsus Superreality (Revised)

Thyrsus Superreality (Revised)


A booklet for Mage: the Awakening which explores the Thyrsus Path and offers new playable options.   ...   [click here for more]
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Gathering Shadows

Gathering Shadows


A Prize Like No Other! The Hollow Ones of North Dallas — the up-and-coming Shattered Stars — have stumbled upon the find of a lifetime. A hidden fortress in the woods, magically concealed and seemingly abandoned. How could any of them resist such a treasure? How could they say no to the chance to explore its wreckage? How can they survive without WiFi…? A Nightmare Beneath Ignorance may be...   [click here for more]
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A Cainite's Guide to Travel

A Cainite's Guide to Travel


Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.  Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning...   [click here for more]
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SotM's Guide to Siring

SotM's Guide to Siring


Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?   Secrets of the Masquerade’s Guide to Siring includes: A clear and short explanation of the importance of Preludes; 12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate; Exclusive new...   [click here for more]
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Legacy of Haight: Cyclops

Legacy of Haight: Cyclops


A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers. However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides. In this edition, readers are introduced to the...   [click here for more]
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Forgotten Thaumaturgies

Forgotten Thaumaturgies


Study new secrets from the blood magic!!! Discover 8 new Thaumatugies: Path of Murder, Ghouldom, HEAVY METAL Sorcery, Mentorius, Oniroterror, Path of Vis, Terrae and Greenery. Learn about new Combined Disciplines: Green Arsenal, Cyberleech, Psychotropic Fruit, Personal Liberation, Create Family of Revenants, Vegetable Parasite, Elixir of Strength...   [click here for more]
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Blood Orgy in the House of Pain

Blood Orgy in the House of Pain


The Sabbat are coming. You've seen the signs. Shapes watching you down dark streets. Hang-up calls at strange hours (who is awake at two in the afternoon?).  Last night someone left poor Wendell, the Nosferatu, lying in front of the dance club where you hunt, with a stake in his heart and his fangs yanked out and a note nailed to his forehead. It said: "get out of town."  So it's flee or fight....   [click here for more]
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The New Recruits - Orpheus Ready-Made Characters

The New Recruits - Orpheus Ready-Made Characters


The New Recruits presents six ready-made characters for you to use in your Orpheus game. These are perfect for a group looking to save time and prep for a one-shot game, or to use as the basis of an ongoing chronicle. The Storyteller may even choose to use the characters presented herein as NPCs. They could be an allied crucible working alongside the characters in...   [click here for more]
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Chiaroscuro City Map (Mortal Pack)

Chiaroscuro City Map (Mortal Pack)


Chiaroscuro, also called the “City of Glass” or the “Broken Jewel of the South”, is the largest city in the South of Creation.  Widely renowned throughout the far-reaching lands of Creation for its magnificent and magical glass towers, few of which still stand.  Traders, merchants, nomads, and adventurers alike travel it's vermilion streets every day.  Now it is your turn! ...   [click here for more]
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