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Crushing Depths

Crushing Depths


the quest for answers continues! Dwight Cogmiester survived Professor Asphalt's rampage at Opacus through grit and ingenuity. His colleagues have investigated why the young Etherite snapped but have been vicuously attacked at every turn, and now it falls onto him to travel to the heart of the world, the Hollow Earth, for answers. A dark heritige unveiled! Valentine Station, wonder of Etherite engineering,...   [click here for more]
White Wolf  $5.00

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The Angel of Mercy

The Angel of Mercy


The first-ever adventure for Mage: the Ascension, available at last on the Storytellers Vault! An ancient statue holds a terrible secret. A Nephandic cult seeks to awaken a forgotten horror, The Technocracy stands ready to silence all who threaten to reveal the truth. When a chance encounter with a gang of neo-Nazi thugs turns into something far more sinister, the mages must uncover...   [click here for more]
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Bloodlinebook: Deava

Bloodlinebook: Deava


The Clever Servants Their hands do the dirty work. Their loyalty makes them bow. Their words sing the Prince's praises; yes, the Deava make such good little servants. Born from great beauty and ugliness, the Camarilla's pretty little pets play their own little games for they know of the great destiny that awaits all of Caine's children. Deava Includes Contains...   [click here for more]
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The Babel Center

The Babel Center


A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin? Features • Open adventure that spans several years • The chance to save or ruin the Technocracy...   [click here for more]
White Wolf  $2.00

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Venice Unmasked

Venice Unmasked


Venice Unmasked is a source book for Changeling: the Lost. “It is the city of mirrors, the city of mirages, at once solid and liquid, at once air and stone. Erica Jong Venice is a unique city for the Lost. It is the fairy tale city, a city of mirrors, and a city of inversion. The Carnival rules all, even the Gentry. Slave becomes master, master becomes slave,...   [click here for more]
White Wolf  $20.00

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Deadly Country: 100 NPCs of Central Florida

Deadly Country: 100 NPCs of Central Florida


The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't.  Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine...   [click here for more]
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Anathema: Tools of the Hero

Anathema: Tools of the Hero


Beast: The Primordial provides a number of options for Anathema that can be included in your game. The section on Anathema also includes a sidebar regarding creating your own Anathema. In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign. There are also specific...   [click here for more]
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SotM's one shots - Mens Sana

SotM's one shots - Mens Sana


Follow this Coterie’s unique situation as they are struck both with incredible luck and incredible misfortune and find out the source of these bizarre events that have been plaguing their nightly lives for far too long. This short supplement contains an easy to adapt one shot story to any city to introduce new players to Vampire the Masquerade, alongside premade characters...   [click here for more]
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Deviltry at Whittlock Manor

Deviltry at Whittlock Manor


Betrayal and bloodlust Something is very wrong at Whittlock Manor; and suspicions of a greater conspiracy prompt the dispatch of Camarilla vampires to the secluded estate.  Deviltry at Whittlock Manor includes:  A foundational scenario that can be used to plot a full story Ways to involve the coterie, and to continue the story after the events in this title NPCs for the...   [click here for more]
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Meet the Carvers

Meet the Carvers


The Vigil sets hunters against all types of monsters. Some are supernatural, while others are mere mortals who find a taste of power in the darkness. The Carver family is one such group. For generations, the Carver family has lived on a remote farm in Southern Wisconsin. When crop yields were lean and hunting was poor, the family turned to cannibalism. Meet the Carvers introduces...   [click here for more]
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50 Desperate Desires

50 Desperate Desires


The ennui of immortality can sap one of ideas on how to spend one’s unlife. These are possible goals, personal targets, or story prompts your players might be interested in. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign.  Have fun! ...   [click here for more]
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50 Mortal Musings

50 Mortal Musings


Mortals don't realize how much fun they are having. Or how much more meaning ordinary things can be when looked at through the lens of immortality. Whether it is to relive the mortal moments, or deal with mortal matters, see which ones work best for your group. ...   [click here for more]
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Gathering Shadows

Gathering Shadows


A Prize Like No Other! The Hollow Ones of North Dallas — the up-and-coming Shattered Stars — have stumbled upon the find of a lifetime. A hidden fortress in the woods, magically concealed and seemingly abandoned. How could any of them resist such a treasure? How could they say no to the chance to explore its wreckage? How can they survive without WiFi…? A Nightmare Beneath Ignorance may be...   [click here for more]
White Wolf  $4.00

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One Giant Leap for Inhumankind

One Giant Leap for Inhumankind


Non-canon fiction in genres of science fiction, horror, and adventure Set in Classic World of Darkness Mage: the Ascension Werewolf: the Apocalypse Time period is late 1990s or early 2000s This is the story of a Technocracy technician named 9199L3R. She constructs a way to bring back a colleague who is stuck in a dimension called the Umbra. But something else wants to come back with them. A local...   [click here for more]
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Forbidden Totems: Karkadann

Forbidden Totems: Karkadann


A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers. However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides. In this supplement, you learn of the Karkadann,...   [click here for more]
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Reach and Grasp: Cults of the Arisen

Reach and Grasp: Cults of the Arisen


The existence of the Arisen is a confusing staccato journey through time. Precious context and basic comprehension of the world around them is denied the Arisen by the rigors of the Rite of Return. Most Arisen are fortunate enough to have a cult to draw upon for a connection to the living world. ANATOMY OF A CULT As described in Mummy: The Curse, there are three core components that...   [click here for more]
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Legacy of Haight: Cyclops

Legacy of Haight: Cyclops


A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers. However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides. In this edition, readers are introduced to the...   [click here for more]
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Clanbook: Mirata

Clanbook: Mirata


In the deepest corners of the World of Darkness, a secret and forgotten bloodline fights a self-appointed crusade against their own kind, The Mirata, convinced that vampirism is a curse that God placed on Cain, hide among the kindred to destroy them and earn redemption. Can you hide among the predators and be the ultimate killer? Behold the Clanbook: Mirata, an exhilarating journey into the heart of...   [click here for more]
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Legacy of Haight: Harpy

Legacy of Haight: Harpy


A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers. However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides. These resources reflect the lost discoveries of...   [click here for more]
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50 Wondrous Weapons

50 Wondrous Weapons


This mini-resource allows Storytellers to easily come up with strange, wondrous, and terrifying weapons that can add new color to their Exalted sessions. These fifty armaments can serve as jumping points for your players (and NPCs) to have awesome weapons that have their own stories to tell.  These are perfect for your Exalted games, regardless of the edition. Written by Tobie Abad. ...   [click here for more]
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Fast Names for Characters - Random Tables

Fast Names for Characters - Random Tables


This document contains 300 names and 150 surnames for very fast random character name improvisation. Don't be short of ideas never more!! (Anyway, if you think you need something a little more complex, you could take a look at this: https://www.storytellersvault.com/product/293821/Nomenclator--v-English) ...   [click here for more]
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Sire: The Embrace

Sire: The Embrace


This help provides 100 embrace ideas that contain many story seeds for Storytellers and make their work easier. Any benefit por my part will go to the investigation of Amyotrophic Lateral Sclerosis (A.L.S.) I hope you enjoy it! ...   [click here for more]
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Song of Stone

Song of Stone


The song of stone... Tormented by a cavernous prison, it has finally mustered enough power to drive its’ warden into madness, but is still too weak. When volunteers for a local historical event begin to camp in the area, the unwitting herd will be harvested – and devoured. As the ancient evil stirs, thirsting for blood, only one Pack stands between it and plans to bolster the forces...   [click here for more]
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A Block of Random Lists

A Block of Random Lists


This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles),  places and institutions (such as world-famous hotels, casinos, libraries...   [click here for more]
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Crossing the Veil

Crossing the Veil


Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new...   [click here for more]
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Persephone Rising

Persephone Rising


Second-place title for the Spring Sprint 2020 competition! How do you kill a goddess?  That's the question which this chronicle guide concerns itself with. An elder has awoken within the city, determined to ascend to her rightful place on Olympus. The city's Kindred take a much more pragmatic view. But can they overcome their petty politicking to confront this challenge...   [click here for more]
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SotM's Guide to Dying

SotM's Guide to Dying


Secrets of the Masquerade becomes Shadows of the Masquerade for their Wraith supplements!  Dive into the causes of deaths and their effects on given lives to fuel your Wraith creation process. Well, we’re dead, now what? This small supplement organizes types of possible deaths and gives examples of matching passions for the newly born Wraith. Guide to Dying includes:...   [click here for more]
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Dead Reckoning

Dead Reckoning


The Opacus Cactus Rally was advertised as a test of innovation and skill for the automotively minded members of the Society of Ether. It was to be an opportunity to push their fringe Science to the limit among peers and enjoy the thrill of competition. It was never meant to be safe, but no one expected it to be attacked.  In the aftermath of scorching fire and twisted metal the surviving racers want...   [click here for more]
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The Memory of Trees

The Memory of Trees


ENCHANTED WOODS AND DARKENED FORESTS Freedom and possibility are embodied by nature, not in the set, stagnant forms of the urban sprawl.  Forests especially place a significant part in the modern mythos of solitude, solace, and silence.  To the Fae, the Wyld and formlessness of potential hold a particular sway.  This collection of story seeds (Some Assembly Required)...   [click here for more]
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50 Chrysalis Manifestations

50 Chrysalis Manifestations


Wonderful Weird Manifestations These are prompts you can use to show the intense presence of Glamour welling up for the incoming Chrysalis. The “birth” of a new Changeling is never quite normal. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign.  Have fun! ...   [click here for more]
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Blood Orgy in the House of Pain

Blood Orgy in the House of Pain


The Sabbat are coming. You've seen the signs. Shapes watching you down dark streets. Hang-up calls at strange hours (who is awake at two in the afternoon?).  Last night someone left poor Wendell, the Nosferatu, lying in front of the dance club where you hunt, with a stake in his heart and his fangs yanked out and a note nailed to his forehead. It said: "get out of town."  So it's flee or fight....   [click here for more]
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Orpheus Character Creation Quick Reference

Orpheus Character Creation Quick Reference


This document compiles all the character creation options from the Orpheus line of books into one series of quick-reference charts. The following abbreviations are used for each book throughout this document: Orpheus Core Book (OR) Crusade of Ashes (CA) Shades of Gray (SH) Shadow Games (SG) The Orphan Grinders (OG)...   [click here for more]
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50 Doorways to the Dreaming

50 Doorways to the Dreaming


Deceptive Doorways These are prompts you can use highlight the unpredictability or the wackiness that the Dreaming embraces when it allows the Changelings into its depths. Doorways should be as memorable as the dreams you never forget.  Or the nightmares you constantly remember. These options are perfect for one-shot games and can even inspire their own stories. I hope they open doors for you! Have...   [click here for more]
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Contagion: The Berlin Chronicles

Contagion: The Berlin Chronicles


Contagion is the first part of The Berlin Chronicles, a series of plug-and-play storybooks for the Storyteller's Vault. Each book is a stand-alone tale that explores the metropolis during one of the spotlight eras of VAMPIRE: The Masquerade. Contagion includes: • An updated look at the setting of Berlin by Night, moving the timeline to the...   [click here for more]
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Darkscapes: Volume 1

Darkscapes: Volume 1


Darkscapes is an art pack of land and cityscapes inspired by The World of Darkness This file contains 10 images to be used in your Storytellers Vault or Dark Pack Projects. The files are in a ZIP. and are high quality JPEGs at 300 dpi for easier use. Use them to set the scene or mood for your story or game. Please note that the artwork should not be modified, and can only be used...   [click here for more]
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Watch the World Burn

Watch the World Burn


Are you pawn of Destiny? The broadcasts appear have no meaning; at best they point to average citizens with no connection to the Traditions  Unconnected locations are targeted by dream-directed arsonists An unknowable entity directs the latest conflict in the Ascension War     Or serving something far worse? Numbers Station 232778 has fired...   [click here for more]
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Mission Reports Volume 2

Mission Reports Volume 2


Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their own pace, change the presentation of events, or ignore the metaplot entirely, keeping the focus of the game on the paranormal...   [click here for more]
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50 Epic Schemes

50 Epic Schemes


Wondering what madness the Deathlord has in store? Or ambitious plan the Dynast has in mind? Roll two ten-sided dice to choose from this list ...   [click here for more]
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Mission Reports Volume 1

Mission Reports Volume 1


Volume 2 is NOW AVAILABLE at https://www.storytellersvault.com/product/269053/Mission-Reports-Volume-2 Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their...   [click here for more]
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Three Centuries Lost

Three Centuries Lost


History, as we know it, is wrong. Nearly three centuries do not exist – they are, in fact, a fabrication. The years AD 614 to 911 were made up, whole cloth, by a trio of old and incredibly powerful Malkavians. Their reasons differ, but the end result was the same; three hundred years inserted into the history of Europe. A mighty emperor created to stroke the ego of a Malkavian Methuselah. And three...   [click here for more]
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Dying in Your Sleep

Dying in Your Sleep


Dying in Your Sleep contains a new Key for use by Sin-Eaters: the Chimerical Key. This esoteric Key allows for Manifestations to be used to study, manipulate, and weaponize the sleeping and dreaming states of those around them, providing an entirely new angle of approach to many different problems and goals they might have. This is a 1st edition supplement for Geist: the Sin-Eaters....   [click here for more]
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Deeds Undone - Those Who Linger

Deeds Undone - Those Who Linger


Wait! I’m not done yet! Only put off until tomorrow what you are willing to die having left undone ~Pablo Picasso   Despite the Dictum Mortem, the Restless cannot leave the world of the Quick alone.  Passions and Fetters bind the dead, chaining them across the Shroud, and – for some – provide a short leash that makes a mockery of the ‘freedom’ of...   [click here for more]
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Artifacts of Blood

Artifacts of Blood


When two of Vampire the Masquerade's most powerful beings offer you what you most desire, do you agree? Are you willing to take the pain, danger or even regret that their treasures can cause? Or will you be the one that can bring them to their full potential and change things in your favor? This Book Includes...    -The full history and abilities for eight artifacts mentioned in the VTM series...   [click here for more]
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Pain Rage and Fear

Pain Rage and Fear


Everything that exists has a reflection in the world of the Shadow, it is said. When new ideas and technologies are introduced in the physical realm, they birth new spirits to accommodate them. Only the rarest of concepts or creations bring about the birth of a truly new spirit. Most are simply older spirit forms, redressed to fit the new iteration of their platonic state. Pain, Rage, and...   [click here for more]
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50 Handy Hearthstones

50 Handy Hearthstones


These Rocks Are Atypical This mini-resource allows Storytellers to easily come up with ideas on other kinds of hearthstones the Circle may come across. These fifty jumping points are sure to offer cool plot ideas for your Exalted games, regardless of the edition.  Written by Tobie Abad. ...   [click here for more]
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Cyber Funk

Cyber Funk


Across Meatspace and Cyberspace! The survivors of the opacus cactus rally might have been willing to let things go, but when one of their number found a trap waiting at the grave of their assailant they discovered there was more to the attack than they first suspected. Someone was enabling professor asphalt in his rampage and they want to know who The hunt is on! Albert T. Edeson follows the trail...   [click here for more]
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50 Strange Spirits

50 Strange Spirits


The Strange World of Spirits This mini-resource allows Storytellers to easily come up with ideas on what kind of spirits the Circle encounters during their heroic adventures. These fifty jumping points are sure to offer cool plot ideas for your Exalted games, regardless of the edition. Written by Tobie Abad. ...   [click here for more]
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Hunting: the Monsters

Hunting: the Monsters


Technological warfare Pentex has always tried to stay one step ahead of the Garou, and embracing the digital age has now given them an extra edge in the battle to bring forth the Apocalypse. Humanity has proven once again incapable of resisting Pentexmanipulation that is little more than a distraction designed to  normalise the subjegation of nature, aimal experimentation,   and...   [click here for more]
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The New Recruits - Orpheus Ready-Made Characters

The New Recruits - Orpheus Ready-Made Characters


The New Recruits presents six ready-made characters for you to use in your Orpheus game. These are perfect for a group looking to save time and prep for a one-shot game, or to use as the basis of an ongoing chronicle. The Storyteller may even choose to use the characters presented herein as NPCs. They could be an allied crucible working alongside the characters in...   [click here for more]
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Fireball Run

Fireball Run


The Opacus Cactus Rally awaits! A call has gone out through the Society of Ether that a contest will be held in the sleepy West Texas town of Opacus. It’s to be a contest of enlightened engineering and skill, an automotive race through off-road tracks and hill country. A sizable research grant has been offered to the winner, and several Etherites have answered that call... Treachery, Metal,...   [click here for more]
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