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The Black Hand: Playing the Sabbat

The Black Hand: Playing the Sabbat


The Black Hand: Playing the Sabbat Check out the Bundles that include this book! The Black Hand Complete BUNDLE The Scenario Set 1 BUNDLE In our newest update we've changed some graphics, added new contextual sidebars, revised some sections after a sensitivity review and updated the custom Black Hand character sheet by Mr. Gone. We've added four new Loresheets...   [click here for more]
White Wolf  $24.99

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V5 Vampire Player's Guide

V5 Vampire Player's Guide


Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules...   [click here for more]
White Wolf  $5.00

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V5 Storyteller Resources

V5 Storyteller Resources


Rules don't have to bite. Our Storyteller resources book includes a variety of cheat sheets, quick references, tables, and more to make sure you're spending more time telling a Vampire story and less flipping through the book. From a Diablerie flowchart to summaries for combat, character creation, and more, these easy-to-follow guides will help Storytellers and players alike stay in...   [click here for more]
White Wolf  $7.50

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Bloodlines: The Ageless

Bloodlines: The Ageless


A Vampire: The Requiem Supplement History is written by the victors. In other words…us. We ruled the black streets of Babylon, took heads in the Terror, stormed the trenches at Ypres… And if you believe that? We’ve already won. — Sylvan, Caporetto Firebrand The Kindred have been many things to many...   [click here for more]
White Wolf  $16.49

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M20 Victorian Age Mage

M20 Victorian Age Mage


The Order of Reason spreads its wings, and the world burns. We tell ourselves this is for Enlightenment. We tell ourselves this is for the greater good. We tell ourselves this is for humanity. We lie to ourselves. The great engines of the Empire are all-consuming beasts, heedless of anything but their own hunger — for riches, for lives, for land.  Everything falls...   [click here for more]
Onyx Path Publishing  $29.99

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Wild Hunt: Gangrel

Wild Hunt: Gangrel


We've met before, but this is the last time. You owed a debt of blood the moment you stepped into my woods, Little Red, and the Big Bad Wolf never forgets what she's due. What, you think that's no fair? Oh pet, there are no rules but the ones I make with tooth and claw. I always play fair, though. The game's no...   [click here for more]
White Wolf  $16.49

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The Storytellers Guide - Vampire V5

The Storytellers Guide - Vampire V5


Welcome to the World of Darkness. I am your guide. The Storytellers guide gives you everything you need to run a successful vampire story. Herein you will find complete details on running chronicles, covering every V5 paramount topic. Tables will guide you step-by-step on every major aspect of a vampire story, from frenzy scenes to lists of plots and places, followed by a myriad...   [click here for more]
White Wolf  $19.99

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BECOMING: A V5 Character Creation Supplement

BECOMING: A V5 Character Creation Supplement


Inspired by the Lifepaths system of the Cyberpunk TTRPGs, BECOMING is a character story generation system which asks the important questions: Where did you come from? What do you believe in? How did you get this way? BECOMING helps everyone from a first-time player to the long-time storyteller quickly find inspiration, generate stories, and break free from the tropes...   [click here for more]
White Wolf  $2.50

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Sin Again: Daeva

Sin Again: Daeva


We've met before and will again. You'll see me under neon lights with a drink in my hand and your name on my lips. You'll find me lounging on a chaise with nothing but your eyes upon my body. You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror. And...   [click here for more]
White Wolf  $16.49

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Paradigm Explored: Fairy-Faith

Paradigm Explored: Fairy-Faith


See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the...   [click here for more]
White Wolf  $4.99

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Tourniquet: V5 Edition

Tourniquet: V5 Edition


Tourniquet is a set of guidelines and rules to help you navigate your way through playing Vampire the Masquerade when you are alone. It utilizes a set of Oracles and the Scales of Trouble and Grace to help you produce narrative change with nearly every roll of the dice. Tourniquet helps you tell the story of a solo character while easing the burden of having to generate...   [click here for more]
White Wolf  $3.00

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V5: The Embrace

V5: The Embrace


This product introduces a new step of character creation in Vampire the Masquerade: 5th Edition - The Embrace. Each player chooses the type of the Embrace that their character underwent, using that knowledge to inform their roleplay of undeath and their relationship with their sire. The choice of Embrace Type can be purely for story reasons or it can have mechanical benefits and drawbacks; each Embrace...   [click here for more]
White Wolf  $2.99

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False Gods: Ventrue

False Gods: Ventrue


We’ve met before — you just don’t know it. You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind. You wouldn’t believe the things I learned or the things we did. It’s coming back, isn’t it? The fear, the hate, the broken will? Perfect....   [click here for more]
White Wolf  $16.49

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Book of the Wyrm Companion

Book of the Wyrm Companion


A LABYRINTH OF FLESH AND RAZOR In foul & toxic places, hidden just beneath the thin, false veil of sanity so brightly painted over the sunlit world of humans, thrashing spawn of the Wyrm endlessly coil & breed, slaughter & dance with psychopathic, inhuman fervor ‘round oozing pits of sick-lit balefire. …yet in shadowed boardrooms, far-worse atrocities are actively being workshopped,...   [click here for more]
White Wolf  $14.99

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Our Graves are Empty

Our Graves are Empty


Our Graves are Empty Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night. A...   [click here for more]
White Wolf  $14.99

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Bloody Awful Business

Bloody Awful Business


Bloody Awful Business: A Kindred’s Guide to the Circulatory System is a Player’s Guide and Storyteller’s Resource for Vampire: The Masquerade Fifth Edition which explores the methods and manipulations of the Kindred blood trafficking operation known as the Circulatory System. Discover the inner workings of the Circulatory System, the vessels under their control,...   [click here for more]
White Wolf  $7.95

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Targets of the Hunt

Targets of the Hunt


Targets of the Hunt New adversaries and monsters for your Hunter Chronicle Inside this book are a series of new antagonists for Hunter the Reckoning 5th Edition, designed to be used as written or to serve as the inspiration for your own unique, personalized menaces. Included are ten simpler opponents that can be used for quicker hunts or as secondary opponents during...   [click here for more]
White Wolf  $3.50

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Powerslaves: A Tome of Sorcery

Powerslaves: A Tome of Sorcery


The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims. In this book you will find: An exploration of the various magic wielding groups,...   [click here for more]
White Wolf  $4.99

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Lost in the Garden

Lost in the Garden


Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal. A premade Pack with a detailed Pack Map is provided as well as two Sabbat specific Loresheets. There were no more secrets to shield them....   [click here for more]
White Wolf  $9.99

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Vampire, Twentieth Anniversary Edition: The Classical Age

Vampire, Twentieth Anniversary Edition: The Classical Age


  The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants...   [click here for more]
White Wolf  Pay What You Want

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Better Feared: Nosferatu

Better Feared: Nosferatu


We’ve met before, you and me. Sure we have! I was the panic when they left you all alone. I was the shame when they said they didn’t love you. I was the hate when you brought down the knife. I’m every ugly thing you’ve ever done or been, and I have so much more to teach you. — Dottie Tonner, Necropolis Underqueen...   [click here for more]
White Wolf  $16.49

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Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

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101 Plot Ideas

101 Plot Ideas


One hundred and one story ideas for your Vampire the Masquerade games! Find that little spark you need to ignite your imagination and conceive a great story for your group! Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots. You can find ideas for all your needs: very basic plots for inexperienced players, clan...   [click here for more]
White Wolf  $0.80

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Strange Shades: Mekhet

Strange Shades: Mekhet


We’ve met before. When? Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human yet watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name. Well, that one time. To answer your next question: Yes, I saw. And it will cost you. — Jackie...   [click here for more]
White Wolf  $15.49

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Phoenix by Night - HTR Enemy Supplement - Creatures of Misery and Woe

Phoenix by Night - HTR Enemy Supplement - Creatures of Misery and Woe


For centuries creatures of the night have preyed upon humanity. Countless loved ones have gone missing, never to be found that have become food or servants for the abnormal. In order to safeguard your community, you'll need to understand what creatures lurk in the darkness and what weaknesses they possess, if any. Even with detailed information at hand, victory is never guaranteed. Whether you are...   [click here for more]
White Wolf  $2.00

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Tabula Rasa

Tabula Rasa


Tabula Rasa is an alternative character creation system for Vampire the Masquerade 5th edition. In this document you design characters via the creation of memories and what those memories taught them. It is a set of random tables that generate, together with your imagination, moments in time. These memories let you visualize the character differently than a traditional method of character creation....   [click here for more]
White Wolf  $4.00

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Veins

Veins


Veins are collections of words or phrases that pump blood into your game. Just enough to make your heart jump and your head leap to its own imaginative conclusions. They are not complete or complex, and being so simple are perfect for complimenting your game instead of taking control of it.  This two page pdf contains five Veins to help you with your story. Two of these Veins have appeared in...   [click here for more]
White Wolf  $0.99

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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
White Wolf  $14.99

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
White Wolf  $14.99

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Bloodlines: The Devoted

Bloodlines: The Devoted


We plot our intrigues in the dark, pretending the All Night Society works as the day. But politics are just a game to keep the Beast in check. Blood is devotion. Blood holds more weight than a Prince, or a Dragon, or a God. Open your veins and see. — Chloe the Coyote, Bohagande Mystic This book is a companion...   [click here for more]
White Wolf  $11.00

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Tribebook: Corax-Rapax

Tribebook: Corax-Rapax


Dinosaurs Live Alongside Us!  Tribebook Corax-Rapax is two books in one!  The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy.  Modern science tells us that the dinosaurs never fully went extinct.  Instead, they live on in the form of birds.  What does this mean for the humble Corax of the Savage Age?  It certainly means they deserve...   [click here for more]
White Wolf  $14.00

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Guess My Clan

Guess My Clan


What Clan Am I?  Many Kindred pride themselves on their ability to tell another’s Clan at a mere glance.  The pretty Toreador posing, the belligerent Brujah posturing, and the venerable Venture pouting.  All is not always as it seems though, whether in Elysium, or the Anarch hangout, a Kindred who jumps to conclusions may not have many nights left. Guess My Clan takes a look at the Clans...   [click here for more]
White Wolf  $5.00

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Harbingers of Winter

Harbingers of Winter


Darkness descends... Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed...   [click here for more]
White Wolf  $12.00

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Lupines: Tarry Not in Their Path

Lupines: Tarry Not in Their Path


Monstrous Werewolves for V5! “We spend a lot of time telling ourselves that we are at the very top of the food chain.  Humanity lords over the world and we lord over them.  Simple.  Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’  It is a very comfortable spot at the very top. It is soothing to think that we are our own worst enemies.   ...   [click here for more]
White Wolf  $9.00

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100 Frailties

100 Frailties


There are creatures who exist beyond the ken of mortals. Creatures with the power of gods who pluck men, women and children from the world, and change them into something else. They drag them over the Thorns of the Hedge, the world between their realm and ours, and tear their souls to ribbons. Into the gaps they pour magic, and what's left is a changeling. A fae creature. Like any fae creatures, changelings...   [click here for more]
White Wolf  $1.99

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Who Killed the King?

Who Killed the King?


Welcome to Darwin! The roughest, most wonderful city in all of Australia! Dust soaked and messy, a haven for kindred, and a hot spot for hunters; this city might not have the shining aura or mystic of the bigger metropolises, but it sure does have teeth.   Who Killed the King? is a 94 page full colour PDF. It’s a sourcebook for the city of Darwin, Australia and contains...   [click here for more]
White Wolf  $0.99

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A Waste of Good Blood...

A Waste of Good Blood...


Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day......   [click here for more]
White Wolf  $4.99

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Forsaken Paths

Forsaken Paths


Sabbat: The Black Hand introduces a new antagonist into Vampire: The Masquerade 5th Edition, detailing how its members cast aside Humanity and follow Paths of Enlightenment, giving Storytellers new tools to implement into games. But what about the paths that are relics of nights past, unsuitable for the sect’s current needs, or outright blasphemous against the teachings of the Sabbat?...   [click here for more]
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V20 Classical Age - Fall of Rome

V20 Classical Age - Fall of Rome


Rome: Destined to Fall The greatest city of classical antiquity, known as Rome, played host to the Cainites’ greatest plots for over a thousand years. Somewhat different from Carthage, the Eternal City was always shaped to be the “Dream Ventrue”, where the immortals would rule over humans as shepherds leading animals. His dream even came true, but he went too far; now, the immortals...   [click here for more]
White Wolf  $12.99

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In Darker Ages

In Darker Ages


In Darker Ages provides updated rules for playing V5 in earlier time periods, particularly the classical, mediaeval and Victorian eras. Whilst the V5 rule set can work very well out of the box, these tweaks make for greater verisimilitude and ease of play. New rules include: More period-appropriate Clan Banes for the Banu Haqim, Cappadocians, Giovanni, Lasombra, Nagaraja, Ravnos,...   [click here for more]
White Wolf  Pay What You Want

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The True Hand

The True Hand


The True Hand is a sect book which introduces the True Black Hand as a playable faction in Vampire: The Masquerade. This book features the following: Chapter One: History. An accounting of where the sect was and how it got to where it is. This version of the history is a bit streamlined with a focus on the Aralu bloodlines and their...   [click here for more]
White Wolf  $17.99

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Book of Days

Book of Days


Day into Night, Night into Day... With Glamour ever scarcer in the Autumn World, changelings need to look for every source they can to survive. The commemorations and festivals that fill their calendar are not only for passing the days, but also to encourage joy and inspiration in their Dreamers. Around the world, from month to month and season to season, the fae will find any excuse...   [click here for more]
White Wolf  $12.99

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Elders: The Guide for Old Vampires

Elders: The Guide for Old Vampires


Centuries of History Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games. The Guide for Old Vampire presents: Guide on how to create,...   [click here for more]
White Wolf  Pay What You Want

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Blood on the Sands - St. Andrews by Night for Vampire: the Masquerade V5

Blood on the Sands - St. Andrews by Night for Vampire: the Masquerade V5


The emblem on the necktie reserved for the members of the Royal and Ancient Golf Club of St. Andrews - The Vatican of golf - is of St. Andrew himself baring the saltier cross on which, once he was captured at Patras, he was to be stretched before he was crucified. Only the Scots would have thought of celebrating a national game with the figure of a tortured saint. - Alistair Cooke...   [click here for more]
White Wolf  $9.50

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Beneath Shifting Skin

Beneath Shifting Skin


Beneath Shifting Skin is a rules toolkit to bring the systems presented in Skinchangers in line with the Chronicles of Darkness core rules. This book cuts straight to the systems with only the barest narrative elements included. This book has been designed for complete compatibility with Chronicles of Darkness and requires only the...   [click here for more]
White Wolf  $4.95

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Vampire: The Wild West

Vampire: The Wild West


A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything...   [click here for more]
White Wolf  $15.99

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Gates of Immortality (Vampire: the Masquerade 5th Edition)

Gates of Immortality (Vampire: the Masquerade 5th Edition)


Think very carefully before creating your abodes. They are your humanity, your mind and your soul.   An Haven's guide to the Kindred of any sect, this book contains: Descriptions of Background Haven and New Merits and Flaws;  Information on the creating your Heaven, and how the refugee works for vampires and their psychology; New tools to expand your chronicles, including Discipline...   [click here for more]
White Wolf  $12.99

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Tools of the trade - Expanded Focus rules for Mage 20th Anniversary Edition

Tools of the trade - Expanded Focus rules for Mage 20th Anniversary Edition


Focus Reimagined! "Tools of the Trade" is a short supplement featuring rules for the Foci through which Mages bend reality to their whims. Using the systems written in this document, Players and Storytellers can create sets of foci that have significant impact in-game, giving bonuses and penalties which change according to the situation and the character's particular way of casting...   [click here for more]
White Wolf  $1.00

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Anarchy In The WOD: A Complete Guide to the Anarchs

Anarchy In The WOD: A Complete Guide to the Anarchs


Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains: •   An exploration of Anarchs through the ages, with...   [click here for more]
White Wolf  $4.99

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The Long Hard Road Out of Hell - A Guide to Immorality

The Long Hard Road Out of Hell - A Guide to Immorality


Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried,  tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring...   [click here for more]
White Wolf  $4.99

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